3DMLoader.js 9.1 KB

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  1. /**
  2. * @author Luis Fraguada / https://github.com/fraguada
  3. */
  4. import {
  5. BufferAttribute,
  6. BufferGeometry,
  7. BufferGeometryLoader,
  8. FileLoader,
  9. Loader,
  10. Object3D,
  11. MeshStandardMaterial,
  12. MeshPhongMaterial,
  13. Mesh,
  14. Color,
  15. RingGeometry
  16. } from "../../../build/three.module.js";
  17. var Rhino3dmLoader = function ( manager ) {
  18. Loader.call( this, manager );
  19. this.libraryPath = '';
  20. this.libraryPending = null;
  21. this.libraryBinary = null;
  22. this.libraryConfig = {};
  23. this.workerLimit = 4;
  24. this.workerPool = [];
  25. this.workerNextTaskID = 1;
  26. this.workerSourceURL = '';
  27. this.workerConfig = {};
  28. };
  29. Rhino3dmLoader.taskCache = new WeakMap();
  30. Rhino3dmLoader.prototype = Object.assign( Object.create( Loader.prototype ), {
  31. constructor: Rhino3dmLoader,
  32. setLibraryPath: function ( path ) {
  33. this.libraryPath = path;
  34. return this;
  35. },
  36. setWorkerLimit: function ( workerLimit ) {
  37. this.workerLimit = workerLimit;
  38. return this;
  39. },
  40. load: function ( url, onLoad, onProgress, onError ) {
  41. var loader = new FileLoader( this.manager );
  42. loader.setPath( this.path );
  43. loader.setResponseType( 'arraybuffer' );
  44. loader.load( url, ( buffer ) => {
  45. // Check for an existing task using this buffer. A transferred buffer cannot be transferred
  46. // again from this thread.
  47. if ( Rhino3dmLoader.taskCache.has( buffer ) ) {
  48. var cachedTask = Rhino3dmLoader.taskCache.get( buffer );
  49. return cachedTask.promise.then( onLoad ).catch( onError );
  50. }
  51. this.decodeObjects( buffer, url )
  52. .then( onLoad )
  53. .catch( onError );
  54. }, onProgress, onError );
  55. },
  56. debug: function () {
  57. console.log( 'Task load: ', this.workerPool.map( ( worker ) => worker._taskLoad ) );
  58. },
  59. decodeObjects: function ( buffer, url ) {
  60. var worker;
  61. var taskID;
  62. var taskCost = buffer.byteLength;
  63. var objectPending = this._getWorker( taskCost )
  64. .then( ( _worker ) => {
  65. worker = _worker;
  66. taskID = this.workerNextTaskID ++; //hmmm
  67. return new Promise( ( resolve, reject ) => {
  68. worker._callbacks[ taskID ] = { resolve, reject };
  69. worker.postMessage( { type: 'decode', id: taskID, buffer }, [ buffer ] );
  70. //this.debug();
  71. } );
  72. } )
  73. .then( ( message ) => this._createGeometry( message.data ) );
  74. // Remove task from the task list.
  75. // Note: replaced '.finally()' with '.catch().then()' block - iOS 11 support (#19416)
  76. objectPending
  77. .catch( () => true )
  78. .then( () => {
  79. if ( worker && taskID ) {
  80. this._releaseTask( worker, taskID );
  81. //this.debug();
  82. }
  83. } );
  84. // Cache the task result.
  85. Rhino3dmLoader.taskCache.set( buffer, {
  86. url: url,
  87. promise: objectPending
  88. } );
  89. return objectPending;
  90. },
  91. parse: function ( ) {
  92. // parsing logic goes here
  93. console.log('3dm parsing');
  94. },
  95. _createGeometry: function ( data ) {
  96. // console.log(data);
  97. var object = new Object3D();
  98. let loader = new BufferGeometryLoader();
  99. var objects = data.objects;
  100. var materials = data.materials;
  101. for( var i = 0; i < objects.length; i++ ){
  102. var obj = objects[i];
  103. var geometry = loader.parse( obj.geometry );
  104. var attributes = obj.attributes;
  105. var mat = materials[attributes.materialIndex];
  106. let diffusecolor = new Color(mat.diffuseColor.r/ 255.0, mat.diffuseColor.g / 255.0, mat.diffuseColor.b / 255.0);
  107. if ( mat.diffuseColor.r === 0 && mat.diffuseColor.g === 0 && mat.diffuseColor.b === 0) {
  108. diffusecolor.r = 1;
  109. diffusecolor.g = 1;
  110. diffusecolor.b = 1;
  111. }
  112. var material = new MeshStandardMaterial( {
  113. color: diffusecolor,
  114. metalness: 0.8,
  115. name: mat.name
  116. } );
  117. var mesh = new Mesh(geometry, material);
  118. mesh.castShadow = attributes.castsShadows;
  119. mesh.receiveShadow = attributes.receivesShadows;
  120. mesh.userData['attributes'] = attributes;
  121. //console.log(mesh);
  122. //console.log(mat);
  123. object.add(mesh);
  124. }
  125. return object;
  126. },
  127. _initLibrary: function () {
  128. if ( ! this.libraryPending ) {
  129. // Load rhino3dm wrapper.
  130. var jsLoader = new FileLoader( this.manager );
  131. jsLoader.setPath( this.libraryPath );
  132. var jsContent = new Promise( ( resolve, reject ) => {
  133. jsLoader.load( 'rhino3dm.js', resolve, undefined, reject );
  134. } );
  135. // Load rhino3dm WASM binary.
  136. var binaryLoader = new FileLoader( this.manager );
  137. binaryLoader.setPath( this.libraryPath );
  138. binaryLoader.setResponseType( 'arraybuffer' );
  139. var binaryContent = new Promise( ( resolve, reject ) => {
  140. binaryLoader.load( 'rhino3dm.wasm', resolve, undefined, reject );
  141. } );
  142. this.libraryPending = Promise.all( [ jsContent, binaryContent ] )
  143. .then( ( [ jsContent, binaryContent ] ) => {
  144. //this.libraryBinary = binaryContent;
  145. this.libraryConfig.wasmBinary = binaryContent;
  146. var fn = Rhino3dmLoader.Rhino3dmWorker.toString();
  147. var body = [
  148. '/* rhino3dm.js */',
  149. jsContent,
  150. '/* worker */',
  151. fn.substring( fn.indexOf( '{' ) + 1, fn.lastIndexOf( '}' ) )
  152. ].join( '\n' );
  153. this.workerSourceURL = URL.createObjectURL( new Blob( [ body ] ) );
  154. } );
  155. }
  156. return this.libraryPending;
  157. },
  158. _getWorker: function ( taskCost ) {
  159. return this._initLibrary().then( () => {
  160. if ( this.workerPool.length < this.workerLimit ) {
  161. var worker = new Worker( this.workerSourceURL );
  162. worker._callbacks = {};
  163. worker._taskCosts = {};
  164. worker._taskLoad = 0;
  165. worker.postMessage( {
  166. type: 'init',
  167. libraryConfig: this.libraryConfig
  168. } );
  169. worker.onmessage = function ( e ) {
  170. var message = e.data;
  171. switch ( message.type ) {
  172. case 'decode':
  173. worker._callbacks[ message.id ].resolve( message );
  174. break;
  175. case 'error':
  176. worker._callbacks[ message.id ].reject( message );
  177. break;
  178. default:
  179. console.error( 'THREE.Rhino3dmLoader: Unexpected message, "' + message.type + '"' );
  180. }
  181. };
  182. this.workerPool.push( worker );
  183. } else {
  184. this.workerPool.sort( function ( a, b ) {
  185. return a._taskLoad > b._taskLoad ? - 1 : 1;
  186. } );
  187. }
  188. var worker = this.workerPool[ this.workerPool.length - 1 ];
  189. worker._taskLoad += taskCost;
  190. return worker;
  191. } );
  192. },
  193. _releaseTask: function ( worker, taskID ) {
  194. worker._taskLoad -= worker._taskCosts[ taskID ];
  195. delete worker._callbacks[ taskID ];
  196. delete worker._taskCosts[ taskID ];
  197. },
  198. dispose: function () {
  199. for ( var i = 0; i < this.workerPool.length; ++ i ) {
  200. this.workerPool[ i ].terminate();
  201. }
  202. this.workerPool.length = 0;
  203. return this;
  204. }
  205. } );
  206. /* WEB WORKER */
  207. Rhino3dmLoader.Rhino3dmWorker = function () {
  208. var libraryPending;
  209. var libraryConfig;
  210. var rhino;
  211. onmessage = function ( e ) {
  212. var message = e.data;
  213. switch ( message.type ) {
  214. case 'init':
  215. libraryConfig = message.libraryConfig;
  216. var wasmBinary = libraryConfig.wasmBinary;
  217. var RhinoModule;
  218. libraryPending = new Promise( function ( resolve ) {
  219. /* Like Basis Loader */
  220. RhinoModule = { wasmBinary, onRuntimeInitialized: resolve };
  221. rhino3dm( RhinoModule );
  222. } ).then( () => {
  223. rhino = RhinoModule;
  224. });
  225. break;
  226. case 'decode':
  227. var buffer = message.buffer;
  228. libraryPending.then( () => {
  229. var data = decodeObjects( rhino, buffer );
  230. self.postMessage( { type: 'decode', id: message.id, data } );
  231. } );
  232. break;
  233. }
  234. };
  235. function decodeObjects( rhino, buffer ) {
  236. var arr = new Uint8Array(buffer);
  237. var doc = rhino.File3dm.fromByteArray(arr);
  238. var objects = doc.objects();
  239. var materials = doc.materials();
  240. var objs = [];
  241. var mats = [];
  242. //Handle document objects
  243. for( var i = 0; i < objects.count; i++ ) {
  244. var obj = objects.get(i);
  245. var geo = obj.geometry();
  246. var attr = obj.attributes();
  247. var objectType = geo.objectType;
  248. var geometry = null;
  249. // TODO: handle other geometry types
  250. switch( objectType ) {
  251. case rhino.ObjectType.PointCloud:
  252. case rhino.ObjectType.Mesh:
  253. geometry = geo.toThreejsJSON();
  254. break;
  255. }
  256. if( geometry ) {
  257. var attributes = {};
  258. for ( var property in attr ) {
  259. // console.log(`${property}: ${attr[property]}`);
  260. if( typeof attr[property] !== 'function' ){
  261. attributes[property] = attr[property];
  262. } else {
  263. // TODO: extract data from functions such as user strings
  264. }
  265. }
  266. objs.push( { geometry, attributes } );
  267. }
  268. }
  269. //Handle document materials
  270. for( var i = 0; i < materials.count(); i++) {
  271. var mat = materials.get( i );
  272. var material = {};
  273. // console.log(mat);
  274. for ( var property in mat ) {
  275. //console.log(material.IsPhysicallyBased);
  276. if( typeof mat[property] !== 'function' ){
  277. material[property] = mat[property];
  278. } else {
  279. // TODO: extract data from functions
  280. // console.log(`${property}: ${mat[property]}`);
  281. }
  282. }
  283. // extract physically based material properties
  284. var pbMat = mat.physicallyBased();
  285. for ( var property in pbMat ) {
  286. if( typeof mat[property] !== 'function' ){
  287. material[property] = pbMat[property];
  288. }
  289. }
  290. mats.push( material );
  291. }
  292. //TODO: Handle other document stuff like lights, views, etc.
  293. return { objects: objs, materials: mats };
  294. }
  295. };
  296. export { Rhino3dmLoader };