WorkerRunner.js 3.7 KB

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  1. /**
  2. * @author Kai Salmen / https://kaisalmen.de
  3. * Development repository: https://github.com/kaisalmen/WWOBJLoader
  4. */
  5. const ObjectManipulator = function () {
  6. };
  7. ObjectManipulator.prototype = {
  8. constructor: ObjectManipulator,
  9. /**
  10. * Applies values from parameter object via set functions or via direct assignment.
  11. *
  12. * @param {Object} objToAlter The objToAlter instance
  13. * @param {Object} params The parameter object
  14. * @param {boolean} forceCreation Force the creation of a property
  15. */
  16. applyProperties: function ( objToAlter, params, forceCreation ) {
  17. // fast-fail
  18. if ( objToAlter === undefined || objToAlter === null || params === undefined || params === null ) return;
  19. let property, funcName, values;
  20. for ( property in params ) {
  21. funcName = 'set' + property.substring( 0, 1 ).toLocaleUpperCase() + property.substring( 1 );
  22. values = params[ property ];
  23. if ( typeof objToAlter[ funcName ] === 'function' ) {
  24. objToAlter[ funcName ]( values );
  25. } else if ( objToAlter.hasOwnProperty( property ) || forceCreation ) {
  26. objToAlter[ property ] = values;
  27. }
  28. }
  29. }
  30. };
  31. const DefaultWorkerPayloadHandler = function ( parser ) {
  32. this.parser = parser;
  33. this.logging = {
  34. enabled: false,
  35. debug: false
  36. };
  37. };
  38. DefaultWorkerPayloadHandler.prototype = {
  39. constructor: DefaultWorkerPayloadHandler,
  40. handlePayload: function ( payload ) {
  41. if ( payload.logging ) {
  42. this.logging.enabled = payload.logging.enabled === true;
  43. this.logging.debug = payload.logging.debug === true;
  44. }
  45. if ( payload.cmd === 'parse' ) {
  46. let scope = this;
  47. let callbacks = {
  48. callbackOnAssetAvailable: function ( payload ) {
  49. self.postMessage( payload );
  50. },
  51. callbackOnProgress: function ( text ) {
  52. if ( scope.logging.enabled && scope.logging.debug ) console.debug( 'WorkerRunner: progress: ' + text );
  53. }
  54. };
  55. let parser = this.parser;
  56. if ( typeof parser[ 'setLogging' ] === 'function' ) {
  57. parser.setLogging( this.logging.enabled, this.logging.debug );
  58. }
  59. let objectManipulator = new ObjectManipulator();
  60. objectManipulator.applyProperties( parser, payload.params, false );
  61. objectManipulator.applyProperties( parser, callbacks, false );
  62. let arraybuffer = payload.data.input;
  63. let executeFunctionName = 'execute';
  64. if ( typeof parser.getParseFunctionName === 'function' ) executeFunctionName = parser.getParseFunctionName();
  65. if ( payload.usesMeshDisassembler ) {
  66. // TODO: Allow to plug and use generic MeshDisassembler
  67. } else {
  68. parser[ executeFunctionName ]( arraybuffer, payload.data.options );
  69. }
  70. if ( this.logging.enabled ) console.log( 'WorkerRunner: Run complete!' );
  71. self.postMessage( {
  72. cmd: 'completeOverall',
  73. msg: 'WorkerRunner completed run.'
  74. } );
  75. } else {
  76. console.error( 'WorkerRunner: Received unknown command: ' + payload.cmd );
  77. }
  78. }
  79. };
  80. /**
  81. * Default implementation of the WorkerRunner responsible for creation and configuration of the parser within the worker.
  82. * @constructor
  83. */
  84. const WorkerRunner = function ( payloadHandler ) {
  85. this.payloadHandler = payloadHandler;
  86. let scope = this;
  87. let scopedRunner = function ( event ) {
  88. scope.processMessage( event.data );
  89. };
  90. self.addEventListener( 'message', scopedRunner, false );
  91. };
  92. WorkerRunner.prototype = {
  93. constructor: WorkerRunner,
  94. /**
  95. * Configures the Parser implementation according the supplied configuration object.
  96. *
  97. * @param {Object} payload Raw mesh description (buffers, params, materials) used to build one to many meshes.
  98. */
  99. processMessage: function ( payload ) {
  100. this.payloadHandler.handlePayload( payload );
  101. }
  102. };
  103. export {
  104. WorkerRunner,
  105. DefaultWorkerPayloadHandler,
  106. ObjectManipulator
  107. };