webgl_materials_envmaps_hdr_nodes.html 7.8 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>threejs webgl - node material - hdr environment mapping</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. color: #fff;
  10. font-family:Monospace;
  11. font-size:13px;
  12. text-align:center;
  13. background-color: #000;
  14. margin: 0px;
  15. overflow: hidden;
  16. }
  17. a { color: #00f }
  18. #info {
  19. position: absolute;
  20. top: 0px; width: 100%;
  21. padding: 5px;
  22. }
  23. </style>
  24. </head>
  25. <body>
  26. <div id="container"></div>
  27. <div id="info"><a href="http://threejs.org" target="_blank" rel="noopener">threejs</a> - High dynamic range (RGBE) Image-based Lighting (IBL)<br />using run-time generated pre-filtered roughness mipmaps (PMREM)<br/>
  28. Created by Prashant Sharma and <a href="http://clara.io/" target="_blank" rel="noopener">Ben Houston</a>.</div>
  29. <script type="module">
  30. import * as THREE from '../build/three.module.js';
  31. import Stats from './jsm/libs/stats.module.js';
  32. import { GUI } from './jsm/libs/dat.gui.module.js';
  33. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  34. import { HDRCubeTextureLoader } from './jsm/loaders/HDRCubeTextureLoader.js';
  35. import { PMREMGenerator } from './jsm/pmrem/PMREMGenerator.js';
  36. import { PMREMCubeUVPacker } from './jsm/pmrem/PMREMCubeUVPacker.js';
  37. import { MeshStandardNodeMaterial } from './jsm/nodes/Nodes.js';
  38. var params = {
  39. envMap: 'HDR',
  40. roughness: 0.0,
  41. metalness: 0.0,
  42. exposure: 1.0,
  43. nodes: true,
  44. animate: true,
  45. debug: false,
  46. };
  47. var container, stats;
  48. var camera, scene, renderer, controls;
  49. var torusMesh, torusMeshNode, planeMesh;
  50. var ldrCubeRenderTarget, hdrCubeRenderTarget, rgbmCubeRenderTarget;
  51. var ldrCubeMap, hdrCubeMap, rgbmCubeMap;
  52. init();
  53. animate();
  54. function init() {
  55. container = document.createElement( 'div' );
  56. document.body.appendChild( container );
  57. camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 1000 );
  58. camera.position.set( 0, 0, 120 );
  59. scene = new THREE.Scene();
  60. scene.background = new THREE.Color( 0x000000 );
  61. renderer = new THREE.WebGLRenderer();
  62. renderer.toneMapping = THREE.LinearToneMapping;
  63. //
  64. var geometry = new THREE.TorusKnotBufferGeometry( 18, 8, 150, 20 );
  65. var material;
  66. material = new THREE.MeshStandardMaterial();
  67. material.color = new THREE.Color( 0xffffff );
  68. material.roughness = params.metalness;
  69. material.metalness = params.roguhness;
  70. torusMesh = new THREE.Mesh( geometry, material );
  71. scene.add( torusMesh );
  72. material = new MeshStandardNodeMaterial();
  73. material.color = new THREE.Color( 0xffffff );
  74. material.roughness = params.metalness;
  75. material.metalness = params.roguhness;
  76. torusMeshNode = new THREE.Mesh( geometry, material );
  77. scene.add( torusMeshNode );
  78. planeMesh = new THREE.Mesh( new THREE.PlaneBufferGeometry( 200, 200 ), new THREE.MeshBasicMaterial() );
  79. planeMesh.position.y = - 50;
  80. planeMesh.rotation.x = - Math.PI * 0.5;
  81. scene.add( planeMesh );
  82. var hdrUrls = [ 'px.hdr', 'nx.hdr', 'py.hdr', 'ny.hdr', 'pz.hdr', 'nz.hdr' ];
  83. hdrCubeMap = new HDRCubeTextureLoader()
  84. .setPath( './textures/cube/pisaHDR/' )
  85. .setType( THREE.UnsignedByteType )
  86. .load( hdrUrls, function () {
  87. var pmremGenerator = new PMREMGenerator( hdrCubeMap );
  88. pmremGenerator.update( renderer );
  89. var pmremCubeUVPacker = new PMREMCubeUVPacker( pmremGenerator.cubeLods );
  90. pmremCubeUVPacker.update( renderer );
  91. hdrCubeRenderTarget = pmremCubeUVPacker.CubeUVRenderTarget;
  92. hdrCubeMap.magFilter = THREE.LinearFilter;
  93. hdrCubeMap.needsUpdate = true;
  94. pmremGenerator.dispose();
  95. pmremCubeUVPacker.dispose();
  96. } );
  97. var ldrUrls = [ 'px.png', 'nx.png', 'py.png', 'ny.png', 'pz.png', 'nz.png' ];
  98. ldrCubeMap = new THREE.CubeTextureLoader()
  99. .setPath( './textures/cube/pisa/' )
  100. .load( ldrUrls, function () {
  101. ldrCubeMap.encoding = THREE.GammaEncoding;
  102. var pmremGenerator = new PMREMGenerator( ldrCubeMap );
  103. pmremGenerator.update( renderer );
  104. var pmremCubeUVPacker = new PMREMCubeUVPacker( pmremGenerator.cubeLods );
  105. pmremCubeUVPacker.update( renderer );
  106. ldrCubeRenderTarget = pmremCubeUVPacker.CubeUVRenderTarget;
  107. pmremGenerator.dispose();
  108. pmremCubeUVPacker.dispose();
  109. } );
  110. var rgbmUrls = [ 'px.png', 'nx.png', 'py.png', 'ny.png', 'pz.png', 'nz.png' ];
  111. rgbmCubeMap = new THREE.CubeTextureLoader()
  112. .setPath( './textures/cube/pisaRGBM16/' )
  113. .load( rgbmUrls, function () {
  114. rgbmCubeMap.encoding = THREE.RGBM16Encoding;
  115. rgbmCubeMap.format = THREE.RGBAFormat;
  116. var pmremGenerator = new PMREMGenerator( rgbmCubeMap );
  117. pmremGenerator.update( renderer );
  118. var pmremCubeUVPacker = new PMREMCubeUVPacker( pmremGenerator.cubeLods );
  119. pmremCubeUVPacker.update( renderer );
  120. rgbmCubeRenderTarget = pmremCubeUVPacker.CubeUVRenderTarget;
  121. rgbmCubeMap.magFilter = THREE.LinearFilter;
  122. rgbmCubeMap.needsUpdate = true;
  123. pmremGenerator.dispose();
  124. pmremCubeUVPacker.dispose();
  125. } );
  126. renderer.setPixelRatio( window.devicePixelRatio );
  127. renderer.setSize( window.innerWidth, window.innerHeight );
  128. container.appendChild( renderer.domElement );
  129. //renderer.toneMapping = THREE.ReinhardToneMapping;
  130. renderer.gammaInput = true; // ???
  131. renderer.gammaOutput = true;
  132. stats = new Stats();
  133. container.appendChild( stats.dom );
  134. controls = new OrbitControls( camera, renderer.domElement );
  135. controls.minDistance = 50;
  136. controls.maxDistance = 300;
  137. window.addEventListener( 'resize', onWindowResize, false );
  138. var gui = new GUI();
  139. gui.add( params, 'envMap', [ 'LDR', 'HDR', 'RGBM16' ] );
  140. gui.add( params, 'roughness', 0, 1, 0.01 );
  141. gui.add( params, 'metalness', 0, 1, 0.01 );
  142. gui.add( params, 'exposure', 0, 2, 0.01 );
  143. gui.add( params, 'nodes', true );
  144. gui.add( params, 'animate', true );
  145. gui.add( params, 'debug', false );
  146. gui.open();
  147. }
  148. function onWindowResize() {
  149. var width = window.innerWidth;
  150. var height = window.innerHeight;
  151. camera.aspect = width / height;
  152. camera.updateProjectionMatrix();
  153. renderer.setSize( width, height );
  154. }
  155. function animate() {
  156. requestAnimationFrame( animate );
  157. stats.begin();
  158. render();
  159. stats.end();
  160. }
  161. function render() {
  162. torusMesh.material.roughness = params.roughness;
  163. torusMesh.material.metalness = params.metalness;
  164. torusMeshNode.material.roughness = params.roughness;
  165. torusMeshNode.material.metalness = params.metalness;
  166. torusMesh.visible = ! params.nodes;
  167. torusMeshNode.visible = params.nodes;
  168. var renderTarget, cubeMap;
  169. switch ( params.envMap ) {
  170. case 'LDR':
  171. renderTarget = ldrCubeRenderTarget;
  172. cubeMap = ldrCubeMap;
  173. break;
  174. case 'HDR':
  175. renderTarget = hdrCubeRenderTarget;
  176. cubeMap = hdrCubeMap;
  177. break;
  178. case 'RGBM16':
  179. renderTarget = rgbmCubeRenderTarget;
  180. cubeMap = rgbmCubeMap;
  181. break;
  182. }
  183. var newEnvMap = renderTarget ? renderTarget.texture : null;
  184. if ( newEnvMap && newEnvMap !== torusMesh.material.envMap ) {
  185. torusMesh.material.envMap = newEnvMap;
  186. torusMesh.material.needsUpdate = true;
  187. torusMeshNode.material.envMap = newEnvMap;
  188. torusMeshNode.material.needsUpdate = true;
  189. planeMesh.material.map = newEnvMap;
  190. planeMesh.material.needsUpdate = true;
  191. }
  192. if ( params.animate ) {
  193. torusMesh.rotation.y += 0.005;
  194. torusMeshNode.rotation.y = torusMesh.rotation.y;
  195. }
  196. planeMesh.visible = params.debug;
  197. scene.background = cubeMap;
  198. renderer.toneMappingExposure = params.exposure;
  199. renderer.render( scene, camera );
  200. }
  201. </script>
  202. </body>
  203. </html>