CesiumMilkTruck0VS.glsl 343 B

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  1. precision highp float;
  2. attribute vec3 a_position;
  3. attribute vec3 a_normal;
  4. varying vec3 v_normal;
  5. uniform mat3 u_normalMatrix;
  6. uniform mat4 u_modelViewMatrix;
  7. uniform mat4 u_projectionMatrix;
  8. void main(void) {
  9. vec4 pos = u_modelViewMatrix * vec4(a_position,1.0);
  10. v_normal = u_normalMatrix * a_normal;
  11. gl_Position = u_projectionMatrix * pos;
  12. }