Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

gero3 b220b22a47 External links without noopener/noreferrer are a potential security risk. hace 8 años
.github fbe827183e r87 hace 8 años
build 7a7b8d7068 Updated builds. hace 8 años
docs 393b54a964 Merge pull request #12089 from infodiver/patch-3 hace 8 años
editor f84e57e7ee Editor/App: Simplified project settings parsing. hace 8 años
examples b220b22a47 External links without noopener/noreferrer are a potential security risk. hace 8 años
src 999b7f8b81 Merge pull request #12073 from WestLangley/dev-shadow_mat hace 8 años
test cbcc372184 Moved MorphBlendMesh to examples/js. hace 8 años
utils 03f7e5da84 Fixes to Maya exporter hace 8 años
.gitignore ed44fb5012 Added .jshintrc file to .gitignore hace 8 años
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build hace 10 años
LICENSE 6c2e03fea6 Update LICENSE hace 9 años
README.md e2256a3132 Add module import doc hace 8 años
bower.json d271add4e8 Added bower.json back. See #10431 hace 8 años
package.json 5ce11d18c4 Bumped npm version. hace 8 años
rollup.config.js 86424d9b31 Added regex comments to rollup.config hace 8 años

README.md

three.js

Gitter Latest NPM release License Dependencies Dev Dependencies

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingHelp

Usage

Download the minified library and include it in your html, or install and import it as a module, Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

var scene, camera, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	scene = new THREE.Scene();

	camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
	camera.position.z = 1000;

	geometry = new THREE.BoxGeometry( 200, 200, 200 );
	material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer();
	renderer.setSize( window.innerWidth, window.innerHeight );

	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases