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- /**
- * @author meatbags / xavierburrow.com, github/meatbags
- */
- THREE.HalftonePass = function(width, height) {
- THREE.Pass.call(this);
- this.width = width;
- this.height = height;
- if (THREE.HalftoneShader === undefined) {
- console.error('THREE.HalftonePass requires THREE.HalftoneShader');
- }
- this.shader = THREE.HalftoneShader;
- this.uniforms = THREE.UniformsUtils.clone(this.shader.uniforms);
- this.material = new THREE.ShaderMaterial({
- uniforms: this.uniforms,
- fragmentShader: this.shader.fragmentShader,
- vertexShader: this.shader.vertexShader
- });
- this.camera = new THREE.OrthographicCamera(-1, 1, 1, -1, 0, 1);
- this.scene = new THREE.Scene();
- this.quad = new THREE.Mesh(new THREE.PlaneBufferGeometry(2, 2), null);
- this.quad.frustumCulled = false;
- this.scene.add(this.quad);
- };
- THREE.HalftonePass.prototype = Object.assign(Object.create(THREE.Pass.prototype), {
- constructor: THREE.HalftonePass,
- render: function(renderer, writeBuffer, readBuffer, delta, maskActive) {
- this.material.uniforms["tDiffuse"].value = readBuffer.texture;
- this.quad.material = this.material;
- if (this.renderToScreen) {
- renderer.render(this.scene, this.camera);
- } else {
- renderer.render(this.scene, this.camera, writeBuffer, this.clear);
- }
- },
- setSize: function(width, height) {
- this.width = width;
- this.height = height;
- // send to shader uniforms
- }
- });
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