ColladaLoader.js 69 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394959697989910010110210310410510610710810911011111211311411511611711811912012112212312412512612712812913013113213313413513613713813914014114214314414514614714814915015115215315415515615715815916016116216316416516616716816917017117217317417517617717817918018118218318418518618718818919019119219319419519619719819920020120220320420520620720820921021121221321421521621721821922022122222322422522622722822923023123223323423523623723823924024124224324424524624724824925025125225325425525625725825926026126226326426526626726826927027127227327427527627727827928028128228328428528628728828929029129229329429529629729829930030130230330430530630730830931031131231331431531631731831932032132232332432532632732832933033133233333433533633733833934034134234334434534634734834935035135235335435535635735835936036136236336436536636736836937037137237337437537637737837938038138238338438538638738838939039139239339439539639739839940040140240340440540640740840941041141241341441541641741841942042142242342442542642742842943043143243343443543643743843944044144244344444544644744844945045145245345445545645745845946046146246346446546646746846947047147247347447547647747847948048148248348448548648748848949049149249349449549649749849950050150250350450550650750850951051151251351451551651751851952052152252352452552652752852953053153253353453553653753853954054154254354454554654754854955055155255355455555655755855956056156256356456556656756856957057157257357457557657757857958058158258358458558658758858959059159259359459559659759859960060160260360460560660760860961061161261361461561661761861962062162262362462562662762862963063163263363463563663763863964064164264364464564664764864965065165265365465565665765865966066166266366466566666766866967067167267367467567667767867968068168268368468568668768868969069169269369469569669769869970070170270370470570670770870971071171271371471571671771871972072172272372472572672772872973073173273373473573673773873974074174274374474574674774874975075175275375475575675775875976076176276376476576676776876977077177277377477577677777877978078178278378478578678778878979079179279379479579679779879980080180280380480580680780880981081181281381481581681781881982082182282382482582682782882983083183283383483583683783883984084184284384484584684784884985085185285385485585685785885986086186286386486586686786886987087187287387487587687787887988088188288388488588688788888989089189289389489589689789889990090190290390490590690790890991091191291391491591691791891992092192292392492592692792892993093193293393493593693793893994094194294394494594694794894995095195295395495595695795895996096196296396496596696796896997097197297397497597697797897998098198298398498598698798898999099199299399499599699799899910001001100210031004100510061007100810091010101110121013101410151016101710181019102010211022102310241025102610271028102910301031103210331034103510361037103810391040104110421043104410451046104710481049105010511052105310541055105610571058105910601061106210631064106510661067106810691070107110721073107410751076107710781079108010811082108310841085108610871088108910901091109210931094109510961097109810991100110111021103110411051106110711081109111011111112111311141115111611171118111911201121112211231124112511261127112811291130113111321133113411351136113711381139114011411142114311441145114611471148114911501151115211531154115511561157115811591160116111621163116411651166116711681169117011711172117311741175117611771178117911801181118211831184118511861187118811891190119111921193119411951196119711981199120012011202120312041205120612071208120912101211121212131214121512161217121812191220122112221223122412251226122712281229123012311232123312341235123612371238123912401241124212431244124512461247124812491250125112521253125412551256125712581259126012611262126312641265126612671268126912701271127212731274127512761277127812791280128112821283128412851286128712881289129012911292129312941295129612971298129913001301130213031304130513061307130813091310131113121313131413151316131713181319132013211322132313241325132613271328132913301331133213331334133513361337133813391340134113421343134413451346134713481349135013511352135313541355135613571358135913601361136213631364136513661367136813691370137113721373137413751376137713781379138013811382138313841385138613871388138913901391139213931394139513961397139813991400140114021403140414051406140714081409141014111412141314141415141614171418141914201421142214231424142514261427142814291430143114321433143414351436143714381439144014411442144314441445144614471448144914501451145214531454145514561457145814591460146114621463146414651466146714681469147014711472147314741475147614771478147914801481148214831484148514861487148814891490149114921493149414951496149714981499150015011502150315041505150615071508150915101511151215131514151515161517151815191520152115221523152415251526152715281529153015311532153315341535153615371538153915401541154215431544154515461547154815491550155115521553155415551556155715581559156015611562156315641565156615671568156915701571157215731574157515761577157815791580158115821583158415851586158715881589159015911592159315941595159615971598159916001601160216031604160516061607160816091610161116121613161416151616161716181619162016211622162316241625162616271628162916301631163216331634163516361637163816391640164116421643164416451646164716481649165016511652165316541655165616571658165916601661166216631664166516661667166816691670167116721673167416751676167716781679168016811682168316841685168616871688168916901691169216931694169516961697169816991700170117021703170417051706170717081709171017111712171317141715171617171718171917201721172217231724172517261727172817291730173117321733173417351736173717381739174017411742174317441745174617471748174917501751175217531754175517561757175817591760176117621763176417651766176717681769177017711772177317741775177617771778177917801781178217831784178517861787178817891790179117921793179417951796179717981799180018011802180318041805180618071808180918101811181218131814181518161817181818191820182118221823182418251826182718281829183018311832183318341835183618371838183918401841184218431844184518461847184818491850185118521853185418551856185718581859186018611862186318641865186618671868186918701871187218731874187518761877187818791880188118821883188418851886188718881889189018911892189318941895189618971898189919001901190219031904190519061907190819091910191119121913191419151916191719181919192019211922192319241925192619271928192919301931193219331934193519361937193819391940194119421943194419451946194719481949195019511952195319541955195619571958195919601961196219631964196519661967196819691970197119721973197419751976197719781979198019811982198319841985198619871988198919901991199219931994199519961997199819992000200120022003200420052006200720082009201020112012201320142015201620172018201920202021202220232024202520262027202820292030203120322033203420352036203720382039204020412042204320442045204620472048204920502051205220532054205520562057205820592060206120622063206420652066206720682069207020712072207320742075207620772078207920802081208220832084208520862087208820892090209120922093209420952096209720982099210021012102210321042105210621072108210921102111211221132114211521162117211821192120212121222123212421252126212721282129213021312132213321342135213621372138213921402141214221432144214521462147214821492150215121522153215421552156215721582159216021612162216321642165216621672168216921702171217221732174217521762177217821792180218121822183218421852186218721882189219021912192219321942195219621972198219922002201220222032204220522062207220822092210221122122213221422152216221722182219222022212222222322242225222622272228222922302231223222332234223522362237223822392240224122422243224422452246224722482249225022512252225322542255225622572258225922602261226222632264226522662267226822692270227122722273227422752276227722782279228022812282228322842285228622872288228922902291229222932294229522962297229822992300230123022303230423052306230723082309231023112312231323142315231623172318231923202321232223232324232523262327232823292330233123322333233423352336233723382339234023412342234323442345234623472348234923502351235223532354235523562357235823592360236123622363236423652366236723682369237023712372237323742375237623772378237923802381238223832384238523862387238823892390239123922393239423952396239723982399240024012402240324042405240624072408240924102411241224132414241524162417241824192420242124222423242424252426242724282429243024312432243324342435243624372438243924402441244224432444244524462447244824492450245124522453245424552456245724582459246024612462246324642465246624672468246924702471247224732474247524762477247824792480248124822483248424852486248724882489249024912492249324942495249624972498249925002501250225032504250525062507250825092510251125122513251425152516251725182519252025212522252325242525252625272528252925302531253225332534253525362537253825392540254125422543254425452546254725482549255025512552255325542555255625572558255925602561256225632564256525662567256825692570257125722573257425752576257725782579258025812582258325842585258625872588258925902591259225932594259525962597259825992600260126022603260426052606260726082609261026112612261326142615261626172618261926202621262226232624262526262627262826292630263126322633263426352636263726382639264026412642264326442645264626472648264926502651265226532654265526562657265826592660266126622663266426652666266726682669267026712672267326742675267626772678267926802681268226832684268526862687268826892690269126922693269426952696269726982699270027012702270327042705270627072708270927102711271227132714271527162717271827192720272127222723272427252726272727282729273027312732273327342735273627372738273927402741274227432744274527462747274827492750275127522753275427552756275727582759276027612762276327642765276627672768276927702771277227732774277527762777277827792780278127822783278427852786278727882789279027912792279327942795279627972798279928002801280228032804280528062807280828092810281128122813281428152816281728182819282028212822282328242825282628272828282928302831283228332834283528362837283828392840284128422843284428452846284728482849285028512852285328542855285628572858285928602861286228632864286528662867286828692870287128722873287428752876287728782879288028812882288328842885288628872888288928902891289228932894289528962897289828992900290129022903290429052906290729082909291029112912291329142915291629172918291929202921292229232924292529262927292829292930293129322933293429352936293729382939294029412942294329442945294629472948294929502951295229532954295529562957295829592960296129622963296429652966296729682969297029712972297329742975297629772978297929802981298229832984298529862987298829892990299129922993299429952996299729982999300030013002300330043005300630073008300930103011301230133014301530163017301830193020302130223023302430253026302730283029303030313032303330343035303630373038303930403041304230433044304530463047304830493050305130523053305430553056305730583059306030613062306330643065306630673068306930703071307230733074307530763077307830793080308130823083308430853086308730883089309030913092309330943095309630973098309931003101310231033104310531063107310831093110311131123113311431153116311731183119312031213122312331243125312631273128312931303131313231333134313531363137313831393140314131423143314431453146314731483149315031513152315331543155315631573158315931603161316231633164316531663167316831693170317131723173317431753176317731783179318031813182318331843185318631873188318931903191319231933194319531963197319831993200320132023203320432053206320732083209321032113212321332143215321632173218321932203221322232233224322532263227322832293230323132323233323432353236323732383239324032413242324332443245324632473248324932503251325232533254325532563257325832593260326132623263326432653266326732683269327032713272327332743275327632773278327932803281328232833284328532863287328832893290329132923293329432953296329732983299330033013302330333043305330633073308330933103311331233133314331533163317331833193320332133223323332433253326332733283329333033313332333333343335333633373338333933403341334233433344334533463347334833493350335133523353335433553356335733583359336033613362336333643365336633673368336933703371337233733374337533763377337833793380338133823383338433853386338733883389339033913392339333943395339633973398339934003401340234033404340534063407340834093410341134123413341434153416341734183419342034213422342334243425342634273428342934303431343234333434343534363437343834393440344134423443344434453446344734483449345034513452
  1. /**
  2. * @author mrdoob / http://mrdoob.com/
  3. * @author Mugen87 / https://github.com/Mugen87
  4. */
  5. THREE.ColladaLoader = function ( manager ) {
  6. this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
  7. };
  8. THREE.ColladaLoader.prototype = {
  9. constructor: THREE.ColladaLoader,
  10. crossOrigin: 'Anonymous',
  11. load: function ( url, onLoad, onProgress, onError ) {
  12. var scope = this;
  13. var path = scope.path === undefined ? THREE.Loader.prototype.extractUrlBase( url ) : scope.path;
  14. var loader = new THREE.FileLoader( scope.manager );
  15. loader.load( url, function ( text ) {
  16. onLoad( scope.parse( text, path ) );
  17. }, onProgress, onError );
  18. },
  19. setPath: function ( value ) {
  20. this.path = value;
  21. },
  22. options: {
  23. set convertUpAxis( value ) {
  24. console.warn( 'THREE.ColladaLoader: options.convertUpAxis() has been removed. Up axis is converted automatically.' );
  25. }
  26. },
  27. setCrossOrigin: function ( value ) {
  28. this.crossOrigin = value;
  29. },
  30. parse: function ( text, path ) {
  31. function getElementsByTagName( xml, name ) {
  32. // Non recursive xml.getElementsByTagName() ...
  33. var array = [];
  34. var childNodes = xml.childNodes;
  35. for ( var i = 0, l = childNodes.length; i < l; i ++ ) {
  36. var child = childNodes[ i ];
  37. if ( child.nodeName === name ) {
  38. array.push( child );
  39. }
  40. }
  41. return array;
  42. }
  43. function parseStrings( text ) {
  44. if ( text.length === 0 ) return [];
  45. var parts = text.trim().split( /\s+/ );
  46. var array = new Array( parts.length );
  47. for ( var i = 0, l = parts.length; i < l; i ++ ) {
  48. array[ i ] = parts[ i ];
  49. }
  50. return array;
  51. }
  52. function parseFloats( text ) {
  53. if ( text.length === 0 ) return [];
  54. var parts = text.trim().split( /\s+/ );
  55. var array = new Array( parts.length );
  56. for ( var i = 0, l = parts.length; i < l; i ++ ) {
  57. array[ i ] = parseFloat( parts[ i ] );
  58. }
  59. return array;
  60. }
  61. function parseInts( text ) {
  62. if ( text.length === 0 ) return [];
  63. var parts = text.trim().split( /\s+/ );
  64. var array = new Array( parts.length );
  65. for ( var i = 0, l = parts.length; i < l; i ++ ) {
  66. array[ i ] = parseInt( parts[ i ] );
  67. }
  68. return array;
  69. }
  70. function parseId( text ) {
  71. return text.substring( 1 );
  72. }
  73. function generateId() {
  74. return 'three_default_' + ( count ++ );
  75. }
  76. function isEmpty( object ) {
  77. return Object.keys( object ).length === 0;
  78. }
  79. // asset
  80. function parseAsset( xml ) {
  81. return {
  82. unit: parseAssetUnit( getElementsByTagName( xml, 'unit' )[ 0 ] ),
  83. upAxis: parseAssetUpAxis( getElementsByTagName( xml, 'up_axis' )[ 0 ] )
  84. };
  85. }
  86. function parseAssetUnit( xml ) {
  87. return xml !== undefined ? parseFloat( xml.getAttribute( 'meter' ) ) : 1;
  88. }
  89. function parseAssetUpAxis( xml ) {
  90. return xml !== undefined ? xml.textContent : 'Y_UP';
  91. }
  92. // library
  93. function parseLibrary( xml, libraryName, nodeName, parser ) {
  94. var library = getElementsByTagName( xml, libraryName )[ 0 ];
  95. if ( library !== undefined ) {
  96. var elements = getElementsByTagName( library, nodeName );
  97. for ( var i = 0; i < elements.length; i ++ ) {
  98. parser( elements[ i ] );
  99. }
  100. }
  101. }
  102. function buildLibrary( data, builder ) {
  103. for ( var name in data ) {
  104. var object = data[ name ];
  105. object.build = builder( data[ name ] );
  106. }
  107. }
  108. // get
  109. function getBuild( data, builder ) {
  110. if ( data.build !== undefined ) return data.build;
  111. data.build = builder( data );
  112. return data.build;
  113. }
  114. // animation
  115. function parseAnimation( xml ) {
  116. var data = {
  117. sources: {},
  118. samplers: {},
  119. channels: {}
  120. };
  121. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  122. var child = xml.childNodes[ i ];
  123. if ( child.nodeType !== 1 ) continue;
  124. var id;
  125. switch ( child.nodeName ) {
  126. case 'source':
  127. id = child.getAttribute( 'id' );
  128. data.sources[ id ] = parseSource( child );
  129. break;
  130. case 'sampler':
  131. id = child.getAttribute( 'id' );
  132. data.samplers[ id ] = parseAnimationSampler( child );
  133. break;
  134. case 'channel':
  135. id = child.getAttribute( 'target' );
  136. data.channels[ id ] = parseAnimationChannel( child );
  137. break;
  138. default:
  139. console.log( child );
  140. }
  141. }
  142. library.animations[ xml.getAttribute( 'id' ) ] = data;
  143. }
  144. function parseAnimationSampler( xml ) {
  145. var data = {
  146. inputs: {},
  147. };
  148. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  149. var child = xml.childNodes[ i ];
  150. if ( child.nodeType !== 1 ) continue;
  151. switch ( child.nodeName ) {
  152. case 'input':
  153. var id = parseId( child.getAttribute( 'source' ) );
  154. var semantic = child.getAttribute( 'semantic' );
  155. data.inputs[ semantic ] = id;
  156. break;
  157. }
  158. }
  159. return data;
  160. }
  161. function parseAnimationChannel( xml ) {
  162. var data = {};
  163. var target = xml.getAttribute( 'target' );
  164. // parsing SID Addressing Syntax
  165. var parts = target.split( '/' );
  166. var id = parts.shift();
  167. var sid = parts.shift();
  168. // check selection syntax
  169. var arraySyntax = ( sid.indexOf( '(' ) !== - 1 );
  170. var memberSyntax = ( sid.indexOf( '.' ) !== - 1 );
  171. if ( memberSyntax ) {
  172. // member selection access
  173. parts = sid.split( '.' );
  174. sid = parts.shift();
  175. data.member = parts.shift();
  176. } else if ( arraySyntax ) {
  177. // array-access syntax. can be used to express fields in one-dimensional vectors or two-dimensional matrices.
  178. var indices = sid.split( '(' );
  179. sid = indices.shift();
  180. for ( var i = 0; i < indices.length; i ++ ) {
  181. indices[ i ] = parseInt( indices[ i ].replace( /\)/, '' ) );
  182. }
  183. data.indices = indices;
  184. }
  185. data.id = id;
  186. data.sid = sid;
  187. data.arraySyntax = arraySyntax;
  188. data.memberSyntax = memberSyntax;
  189. data.sampler = parseId( xml.getAttribute( 'source' ) );
  190. return data;
  191. }
  192. function buildAnimation( data ) {
  193. var tracks = [];
  194. var channels = data.channels;
  195. var samplers = data.samplers;
  196. var sources = data.sources;
  197. for ( var target in channels ) {
  198. if ( channels.hasOwnProperty( target ) ) {
  199. var channel = channels[ target ];
  200. var sampler = samplers[ channel.sampler ];
  201. var inputId = sampler.inputs.INPUT;
  202. var outputId = sampler.inputs.OUTPUT;
  203. var inputSource = sources[ inputId ];
  204. var outputSource = sources[ outputId ];
  205. var animation = buildAnimationChannel( channel, inputSource, outputSource );
  206. createKeyframeTracks( animation, tracks );
  207. }
  208. }
  209. return tracks;
  210. }
  211. function getAnimation( id ) {
  212. return getBuild( library.animations[ id ], buildAnimation );
  213. }
  214. function buildAnimationChannel( channel, inputSource, outputSource ) {
  215. var node = library.nodes[ channel.id ];
  216. var object3D = getNode( node.id );
  217. var transform = node.transforms[ channel.sid ];
  218. var defaultMatrix = node.matrix.clone().transpose();
  219. var time, stride;
  220. var i, il, j, jl;
  221. var data = {};
  222. // the collada spec allows the animation of data in various ways.
  223. // depending on the transform type (matrix, translate, rotate, scale), we execute different logic
  224. switch ( transform ) {
  225. case 'matrix':
  226. for ( i = 0, il = inputSource.array.length; i < il; i ++ ) {
  227. time = inputSource.array[ i ];
  228. stride = i * outputSource.stride;
  229. if ( data[ time ] === undefined ) data[ time ] = {};
  230. if ( channel.arraySyntax === true ) {
  231. var value = outputSource.array[ stride ];
  232. var index = channel.indices[ 0 ] + 4 * channel.indices[ 1 ];
  233. data[ time ][ index ] = value;
  234. } else {
  235. for ( j = 0, jl = outputSource.stride; j < jl; j ++ ) {
  236. data[ time ][ j ] = outputSource.array[ stride + j ];
  237. }
  238. }
  239. }
  240. break;
  241. case 'translate':
  242. console.warn( 'THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform );
  243. break;
  244. case 'rotate':
  245. console.warn( 'THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform );
  246. break;
  247. case 'scale':
  248. console.warn( 'THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform );
  249. break;
  250. }
  251. var keyframes = prepareAnimationData( data, defaultMatrix );
  252. var animation = {
  253. name: object3D.uuid,
  254. keyframes: keyframes
  255. };
  256. return animation;
  257. }
  258. function prepareAnimationData( data, defaultMatrix ) {
  259. var keyframes = [];
  260. // transfer data into a sortable array
  261. for ( var time in data ) {
  262. keyframes.push( { time: parseFloat( time ), value: data[ time ] } );
  263. }
  264. // ensure keyframes are sorted by time
  265. keyframes.sort( ascending );
  266. // now we clean up all animation data, so we can use them for keyframe tracks
  267. for ( var i = 0; i < 16; i ++ ) {
  268. transformAnimationData( keyframes, i, defaultMatrix.elements[ i ] );
  269. }
  270. return keyframes;
  271. // array sort function
  272. function ascending( a, b ) {
  273. return a.time - b.time;
  274. }
  275. }
  276. var position = new THREE.Vector3();
  277. var scale = new THREE.Vector3();
  278. var quaternion = new THREE.Quaternion();
  279. function createKeyframeTracks( animation, tracks ) {
  280. var keyframes = animation.keyframes;
  281. var name = animation.name;
  282. var times = [];
  283. var positionData = [];
  284. var quaternionData = [];
  285. var scaleData = [];
  286. for ( var i = 0, l = keyframes.length; i < l; i ++ ) {
  287. var keyframe = keyframes[ i ];
  288. var time = keyframe.time;
  289. var value = keyframe.value;
  290. matrix.fromArray( value ).transpose();
  291. matrix.decompose( position, quaternion, scale );
  292. times.push( time );
  293. positionData.push( position.x, position.y, position.z );
  294. quaternionData.push( quaternion.x, quaternion.y, quaternion.z, quaternion.w );
  295. scaleData.push( scale.x, scale.y, scale.z );
  296. }
  297. if ( positionData.length > 0 ) tracks.push( new THREE.VectorKeyframeTrack( name + '.position', times, positionData ) );
  298. if ( quaternionData.length > 0 ) tracks.push( new THREE.QuaternionKeyframeTrack( name + '.quaternion', times, quaternionData ) );
  299. if ( scaleData.length > 0 ) tracks.push( new THREE.VectorKeyframeTrack( name + '.scale', times, scaleData ) );
  300. return tracks;
  301. }
  302. function transformAnimationData( keyframes, property, defaultValue ) {
  303. var keyframe;
  304. var empty = true;
  305. var i, l;
  306. // check, if values of a property are missing in our keyframes
  307. for ( i = 0, l = keyframes.length; i < l; i ++ ) {
  308. keyframe = keyframes[ i ];
  309. if ( keyframe.value[ property ] === undefined ) {
  310. keyframe.value[ property ] = null; // mark as missing
  311. } else {
  312. empty = false;
  313. }
  314. }
  315. if ( empty === true ) {
  316. // no values at all, so we set a default value
  317. for ( i = 0, l = keyframes.length; i < l; i ++ ) {
  318. keyframe = keyframes[ i ];
  319. keyframe.value[ property ] = defaultValue;
  320. }
  321. } else {
  322. // filling gaps
  323. createMissingKeyframes( keyframes, property );
  324. }
  325. }
  326. function createMissingKeyframes( keyframes, property ) {
  327. var prev, next;
  328. for ( var i = 0, l = keyframes.length; i < l; i ++ ) {
  329. var keyframe = keyframes[ i ];
  330. if ( keyframe.value[ property ] === null ) {
  331. prev = getPrev( keyframes, i, property );
  332. next = getNext( keyframes, i, property );
  333. if ( prev === null ) {
  334. keyframe.value[ property ] = next.value[ property ];
  335. continue;
  336. }
  337. if ( next === null ) {
  338. keyframe.value[ property ] = prev.value[ property ];
  339. continue;
  340. }
  341. interpolate( keyframe, prev, next, property );
  342. }
  343. }
  344. }
  345. function getPrev( keyframes, i, property ) {
  346. while ( i >= 0 ) {
  347. var keyframe = keyframes[ i ];
  348. if ( keyframe.value[ property ] !== null ) return keyframe;
  349. i --;
  350. }
  351. return null;
  352. }
  353. function getNext( keyframes, i, property ) {
  354. while ( i < keyframes.length ) {
  355. var keyframe = keyframes[ i ];
  356. if ( keyframe.value[ property ] !== null ) return keyframe;
  357. i ++;
  358. }
  359. return null;
  360. }
  361. function interpolate( key, prev, next, property ) {
  362. if ( ( next.time - prev.time ) === 0 ) {
  363. key.value[ property ] = prev.value[ property ];
  364. return;
  365. }
  366. key.value[ property ] = ( ( key.time - prev.time ) * ( next.value[ property ] - prev.value[ property ] ) / ( next.time - prev.time ) ) + prev.value[ property ];
  367. }
  368. // animation clips
  369. function parseAnimationClip( xml ) {
  370. var data = {
  371. name: xml.getAttribute( 'id' ) || 'default',
  372. start: parseFloat( xml.getAttribute( 'start' ) || 0 ),
  373. end: parseFloat( xml.getAttribute( 'end' ) || 0 ),
  374. animations: []
  375. };
  376. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  377. var child = xml.childNodes[ i ];
  378. if ( child.nodeType !== 1 ) continue;
  379. switch ( child.nodeName ) {
  380. case 'instance_animation':
  381. data.animations.push( parseId( child.getAttribute( 'url' ) ) );
  382. break;
  383. }
  384. }
  385. library.clips[ xml.getAttribute( 'id' ) ] = data;
  386. }
  387. function buildAnimationClip( data ) {
  388. var tracks = [];
  389. var name = data.name;
  390. var duration = ( data.end - data.start ) || - 1;
  391. var animations = data.animations;
  392. for ( var i = 0, il = animations.length; i < il; i ++ ) {
  393. var animationTracks = getAnimation( animations[ i ] );
  394. for ( var j = 0, jl = animationTracks.length; j < jl; j ++ ) {
  395. tracks.push( animationTracks[ j ] );
  396. }
  397. }
  398. return new THREE.AnimationClip( name, duration, tracks );
  399. }
  400. function getAnimationClip( id ) {
  401. return getBuild( library.clips[ id ], buildAnimationClip );
  402. }
  403. // controller
  404. function parseController( xml ) {
  405. var data = {};
  406. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  407. var child = xml.childNodes[ i ];
  408. if ( child.nodeType !== 1 ) continue;
  409. switch ( child.nodeName ) {
  410. case 'skin':
  411. // there is exactly one skin per controller
  412. data.id = parseId( child.getAttribute( 'source' ) );
  413. data.skin = parseSkin( child );
  414. break;
  415. case 'morph':
  416. data.id = parseId( child.getAttribute( 'source' ) );
  417. console.warn( 'THREE.ColladaLoader: Morph target animation not supported yet.' );
  418. break;
  419. }
  420. }
  421. library.controllers[ xml.getAttribute( 'id' ) ] = data;
  422. }
  423. function parseSkin( xml ) {
  424. var data = {
  425. sources: {}
  426. };
  427. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  428. var child = xml.childNodes[ i ];
  429. if ( child.nodeType !== 1 ) continue;
  430. switch ( child.nodeName ) {
  431. case 'bind_shape_matrix':
  432. data.bindShapeMatrix = parseFloats( child.textContent );
  433. break;
  434. case 'source':
  435. var id = child.getAttribute( 'id' );
  436. data.sources[ id ] = parseSource( child );
  437. break;
  438. case 'joints':
  439. data.joints = parseJoints( child );
  440. break;
  441. case 'vertex_weights':
  442. data.vertexWeights = parseVertexWeights( child );
  443. break;
  444. }
  445. }
  446. return data;
  447. }
  448. function parseJoints( xml ) {
  449. var data = {
  450. inputs: {}
  451. };
  452. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  453. var child = xml.childNodes[ i ];
  454. if ( child.nodeType !== 1 ) continue;
  455. switch ( child.nodeName ) {
  456. case 'input':
  457. var semantic = child.getAttribute( 'semantic' );
  458. var id = parseId( child.getAttribute( 'source' ) );
  459. data.inputs[ semantic ] = id;
  460. break;
  461. }
  462. }
  463. return data;
  464. }
  465. function parseVertexWeights( xml ) {
  466. var data = {
  467. inputs: {}
  468. };
  469. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  470. var child = xml.childNodes[ i ];
  471. if ( child.nodeType !== 1 ) continue;
  472. switch ( child.nodeName ) {
  473. case 'input':
  474. var semantic = child.getAttribute( 'semantic' );
  475. var id = parseId( child.getAttribute( 'source' ) );
  476. var offset = parseInt( child.getAttribute( 'offset' ) );
  477. data.inputs[ semantic ] = { id: id, offset: offset };
  478. break;
  479. case 'vcount':
  480. data.vcount = parseInts( child.textContent );
  481. break;
  482. case 'v':
  483. data.v = parseInts( child.textContent );
  484. break;
  485. }
  486. }
  487. return data;
  488. }
  489. function buildController( data ) {
  490. var build = {
  491. id: data.id
  492. };
  493. var geometry = library.geometries[ build.id ];
  494. if ( data.skin !== undefined ) {
  495. build.skin = buildSkin( data.skin );
  496. // we enhance the 'sources' property of the corresponding geometry with our skin data
  497. geometry.sources.skinIndices = build.skin.indices;
  498. geometry.sources.skinWeights = build.skin.weights;
  499. }
  500. return build;
  501. }
  502. function buildSkin( data ) {
  503. var BONE_LIMIT = 4;
  504. var build = {
  505. joints: [], // this must be an array to preserve the joint order
  506. indices: {
  507. array: [],
  508. stride: BONE_LIMIT
  509. },
  510. weights: {
  511. array: [],
  512. stride: BONE_LIMIT
  513. }
  514. };
  515. var sources = data.sources;
  516. var vertexWeights = data.vertexWeights;
  517. var vcount = vertexWeights.vcount;
  518. var v = vertexWeights.v;
  519. var jointOffset = vertexWeights.inputs.JOINT.offset;
  520. var weightOffset = vertexWeights.inputs.WEIGHT.offset;
  521. var jointSource = data.sources[ data.joints.inputs.JOINT ];
  522. var inverseSource = data.sources[ data.joints.inputs.INV_BIND_MATRIX ];
  523. var weights = sources[ vertexWeights.inputs.WEIGHT.id ].array;
  524. var stride = 0;
  525. var i, j, l;
  526. // procces skin data for each vertex
  527. for ( i = 0, l = vcount.length; i < l; i ++ ) {
  528. var jointCount = vcount[ i ]; // this is the amount of joints that affect a single vertex
  529. var vertexSkinData = [];
  530. for ( j = 0; j < jointCount; j ++ ) {
  531. var skinIndex = v[ stride + jointOffset ];
  532. var weightId = v[ stride + weightOffset ];
  533. var skinWeight = weights[ weightId ];
  534. vertexSkinData.push( { index: skinIndex, weight: skinWeight } );
  535. stride += 2;
  536. }
  537. // we sort the joints in descending order based on the weights.
  538. // this ensures, we only procced the most important joints of the vertex
  539. vertexSkinData.sort( descending );
  540. // now we provide for each vertex a set of four index and weight values.
  541. // the order of the skin data matches the order of vertices
  542. for ( j = 0; j < BONE_LIMIT; j ++ ) {
  543. var d = vertexSkinData[ j ];
  544. if ( d !== undefined ) {
  545. build.indices.array.push( d.index );
  546. build.weights.array.push( d.weight );
  547. } else {
  548. build.indices.array.push( 0 );
  549. build.weights.array.push( 0 );
  550. }
  551. }
  552. }
  553. // setup bind matrix
  554. build.bindMatrix = new THREE.Matrix4().fromArray( data.bindShapeMatrix ).transpose();
  555. // process bones and inverse bind matrix data
  556. for ( i = 0, l = jointSource.array.length; i < l; i ++ ) {
  557. var name = jointSource.array[ i ];
  558. var boneInverse = new THREE.Matrix4().fromArray( inverseSource.array, i * inverseSource.stride ).transpose();
  559. build.joints.push( { name: name, boneInverse: boneInverse } );
  560. }
  561. return build;
  562. // array sort function
  563. function descending( a, b ) {
  564. return b.weight - a.weight;
  565. }
  566. }
  567. function getController( id ) {
  568. return getBuild( library.controllers[ id ], buildController );
  569. }
  570. // image
  571. function parseImage( xml ) {
  572. var data = {
  573. init_from: getElementsByTagName( xml, 'init_from' )[ 0 ].textContent
  574. };
  575. library.images[ xml.getAttribute( 'id' ) ] = data;
  576. }
  577. function buildImage( data ) {
  578. if ( data.build !== undefined ) return data.build;
  579. return data.init_from;
  580. }
  581. function getImage( id ) {
  582. return getBuild( library.images[ id ], buildImage );
  583. }
  584. // effect
  585. function parseEffect( xml ) {
  586. var data = {};
  587. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  588. var child = xml.childNodes[ i ];
  589. if ( child.nodeType !== 1 ) continue;
  590. switch ( child.nodeName ) {
  591. case 'profile_COMMON':
  592. data.profile = parseEffectProfileCOMMON( child );
  593. break;
  594. }
  595. }
  596. library.effects[ xml.getAttribute( 'id' ) ] = data;
  597. }
  598. function parseEffectProfileCOMMON( xml ) {
  599. var data = {
  600. surfaces: {},
  601. samplers: {}
  602. };
  603. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  604. var child = xml.childNodes[ i ];
  605. if ( child.nodeType !== 1 ) continue;
  606. switch ( child.nodeName ) {
  607. case 'newparam':
  608. parseEffectNewparam( child, data );
  609. break;
  610. case 'technique':
  611. data.technique = parseEffectTechnique( child );
  612. break;
  613. }
  614. }
  615. return data;
  616. }
  617. function parseEffectNewparam( xml, data ) {
  618. var sid = xml.getAttribute( 'sid' );
  619. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  620. var child = xml.childNodes[ i ];
  621. if ( child.nodeType !== 1 ) continue;
  622. switch ( child.nodeName ) {
  623. case 'surface':
  624. data.surfaces[ sid ] = parseEffectSurface( child );
  625. break;
  626. case 'sampler2D':
  627. data.samplers[ sid ] = parseEffectSampler( child );
  628. break;
  629. }
  630. }
  631. }
  632. function parseEffectSurface( xml ) {
  633. var data = {};
  634. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  635. var child = xml.childNodes[ i ];
  636. if ( child.nodeType !== 1 ) continue;
  637. switch ( child.nodeName ) {
  638. case 'init_from':
  639. data.init_from = child.textContent;
  640. break;
  641. }
  642. }
  643. return data;
  644. }
  645. function parseEffectSampler( xml ) {
  646. var data = {};
  647. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  648. var child = xml.childNodes[ i ];
  649. if ( child.nodeType !== 1 ) continue;
  650. switch ( child.nodeName ) {
  651. case 'source':
  652. data.source = child.textContent;
  653. break;
  654. }
  655. }
  656. return data;
  657. }
  658. function parseEffectTechnique( xml ) {
  659. var data = {};
  660. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  661. var child = xml.childNodes[ i ];
  662. if ( child.nodeType !== 1 ) continue;
  663. switch ( child.nodeName ) {
  664. case 'constant':
  665. case 'lambert':
  666. case 'blinn':
  667. case 'phong':
  668. data.type = child.nodeName;
  669. data.parameters = parseEffectParameters( child );
  670. break;
  671. }
  672. }
  673. return data;
  674. }
  675. function parseEffectParameters( xml ) {
  676. var data = {};
  677. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  678. var child = xml.childNodes[ i ];
  679. if ( child.nodeType !== 1 ) continue;
  680. switch ( child.nodeName ) {
  681. case 'emission':
  682. case 'diffuse':
  683. case 'specular':
  684. case 'shininess':
  685. case 'transparent':
  686. case 'transparency':
  687. data[ child.nodeName ] = parseEffectParameter( child );
  688. break;
  689. }
  690. }
  691. return data;
  692. }
  693. function parseEffectParameter( xml ) {
  694. var data = {};
  695. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  696. var child = xml.childNodes[ i ];
  697. if ( child.nodeType !== 1 ) continue;
  698. switch ( child.nodeName ) {
  699. case 'color':
  700. data[ child.nodeName ] = parseFloats( child.textContent );
  701. break;
  702. case 'float':
  703. data[ child.nodeName ] = parseFloat( child.textContent );
  704. break;
  705. case 'texture':
  706. data[ child.nodeName ] = { id: child.getAttribute( 'texture' ), extra: parseEffectParameterTexture( child ) };
  707. break;
  708. }
  709. }
  710. return data;
  711. }
  712. function parseEffectParameterTexture( xml ) {
  713. var data = {
  714. technique: {}
  715. };
  716. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  717. var child = xml.childNodes[ i ];
  718. if ( child.nodeType !== 1 ) continue;
  719. switch ( child.nodeName ) {
  720. case 'extra':
  721. parseEffectParameterTextureExtra( child, data );
  722. break;
  723. }
  724. }
  725. return data;
  726. }
  727. function parseEffectParameterTextureExtra( xml, data ) {
  728. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  729. var child = xml.childNodes[ i ];
  730. if ( child.nodeType !== 1 ) continue;
  731. switch ( child.nodeName ) {
  732. case 'technique':
  733. parseEffectParameterTextureExtraTechnique( child, data );
  734. break;
  735. }
  736. }
  737. }
  738. function parseEffectParameterTextureExtraTechnique( xml, data ) {
  739. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  740. var child = xml.childNodes[ i ];
  741. if ( child.nodeType !== 1 ) continue;
  742. switch ( child.nodeName ) {
  743. case 'repeatU':
  744. case 'repeatV':
  745. case 'offsetU':
  746. case 'offsetV':
  747. data.technique[ child.nodeName ] = parseFloat( child.textContent );
  748. break;
  749. case 'wrapU':
  750. case 'wrapV':
  751. // some files have values for wrapU/wrapV which become NaN via parseInt
  752. if ( child.textContent.toUpperCase() === 'TRUE' ) {
  753. data.technique[ child.nodeName ] = 1;
  754. } else if ( child.textContent.toUpperCase() === 'FALSE' ) {
  755. data.technique[ child.nodeName ] = 0;
  756. } else {
  757. data.technique[ child.nodeName ] = parseInt( child.textContent );
  758. }
  759. break;
  760. }
  761. }
  762. }
  763. function buildEffect( data ) {
  764. return data;
  765. }
  766. function getEffect( id ) {
  767. return getBuild( library.effects[ id ], buildEffect );
  768. }
  769. // material
  770. function parseMaterial( xml ) {
  771. var data = {
  772. name: xml.getAttribute( 'name' )
  773. };
  774. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  775. var child = xml.childNodes[ i ];
  776. if ( child.nodeType !== 1 ) continue;
  777. switch ( child.nodeName ) {
  778. case 'instance_effect':
  779. data.url = parseId( child.getAttribute( 'url' ) );
  780. break;
  781. }
  782. }
  783. library.materials[ xml.getAttribute( 'id' ) ] = data;
  784. }
  785. function buildMaterial( data ) {
  786. var effect = getEffect( data.url );
  787. var technique = effect.profile.technique;
  788. var material;
  789. switch ( technique.type ) {
  790. case 'phong':
  791. case 'blinn':
  792. material = new THREE.MeshPhongMaterial();
  793. break;
  794. case 'lambert':
  795. material = new THREE.MeshLambertMaterial();
  796. break;
  797. default:
  798. material = new THREE.MeshBasicMaterial();
  799. break;
  800. }
  801. material.name = data.name;
  802. function getTexture( textureObject ) {
  803. var sampler = effect.profile.samplers[ textureObject.id ];
  804. if ( sampler !== undefined ) {
  805. var surface = effect.profile.surfaces[ sampler.source ];
  806. var texture = textureLoader.load( getImage( surface.init_from ) );
  807. var extra = textureObject.extra;
  808. if ( extra !== undefined && extra.technique !== undefined && isEmpty( extra.technique ) === false ) {
  809. var technique = extra.technique;
  810. texture.wrapS = technique.wrapU ? THREE.RepeatWrapping : THREE.ClampToEdgeWrapping;
  811. texture.wrapT = technique.wrapV ? THREE.RepeatWrapping : THREE.ClampToEdgeWrapping;
  812. texture.offset.set( technique.offsetU || 0, technique.offsetV || 0 );
  813. texture.repeat.set( technique.repeatU || 1, technique.repeatV || 1 );
  814. } else {
  815. texture.wrapS = THREE.RepeatWrapping;
  816. texture.wrapT = THREE.RepeatWrapping;
  817. }
  818. return texture;
  819. }
  820. console.error( 'THREE.ColladaLoader: Undefined sampler', textureObject.id );
  821. return null;
  822. }
  823. var parameters = technique.parameters;
  824. for ( var key in parameters ) {
  825. var parameter = parameters[ key ];
  826. switch ( key ) {
  827. case 'diffuse':
  828. if ( parameter.color ) material.color.fromArray( parameter.color );
  829. if ( parameter.texture ) material.map = getTexture( parameter.texture );
  830. break;
  831. case 'specular':
  832. if ( parameter.color && material.specular ) material.specular.fromArray( parameter.color );
  833. if ( parameter.texture ) material.specularMap = getTexture( parameter.texture );
  834. break;
  835. case 'shininess':
  836. if ( parameter.float && material.shininess )
  837. material.shininess = parameter.float;
  838. break;
  839. case 'emission':
  840. if ( parameter.color && material.emissive )
  841. material.emissive.fromArray( parameter.color );
  842. break;
  843. case 'transparent':
  844. // if ( parameter.texture ) material.alphaMap = getTexture( parameter.texture );
  845. material.transparent = true;
  846. break;
  847. case 'transparency':
  848. if ( parameter.float !== undefined ) material.opacity = parameter.float;
  849. material.transparent = true;
  850. break;
  851. }
  852. }
  853. return material;
  854. }
  855. function getMaterial( id ) {
  856. return getBuild( library.materials[ id ], buildMaterial );
  857. }
  858. // camera
  859. function parseCamera( xml ) {
  860. var data = {
  861. name: xml.getAttribute( 'name' )
  862. };
  863. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  864. var child = xml.childNodes[ i ];
  865. if ( child.nodeType !== 1 ) continue;
  866. switch ( child.nodeName ) {
  867. case 'optics':
  868. data.optics = parseCameraOptics( child );
  869. break;
  870. }
  871. }
  872. library.cameras[ xml.getAttribute( 'id' ) ] = data;
  873. }
  874. function parseCameraOptics( xml ) {
  875. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  876. var child = xml.childNodes[ i ];
  877. switch ( child.nodeName ) {
  878. case 'technique_common':
  879. return parseCameraTechnique( child );
  880. }
  881. }
  882. return {};
  883. }
  884. function parseCameraTechnique( xml ) {
  885. var data = {};
  886. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  887. var child = xml.childNodes[ i ];
  888. switch ( child.nodeName ) {
  889. case 'perspective':
  890. case 'orthographic':
  891. data.technique = child.nodeName;
  892. data.parameters = parseCameraParameters( child );
  893. break;
  894. }
  895. }
  896. return data;
  897. }
  898. function parseCameraParameters( xml ) {
  899. var data = {};
  900. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  901. var child = xml.childNodes[ i ];
  902. switch ( child.nodeName ) {
  903. case 'xfov':
  904. case 'yfov':
  905. case 'xmag':
  906. case 'ymag':
  907. case 'znear':
  908. case 'zfar':
  909. case 'aspect_ratio':
  910. data[ child.nodeName ] = parseFloat( child.textContent );
  911. break;
  912. }
  913. }
  914. return data;
  915. }
  916. function buildCamera( data ) {
  917. var camera;
  918. switch ( data.optics.technique ) {
  919. case 'perspective':
  920. camera = new THREE.PerspectiveCamera(
  921. data.optics.parameters.yfov,
  922. data.optics.parameters.aspect_ratio,
  923. data.optics.parameters.znear,
  924. data.optics.parameters.zfar
  925. );
  926. break;
  927. case 'orthographic':
  928. var ymag = data.optics.parameters.ymag;
  929. var xmag = data.optics.parameters.xmag;
  930. var aspectRatio = data.optics.parameters.aspect_ratio;
  931. xmag = ( xmag === undefined ) ? ( ymag * aspectRatio ) : xmag;
  932. ymag = ( ymag === undefined ) ? ( xmag / aspectRatio ) : ymag;
  933. xmag *= 0.5;
  934. ymag *= 0.5;
  935. camera = new THREE.OrthographicCamera(
  936. - xmag, xmag, ymag, - ymag, // left, right, top, bottom
  937. data.optics.parameters.znear,
  938. data.optics.parameters.zfar
  939. );
  940. break;
  941. default:
  942. camera = new THREE.PerspectiveCamera();
  943. break;
  944. }
  945. camera.name = data.name;
  946. return camera;
  947. }
  948. function getCamera( id ) {
  949. return getBuild( library.cameras[ id ], buildCamera );
  950. }
  951. // light
  952. function parseLight( xml ) {
  953. var data = {};
  954. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  955. var child = xml.childNodes[ i ];
  956. if ( child.nodeType !== 1 ) continue;
  957. switch ( child.nodeName ) {
  958. case 'technique_common':
  959. data = parseLightTechnique( child );
  960. break;
  961. }
  962. }
  963. library.lights[ xml.getAttribute( 'id' ) ] = data;
  964. }
  965. function parseLightTechnique( xml ) {
  966. var data = {};
  967. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  968. var child = xml.childNodes[ i ];
  969. if ( child.nodeType !== 1 ) continue;
  970. switch ( child.nodeName ) {
  971. case 'directional':
  972. case 'point':
  973. case 'spot':
  974. case 'ambient':
  975. data.technique = child.nodeName;
  976. data.parameters = parseLightParameters( child );
  977. }
  978. }
  979. return data;
  980. }
  981. function parseLightParameters( xml ) {
  982. var data = {};
  983. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  984. var child = xml.childNodes[ i ];
  985. if ( child.nodeType !== 1 ) continue;
  986. switch ( child.nodeName ) {
  987. case 'color':
  988. var array = parseFloats( child.textContent );
  989. data.color = new THREE.Color().fromArray( array );
  990. break;
  991. case 'falloff_angle':
  992. data.falloffAngle = parseFloat( child.textContent );
  993. break;
  994. case 'quadratic_attenuation':
  995. var f = parseFloat( child.textContent );
  996. data.distance = f ? Math.sqrt( 1 / f ) : 0;
  997. break;
  998. }
  999. }
  1000. return data;
  1001. }
  1002. function buildLight( data ) {
  1003. var light;
  1004. switch ( data.technique ) {
  1005. case 'directional':
  1006. light = new THREE.DirectionalLight();
  1007. break;
  1008. case 'point':
  1009. light = new THREE.PointLight();
  1010. break;
  1011. case 'spot':
  1012. light = new THREE.SpotLight();
  1013. break;
  1014. case 'ambient':
  1015. light = new THREE.AmbientLight();
  1016. break;
  1017. }
  1018. if ( data.parameters.color ) light.color.copy( data.parameters.color );
  1019. if ( data.parameters.distance ) light.distance = data.parameters.distance;
  1020. return light;
  1021. }
  1022. function getLight( id ) {
  1023. return getBuild( library.lights[ id ], buildLight );
  1024. }
  1025. // geometry
  1026. function parseGeometry( xml ) {
  1027. var data = {
  1028. name: xml.getAttribute( 'name' ),
  1029. sources: {},
  1030. vertices: {},
  1031. primitives: []
  1032. };
  1033. var mesh = getElementsByTagName( xml, 'mesh' )[ 0 ];
  1034. // the following tags inside geometry are not supported yet (see https://github.com/mrdoob/three.js/pull/12606): convex_mesh, spline, brep
  1035. if ( mesh === undefined ) return;
  1036. for ( var i = 0; i < mesh.childNodes.length; i ++ ) {
  1037. var child = mesh.childNodes[ i ];
  1038. if ( child.nodeType !== 1 ) continue;
  1039. var id = child.getAttribute( 'id' );
  1040. switch ( child.nodeName ) {
  1041. case 'source':
  1042. data.sources[ id ] = parseSource( child );
  1043. break;
  1044. case 'vertices':
  1045. // data.sources[ id ] = data.sources[ parseId( getElementsByTagName( child, 'input' )[ 0 ].getAttribute( 'source' ) ) ];
  1046. data.vertices = parseGeometryVertices( child );
  1047. break;
  1048. case 'polygons':
  1049. console.warn( 'THREE.ColladaLoader: Unsupported primitive type: ', child.nodeName );
  1050. break;
  1051. case 'lines':
  1052. case 'linestrips':
  1053. case 'polylist':
  1054. case 'triangles':
  1055. data.primitives.push( parseGeometryPrimitive( child ) );
  1056. break;
  1057. default:
  1058. console.log( child );
  1059. }
  1060. }
  1061. library.geometries[ xml.getAttribute( 'id' ) ] = data;
  1062. }
  1063. function parseSource( xml ) {
  1064. var data = {
  1065. array: [],
  1066. stride: 3
  1067. };
  1068. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1069. var child = xml.childNodes[ i ];
  1070. if ( child.nodeType !== 1 ) continue;
  1071. switch ( child.nodeName ) {
  1072. case 'float_array':
  1073. data.array = parseFloats( child.textContent );
  1074. break;
  1075. case 'Name_array':
  1076. data.array = parseStrings( child.textContent );
  1077. break;
  1078. case 'technique_common':
  1079. var accessor = getElementsByTagName( child, 'accessor' )[ 0 ];
  1080. if ( accessor !== undefined ) {
  1081. data.stride = parseInt( accessor.getAttribute( 'stride' ) );
  1082. }
  1083. break;
  1084. }
  1085. }
  1086. return data;
  1087. }
  1088. function parseGeometryVertices( xml ) {
  1089. var data = {};
  1090. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1091. var child = xml.childNodes[ i ];
  1092. if ( child.nodeType !== 1 ) continue;
  1093. data[ child.getAttribute( 'semantic' ) ] = parseId( child.getAttribute( 'source' ) );
  1094. }
  1095. return data;
  1096. }
  1097. function parseGeometryPrimitive( xml ) {
  1098. var primitive = {
  1099. type: xml.nodeName,
  1100. material: xml.getAttribute( 'material' ),
  1101. count: parseInt( xml.getAttribute( 'count' ) ),
  1102. inputs: {},
  1103. stride: 0
  1104. };
  1105. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  1106. var child = xml.childNodes[ i ];
  1107. if ( child.nodeType !== 1 ) continue;
  1108. switch ( child.nodeName ) {
  1109. case 'input':
  1110. var id = parseId( child.getAttribute( 'source' ) );
  1111. var semantic = child.getAttribute( 'semantic' );
  1112. var offset = parseInt( child.getAttribute( 'offset' ) );
  1113. primitive.inputs[ semantic ] = { id: id, offset: offset };
  1114. primitive.stride = Math.max( primitive.stride, offset + 1 );
  1115. break;
  1116. case 'vcount':
  1117. primitive.vcount = parseInts( child.textContent );
  1118. break;
  1119. case 'p':
  1120. primitive.p = parseInts( child.textContent );
  1121. break;
  1122. }
  1123. }
  1124. return primitive;
  1125. }
  1126. function groupPrimitives( primitives ) {
  1127. var build = {};
  1128. for ( var i = 0; i < primitives.length; i ++ ) {
  1129. var primitive = primitives[ i ];
  1130. if ( build[ primitive.type ] === undefined ) build[ primitive.type ] = [];
  1131. build[ primitive.type ].push( primitive );
  1132. }
  1133. return build;
  1134. }
  1135. function buildGeometry( data ) {
  1136. var build = {};
  1137. var sources = data.sources;
  1138. var vertices = data.vertices;
  1139. var primitives = data.primitives;
  1140. if ( primitives.length === 0 ) return {};
  1141. // our goal is to create one buffer geoemtry for a single type of primitives
  1142. // first, we group all primitives by their type
  1143. var groupedPrimitives = groupPrimitives( primitives );
  1144. for ( var type in groupedPrimitives ) {
  1145. // second, we create for each type of primitives (polylist,triangles or lines) a buffer geometry
  1146. build[ type ] = buildGeometryType( groupedPrimitives[ type ], sources, vertices );
  1147. }
  1148. return build;
  1149. }
  1150. function buildGeometryType( primitives, sources, vertices ) {
  1151. var build = {};
  1152. var position = { array: [], stride: 0 };
  1153. var normal = { array: [], stride: 0 };
  1154. var uv = { array: [], stride: 0 };
  1155. var color = { array: [], stride: 0 };
  1156. var skinIndex = { array: [], stride: 4 };
  1157. var skinWeight = { array: [], stride: 4 };
  1158. var geometry = new THREE.BufferGeometry();
  1159. var materialKeys = [];
  1160. var start = 0, count = 0;
  1161. for ( var p = 0; p < primitives.length; p ++ ) {
  1162. var primitive = primitives[ p ];
  1163. var inputs = primitive.inputs;
  1164. var triangleCount = 1;
  1165. if ( primitive.vcount && primitive.vcount[ 0 ] === 4 ) {
  1166. triangleCount = 2; // one quad -> two triangles
  1167. }
  1168. // groups
  1169. if ( primitive.type === 'lines' || primitive.type === 'linestrips' ) {
  1170. count = primitive.count * 2;
  1171. } else {
  1172. count = primitive.count * 3 * triangleCount;
  1173. }
  1174. geometry.addGroup( start, count, p );
  1175. start += count;
  1176. // material
  1177. if ( primitive.material ) {
  1178. materialKeys.push( primitive.material );
  1179. }
  1180. // geometry data
  1181. for ( var name in inputs ) {
  1182. var input = inputs[ name ];
  1183. switch ( name ) {
  1184. case 'VERTEX':
  1185. for ( var key in vertices ) {
  1186. var id = vertices[ key ];
  1187. switch ( key ) {
  1188. case 'POSITION':
  1189. buildGeometryData( primitive, sources[ id ], input.offset, position.array );
  1190. position.stride = sources[ id ].stride;
  1191. if ( sources.skinWeights && sources.skinIndices ) {
  1192. buildGeometryData( primitive, sources.skinIndices, input.offset, skinIndex.array );
  1193. buildGeometryData( primitive, sources.skinWeights, input.offset, skinWeight.array );
  1194. }
  1195. break;
  1196. case 'NORMAL':
  1197. buildGeometryData( primitive, sources[ id ], input.offset, normal.array );
  1198. normal.stride = sources[ id ].stride;
  1199. break;
  1200. case 'COLOR':
  1201. buildGeometryData( primitive, sources[ id ], input.offset, color.array );
  1202. color.stride = sources[ id ].stride;
  1203. break;
  1204. case 'TEXCOORD':
  1205. buildGeometryData( primitive, sources[ id ], input.offset, uv.array );
  1206. uv.stride = sources[ id ].stride;
  1207. break;
  1208. default:
  1209. console.warn( 'THREE.ColladaLoader: Semantic "%s" not handled in geometry build process.', key );
  1210. }
  1211. }
  1212. break;
  1213. case 'NORMAL':
  1214. buildGeometryData( primitive, sources[ input.id ], input.offset, normal.array );
  1215. normal.stride = sources[ input.id ].stride;
  1216. break;
  1217. case 'COLOR':
  1218. buildGeometryData( primitive, sources[ input.id ], input.offset, color.array );
  1219. color.stride = sources[ input.id ].stride;
  1220. break;
  1221. case 'TEXCOORD':
  1222. buildGeometryData( primitive, sources[ input.id ], input.offset, uv.array );
  1223. uv.stride = sources[ input.id ].stride;
  1224. break;
  1225. }
  1226. }
  1227. }
  1228. // build geometry
  1229. if ( position.array.length > 0 ) geometry.addAttribute( 'position', new THREE.Float32BufferAttribute( position.array, position.stride ) );
  1230. if ( normal.array.length > 0 ) geometry.addAttribute( 'normal', new THREE.Float32BufferAttribute( normal.array, normal.stride ) );
  1231. if ( color.array.length > 0 ) geometry.addAttribute( 'color', new THREE.Float32BufferAttribute( color.array, color.stride ) );
  1232. if ( uv.array.length > 0 ) geometry.addAttribute( 'uv', new THREE.Float32BufferAttribute( uv.array, uv.stride ) );
  1233. if ( skinIndex.array.length > 0 ) geometry.addAttribute( 'skinIndex', new THREE.Float32BufferAttribute( skinIndex.array, skinIndex.stride ) );
  1234. if ( skinWeight.array.length > 0 ) geometry.addAttribute( 'skinWeight', new THREE.Float32BufferAttribute( skinWeight.array, skinWeight.stride ) );
  1235. build.data = geometry;
  1236. build.type = primitives[ 0 ].type;
  1237. build.materialKeys = materialKeys;
  1238. return build;
  1239. }
  1240. function buildGeometryData( primitive, source, offset, array ) {
  1241. var indices = primitive.p;
  1242. var stride = primitive.stride;
  1243. var vcount = primitive.vcount;
  1244. function pushVector( i ) {
  1245. var index = indices[ i + offset ] * sourceStride;
  1246. var length = index + sourceStride;
  1247. for ( ; index < length; index ++ ) {
  1248. array.push( sourceArray[ index ] );
  1249. }
  1250. }
  1251. var maxcount = 0;
  1252. var sourceArray = source.array;
  1253. var sourceStride = source.stride;
  1254. if ( primitive.vcount !== undefined ) {
  1255. var index = 0;
  1256. for ( var i = 0, l = vcount.length; i < l; i ++ ) {
  1257. var count = vcount[ i ];
  1258. if ( count === 4 ) {
  1259. var a = index + stride * 0;
  1260. var b = index + stride * 1;
  1261. var c = index + stride * 2;
  1262. var d = index + stride * 3;
  1263. pushVector( a ); pushVector( b ); pushVector( d );
  1264. pushVector( b ); pushVector( c ); pushVector( d );
  1265. } else if ( count === 3 ) {
  1266. var a = index + stride * 0;
  1267. var b = index + stride * 1;
  1268. var c = index + stride * 2;
  1269. pushVector( a ); pushVector( b ); pushVector( c );
  1270. } else {
  1271. maxcount = Math.max( maxcount, count );
  1272. }
  1273. index += stride * count;
  1274. }
  1275. if ( maxcount > 0 ) {
  1276. console.log( 'THREE.ColladaLoader: Geometry has faces with more than 4 vertices.' );
  1277. }
  1278. } else {
  1279. for ( var i = 0, l = indices.length; i < l; i += stride ) {
  1280. pushVector( i );
  1281. }
  1282. }
  1283. }
  1284. function getGeometry( id ) {
  1285. return getBuild( library.geometries[ id ], buildGeometry );
  1286. }
  1287. // kinematics
  1288. function parseKinematicsModel( xml ) {
  1289. var data = {
  1290. name: xml.getAttribute( 'name' ) || '',
  1291. joints: {},
  1292. links: []
  1293. };
  1294. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1295. var child = xml.childNodes[ i ];
  1296. if ( child.nodeType !== 1 ) continue;
  1297. switch ( child.nodeName ) {
  1298. case 'technique_common':
  1299. parseKinematicsTechniqueCommon( child, data );
  1300. break;
  1301. }
  1302. }
  1303. library.kinematicsModels[ xml.getAttribute( 'id' ) ] = data;
  1304. }
  1305. function buildKinematicsModel( data ) {
  1306. if ( data.build !== undefined ) return data.build;
  1307. return data;
  1308. }
  1309. function getKinematicsModel( id ) {
  1310. return getBuild( library.kinematicsModels[ id ], buildKinematicsModel );
  1311. }
  1312. function parseKinematicsTechniqueCommon( xml, data ) {
  1313. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1314. var child = xml.childNodes[ i ];
  1315. if ( child.nodeType !== 1 ) continue;
  1316. switch ( child.nodeName ) {
  1317. case 'joint':
  1318. data.joints[ child.getAttribute( 'sid' ) ] = parseKinematicsJoint( child );
  1319. break;
  1320. case 'link':
  1321. data.links.push( parseKinematicsLink( child ) );
  1322. break;
  1323. }
  1324. }
  1325. }
  1326. function parseKinematicsJoint( xml ) {
  1327. var data;
  1328. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1329. var child = xml.childNodes[ i ];
  1330. if ( child.nodeType !== 1 ) continue;
  1331. switch ( child.nodeName ) {
  1332. case 'prismatic':
  1333. case 'revolute':
  1334. data = parseKinematicsJointParameter( child );
  1335. break;
  1336. }
  1337. }
  1338. return data;
  1339. }
  1340. function parseKinematicsJointParameter( xml, data ) {
  1341. var data = {
  1342. sid: xml.getAttribute( 'sid' ),
  1343. name: xml.getAttribute( 'name' ) || '',
  1344. axis: new THREE.Vector3(),
  1345. limits: {
  1346. min: 0,
  1347. max: 0
  1348. },
  1349. type: xml.nodeName,
  1350. static: false,
  1351. zeroPosition: 0,
  1352. middlePosition: 0
  1353. };
  1354. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1355. var child = xml.childNodes[ i ];
  1356. if ( child.nodeType !== 1 ) continue;
  1357. switch ( child.nodeName ) {
  1358. case 'axis':
  1359. var array = parseFloats( child.textContent );
  1360. data.axis.fromArray( array );
  1361. break;
  1362. case 'limits':
  1363. var max = child.getElementsByTagName( 'max' )[ 0 ];
  1364. var min = child.getElementsByTagName( 'min' )[ 0 ];
  1365. data.limits.max = parseFloat( max.textContent );
  1366. data.limits.min = parseFloat( min.textContent );
  1367. break;
  1368. }
  1369. }
  1370. // if min is equal to or greater than max, consider the joint static
  1371. if ( data.limits.min >= data.limits.max ) {
  1372. data.static = true;
  1373. }
  1374. // calculate middle position
  1375. data.middlePosition = ( data.limits.min + data.limits.max ) / 2.0;
  1376. return data;
  1377. }
  1378. function parseKinematicsLink( xml ) {
  1379. var data = {
  1380. sid: xml.getAttribute( 'sid' ),
  1381. name: xml.getAttribute( 'name' ) || '',
  1382. attachments: [],
  1383. transforms: []
  1384. };
  1385. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1386. var child = xml.childNodes[ i ];
  1387. if ( child.nodeType !== 1 ) continue;
  1388. switch ( child.nodeName ) {
  1389. case 'attachment_full':
  1390. data.attachments.push( parseKinematicsAttachment( child ) );
  1391. break;
  1392. case 'matrix':
  1393. case 'translate':
  1394. case 'rotate':
  1395. data.transforms.push( parseKinematicsTransform( child ) );
  1396. break;
  1397. }
  1398. }
  1399. return data;
  1400. }
  1401. function parseKinematicsAttachment( xml ) {
  1402. var data = {
  1403. joint: xml.getAttribute( 'joint' ).split( '/' ).pop(),
  1404. transforms: [],
  1405. links: []
  1406. };
  1407. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1408. var child = xml.childNodes[ i ];
  1409. if ( child.nodeType !== 1 ) continue;
  1410. switch ( child.nodeName ) {
  1411. case 'link':
  1412. data.links.push( parseKinematicsLink( child ) );
  1413. break;
  1414. case 'matrix':
  1415. case 'translate':
  1416. case 'rotate':
  1417. data.transforms.push( parseKinematicsTransform( child ) );
  1418. break;
  1419. }
  1420. }
  1421. return data;
  1422. }
  1423. function parseKinematicsTransform( xml ) {
  1424. var data = {
  1425. type: xml.nodeName
  1426. };
  1427. var array = parseFloats( xml.textContent );
  1428. switch ( data.type ) {
  1429. case 'matrix':
  1430. data.obj = new THREE.Matrix4();
  1431. data.obj.fromArray( array ).transpose();
  1432. break;
  1433. case 'translate':
  1434. data.obj = new THREE.Vector3();
  1435. data.obj.fromArray( array );
  1436. break;
  1437. case 'rotate':
  1438. data.obj = new THREE.Vector3();
  1439. data.obj.fromArray( array );
  1440. data.angle = THREE.Math.degToRad( array[ 3 ] );
  1441. break;
  1442. }
  1443. return data;
  1444. }
  1445. function parseKinematicsScene( xml ) {
  1446. var data = {
  1447. bindJointAxis: []
  1448. };
  1449. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1450. var child = xml.childNodes[ i ];
  1451. if ( child.nodeType !== 1 ) continue;
  1452. switch ( child.nodeName ) {
  1453. case 'bind_joint_axis':
  1454. data.bindJointAxis.push( parseKinematicsBindJointAxis( child ) );
  1455. break;
  1456. }
  1457. }
  1458. library.kinematicsScenes[ parseId( xml.getAttribute( 'url' ) ) ] = data;
  1459. }
  1460. function parseKinematicsBindJointAxis( xml ) {
  1461. var data = {
  1462. target: xml.getAttribute( 'target' ).split( '/' ).pop()
  1463. };
  1464. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1465. var child = xml.childNodes[ i ];
  1466. if ( child.nodeType !== 1 ) continue;
  1467. switch ( child.nodeName ) {
  1468. case 'axis':
  1469. var param = child.getElementsByTagName( 'param' )[ 0 ];
  1470. data.axis = param.textContent;
  1471. var tmpJointIndex = data.axis.split( 'inst_' ).pop().split( 'axis' )[ 0 ];
  1472. data.jointIndex = tmpJointIndex.substr( 0, tmpJointIndex.length - 1 );
  1473. break;
  1474. }
  1475. }
  1476. return data;
  1477. }
  1478. function buildKinematicsScene( data ) {
  1479. if ( data.build !== undefined ) return data.build;
  1480. return data;
  1481. }
  1482. function getKinematicsScene( id ) {
  1483. return getBuild( library.kinematicsScenes[ id ], buildKinematicsScene );
  1484. }
  1485. function setupKinematics() {
  1486. var kinematicsModelId = Object.keys( library.kinematicsModels )[ 0 ];
  1487. var kinematicsSceneId = Object.keys( library.kinematicsScenes )[ 0 ];
  1488. var visualSceneId = Object.keys( library.visualScenes )[ 0 ];
  1489. if ( kinematicsModelId === undefined || kinematicsSceneId === undefined ) return;
  1490. var kinematicsModel = getKinematicsModel( kinematicsModelId );
  1491. var kinematicsScene = getKinematicsScene( kinematicsSceneId );
  1492. var visualScene = getVisualScene( visualSceneId );
  1493. var bindJointAxis = kinematicsScene.bindJointAxis;
  1494. var jointMap = {};
  1495. for ( var i = 0, l = bindJointAxis.length; i < l; i ++ ) {
  1496. var axis = bindJointAxis[ i ];
  1497. // the result of the following query is an element of type 'translate', 'rotate','scale' or 'matrix'
  1498. var targetElement = collada.querySelector( '[sid="' + axis.target + '"]' );
  1499. if ( targetElement ) {
  1500. // get the parent of the transfrom element
  1501. var parentVisualElement = targetElement.parentElement;
  1502. // connect the joint of the kinematics model with the element in the visual scene
  1503. connect( axis.jointIndex, parentVisualElement );
  1504. }
  1505. }
  1506. function connect( jointIndex, visualElement ) {
  1507. var visualElementName = visualElement.getAttribute( 'name' );
  1508. var joint = kinematicsModel.joints[ jointIndex ];
  1509. visualScene.traverse( function ( object ) {
  1510. if ( object.name === visualElementName ) {
  1511. jointMap[ jointIndex ] = {
  1512. object: object,
  1513. transforms: buildTransformList( visualElement ),
  1514. joint: joint,
  1515. position: joint.zeroPosition
  1516. };
  1517. }
  1518. } );
  1519. }
  1520. var m0 = new THREE.Matrix4();
  1521. kinematics = {
  1522. joints: kinematicsModel && kinematicsModel.joints,
  1523. getJointValue: function ( jointIndex ) {
  1524. var jointData = jointMap[ jointIndex ];
  1525. if ( jointData ) {
  1526. return jointData.position;
  1527. } else {
  1528. console.warn( 'THREE.ColladaLoader: Joint ' + jointIndex + ' doesn\'t exist.' );
  1529. }
  1530. },
  1531. setJointValue: function ( jointIndex, value ) {
  1532. var jointData = jointMap[ jointIndex ];
  1533. if ( jointData ) {
  1534. var joint = jointData.joint;
  1535. if ( value > joint.limits.max || value < joint.limits.min ) {
  1536. console.warn( 'THREE.ColladaLoader: Joint ' + jointIndex + ' value ' + value + ' outside of limits (min: ' + joint.limits.min + ', max: ' + joint.limits.max + ').' );
  1537. } else if ( joint.static ) {
  1538. console.warn( 'THREE.ColladaLoader: Joint ' + jointIndex + ' is static.' );
  1539. } else {
  1540. var object = jointData.object;
  1541. var axis = joint.axis;
  1542. var transforms = jointData.transforms;
  1543. matrix.identity();
  1544. // each update, we have to apply all transforms in the correct order
  1545. for ( var i = 0; i < transforms.length; i ++ ) {
  1546. var transform = transforms[ i ];
  1547. // if there is a connection of the transform node with a joint, apply the joint value
  1548. if ( transform.sid && transform.sid.indexOf( jointIndex ) !== - 1 ) {
  1549. switch ( joint.type ) {
  1550. case 'revolute':
  1551. matrix.multiply( m0.makeRotationAxis( axis, THREE.Math.degToRad( value ) ) );
  1552. break;
  1553. case 'prismatic':
  1554. matrix.multiply( m0.makeTranslation( axis.x * value, axis.y * value, axis.z * value ) );
  1555. break;
  1556. default:
  1557. console.warn( 'THREE.ColladaLoader: Unknown joint type: ' + joint.type );
  1558. break;
  1559. }
  1560. } else {
  1561. switch ( transform.type ) {
  1562. case 'matrix':
  1563. matrix.multiply( transform.obj );
  1564. break;
  1565. case 'translate':
  1566. matrix.multiply( m0.makeTranslation( transform.obj.x, transform.obj.y, transform.obj.z ) );
  1567. break;
  1568. case 'scale':
  1569. matrix.scale( transform.obj );
  1570. break;
  1571. case 'rotate':
  1572. matrix.multiply( m0.makeRotationAxis( transform.obj, transform.angle ) );
  1573. break;
  1574. }
  1575. }
  1576. }
  1577. object.matrix.copy( matrix );
  1578. object.matrix.decompose( object.position, object.quaternion, object.scale );
  1579. jointMap[ jointIndex ].position = value;
  1580. }
  1581. } else {
  1582. console.log( 'THREE.ColladaLoader: ' + jointIndex + ' does not exist.' );
  1583. }
  1584. }
  1585. };
  1586. }
  1587. function buildTransformList( node ) {
  1588. var transforms = [];
  1589. var xml = collada.querySelector( '[id="' + node.id + '"]' );
  1590. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1591. var child = xml.childNodes[ i ];
  1592. if ( child.nodeType !== 1 ) continue;
  1593. switch ( child.nodeName ) {
  1594. case 'matrix':
  1595. var array = parseFloats( child.textContent );
  1596. var matrix = new THREE.Matrix4().fromArray( array ).transpose();
  1597. transforms.push( {
  1598. sid: child.getAttribute( 'sid' ),
  1599. type: child.nodeName,
  1600. obj: matrix
  1601. } );
  1602. break;
  1603. case 'translate':
  1604. case 'scale':
  1605. var array = parseFloats( child.textContent );
  1606. var vector = new THREE.Vector3().fromArray( array );
  1607. transforms.push( {
  1608. sid: child.getAttribute( 'sid' ),
  1609. type: child.nodeName,
  1610. obj: vector
  1611. } );
  1612. break;
  1613. case 'rotate':
  1614. var array = parseFloats( child.textContent );
  1615. var vector = new THREE.Vector3().fromArray( array );
  1616. var angle = THREE.Math.degToRad( array[ 3 ] );
  1617. transforms.push( {
  1618. sid: child.getAttribute( 'sid' ),
  1619. type: child.nodeName,
  1620. obj: vector,
  1621. angle: angle
  1622. } );
  1623. break;
  1624. }
  1625. }
  1626. return transforms;
  1627. }
  1628. // nodes
  1629. function prepareNodes( xml ) {
  1630. var elements = xml.getElementsByTagName( 'node' );
  1631. // ensure all node elements have id attributes
  1632. for ( var i = 0; i < elements.length; i ++ ) {
  1633. var element = elements[ i ];
  1634. if ( element.hasAttribute( 'id' ) === false ) {
  1635. element.setAttribute( 'id', generateId() );
  1636. }
  1637. }
  1638. }
  1639. var matrix = new THREE.Matrix4();
  1640. var vector = new THREE.Vector3();
  1641. function parseNode( xml ) {
  1642. var data = {
  1643. name: xml.getAttribute( 'name' ) || '',
  1644. type: xml.getAttribute( 'type' ),
  1645. id: xml.getAttribute( 'id' ),
  1646. sid: xml.getAttribute( 'sid' ),
  1647. matrix: new THREE.Matrix4(),
  1648. nodes: [],
  1649. instanceCameras: [],
  1650. instanceControllers: [],
  1651. instanceLights: [],
  1652. instanceGeometries: [],
  1653. instanceNodes: [],
  1654. transforms: {}
  1655. };
  1656. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1657. var child = xml.childNodes[ i ];
  1658. if ( child.nodeType !== 1 ) continue;
  1659. switch ( child.nodeName ) {
  1660. case 'node':
  1661. data.nodes.push( child.getAttribute( 'id' ) );
  1662. parseNode( child );
  1663. break;
  1664. case 'instance_camera':
  1665. data.instanceCameras.push( parseId( child.getAttribute( 'url' ) ) );
  1666. break;
  1667. case 'instance_controller':
  1668. data.instanceControllers.push( parseNodeInstance( child ) );
  1669. break;
  1670. case 'instance_light':
  1671. data.instanceLights.push( parseId( child.getAttribute( 'url' ) ) );
  1672. break;
  1673. case 'instance_geometry':
  1674. data.instanceGeometries.push( parseNodeInstance( child ) );
  1675. break;
  1676. case 'instance_node':
  1677. data.instanceNodes.push( parseId( child.getAttribute( 'url' ) ) );
  1678. break;
  1679. case 'matrix':
  1680. var array = parseFloats( child.textContent );
  1681. data.matrix.multiply( matrix.fromArray( array ).transpose() );
  1682. data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
  1683. break;
  1684. case 'translate':
  1685. var array = parseFloats( child.textContent );
  1686. vector.fromArray( array );
  1687. data.matrix.multiply( matrix.makeTranslation( vector.x, vector.y, vector.z ) );
  1688. data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
  1689. break;
  1690. case 'rotate':
  1691. var array = parseFloats( child.textContent );
  1692. var angle = THREE.Math.degToRad( array[ 3 ] );
  1693. data.matrix.multiply( matrix.makeRotationAxis( vector.fromArray( array ), angle ) );
  1694. data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
  1695. break;
  1696. case 'scale':
  1697. var array = parseFloats( child.textContent );
  1698. data.matrix.scale( vector.fromArray( array ) );
  1699. data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
  1700. break;
  1701. case 'extra':
  1702. break;
  1703. default:
  1704. console.log( child );
  1705. }
  1706. }
  1707. library.nodes[ data.id ] = data;
  1708. return data;
  1709. }
  1710. function parseNodeInstance( xml ) {
  1711. var data = {
  1712. id: parseId( xml.getAttribute( 'url' ) ),
  1713. materials: {},
  1714. skeletons: []
  1715. };
  1716. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1717. var child = xml.childNodes[ i ];
  1718. switch ( child.nodeName ) {
  1719. case 'bind_material':
  1720. var instances = child.getElementsByTagName( 'instance_material' );
  1721. for ( var j = 0; j < instances.length; j ++ ) {
  1722. var instance = instances[ j ];
  1723. var symbol = instance.getAttribute( 'symbol' );
  1724. var target = instance.getAttribute( 'target' );
  1725. data.materials[ symbol ] = parseId( target );
  1726. }
  1727. break;
  1728. case 'skeleton':
  1729. data.skeletons.push( parseId( child.textContent ) );
  1730. break;
  1731. default:
  1732. break;
  1733. }
  1734. }
  1735. return data;
  1736. }
  1737. function buildSkeleton( skeletons, joints ) {
  1738. var boneData = [];
  1739. var sortedBoneData = [];
  1740. var i, j, data;
  1741. // a skeleton can have multiple root bones. collada expresses this
  1742. // situtation with multiple "skeleton" tags per controller instance
  1743. for ( i = 0; i < skeletons.length; i ++ ) {
  1744. var skeleton = skeletons[ i ];
  1745. var root = getNode( skeleton );
  1746. // setup bone data for a single bone hierarchy
  1747. buildBoneHierarchy( root, joints, boneData );
  1748. }
  1749. // sort bone data (the order is defined in the corresponding controller)
  1750. for ( i = 0; i < joints.length; i ++ ) {
  1751. for ( j = 0; j < boneData.length; j ++ ) {
  1752. data = boneData[ j ];
  1753. if ( data.bone.name === joints[ i ].name ) {
  1754. sortedBoneData[ i ] = data;
  1755. data.processed = true;
  1756. break;
  1757. }
  1758. }
  1759. }
  1760. // add unprocessed bone data at the end of the list
  1761. for ( i = 0; i < boneData.length; i ++ ) {
  1762. data = boneData[ i ];
  1763. if ( data.processed === false ) {
  1764. sortedBoneData.push( data );
  1765. data.processed = true;
  1766. }
  1767. }
  1768. // setup arrays for skeleton creation
  1769. var bones = [];
  1770. var boneInverses = [];
  1771. for ( i = 0; i < sortedBoneData.length; i ++ ) {
  1772. data = sortedBoneData[ i ];
  1773. bones.push( data.bone );
  1774. boneInverses.push( data.boneInverse );
  1775. }
  1776. return new THREE.Skeleton( bones, boneInverses );
  1777. }
  1778. function buildBoneHierarchy( root, joints, boneData ) {
  1779. // setup bone data from visual scene
  1780. root.traverse( function ( object ) {
  1781. if ( object.isBone === true ) {
  1782. var boneInverse;
  1783. // retrieve the boneInverse from the controller data
  1784. for ( var i = 0; i < joints.length; i ++ ) {
  1785. var joint = joints[ i ];
  1786. if ( joint.name === object.name ) {
  1787. boneInverse = joint.boneInverse;
  1788. break;
  1789. }
  1790. }
  1791. if ( boneInverse === undefined ) {
  1792. // Unfortunately, there can be joints in the visual scene that are not part of the
  1793. // corresponding controller. In this case, we have to create a dummy boneInverse matrix
  1794. // for the respective bone. This bone won't affect any vertices, because there are no skin indices
  1795. // and weights defined for it. But we still have to add the bone to the sorted bone list in order to
  1796. // ensure a correct animation of the model.
  1797. boneInverse = new THREE.Matrix4();
  1798. }
  1799. boneData.push( { bone: object, boneInverse: boneInverse, processed: false } );
  1800. }
  1801. } );
  1802. }
  1803. function buildNode( data ) {
  1804. var objects = [];
  1805. var matrix = data.matrix;
  1806. var nodes = data.nodes;
  1807. var type = data.type;
  1808. var instanceCameras = data.instanceCameras;
  1809. var instanceControllers = data.instanceControllers;
  1810. var instanceLights = data.instanceLights;
  1811. var instanceGeometries = data.instanceGeometries;
  1812. var instanceNodes = data.instanceNodes;
  1813. // nodes
  1814. for ( var i = 0, l = nodes.length; i < l; i ++ ) {
  1815. objects.push( getNode( nodes[ i ] ) );
  1816. }
  1817. // instance cameras
  1818. for ( var i = 0, l = instanceCameras.length; i < l; i ++ ) {
  1819. objects.push( getCamera( instanceCameras[ i ] ).clone() );
  1820. }
  1821. // instance controllers
  1822. for ( var i = 0, l = instanceControllers.length; i < l; i ++ ) {
  1823. var instance = instanceControllers[ i ];
  1824. var controller = getController( instance.id );
  1825. var geometries = getGeometry( controller.id );
  1826. var newObjects = buildObjects( geometries, instance.materials );
  1827. var skeletons = instance.skeletons;
  1828. var joints = controller.skin.joints;
  1829. var skeleton = buildSkeleton( skeletons, joints );
  1830. for ( var j = 0, jl = newObjects.length; j < jl; j ++ ) {
  1831. var object = newObjects[ j ];
  1832. if ( object.isSkinnedMesh ) {
  1833. object.bind( skeleton, controller.skin.bindMatrix );
  1834. object.normalizeSkinWeights();
  1835. }
  1836. objects.push( object );
  1837. }
  1838. }
  1839. // instance lights
  1840. for ( var i = 0, l = instanceLights.length; i < l; i ++ ) {
  1841. objects.push( getLight( instanceLights[ i ] ).clone() );
  1842. }
  1843. // instance geometries
  1844. for ( var i = 0, l = instanceGeometries.length; i < l; i ++ ) {
  1845. var instance = instanceGeometries[ i ];
  1846. // a single geometry instance in collada can lead to multiple object3Ds.
  1847. // this is the case when primitives are combined like triangles and lines
  1848. var geometries = getGeometry( instance.id );
  1849. var newObjects = buildObjects( geometries, instance.materials );
  1850. for ( var j = 0, jl = newObjects.length; j < jl; j ++ ) {
  1851. objects.push( newObjects[ j ] );
  1852. }
  1853. }
  1854. // instance nodes
  1855. for ( var i = 0, l = instanceNodes.length; i < l; i ++ ) {
  1856. objects.push( getNode( instanceNodes[ i ] ).clone() );
  1857. }
  1858. var object;
  1859. if ( nodes.length === 0 && objects.length === 1 ) {
  1860. object = objects[ 0 ];
  1861. } else {
  1862. object = ( type === 'JOINT' ) ? new THREE.Bone() : new THREE.Group();
  1863. for ( var i = 0; i < objects.length; i ++ ) {
  1864. object.add( objects[ i ] );
  1865. }
  1866. }
  1867. object.name = ( type === 'JOINT' ) ? data.sid : data.name;
  1868. object.matrix.copy( matrix );
  1869. object.matrix.decompose( object.position, object.quaternion, object.scale );
  1870. return object;
  1871. }
  1872. function resolveMaterialBinding( keys, instanceMaterials ) {
  1873. var materials = [];
  1874. for ( var i = 0, l = keys.length; i < l; i ++ ) {
  1875. var id = instanceMaterials[ keys[ i ] ];
  1876. materials.push( getMaterial( id ) );
  1877. }
  1878. return materials;
  1879. }
  1880. function buildObjects( geometries, instanceMaterials ) {
  1881. var objects = [];
  1882. for ( var type in geometries ) {
  1883. var geometry = geometries[ type ];
  1884. var materials = resolveMaterialBinding( geometry.materialKeys, instanceMaterials );
  1885. // handle case if no materials are defined
  1886. if ( materials.length === 0 ) {
  1887. if ( type === 'lines' || type === 'linestrips' ) {
  1888. materials.push( new THREE.LineBasicMaterial() );
  1889. } else {
  1890. materials.push( new THREE.MeshPhongMaterial() );
  1891. }
  1892. }
  1893. // regard skinning
  1894. var skinning = ( geometry.data.attributes.skinIndex !== undefined );
  1895. if ( skinning ) {
  1896. for ( var i = 0, l = materials.length; i < l; i ++ ) {
  1897. materials[ i ].skinning = true;
  1898. }
  1899. }
  1900. // choose between a single or multi materials (material array)
  1901. var material = ( materials.length === 1 ) ? materials[ 0 ] : materials;
  1902. // now create a specific 3D object
  1903. var object;
  1904. switch ( type ) {
  1905. case 'lines':
  1906. object = new THREE.LineSegments( geometry.data, material );
  1907. break;
  1908. case 'linestrips':
  1909. object = new THREE.Line( geometry.data, material );
  1910. break;
  1911. case 'triangles':
  1912. case 'polylist':
  1913. if ( skinning ) {
  1914. object = new THREE.SkinnedMesh( geometry.data, material );
  1915. } else {
  1916. object = new THREE.Mesh( geometry.data, material );
  1917. }
  1918. break;
  1919. }
  1920. objects.push( object );
  1921. }
  1922. return objects;
  1923. }
  1924. function getNode( id ) {
  1925. return getBuild( library.nodes[ id ], buildNode );
  1926. }
  1927. // visual scenes
  1928. function parseVisualScene( xml ) {
  1929. var data = {
  1930. name: xml.getAttribute( 'name' ),
  1931. children: []
  1932. };
  1933. prepareNodes( xml );
  1934. var elements = getElementsByTagName( xml, 'node' );
  1935. for ( var i = 0; i < elements.length; i ++ ) {
  1936. data.children.push( parseNode( elements[ i ] ) );
  1937. }
  1938. library.visualScenes[ xml.getAttribute( 'id' ) ] = data;
  1939. }
  1940. function buildVisualScene( data ) {
  1941. var group = new THREE.Group();
  1942. group.name = data.name;
  1943. var children = data.children;
  1944. for ( var i = 0; i < children.length; i ++ ) {
  1945. var child = children[ i ];
  1946. if ( child.id === null ) {
  1947. group.add( buildNode( child ) );
  1948. } else {
  1949. // if there is an ID, let's try to get the finished build (e.g. joints are already build)
  1950. group.add( getNode( child.id ) );
  1951. }
  1952. }
  1953. return group;
  1954. }
  1955. function getVisualScene( id ) {
  1956. return getBuild( library.visualScenes[ id ], buildVisualScene );
  1957. }
  1958. // scenes
  1959. function parseScene( xml ) {
  1960. var instance = getElementsByTagName( xml, 'instance_visual_scene' )[ 0 ];
  1961. return getVisualScene( parseId( instance.getAttribute( 'url' ) ) );
  1962. }
  1963. function setupAnimations() {
  1964. var clips = library.clips;
  1965. if ( isEmpty( clips ) === true ) {
  1966. if ( isEmpty( library.animations ) === false ) {
  1967. // if there are animations but no clips, we create a default clip for playback
  1968. var tracks = [];
  1969. for ( var id in library.animations ) {
  1970. var animationTracks = getAnimation( id );
  1971. for ( var i = 0, l = animationTracks.length; i < l; i ++ ) {
  1972. tracks.push( animationTracks[ i ] );
  1973. }
  1974. }
  1975. animations.push( new THREE.AnimationClip( 'default', - 1, tracks ) );
  1976. }
  1977. } else {
  1978. for ( var id in clips ) {
  1979. animations.push( getAnimationClip( id ) );
  1980. }
  1981. }
  1982. }
  1983. console.time( 'THREE.ColladaLoader' );
  1984. if ( text.length === 0 ) {
  1985. return { scene: new THREE.Scene() };
  1986. }
  1987. console.time( 'THREE.ColladaLoader: DOMParser' );
  1988. var xml = new DOMParser().parseFromString( text, 'application/xml' );
  1989. console.timeEnd( 'THREE.ColladaLoader: DOMParser' );
  1990. var collada = getElementsByTagName( xml, 'COLLADA' )[ 0 ];
  1991. // metadata
  1992. var version = collada.getAttribute( 'version' );
  1993. console.log( 'THREE.ColladaLoader: File version', version );
  1994. var asset = parseAsset( getElementsByTagName( collada, 'asset' )[ 0 ] );
  1995. var textureLoader = new THREE.TextureLoader( this.manager );
  1996. textureLoader.setPath( path ).setCrossOrigin( this.crossOrigin );
  1997. //
  1998. var animations = [];
  1999. var kinematics = {};
  2000. var count = 0;
  2001. //
  2002. var library = {
  2003. animations: {},
  2004. clips: {},
  2005. controllers: {},
  2006. images: {},
  2007. effects: {},
  2008. materials: {},
  2009. cameras: {},
  2010. lights: {},
  2011. geometries: {},
  2012. nodes: {},
  2013. visualScenes: {},
  2014. kinematicsModels: {},
  2015. kinematicsScenes: {}
  2016. };
  2017. console.time( 'THREE.ColladaLoader: Parse' );
  2018. parseLibrary( collada, 'library_animations', 'animation', parseAnimation );
  2019. parseLibrary( collada, 'library_animation_clips', 'animation_clip', parseAnimationClip );
  2020. parseLibrary( collada, 'library_controllers', 'controller', parseController );
  2021. parseLibrary( collada, 'library_images', 'image', parseImage );
  2022. parseLibrary( collada, 'library_effects', 'effect', parseEffect );
  2023. parseLibrary( collada, 'library_materials', 'material', parseMaterial );
  2024. parseLibrary( collada, 'library_cameras', 'camera', parseCamera );
  2025. parseLibrary( collada, 'library_lights', 'light', parseLight );
  2026. parseLibrary( collada, 'library_geometries', 'geometry', parseGeometry );
  2027. parseLibrary( collada, 'library_nodes', 'node', parseNode );
  2028. parseLibrary( collada, 'library_visual_scenes', 'visual_scene', parseVisualScene );
  2029. parseLibrary( collada, 'library_kinematics_models', 'kinematics_model', parseKinematicsModel );
  2030. parseLibrary( collada, 'scene', 'instance_kinematics_scene', parseKinematicsScene );
  2031. console.timeEnd( 'THREE.ColladaLoader: Parse' );
  2032. console.time( 'THREE.ColladaLoader: Build' );
  2033. buildLibrary( library.animations, buildAnimation );
  2034. buildLibrary( library.clips, buildAnimationClip );
  2035. buildLibrary( library.controllers, buildController );
  2036. buildLibrary( library.images, buildImage );
  2037. buildLibrary( library.effects, buildEffect );
  2038. buildLibrary( library.materials, buildMaterial );
  2039. buildLibrary( library.cameras, buildCamera );
  2040. buildLibrary( library.lights, buildLight );
  2041. buildLibrary( library.geometries, buildGeometry );
  2042. buildLibrary( library.visualScenes, buildVisualScene );
  2043. console.timeEnd( 'THREE.ColladaLoader: Build' );
  2044. setupAnimations();
  2045. setupKinematics();
  2046. var scene = parseScene( getElementsByTagName( collada, 'scene' )[ 0 ] );
  2047. if ( asset.upAxis === 'Z_UP' ) {
  2048. scene.rotation.x = - Math.PI / 2;
  2049. }
  2050. scene.scale.multiplyScalar( asset.unit );
  2051. console.timeEnd( 'THREE.ColladaLoader' );
  2052. return {
  2053. animations: animations,
  2054. kinematics: kinematics,
  2055. library: library,
  2056. scene: scene
  2057. };
  2058. }
  2059. };