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- /**
- * SEA3D for Three.JS
- * @author Sunag / http://www.sunag.com.br/
- */
- //
- // SEA3D
- //
- THREE.SEA3D = function( config ) {
- this.config = config || {};
- if ( this.config.autoPlay === undefined ) this.config.autoPlay = false;
- if ( this.config.multiplier == undefined ) this.config.multiplier = 1;
- if ( this.config.tangent == undefined ) this.config.tangent = true;
- if ( this.config.bounding == undefined ) this.config.bounding = true;
- if ( this.config.standardMaterial == undefined ) this.config.standardMaterial = true;
- if ( this.config.audioRolloffFactor == undefined ) this.config.audioRolloffFactor = 10;
- this.container = this.config.container;
- this.objects = {};
- }
- THREE.SEA3D.prototype = {
- constructor: THREE.SEA3D,
- addEventListener: THREE.EventDispatcher.prototype.addEventListener,
- hasEventListener: THREE.EventDispatcher.prototype.hasEventListener,
- removeEventListener: THREE.EventDispatcher.prototype.removeEventListener,
- dispatchEvent: THREE.EventDispatcher.prototype.dispatchEvent
- }
- //
- // Shader
- //
- THREE.SEA3D.ShaderLib = {};
- THREE.SEA3D.ShaderLib.replaceCode = function( src, target, replace ) {
- for ( var i = 0; i < target.length; i ++ ) {
- var tar = target[ i ],
- rep = replace[ i ],
- index = src.indexOf( tar );
- if ( index > - 1 )
- src = src.substring( 0, index ) + rep + src.substring( index + tar.length );
- }
- return src;
- };
- // TODO: Emissive to Ambient Color Extension
- THREE.SEA3D.ShaderLib.fragStdMtl = THREE.SEA3D.ShaderLib.replaceCode( THREE.ShaderLib.phong.fragmentShader, [
- // Target
- 'outgoingLight += diffuseColor.rgb * ( totalDiffuseLight + totalAmbientLight ) * specular + totalSpecularLight + totalEmissiveLight;', // METAL
- 'outgoingLight += diffuseColor.rgb * ( totalDiffuseLight + totalAmbientLight ) + totalSpecularLight + totalEmissiveLight;'
- ], [
- // Replace To
- 'outgoingLight += diffuseColor.rgb * ( totalDiffuseLight + totalAmbientLight + totalEmissiveLight ) * specular + totalSpecularLight;', // METAL
- 'outgoingLight += diffuseColor.rgb * ( totalDiffuseLight + totalAmbientLight + totalEmissiveLight ) + totalSpecularLight;'
- ] );
- //
- // Standard Material
- //
- THREE.SEA3D.StandardMaterial = function () {
- THREE.MeshPhongMaterial.call( this );
- };
- THREE.SEA3D.StandardMaterial.prototype = Object.create( THREE.MeshPhongMaterial.prototype );
- THREE.SEA3D.StandardMaterial.prototype.constructor = THREE.SEA3D.StandardMaterial;
- THREE.SEA3D.StandardMaterial.prototype.copy = function ( source ) {
- THREE.MeshPhongMaterial.prototype.copy.call( this, source );
- return this;
- };
- THREE.SEA3D.StandardMaterial.prototype.clone = function() {
- return new THREE.SEA3D.StandardMaterial().copy( this );
- };
- THREE.SEA3D.StandardMaterial.prototype.__defineSetter__( "__webglShader", function( val ) {
- val.fragmentShader = THREE.SEA3D.ShaderLib.fragStdMtl;
- this.__webglShader__ = val;
- } );
- THREE.SEA3D.StandardMaterial.prototype.__defineGetter__( "__webglShader", function() {
- return this.__webglShader__;
- } );
- //
- // Container
- //
- THREE.SEA3D.Object3D = function ( ) {
- THREE.Object3D.call( this );
- };
- THREE.SEA3D.Object3D.prototype = Object.create( THREE.Object3D.prototype );
- THREE.SEA3D.Object3D.prototype.constructor = THREE.SEA3D.Object3D;
- // Relative Animation Extension
- // TODO: It can be done with shader
- THREE.SEA3D.Object3D.prototype.updateAnimateMatrix = function( force ) {
- THREE.Mesh.prototype.updateMatrixWorld.call( this, force );
- this.animateMatrix.compose( this.animatePosition, this.animateQuaternion, this.animateScale );
- this.matrixWorld.multiplyMatrices( this.matrixWorld, this.animateMatrix );
- };
- THREE.SEA3D.Object3D.prototype.setAnimateMatrix = function( val ) {
- if ( this.getAnimateMatrix() == val )
- return;
- if ( val ) {
- this.animateMatrix = new THREE.Matrix4();
- this.animatePosition = new THREE.Vector3();
- this.animateQuaternion = new THREE.Quaternion();
- this.animateScale = new THREE.Vector3( 1, 1, 1 );
- this.updateMatrixWorld = THREE.SEA3D.Object3D.prototype.updateAnimateMatrix;
- } else {
- delete this.animateMatrix;
- delete this.animatePosition;
- delete this.animateQuaternion;
- delete this.animateScale;
- this.updateMatrixWorld = THREE.Object3D.prototype.updateMatrixWorld;
- }
- this.matrixWorldNeedsUpdate = true;
- };
- THREE.SEA3D.Object3D.prototype.getAnimateMatrix = function() {
- return this.animateMatrix != undefined;
- };
- //
- // Mesh
- //
- THREE.SEA3D.Mesh = function ( geometry, material ) {
- THREE.Mesh.call( this, geometry, material );
- };
- THREE.SEA3D.Mesh.prototype = Object.create( THREE.Mesh.prototype );
- THREE.SEA3D.Mesh.prototype.constructor = THREE.Mesh;
- THREE.SEA3D.Mesh.prototype.setAnimateMatrix = THREE.SEA3D.Object3D.prototype.setAnimateMatrix;
- THREE.SEA3D.Mesh.prototype.getAnimateMatrix = THREE.SEA3D.Object3D.prototype.getAnimateMatrix;
- THREE.SEA3D.Mesh.prototype.setWeight = function( name, val ) {
- this.morphTargetInfluences[ this.morphTargetDictionary[ name ] ] = val;
- };
- THREE.SEA3D.Mesh.prototype.getWeight = function( name ) {
- return this.morphTargetInfluences[ this.morphTargetDictionary[ name ] ];
- };
- THREE.SEA3D.Mesh.prototype.dispose = function () {
- if ( this.animation )
- this.animation.dispose();
- delete this.animations;
- THREE.Mesh.prototype.dispose.call( this );
- };
- THREE.SEA3D.Mesh.prototype.copy = function ( source ) {
- THREE.Mesh.prototype.copy.call( this, source );
- if ( this.animation )
- this.animation = source.animation.clone( this );
- return this;
- };
- THREE.SEA3D.Mesh.prototype.clone = function ( object ) {
- return new THREE.SEA3D.Mesh( this.geometry, this.material ).copy( this );
- };
- //
- // Skinning
- //
- THREE.SEA3D.SkinnedMesh = function ( geometry, material, useVertexTexture ) {
- THREE.SkinnedMesh.call( this, geometry, material, useVertexTexture );
- };
- THREE.SEA3D.SkinnedMesh.prototype = Object.create( THREE.SkinnedMesh.prototype );
- THREE.SEA3D.SkinnedMesh.prototype.constructor = THREE.SEA3D.SkinnedMesh;
- THREE.SEA3D.SkinnedMesh.prototype.setAnimateMatrix = THREE.SEA3D.Mesh.prototype.setAnimateMatrix;
- THREE.SEA3D.SkinnedMesh.prototype.getAnimateMatrix = THREE.SEA3D.Mesh.prototype.getAnimateMatrix;
- THREE.SEA3D.SkinnedMesh.prototype.setWeight = THREE.SEA3D.Mesh.prototype.setWeight;
- THREE.SEA3D.SkinnedMesh.prototype.getWeight = THREE.SEA3D.Mesh.prototype.getWeight;
- THREE.SEA3D.SkinnedMesh.prototype.isPlaying = false;
- THREE.SEA3D.SkinnedMesh.prototype.stop = function() {
- if ( this.currentAnimation ) {
- this.currentAnimation.stop();
- delete this.currentAnimation;
- this.isPlaying = false;
- }
- }
- THREE.SEA3D.SkinnedMesh.prototype.pause = function() {
- if ( this.isPlaying ) {
- this.currentAnimation.pause();
- this.isPlaying = false;
- }
- }
- THREE.SEA3D.SkinnedMesh.prototype.resume = function() {
- if ( ! this.isPlaying && this.currentAnimation ) {
- this.currentAnimation.pause();
- this.isPlaying = true;
- }
- }
- THREE.SEA3D.SkinnedMesh.prototype.play = function( name, crossfade, offset ) {
- this.previousAnimation = this.currentAnimation;
- this.currentAnimation = this.animations[ name ];
- if ( ! this.currentAnimation )
- throw new Error( 'Animation "' + name + '" not found.' );
- if ( this.previousAnimation && this.previousAnimation !== this.currentAnimation && crossfade > 0 ) {
- this.previousAnimation.play( this.previousAnimation.currentTime, this.previousAnimation.weight );
- this.currentAnimation.play( offset !== undefined ? offset : this.currentAnimation.currentTime, this.currentAnimation.weight );
- THREE.SEA3D.AnimationHandler.addCrossfade( this, crossfade );
- } else {
- this.currentAnimation.play( offset !== undefined ? offset : this.currentAnimation.currentTime, 1 );
- }
- this.isPlaying = true;
- }
- THREE.SEA3D.SkinnedMesh.prototype.setAnimations = function( animations ) {
- this.animations = [];
- this.weightSchedule = [];
- this.warpSchedule = [];
- var nsIndex = animations[ 0 ].name.indexOf( "/" ) + 1;
- this.animationNamespace = animations[ 0 ].name.substring( 0, nsIndex );
- for ( var i = 0; i < animations.length; i ++ ) {
- var ns = animations[ i ].name;
- var name = ns.substring( nsIndex );
- this.animations[ i ] = new THREE.SEA3D.Animation( this, animations[ i ] );
- this.animations[ i ].loop = animations[ i ].repeat;
- this.animations[ i ].name = name;
- this.animations[ name ] = this.animations[ i ];
- }
- }
- THREE.SEA3D.SkinnedMesh.prototype.boneByName = function( name ) {
- var bones = this.skeleton.bones;
- for ( var i = 0, bl = bones.length; i < bl; i ++ ) {
- if ( name == bones[ i ].name )
- return bones[ i ];
- }
- }
- THREE.SEA3D.SkinnedMesh.prototype.dispose = function () {
- this.stop();
- if ( this.animation )
- this.animation.dispose();
- delete this.animations;
- THREE.SkinnedMesh.prototype.dispose.call( this );
- }
- THREE.SEA3D.SkinnedMesh.prototype.copy = function ( source ) {
- THREE.SkinnedMesh.prototype.copy.call( this, source );
- if ( this.animation )
- this.animation = source.animation.clone( this );
- this.animations = [];
- if ( source.geometry.animations ) {
- var refAnimations = source.geometry.animations;
- var nsIndex = refAnimations[ 0 ].name.indexOf( "/" ) + 1;
- for ( var i = 0; i < refAnimations.length; i ++ ) {
- var name = refAnimations[ i ].name.substring( nsIndex );
- var data = refAnimations[ i ];
- data.initialized = false;
- this.animations[ i ] = new THREE.SEA3D.Animation( this, data );
- this.animations[ i ].loop = refAnimations[ i ].repeat;
- this.animations[ i ].name = name;
- }
- }
- return this;
- };
- THREE.SEA3D.SkinnedMesh.prototype.clone = function ( object ) {
- return new THREE.SEA3D.SkinnedMesh( this.geometry, this.material, this.useVertexTexture ).copy( this );
- };
- //
- // Vertex Animation
- //
- THREE.SEA3D.VertexAnimationMesh = function ( geometry, material, fps ) {
- THREE.MorphAnimMesh.call( this, geometry, material );
- this.fps = fps !== undefined ? fps : 30;
- this.animations = geometry.animations;
- this.isPlaying = false;
- this.totalTime = 0;
- this.playingCallback = this.updateAnimation.bind( this );
- };
- THREE.SEA3D.VertexAnimationMesh.prototype = Object.create( THREE.MorphAnimMesh.prototype );
- THREE.SEA3D.VertexAnimationMesh.prototype.constructor = THREE.SEA3D.VertexAnimationMesh;
- THREE.SEA3D.VertexAnimationMesh.prototype.play = function( name, offset ) {
- var animation = this.animations[ name ];
- this.setFrameRange( animation.start ? animation.start : 1, animation.end - 1 );
- this.duration = ( animation.end - animation.start ) / this.fps;
- this.time = offset !== undefined ? offset : this.time;
- this.resume();
- }
- THREE.SEA3D.VertexAnimationMesh.prototype.pause = function() {
- if ( this.isPlaying ) {
- this.isPlaying = false;
- THREE.SEA3D.AnimationHandler.removeUpdate( this.playingCallback );
- }
- }
- THREE.SEA3D.VertexAnimationMesh.prototype.resume = function() {
- if ( ! this.isPlaying ) {
- this.isPlaying = true;
- THREE.SEA3D.AnimationHandler.addUpdate( this.playingCallback );
- }
- }
- THREE.SEA3D.VertexAnimationMesh.prototype.stop = function() {
- this.pause();
- this.time = 0;
- }
- THREE.SEA3D.VertexAnimationMesh.prototype.clone = function ( object ) {
- return new THREE.SEA3D.VertexAnimationMesh( this.geometry, this.material, this.fps ).copy( this );
- };
- //
- // Animation Update
- //
- THREE.SEA3D.AnimationHandler = {
- crossfade : [],
- updates : [],
- update : function( dt ) {
- var i, cf = THREE.SEA3D.AnimationHandler.crossfade, ups = THREE.SEA3D.AnimationHandler.updates;
- // crossfade
- i = 0;
- while ( i < cf.length ) {
- var mesh = cf[ i ];
- mesh.currentAnimation.weight += dt / mesh.crossfade;
- if ( mesh.currentAnimation.weight > 1 ) {
- mesh.previousAnimation.weight = 0;
- mesh.currentAnimation.weight = 1;
- if ( mesh.onCrossfadeComplete )
- mesh.onCrossfadeComplete( mesh );
- cf.splice( i, 1 );
- delete mesh.crossfade;
- } else
- ++ i;
- mesh.previousAnimation.weight = 1 - mesh.currentAnimation.weight;
- }
- // updates
- i = 0;
- while ( i < ups.length ) {
- ups[ i ++ ]( dt );
- }
- SEA3D.AnimationHandler.update( dt );
- },
- addCrossfade : function( mesh, crossfade ) {
- if ( mesh.crossfade !== undefined )
- THREE.SEA3D.AnimationHandler.crossfade.splice( THREE.SEA3D.AnimationHandler.crossfade.indexOf( mesh ), 1 );
- mesh.crossfade = crossfade;
- THREE.SEA3D.AnimationHandler.crossfade.push( mesh );
- },
- addUpdate : function( func ) {
- THREE.SEA3D.AnimationHandler.updates.push( func );
- },
- removeUpdate : function( func ) {
- var index = THREE.SEA3D.AnimationHandler.updates.indexOf( func );
- if ( index !== - 1 )
- THREE.SEA3D.AnimationHandler.crossfade.splice( THREE.SEA3D.AnimationHandler.updates.indexOf( func ), 1 );
- }
- }
- //
- // Animation Event
- //
- THREE.SEA3D.Animation = function ( root, data ) {
- THREE.Animation.call( this, root, data );
- };
- THREE.SEA3D.Animation.prototype = Object.create( THREE.Animation.prototype );
- THREE.SEA3D.Animation.prototype.constructor = THREE.SEA3D.Animation;
- THREE.SEA3D.Animation.prototype.stop = function() {
- if ( this.onComplete )
- this.onComplete( this );
- THREE.Animation.prototype.stop.call( this );
- };
- THREE.SEA3D.Animation.prototype.reset = function() {
- if ( this.onReset )
- this.onReset( this );
- THREE.Animation.prototype.reset.call( this );
- };
- //
- // Config
- //
- THREE.SEA3D.MTXBUF = new THREE.Matrix4();
- THREE.SEA3D.VECBUF = new THREE.Vector3();
- THREE.SEA3D.BACKGROUND_COLOR = 0x333333;
- THREE.SEA3D.HELPER_COLOR = 0x9AB9E5;
- THREE.SEA3D.TEXTURE_SIZE = 512;
- THREE.SEA3D.prototype.setShadowMap = function( light, opacity ) {
- light.shadowMapWidth =
- light.shadowMapHeight = 2048;
- light.castShadow = true;
- light.shadowDarkness = opacity !== undefined ? opacity : 1;
- }
- //
- // Output
- //
- THREE.SEA3D.prototype.getMesh = function( name ) {
- return this.objects[ "m3d/" + name ];
- }
- THREE.SEA3D.prototype.getDummy = function( name ) {
- return this.objects[ "dmy/" + name ];
- }
- THREE.SEA3D.prototype.getLine = function( name ) {
- return this.objects[ "line/" + name ];
- }
- THREE.SEA3D.prototype.getSound3D = function( name ) {
- return this.objects[ "sn3d/" + name ];
- }
- THREE.SEA3D.prototype.getMaterial = function( name ) {
- return this.objects[ "mat/" + name ];
- }
- THREE.SEA3D.prototype.getLight = function( name ) {
- return this.objects[ "lht/" + name ];
- }
- THREE.SEA3D.prototype.getGLSL = function( name ) {
- return this.objects[ "glsl/" + name ];
- }
- THREE.SEA3D.prototype.getCamera = function( name ) {
- return this.objects[ "cam/" + name ];
- }
- THREE.SEA3D.prototype.getTexture = function( name ) {
- return this.objects[ "tex/" + name ];
- }
- THREE.SEA3D.prototype.getCubeMap = function( name ) {
- return this.objects[ "cmap/" + name ];
- }
- THREE.SEA3D.prototype.getJointObject = function( name ) {
- return this.objects[ "jnt/" + name ];
- }
- THREE.SEA3D.prototype.getContainer3D = function( name ) {
- return this.objects[ "c3d/" + name ];
- }
- THREE.SEA3D.prototype.getSprite = function( name ) {
- return this.objects[ "m2d/" + name ];
- }
- THREE.SEA3D.prototype.getProperty = function( name ) {
- return this.objects[ "prop/" + name ];
- }
- //
- // Utils
- //
- THREE.SEA3D.prototype.isPowerOfTwo = function( num ) {
- return num ? ( ( num & - num ) == num ) : false;
- }
- THREE.SEA3D.prototype.nearestPowerOfTwo = function( num ) {
- return Math.pow( 2, Math.round( Math.log( num ) / Math.LN2 ) );
- }
- THREE.SEA3D.prototype.updateTransform = function( obj3d, sea ) {
- var mtx = THREE.SEA3D.MTXBUF, vec = THREE.SEA3D.VECBUF;
- if ( sea.transform )
- mtx.elements = sea.transform;
- else
- mtx.makeTranslation( sea.position.x, sea.position.y, sea.position.z );
- // matrix
- obj3d.position.setFromMatrixPosition( mtx );
- obj3d.scale.setFromMatrixScale( mtx );
- // ignore rotation scale
- mtx.scale( vec.set( 1 / obj3d.scale.x, 1 / obj3d.scale.y, 1 / obj3d.scale.z ) );
- obj3d.rotation.setFromRotationMatrix( mtx );
- // optimize if is static
- if ( sea.isStatic ) {
- obj3d.updateMatrixWorld();
- obj3d.matrixAutoUpdate = false;
- }
- }
- THREE.SEA3D.prototype.toVector3 = function( data ) {
- return new THREE.Vector3( data.x, data.y, data.z );
- }
- THREE.SEA3D.prototype.scaleColor = function( color, scale ) {
- var r = ( color >> 16 ) * scale;
- var g = ( color >> 8 & 0xFF ) * scale;
- var b = ( color & 0xFF ) * scale;
- return ( r << 16 | g << 8 | b );
- }
- THREE.SEA3D.prototype.updateScene = function() {
- if ( this.materials != undefined ) {
- for ( var i = 0, l = this.materials.length; i < l; ++ i ) {
- this.materials[ i ].needsUpdate = true;
- }
- }
- }
- THREE.SEA3D.prototype.addSceneObject = function( sea ) {
- var obj3d = sea.tag;
- obj3d.props = sea.properties;
- if ( sea.scripts )
- {
- for ( var i = 0; i < sea.scripts.length; i ++ )
- {
- var script = sea.scripts[ i ];
- if ( script.tag.type == SEA3D.JavaScriptMethod.prototype.type )
- this.runJS( obj3d, script );
- }
- }
- if ( sea.parent )
- sea.parent.tag.add( obj3d );
- else if ( this.config.container )
- this.config.container.add( obj3d );
- else
- this.container.add( obj3d );
- }
- THREE.SEA3D.prototype.createObjectURL = function( raw, mime ) {
- return ( window.URL || window.webkitURL ).createObjectURL( new Blob( [ raw ], { type: mime } ) );
- }
- THREE.SEA3D.prototype.bufferToTexture = function( raw ) {
- return this.createObjectURL( raw, "image" );
- }
- THREE.SEA3D.prototype.bufferToSound = function( raw ) {
- return this.createObjectURL( raw, "audio" );
- }
- THREE.SEA3D.prototype.applyDefaultAnimation = function( sea, ANIMATOR_CLASS ) {
- var obj = sea.tag;
- for ( var i = 0, count = sea.animations ? sea.animations.length : 0; i < count; i ++ ) {
- var anm = sea.animations[ i ];
- switch ( anm.tag.type ) {
- case SEA3D.Animation.prototype.type:
- obj.animation = new ANIMATOR_CLASS( obj, anm.tag.tag );
- obj.animation.setRelative( anm.relative );
- if ( this.config.autoPlay )
- obj.animation.play( obj.animation.getStateNameByIndex( 0 ) );
- return obj.animation;
- break;
- }
- }
- }
- //
- // Animation
- //
- THREE.SEA3D.prototype.readAnimation = function( sea ) {
- var anmSet = new SEA3D.AnimationSet();
- for ( var i = 0; i < sea.sequence.length; i ++ ) {
- var seq = sea.sequence[ i ],
- node = new SEA3D.AnimationNode( seq.name, sea.frameRate, seq.count, seq.repeat, seq.intrpl );
- for ( var j = 0; j < sea.dataList.length; j ++ ) {
- var anmData = sea.dataList[ j ];
- node.addData( new SEA3D.AnimationData( anmData.kind, anmData.type, anmData.data, seq.start * anmData.blockSize ) );
- }
- anmSet.addAnimation( node );
- }
- this.animationSets = this.animationSets || [];
- this.animationSets.push( this.objects[ sea.name + '.#anm' ] = sea.tag = anmSet );
- }
- //
- // Object3D Animator
- //
- THREE.SEA3D.Object3DAnimator = function( object3d, animationSet ) {
- SEA3D.AnimationHandler.call( this, animationSet );
- this.object3d = object3d;
- }
- THREE.SEA3D.Object3DAnimator.prototype = Object.create( SEA3D.AnimationHandler.prototype );
- THREE.SEA3D.Object3DAnimator.prototype.constructor = THREE.SEA3D.Object3DAnimator;
- THREE.SEA3D.Object3DAnimator.prototype.stop = function() {
- if ( this.relative ) {
- this.object3d.animatePosition = new THREE.Vector3();
- this.object3d.animateQuaternion = new THREE.Quaternion();
- this.object3d.animateScale = new THREE.Vector3( 1, 1, 1 );
- }
- SEA3D.AnimationHandler.prototype.stop.call( this );
- }
- THREE.SEA3D.Object3DAnimator.prototype.setRelative = function( val ) {
- this.object3d.setAnimateMatrix( this.relative = val );
- }
- THREE.SEA3D.Object3DAnimator.prototype.updateAnimationFrame = function( frame, kind ) {
- if ( this.relative ) {
- switch ( kind ) {
- case SEA3D.Animation.POSITION:
- var v = frame.toVector();
- this.object3d.animatePosition.set( v.x, v.y, v.z );
- break;
- case SEA3D.Animation.ROTATION:
- var v = frame.toVector();
- this.object3d.animateQuaternion.set( v.x, v.y, v.z, v.w );
- break;
- case SEA3D.Animation.SCALE:
- var v = frame.toVector();
- this.object3d.animateScale.set( v.x, v.y, v.z );
- break;
- }
- this.object3d.matrixWorldNeedsUpdate = true;
- } else {
- switch ( kind ) {
- case SEA3D.Animation.POSITION:
- var v = frame.toVector();
- this.object3d.position.set( v.x, v.y, v.z );
- break;
- case SEA3D.Animation.ROTATION:
- var v = frame.toVector();
- this.object3d.quaternion.set( v.x, v.y, v.z, v.w );
- break;
- case SEA3D.Animation.SCALE:
- var v = frame.toVector();
- this.object3d.scale.set( v.x, v.y, v.z );
- break;
- }
- }
- }
- //
- // Camera Animator
- //
- THREE.SEA3D.CameraAnimator = function( object3d, animationSet ) {
- THREE.SEA3D.Object3DAnimator.call( this, object3d, animationSet );
- }
- THREE.SEA3D.CameraAnimator.prototype = Object.create( THREE.SEA3D.Object3DAnimator.prototype );
- THREE.SEA3D.CameraAnimator.prototype.constructor = THREE.SEA3D.Object3DAnimator;
- THREE.SEA3D.CameraAnimator.prototype.updateAnimationFrame = function( frame, kind ) {
- switch ( kind ) {
- case SEA3D.Animation.FOV:
- this.object3d.fov = frame.getX();
- break;
- default:
- THREE.SEA3D.Object3DAnimator.prototype.updateAnimationFrame.call( this, frame, kind );
- break;
- }
- }
- //
- // Light Animator
- //
- THREE.SEA3D.LightAnimator = function( object3d, animationSet ) {
- THREE.SEA3D.Object3DAnimator.call( this, object3d, animationSet );
- }
- THREE.SEA3D.LightAnimator.prototype = Object.create( THREE.SEA3D.Object3DAnimator.prototype );
- THREE.SEA3D.LightAnimator.prototype.constructor = THREE.SEA3D.Object3DAnimator;
- THREE.SEA3D.LightAnimator.prototype.updateAnimationFrame = function( frame, kind ) {
- switch ( kind ) {
- case SEA3D.Animation.COLOR:
- this.object3d.color.setHex( frame.getX() );
- break;
- case SEA3D.Animation.MULTIPLIER:
- this.object3d.intensity = frame.getX();
- break;
- default:
- THREE.SEA3D.Object3DAnimator.prototype.updateAnimationFrame.call( this, frame, kind );
- break;
- }
- }
- //
- // Geometry
- //
- THREE.SEA3D.prototype.readGeometryBuffer = function( sea ) {
- var geo = new THREE.BufferGeometry();
- for ( var i = 0; i < sea.groups.length; i ++ ) {
- var g = sea.groups[ i ];
- geo.addGroup( g.start, g.count, i );
- }
- geo.addIndex( new THREE.BufferAttribute( new Uint16Array( sea.indexes ), 1 ) );
- geo.addAttribute( 'position', new THREE.BufferAttribute( new Float32Array( sea.vertex ), 3 ) );
- if ( sea.uv ) {
- geo.addAttribute( 'uv', new THREE.BufferAttribute( new Float32Array( sea.uv[ 0 ] ), 2 ) );
- if ( sea.uv.length > 1 ) geo.addAttribute( 'uv2', new THREE.BufferAttribute( new Float32Array( sea.uv[ 1 ] ), 2 ) );
- }
- if ( sea.normal ) geo.addAttribute( 'normal', new THREE.BufferAttribute( new Float32Array( sea.normal ), 3 ) );
- else geo.computeVertexNormals();
- if ( sea.tangent4 ) geo.addAttribute( 'tangent', new THREE.BufferAttribute( new Float32Array( sea.tangent4 ), 4 ) );
- else if ( this.config.tangent ) geo.computeTangents();
- if ( sea.color ) geo.addAttribute( 'color', new THREE.BufferAttribute( new Float32Array( sea.color ), 4 ) );
- if ( sea.joint ) {
- geo.addAttribute( 'skinIndex', new THREE.Float32Attribute( new Float32Array( sea.joint ), 4 ) );
- geo.addAttribute( 'skinWeight', new THREE.Float32Attribute( new Float32Array( sea.weight ), 4 ) );
- }
- if ( this.config.bounding ) {
- geo.computeBoundingBox();
- geo.computeBoundingSphere();
- }
- geo.name = sea.name;
- sea.tag = geo;
- }
- //
- // Dummy
- //
- THREE.SEA3D.prototype.readDummy = function( sea ) {
- var geo = new THREE.BoxGeometry( sea.width, sea.height, sea.depth, 1, 1, 1 );
- var mat = new THREE.MeshBasicMaterial( { wireframe: true, color: THREE.SEA3D.HELPER_COLOR } );
- var dummy = new THREE.Mesh( geo, mat );
- dummy.name = sea.name;
- this.dummys = this.dummys || [];
- this.dummys.push( this.objects[ "dmy/" + sea.name ] = sea.tag = dummy );
- this.addSceneObject( sea );
- this.updateTransform( dummy, sea );
- this.applyDefaultAnimation( sea, THREE.SEA3D.Object3DAnimator );
- }
- //
- // Line
- //
- THREE.SEA3D.prototype.readLine = function( sea ) {
- var geo = new THREE.BufferGeometry();
- if ( sea.closed )
- sea.vertex.push( sea.vertex[ 0 ], sea.vertex[ 1 ], sea.vertex[ 2 ] );
- geo.addAttribute( 'position', new THREE.BufferAttribute( new Float32Array( sea.vertex ), 3 ) );
- var line = new THREE.Line( geo, new THREE.LineBasicMaterial( { color: THREE.SEA3D.HELPER_COLOR, linewidth: 3 } ) );
- line.name = sea.name;
- this.lines = this.lines || [];
- this.lines.push( this.objects[ "line/" + sea.name ] = sea.tag = line );
- this.addSceneObject( sea );
- this.updateTransform( line, sea );
- this.applyDefaultAnimation( sea, THREE.SEA3D.Object3DAnimator );
- }
- //
- // Container3D
- //
- THREE.SEA3D.prototype.readContainer3D = function( sea ) {
- var container = new THREE.SEA3D.Object3D();
- this.containers = this.containers || [];
- this.containers.push( this.objects[ "c3d/" + sea.name ] = sea.tag = container );
- this.addSceneObject( sea );
- this.updateTransform( container, sea );
- this.applyDefaultAnimation( sea, THREE.SEA3D.Object3DAnimator );
- }
- //
- // Mesh2D | Sprite
- //
- THREE.SEA3D.prototype.readMesh2D = function( sea ) {
- var material;
- if ( sea.material )
- {
- if ( ! sea.material.tag.sprite )
- {
- material = sea.material.tag.sprite = new THREE.SpriteMaterial();
- material.map = sea.material.tag.map;
- material.map.flipY = true;
- material.color = sea.material.tag.emissive;
- material.opacity = sea.material.tag.opacity;
- material.blending = sea.material.tag.blending;
- }
- else material = sea.material.tag.sprite;
- }
- var sprite = new THREE.Sprite( material );
- sprite.name = sea.name;
- this.sprites = this.sprites || [];
- this.sprites.push( this.objects[ "m2d/" + sea.name ] = sea.tag = sprite );
- this.addSceneObject( sea );
- this.updateTransform( sprite, sea );
- sprite.scale.set( sea.width, sea.height, 1 );
- }
- //
- // Mesh
- //
- THREE.SEA3D.prototype.readMesh = function( sea ) {
- var i, count, geo = sea.geometry.tag,
- mesh, mat, skeleton, skeletonAnimation, vertexAnimation, morpher;
- for ( i = 0, count = sea.modifiers ? sea.modifiers.length : 0; i < count; i ++ ) {
- var mod = sea.modifiers[ i ];
- switch ( mod.type )
- {
- case SEA3D.SkeletonLocal.prototype.type:
- skeleton = mod;
- geo.bones = skeleton.tag;
- break;
- case SEA3D.Morph.prototype.type:
- morpher = mod;
- geo.morphAttributes = morpher.tag.attribs;
- geo.morphTargets = morpher.tag.targets;
- break;
- }
- }
- for ( i = 0, count = sea.animations ? sea.animations.length : 0; i < count; i ++ ) {
- var anm = sea.animations[ i ];
- switch ( anm.tag.type )
- {
- case SEA3D.SkeletonAnimation.prototype.type:
- skeletonAnimation = anm.tag;
- geo.animations = this.getSkeletonAnimation( skeletonAnimation, skeleton );
- break;
- case SEA3D.VertexAnimation.prototype.type:
- vertexAnimation = anm.tag;
- geo.morphAttributes = vertexAnimation.tag.attribs;
- geo.morphTargets = vertexAnimation.tag.targets;
- geo.animations = vertexAnimation.tag.animations;
- break;
- }
- }
- var uMorph = morpher != undefined || vertexAnimation != undefined,
- uMorphNormal =
- ( morpher && morpher.tag.attribs.normal != undefined ) ||
- ( vertexAnimation && vertexAnimation.tag.attribs.normal != undefined );
- if ( sea.material ) {
- if ( sea.material.length > 1 ) {
- var mats = [];
- for ( i = 0; i < sea.material.length; i ++ ) {
- mats[ i ] = sea.material[ i ].tag;
- mats[ i ].skinning = skeleton != undefined;
- mats[ i ].morphTargets = uMorph;
- mats[ i ].morphNormals = uMorphNormal;
- mats[ i ].vertexColors = sea.geometry.color ? THREE.VertexColors : THREE.NoColors;
- }
- mat = new THREE.MultiMaterial( mats );
- } else {
- mat = sea.material[ 0 ].tag;
- mat.skinning = skeleton != undefined;
- mat.morphTargets = uMorph;
- mat.morphNormals = uMorphNormal;
- mat.vertexColors = sea.geometry.color ? THREE.VertexColors : THREE.NoColors;
- }
- }
- if ( skeleton ) {
- mesh = new THREE.SEA3D.SkinnedMesh( geo, mat, false );
- if ( skeletonAnimation ) {
- mesh.setAnimations( geo.animations );
- if ( this.config.autoPlay )
- mesh.play( mesh.animations[ 0 ].name );
- }
- } else if ( vertexAnimation ) {
- mesh = new THREE.SEA3D.VertexAnimationMesh( geo, mat, vertexAnimation.frameRate );
- if ( this.config.autoPlay )
- mesh.play( mesh.animations[ 0 ].name );
- } else {
- mesh = new THREE.SEA3D.Mesh( geo, mat );
- }
- mesh.name = sea.name;
- mesh.castShadow = sea.castShadows;
- mesh.receiveShadow = sea.material ? sea.material[ 0 ].receiveShadows : true;
- this.meshes = this.meshes || [];
- this.meshes.push( this.objects[ "m3d/" + sea.name ] = sea.tag = mesh );
- this.addSceneObject( sea );
- this.updateTransform( mesh, sea );
- this.applyDefaultAnimation( sea, THREE.SEA3D.Object3DAnimator );
- }
- //
- // Sound Point
- //
- THREE.SEA3D.prototype.readSoundPoint = function( sea ) {
- if ( ! this.audioListener ) {
- this.audioListener = new THREE.AudioListener();
- this.container.add( this.audioListener );
- }
- var sound3d = new THREE.Audio( this.audioListener );
- sound3d.load( sea.sound.tag );
- sound3d.autoplay = sea.autoPlay;
- sound3d.setLoop( sea.autoPlay );
- sound3d.setVolume( sea.volume );
- sound3d.setRefDistance( sea.distance );
- sound3d.setRolloffFactor( this.config.audioRolloffFactor );
- sound3d.name = sea.name;
- this.sounds3d = this.sounds3d || [];
- this.sounds3d.push( this.objects[ "sn3d/" + sea.name ] = sea.tag = sound3d );
- this.addSceneObject( sea );
- this.updateTransform( sound3d, sea );
- this.applyDefaultAnimation( sea, THREE.SEA3D.Object3DAnimator );
- }
- //
- // Cube Render
- //
- THREE.SEA3D.prototype.readCubeRender = function( sea ) {
- var cube = new THREE.CubeCamera( 0.1, 5000, THREE.SEA3D.TEXTURE_SIZE );
- cube.renderTarget.cubeCamera = cube;
- this.cubeRenderers = this.cubeRenderers || [];
- this.cubeRenderers.push( this.objects[ "rttc/" + sea.name ] = sea.tag = cube.renderTarget );
- this.addSceneObject( sea );
- this.updateTransform( cube, sea );
- this.applyDefaultAnimation( sea, THREE.SEA3D.Object3DAnimator );
- }
- //
- // Images (WDP, JPEG, PNG and GIF)
- //
- THREE.SEA3D.prototype.readImage = function( sea ) {
- var image = new Image(), texture = new THREE.Texture(), scope = this;
- texture.name = sea.name;
- texture.wrapS = texture.wrapT = THREE.RepeatWrapping;
- texture.flipY = false;
- image.onload = function () {
- if ( ! scope.isPowerOfTwo( image.width ) ||
- ! scope.isPowerOfTwo( image.height ) )
- {
- var width = scope.nearestPowerOfTwo( image.width ),
- height = scope.nearestPowerOfTwo( image.height );
- var canvas = document.createElement( "canvas" );
- canvas.width = width;
- canvas.height = height;
- var ctx = canvas.getContext( "2d" );
- ctx.drawImage( image, 0, 0, width, height );
- image = canvas;
- }
- texture.image = image;
- texture.needsUpdate = true;
- }
- image.src = this.bufferToTexture( sea.data.buffer );
- this.textures = this.textures || [];
- this.textures.push( this.objects[ "tex/" + sea.name ] = sea.tag = texture );
- }
- //
- // Cube Map
- //
- THREE.SEA3D.prototype.readCubeMap = function( sea ) {
- var images = [],
- texture = new THREE.Texture();
- // xyz(- / +) to xyz(+ / -) sequence
- var faces = [];
- faces[ 0 ] = sea.faces[ 1 ];
- faces[ 1 ] = sea.faces[ 0 ];
- faces[ 2 ] = sea.faces[ 3 ];
- faces[ 3 ] = sea.faces[ 2 ];
- faces[ 4 ] = sea.faces[ 5 ];
- faces[ 5 ] = sea.faces[ 4 ];
- images.loadedCount = 0;
- texture.name = sea.name;
- texture.image = images;
- texture.flipY = false;
- for ( var i = 0, il = faces.length; i < il; ++ i ) {
- var cubeImage = new Image();
- images[ i ] = cubeImage;
- cubeImage.onload = function () {
- if ( ++ images.loadedCount == 6 )
- texture.needsUpdate = true;
- }
- cubeImage.src = this.bufferToTexture( faces[ i ].buffer );
- }
- this.cubmaps = this.cubmaps || [];
- this.cubmaps.push( this.objects[ "cmap/" + sea.name ] = sea.tag = texture );
- }
- //
- // Sound (MP3, OGG)
- //
- THREE.SEA3D.prototype.readSound = function( sea ) {
- var sound = this.bufferToSound( sea.data.buffer );
- this.sounds = this.sounds || [];
- this.sounds.push( this.objects[ "snd/" + sea.name ] = sea.tag = sound );
- }
- //
- // Texture URL
- //
- THREE.SEA3D.prototype.readTextureURL = function( sea ) {
- var texture = THREE.ImageUtils.loadTexture( sea.url );
- texture.name = sea.name;
- texture.wrapS = texture.wrapT = THREE.RepeatWrapping;
- texture.flipY = false;
- this.textures = this.textures || [];
- this.textures.push( this.objects[ "tex/" + sea.name ] = sea.tag = texture );
- }
- //
- // JavaScript
- //
- SEA3D.GLOBAL = {};
- SEA3D.PRINT = function() {
- console.log.apply( console, arguments );
- }
- SEA3D.WATCH = function() {}
- SEA3D.REF = function( ns ) {
- return eval( ns );
- }
- THREE.SEA3D.prototype.runJS = function( obj, script )
- {
- if ( obj.local === undefined ) obj.local = {};
- var global =
- {
- print : SEA3D.PRINT,
- watch : SEA3D.WATCH,
- sea3d : this,
- scene : this.container
- };
- try
- {
- this.script[ script.method ]
- (
- global,
- SEA3D.REF,
- SEA3D.GLOBAL,
- obj.local,
- obj,
- script.params
- );
- }
- catch ( e )
- {
- console.error( 'SEA3D JavaScript: Error running method "' + script.method + '".' );
- console.error( e );
- }
- }
- THREE.SEA3D.prototype.readJavaScriptMethod = function( sea ) {
- try
- {
- var src =
- '(function() {\n' +
- 'var $METHOD = {}\n';
- var declare =
- 'function($GLOBAL, $REF, global, local, $his, $PARAM) {\n' +
- 'var watch = $GLOBAL["watch"],\n' +
- 'sea3d = $GLOBAL["sea3d"],\n' +
- 'scene = $GLOBAL["scene"],\n' +
- 'print = $GLOBAL["print"];\n';
- for ( var name in sea.methods ) {
- var method = sea.methods[ name ];
- src += '$METHOD["' + name + '"] = ' + declare + method.src + '}\n';
- }
- src += 'return $METHOD; })'
- this.script = eval( src )();
- }
- catch ( e )
- {
- console.error( 'SEA3D JavaScriptMethod: Error running "' + sea.name + '".' );
- console.error( e );
- }
- }
- //
- // GLSL
- //
- THREE.SEA3D.prototype.readGLSL = function( sea ) {
- this.glsl = this.glsl || [];
- this.glsl.push( this.objects[ "glsl/" + sea.name ] = sea.tag = sea.src );
- }
- //
- // Material
- //
- THREE.SEA3D.prototype.blendMode = {
- normal: THREE.NormalBlending,
- add: THREE.AdditiveBlending,
- subtract: THREE.SubtractiveBlending,
- multiply: THREE.MultiplyBlending,
- screen: THREE.AdditiveBlending
- }
- THREE.SEA3D.prototype.materialTechnique =
- ( function() {
- var techniques = {}
- // DEFAULT
- techniques[ SEA3D.Material.DEFAULT ] =
- function( tech, mat ) {
- mat.emissive.setHex( tech.ambientColor );
- mat.color.setHex( tech.diffuseColor );
- mat.specular.setHex( this.scaleColor( tech.specularColor, tech.specular ) );
- mat.shininess = tech.gloss;
- }
- // DIFFUSE_MAP
- techniques[ SEA3D.Material.DIFFUSE_MAP ] =
- function( tech, mat ) {
- mat.map = tech.texture.tag;
- mat.transparent = tech.texture.transparent;
- mat.color.setHex( 0xFFFFFF );
- }
- // SPECULAR_MAP
- techniques[ SEA3D.Material.SPECULAR_MAP ] =
- function( tech, mat ) {
- mat.specularMap = tech.texture.tag;
- }
- // NORMAL_MAP
- techniques[ SEA3D.Material.NORMAL_MAP ] =
- function( tech, mat ) {
- mat.normalMap = tech.texture.tag;
- }
- // REFLECTION
- techniques[ SEA3D.Material.REFLECTION ] =
- techniques[ SEA3D.Material.FRESNEL_REFLECTION ] =
- function( tech, mat ) {
- mat.envMap = tech.texture.tag;
- mat.envMap.mapping = THREE.CubeReflectionMapping;
- mat.combine = THREE.MixOperation;
- mat.reflectivity = tech.alpha;
- //if (tech.kind == SEA3D.Material.FRESNEL_REFLECTION) {
- // not implemented
- //}
- }
- // REFLECTION_SPHERICAL
- techniques[ SEA3D.Material.REFLECTION_SPHERICAL ] =
- function( tech, mat ) {
- mat.envMap = tech.texture.tag;
- mat.envMap.mapping = THREE.SphericalReflectionMapping;
- mat.combine = THREE.MixOperation;
- mat.reflectivity = tech.alpha;
- }
- // REFRACTION
- techniques[ SEA3D.Material.REFRACTION_MAP ] =
- function( tech, mat ) {
- mat.envMap = tech.texture.tag;
- mat.envMap.mapping = THREE.CubeRefractionMapping();
- mat.refractionRatio = tech.ior;
- mat.reflectivity = tech.alpha;
- }
- // LIGHT_MAP
- techniques[ SEA3D.Material.LIGHT_MAP ] =
- function( tech, mat ) {
- mat.lightMap = tech.texture.tag;
- }
- return techniques;
- } )();
- THREE.SEA3D.prototype.readMaterial = function( sea ) {
- var mat = this.config.standardMaterial ? new THREE.SEA3D.StandardMaterial() : new THREE.MeshPhongMaterial();
- mat.emissiveToAmbientColor = this.config.ambientColor;
- mat.name = sea.name;
- mat.side = sea.bothSides ? THREE.DoubleSide : THREE.FrontSide;
- mat.shading = sea.smooth ? THREE.SmoothShading : THREE.FlatShading;
- if ( sea.blendMode != "normal" && this.blendMode[ sea.blendMode ] )
- mat.blending = this.blendMode[ sea.blendMode ];
- if ( sea.alpha < 1 || mat.blending > THREE.NormalBlending ) {
- mat.opacity = sea.alpha;
- mat.transparent = true;
- }
- for ( var i = 0; i < sea.technique.length; i ++ ) {
- var tech = sea.technique[ i ];
- if ( this.materialTechnique[ tech.kind ] )
- this.materialTechnique[ tech.kind ].call( this, tech, mat );
- }
- if ( mat.transparent ) {
- mat.alphaTest = sea.alphaThreshold;
- }
- this.materials = this.materials || [];
- this.materials.push( this.objects[ "mat/" + sea.name ] = sea.tag = mat );
- }
- //
- // Point Light
- //
- THREE.SEA3D.prototype.readPointLight = function( sea ) {
- var light = new THREE.PointLight( sea.color, sea.multiplier * this.config.multiplier );
- light.name = sea.name;
- if ( sea.attenuation ) {
- light.distance = sea.attenuation.end;
- }
- if ( sea.shadow )
- this.setShadowMap( light, sea.shadow.opacity );
- this.lights = this.lights || [];
- this.lights.push( this.objects[ "lht/" + sea.name ] = sea.tag = light );
- this.addSceneObject( sea );
- this.updateTransform( light, sea );
- this.applyDefaultAnimation( sea, THREE.SEA3D.LightAnimator );
- this.updateScene();
- }
- //
- // Hemisphere Light
- //
- THREE.SEA3D.prototype.readHemisphereLight = function( sea ) {
- var light = new THREE.HemisphereLight( sea.color, sea.secondColor, sea.multiplier * this.config.multiplier );
- light.name = sea.name;
- this.lights = this.lights || [];
- this.lights.push( this.objects[ "lht/" + sea.name ] = sea.tag = light );
- this.addSceneObject( sea );
- this.applyDefaultAnimation( sea, THREE.SEA3D.LightAnimator );
- this.updateScene();
- }
- //
- // Directional Light
- //
- THREE.SEA3D.prototype.readDirectionalLight = function( sea ) {
- var light = new THREE.DirectionalLight( sea.color, sea.multiplier * this.config.multiplier );
- light.name = sea.name;
- if ( sea.shadow )
- this.setShadowMap( light, sea.shadow.opacity );
- this.lights = this.lights || [];
- this.lights.push( this.objects[ "lht/" + sea.name ] = sea.tag = light );
- this.addSceneObject( sea );
- this.updateTransform( light, sea );
- this.applyDefaultAnimation( sea, THREE.SEA3D.LightAnimator );
- this.updateScene();
- }
- //
- // Camera
- //
- THREE.SEA3D.prototype.readCamera = function( sea ) {
- var camera = new THREE.PerspectiveCamera( sea.fov );
- camera.name = sea.name;
- this.cameras = this.camera || [];
- this.cameras.push( this.objects[ "cam/" + sea.name ] = sea.tag = camera );
- this.addSceneObject( sea );
- this.updateTransform( camera, sea );
- this.applyDefaultAnimation( sea, THREE.SEA3D.CameraAnimator );
- }
- //
- // Skeleton
- //
- THREE.SEA3D.prototype.readSkeletonLocal = function( sea ) {
- var bones = [];
- for ( var i = 0; i < sea.joint.length; i ++ ) {
- var bone = sea.joint[ i ];
- bones[ i ] = {
- name: bone.name,
- pos: [ bone.x, bone.y, bone.z ],
- rotq: [ bone.qx, bone.qy, bone.qz, bone.qw ],
- parent: bone.parentIndex
- }
- }
- sea.tag = bones;
- }
- //
- // Joint Object
- //
- THREE.SEA3D.prototype.readJointObject = function( sea ) {
- var mesh = sea.target.tag,
- bone = mesh.skeleton.bones[ sea.joint ];
- this.joints = this.joints || [];
- this.joints.push( this.objects[ "jnt/" + sea.name ] = sea.tag = bone );
- }
- //
- // Skeleton Animation
- //
- THREE.SEA3D.prototype.getSkeletonAnimation = function( sea, skl ) {
- if ( sea.tag ) return sea.tag;
- var animations = [],
- delta = sea.frameRate / 1000,
- scale = [ 1, 1, 1 ];
- for ( var i = 0; i < sea.sequence.length; i ++ ) {
- var seq = sea.sequence[ i ];
- var start = seq.start;
- var end = start + seq.count;
- var ns = sea.name + "/" + seq.name;
- var animation = {
- name: ns,
- repeat: seq.repeat,
- fps: sea.frameRate,
- JIT: 0,
- length: delta * ( seq.count - 1 ),
- hierarchy: []
- }
- var len = sea.pose[ 0 ].length;
- for ( var j = 0; j < len; j ++ ) {
- var bone = skl.joint[ j ],
- node = { parent: bone.parentIndex, keys: [] },
- keys = node.keys,
- time = 0;
- for ( var t = start; t < end; t ++ ) {
- var joint = sea.pose[ t ][ j ];
- keys.push( {
- time: time,
- pos: [ joint.x, joint.y, joint.z ],
- rot: [ joint.qx, joint.qy, joint.qz, joint.qw ],
- scl: scale
- } );
- time += delta;
- }
- animation.hierarchy[ j ] = node;
- }
- animations.push( animation );
- }
- return sea.tag = animations;
- }
- //
- // Morpher
- //
- THREE.SEA3D.prototype.readMorpher = function( sea ) {
- var attribs = {
- position : []
- },
- targets = [];
- for ( var i = 0; i < sea.node.length; i ++ ) {
- var node = sea.node[ i ];
- attribs.position[ i ] = new THREE.Float32Attribute( new Float32Array( node.vertex ), 3 );
- if ( node.normal ) {
- attribs.normal = attribs.normal || [];
- attribs.normal[ i ] = new THREE.Float32Attribute( new Float32Array( node.normal ), 3 );
- }
- targets[ i ] = { name: node.name };
- }
- sea.tag = {
- attribs : attribs,
- targets : targets
- };
- }
- //
- // Vertex Animation
- //
- THREE.SEA3D.prototype.readVertexAnimation = function( sea ) {
- var attribs = {
- position : []
- },
- targets = [],
- animations = [];
- for ( var i = 0, l = sea.frame.length; i < l; i ++ ) {
- var frame = sea.frame[ i ];
- attribs.position[ i ] = new THREE.Float32Attribute( new Float32Array( frame.vertex ), 3 );
- if ( frame.normal ) {
- attribs.normal = attribs.normal || [];
- attribs.normal[ i ] = new THREE.Float32Attribute( new Float32Array( frame.normal ), 3 );
- }
- targets[ i ] = { name: i };
- }
- for ( var i = 0; i < sea.sequence.length; i ++ ) {
- var seq = sea.sequence[ i ];
- animations[ i ] = animations[ seq.name ] = {
- name : seq.name,
- start : seq.start,
- end : seq.start + seq.count,
- repeat : seq.repeat
- }
- }
- sea.tag = {
- attribs : attribs,
- targets : targets,
- animations : animations,
- frameRate : sea.frameRate
- };
- }
- //
- // Events
- //
- THREE.SEA3D.Event = {
- LOAD_PROGRESS: "sea3d_progress",
- DOWNLOAD_PROGRESS: "sea3d_download",
- COMPLETE: "sea3d_complete",
- OBJECT_COMPLETE: "sea3d_object",
- ERROR: "sea3d_error"
- }
- THREE.SEA3D.prototype.onProgress = undefined;
- THREE.SEA3D.prototype.onComplete = function( args ) {
- args.file = this.scope; args.type = THREE.SEA3D.Event.COMPLETE;
- args.file.dispatchEvent( args );
- }
- THREE.SEA3D.prototype.onLoadProgress = function( args ) {
- args.file = this.scope; args.type = THREE.SEA3D.Event.LOAD_PROGRESS;
- args.file.dispatchEvent( args );
- if ( args.file.onProgress ) args.file.onProgress( args );
- }
- THREE.SEA3D.prototype.onDownloadProgress = function( args ) {
- args.file = this.scope; args.type = THREE.SEA3D.Event.DOWNLOAD_PROGRESS;
- args.file.dispatchEvent( args );
- if ( args.file.onProgress ) args.file.onProgress( args );
- }
- THREE.SEA3D.prototype.onCompleteObject = function( args ) {
- args.file = this.scope; args.type = THREE.SEA3D.Event.OBJECT_COMPLETE;
- args.file.dispatchEvent( args );
- }
- THREE.SEA3D.prototype.onError = function( args ) {
- args.file = this.scope; args.type = THREE.SEA3D.Event.ERROR;
- args.file.dispatchEvent( args );
- }
- //
- // Loader
- //
- THREE.SEA3D.prototype.load = function( url ) {
- this.loadBytes();
- this.file.load( url );
- }
- THREE.SEA3D.prototype.onHead = function( args ) {
- if ( args.sign != 'TJS' ) {
- throw "Sign '" + args.sign + "' not supported! Use SEA3D Studio to export."
- }
- }
- THREE.SEA3D.EXTENSIONS = [];
- THREE.SEA3D.prototype.loadBytes = function( data ) {
- this.file = new SEA3D.File();
- this.file.scope = this;
- this.file.onComplete = this.onComplete;
- this.file.onProgress = this.onLoadProgress;
- this.file.onCompleteObject = this.onCompleteObject;
- this.file.onDownloadProgress = this.onDownloadProgress;
- this.file.onError = this.onError;
- this.file.onHead = this.onHead;
- // SEA3D
- this.file.typeRead[ SEA3D.Geometry.prototype.type ] =
- this.file.typeRead[ SEA3D.GeometryDelta.prototype.type ] = this.readGeometryBuffer;
- this.file.typeRead[ SEA3D.Mesh.prototype.type ] = this.readMesh;
- this.file.typeRead[ SEA3D.Mesh2D.prototype.type ] = this.readMesh2D;
- this.file.typeRead[ SEA3D.Container3D.prototype.type ] = this.readContainer3D;
- this.file.typeRead[ SEA3D.Dummy.prototype.type ] = this.readDummy;
- this.file.typeRead[ SEA3D.Line.prototype.type ] = this.readLine;
- this.file.typeRead[ SEA3D.Material.prototype.type ] = this.readMaterial;
- this.file.typeRead[ SEA3D.PointLight.prototype.type ] = this.readPointLight;
- this.file.typeRead[ SEA3D.DirectionalLight.prototype.type ] = this.readDirectionalLight;
- this.file.typeRead[ SEA3D.HemisphereLight.prototype.type ] = this.readHemisphereLight;
- this.file.typeRead[ SEA3D.Camera.prototype.type ] = this.readCamera;
- this.file.typeRead[ SEA3D.SkeletonLocal.prototype.type ] = this.readSkeletonLocal;
- this.file.typeRead[ SEA3D.JointObject.prototype.type ] = this.readJointObject;
- this.file.typeRead[ SEA3D.CubeMap.prototype.type ] = this.readCubeMap;
- this.file.typeRead[ SEA3D.CubeRender.prototype.type ] = this.readCubeRender;
- this.file.typeRead[ SEA3D.Animation.prototype.type ] = this.readAnimation;
- this.file.typeRead[ SEA3D.SoundPoint.prototype.type ] = this.readSoundPoint;
- this.file.typeRead[ SEA3D.TextureURL.prototype.type ] = this.readTextureURL;
- this.file.typeRead[ SEA3D.Morph.prototype.type ] = this.readMorpher;
- this.file.typeRead[ SEA3D.VertexAnimation.prototype.type ] = this.readVertexAnimation;
- // UNIVERSAL
- this.file.typeRead[ SEA3D.JPEG.prototype.type ] =
- this.file.typeRead[ SEA3D.JPEG_XR.prototype.type ] =
- this.file.typeRead[ SEA3D.PNG.prototype.type ] =
- this.file.typeRead[ SEA3D.GIF.prototype.type ] = this.readImage;
- this.file.typeRead[ SEA3D.MP3.prototype.type ] = this.readSound;
- this.file.typeRead[ SEA3D.GLSL.prototype.type ] = this.readGLSL;
- this.file.typeRead[ SEA3D.JavaScriptMethod.prototype.type ] = this.readJavaScriptMethod;
- // EXTENSIONS
- for ( var i = 0; i < THREE.SEA3D.EXTENSIONS.length; i ++ )
- {
- THREE.SEA3D.EXTENSIONS[ i ](this);
- }
- this.file.read( data );
- }
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