webgl_animation_skinning.html 15 KB

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  1. <!doctype html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - animation - skinning</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. color: #000;
  10. font-family:Monospace;
  11. font-size:13px;
  12. text-align:center;
  13. background-color: #000;
  14. margin: 0px;
  15. overflow: hidden;
  16. }
  17. #info {
  18. position: absolute;
  19. top: 0px; width: 100%;
  20. padding: 5px;
  21. }
  22. a {
  23. color: #f00;
  24. }
  25. </style>
  26. </head>
  27. <body>
  28. <div id="container"></div>
  29. <div id="info">
  30. <a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> webgl - animation - skinning -
  31. buffalo model from <a href="http://ro.me">ro.me</a><br/>
  32. click to start animation
  33. </div>
  34. <!--
  35. <script src="../build/Three.js"></script>
  36. -->
  37. <script type="text/javascript" src="../src/Three.js"></script>
  38. <script type="text/javascript" src="../src/core/Clock.js"></script>
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  40. <script type="text/javascript" src="../src/core/Vector2.js"></script>
  41. <script type="text/javascript" src="../src/core/Vector3.js"></script>
  42. <script type="text/javascript" src="../src/core/Vector4.js"></script>
  43. <script type="text/javascript" src="../src/core/Ray.js"></script>
  44. <script type="text/javascript" src="../src/core/Rectangle.js"></script>
  45. <script type="text/javascript" src="../src/core/Math.js"></script>
  46. <script type="text/javascript" src="../src/core/Matrix3.js"></script>
  47. <script type="text/javascript" src="../src/core/Matrix4.js"></script>
  48. <script type="text/javascript" src="../src/core/Object3D.js"></script>
  49. <script type="text/javascript" src="../src/core/Projector.js"></script>
  50. <script type="text/javascript" src="../src/core/Quaternion.js"></script>
  51. <script type="text/javascript" src="../src/core/Vertex.js"></script>
  52. <script type="text/javascript" src="../src/core/Face3.js"></script>
  53. <script type="text/javascript" src="../src/core/Face4.js"></script>
  54. <script type="text/javascript" src="../src/core/UV.js"></script>
  55. <script type="text/javascript" src="../src/core/Geometry.js"></script>
  56. <script type="text/javascript" src="../src/core/Spline.js"></script>
  57. <script type="text/javascript" src="../src/core/Edge.js"></script>
  58. <script type="text/javascript" src="../src/cameras/Camera.js"></script>
  59. <script type="text/javascript" src="../src/cameras/OrthographicCamera.js"></script>
  60. <script type="text/javascript" src="../src/cameras/PerspectiveCamera.js"></script>
  61. <script type="text/javascript" src="../src/lights/Light.js"></script>
  62. <script type="text/javascript" src="../src/lights/AmbientLight.js"></script>
  63. <script type="text/javascript" src="../src/lights/DirectionalLight.js"></script>
  64. <script type="text/javascript" src="../src/lights/PointLight.js"></script>
  65. <script type="text/javascript" src="../src/lights/SpotLight.js"></script>
  66. <script type="text/javascript" src="../src/materials/Material.js"></script>
  67. <script type="text/javascript" src="../src/materials/LineBasicMaterial.js"></script>
  68. <script type="text/javascript" src="../src/materials/MeshBasicMaterial.js"></script>
  69. <script type="text/javascript" src="../src/materials/MeshLambertMaterial.js"></script>
  70. <script type="text/javascript" src="../src/materials/MeshPhongMaterial.js"></script>
  71. <script type="text/javascript" src="../src/materials/MeshDepthMaterial.js"></script>
  72. <script type="text/javascript" src="../src/materials/MeshNormalMaterial.js"></script>
  73. <script type="text/javascript" src="../src/materials/MeshFaceMaterial.js"></script>
  74. <script type="text/javascript" src="../src/materials/MeshShaderMaterial.js"></script>
  75. <script type="text/javascript" src="../src/materials/ParticleBasicMaterial.js"></script>
  76. <script type="text/javascript" src="../src/materials/ParticleCanvasMaterial.js"></script>
  77. <script type="text/javascript" src="../src/materials/ParticleDOMMaterial.js"></script>
  78. <script type="text/javascript" src="../src/materials/ShaderMaterial.js"></script>
  79. <script type="text/javascript" src="../src/textures/Texture.js"></script>
  80. <script type="text/javascript" src="../src/textures/DataTexture.js"></script>
  81. <script type="text/javascript" src="../src/objects/Particle.js"></script>
  82. <script type="text/javascript" src="../src/objects/ParticleSystem.js"></script>
  83. <script type="text/javascript" src="../src/objects/Line.js"></script>
  84. <script type="text/javascript" src="../src/objects/Mesh.js"></script>
  85. <script type="text/javascript" src="../src/objects/Bone.js"></script>
  86. <script type="text/javascript" src="../src/objects/SkinnedMesh.js"></script>
  87. <script type="text/javascript" src="../src/objects/MorphAnimMesh.js"></script>
  88. <script type="text/javascript" src="../src/objects/Ribbon.js"></script>
  89. <script type="text/javascript" src="../src/objects/LOD.js"></script>
  90. <script type="text/javascript" src="../src/objects/Sprite.js"></script>
  91. <script type="text/javascript" src="../src/scenes/Scene.js"></script>
  92. <script type="text/javascript" src="../src/scenes/Fog.js"></script>
  93. <script type="text/javascript" src="../src/scenes/FogExp2.js"></script>
  94. <script type="text/javascript" src="../src/renderers/DOMRenderer.js"></script>
  95. <script type="text/javascript" src="../src/renderers/CanvasRenderer.js"></script>
  96. <script type="text/javascript" src="../src/renderers/SVGRenderer.js"></script>
  97. <script type="text/javascript" src="../src/renderers/WebGLShaders.js"></script>
  98. <script type="text/javascript" src="../src/renderers/WebGLRenderer.js"></script>
  99. <script type="text/javascript" src="../src/renderers/WebGLRenderTarget.js"></script>
  100. <script type="text/javascript" src="../src/renderers/WebGLRenderTargetCube.js"></script>
  101. <script type="text/javascript" src="../src/renderers/renderables/RenderableVertex.js"></script>
  102. <script type="text/javascript" src="../src/renderers/renderables/RenderableFace3.js"></script>
  103. <script type="text/javascript" src="../src/renderers/renderables/RenderableFace4.js"></script>
  104. <script type="text/javascript" src="../src/renderers/renderables/RenderableParticle.js"></script>
  105. <script type="text/javascript" src="../src/renderers/renderables/RenderableLine.js"></script>
  106. <script type="text/javascript" src="../src/extras/ColorUtils.js"></script>
  107. <script type="text/javascript" src="../src/extras/GeometryUtils.js"></script>
  108. <script type="text/javascript" src="../src/extras/ImageUtils.js"></script>
  109. <script type="text/javascript" src="../src/extras/SceneUtils.js"></script>
  110. <script type="text/javascript" src="../src/extras/ShaderUtils.js"></script>
  111. <script type="text/javascript" src="../src/extras/core/Curve.js"></script>
  112. <script type="text/javascript" src="../src/extras/core/CurvePath.js"></script>
  113. <script type="text/javascript" src="../src/extras/core/Path.js"></script>
  114. <script type="text/javascript" src="../src/extras/core/Shape.js"></script>
  115. <script type="text/javascript" src="../src/extras/core/TextPath.js"></script>
  116. <script type="text/javascript" src="../src/extras/animation/AnimationHandler.js"></script>
  117. <script type="text/javascript" src="../src/extras/animation/Animation.js"></script>
  118. <script type="text/javascript" src="../src/extras/cameras/CubeCamera.js"></script>
  119. <script type="text/javascript" src="../src/extras/cameras/FirstPersonCamera.js"></script>
  120. <script type="text/javascript" src="../src/extras/cameras/PathCamera.js"></script>
  121. <script type="text/javascript" src="../src/extras/cameras/FlyCamera.js"></script>
  122. <script type="text/javascript" src="../src/extras/cameras/RollCamera.js"></script>
  123. <script type="text/javascript" src="../src/extras/cameras/TrackballCamera.js"></script>
  124. <script type="text/javascript" src="../src/extras/cameras/CombinedCamera.js"></script>
  125. <script type="text/javascript" src="../src/extras/controls/FirstPersonControls.js"></script>
  126. <script type="text/javascript" src="../src/extras/controls/PathControls.js"></script>
  127. <script type="text/javascript" src="../src/extras/controls/FlyControls.js"></script>
  128. <script type="text/javascript" src="../src/extras/controls/RollControls.js"></script>
  129. <script type="text/javascript" src="../src/extras/controls/TrackballControls.js"></script>
  130. <script type="text/javascript" src="../src/extras/geometries/CubeGeometry.js"></script>
  131. <script type="text/javascript" src="../src/extras/geometries/CylinderGeometry.js"></script>
  132. <script type="text/javascript" src="../src/extras/geometries/ExtrudeGeometry.js"></script>
  133. <script type="text/javascript" src="../src/extras/geometries/IcosahedronGeometry.js"></script>
  134. <script type="text/javascript" src="../src/extras/geometries/LatheGeometry.js"></script>
  135. <script type="text/javascript" src="../src/extras/geometries/OctahedronGeometry.js"></script>
  136. <script type="text/javascript" src="../src/extras/geometries/PlaneGeometry.js"></script>
  137. <script type="text/javascript" src="../src/extras/geometries/SphereGeometry.js"></script>
  138. <script type="text/javascript" src="../src/extras/geometries/TextGeometry.js"></script>
  139. <script type="text/javascript" src="../src/extras/geometries/TorusGeometry.js"></script>
  140. <script type="text/javascript" src="../src/extras/geometries/TorusKnotGeometry.js"></script>
  141. <script type="text/javascript" src="../src/extras/modifiers/SubdivisionModifier.js"></script>
  142. <script type="text/javascript" src="../src/extras/loaders/Loader.js"></script>
  143. <script type="text/javascript" src="../src/extras/loaders/BinaryLoader.js"></script>
  144. <script type="text/javascript" src="../src/extras/loaders/ColladaLoader.js"></script>
  145. <script type="text/javascript" src="../src/extras/loaders/JSONLoader.js"></script>
  146. <script type="text/javascript" src="../src/extras/loaders/SceneLoader.js"></script>
  147. <script type="text/javascript" src="../src/extras/loaders/UTF8Loader.js"></script>
  148. <script type="text/javascript" src="../src/extras/objects/Axes.js"></script>
  149. <script type="text/javascript" src="../src/extras/objects/MarchingCubes.js"></script>
  150. <script type="text/javascript" src="../src/extras/physics/Collisions.js"></script>
  151. <script type="text/javascript" src="../src/extras/physics/CollisionUtils.js"></script>
  152. <script type="text/javascript" src="../src/extras/renderers/AnaglyphWebGLRenderer.js"></script>
  153. <script type="text/javascript" src="../src/extras/renderers/CrosseyedWebGLRenderer.js"></script>
  154. <script src="js/RequestAnimationFrame.js"></script>
  155. <script src="js/Detector.js"></script>
  156. <script src="js/Stats.js"></script>
  157. <script>
  158. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  159. window.onload = init;
  160. var container, stats;
  161. var camera, scene, renderer;
  162. var mesh, light;
  163. var mouseX = 0, mouseY = 0;
  164. var windowHalfX = window.innerWidth / 2;
  165. var windowHalfY = window.innerHeight / 2;
  166. var height = window.innerHeight;
  167. var animations = [];
  168. var buffalos = [];
  169. var offset = [];
  170. var floor, dz = 0, dstep = -10, playback = false;
  171. var clock = new THREE.Clock();
  172. function init() {
  173. container = document.getElementById( 'container' );
  174. camera = new THREE.PerspectiveCamera( 25, window.innerWidth / height, 1, 10000 );
  175. camera.position.set( 0, 185, 2500 );
  176. scene = new THREE.Scene();
  177. scene.fog = new THREE.FogExp2( 0xffffff, 0.0003 );
  178. //scene.fog.color.setHSV( 0.1, 0.5, 1 );
  179. scene.fog.color.setHSV( 0.1, 0.10, 1 );
  180. light = new THREE.DirectionalLight( 0xffffff, 1.5 );
  181. light.position.set( 0, 1, 1 ).normalize();
  182. scene.add( light );
  183. var planeSimple = new THREE.PlaneGeometry( 200, 300 );
  184. var planeTesselated = new THREE.PlaneGeometry( 100, 300, 25, 40 );
  185. var matWire = new THREE.MeshBasicMaterial( { color :0x110000, wireframe: true, wireframeLinewidth: 2 } );
  186. var matSolid = new THREE.MeshBasicMaterial( { color :0x330000 } );
  187. matSolid.color.setHSV( 0.1, 0.75, 1 );
  188. floor = new THREE.Mesh( planeSimple, matSolid );
  189. floor.position.y = -10;
  190. floor.rotation.x = -Math.PI/2;
  191. floor.scale.set( 25, 25, 25 );
  192. scene.add( floor );
  193. floor = new THREE.Mesh( planeTesselated, matWire );
  194. floor.rotation.x = -Math.PI/2;
  195. floor.scale.set( 25, 25, 25 );
  196. scene.add( floor );
  197. renderer = new THREE.WebGLRenderer( { clearColor: 0xffffff, clearAlpha: 1 } );
  198. renderer.setSize( window.innerWidth, height );
  199. renderer.setClearColor( scene.fog.color, 1 );
  200. renderer.sortObjects = false;
  201. container.appendChild( renderer.domElement );
  202. stats = new Stats();
  203. stats.domElement.style.position = 'absolute';
  204. stats.domElement.style.top = '0px';
  205. container.appendChild( stats.domElement );
  206. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  207. document.addEventListener( 'click', startAnimation, false );
  208. var loader = new THREE.JSONLoader();
  209. loader.load( "obj/buffalo/buffalo.js", createScene );
  210. loop();
  211. }
  212. function createScene( geometry ) {
  213. buffalos = [];
  214. animations = [];
  215. var x, y,
  216. buffalo, animation,
  217. gridx = 25, gridz = 15,
  218. sepx = 150, sepz = 300;
  219. var material = new THREE.MeshFaceMaterial();
  220. var originalMaterial = geometry.materials[ 0 ];
  221. originalMaterial.skinning = true;
  222. originalMaterial.transparent = true;
  223. originalMaterial.alphaTest = 0.75;
  224. THREE.AnimationHandler.add( geometry.animation );
  225. for( x = 0; x < gridx; x ++ ) {
  226. for( z = 0; z < gridz; z ++ ) {
  227. buffalo = new THREE.SkinnedMesh( geometry, material );
  228. //buffalo.doubleSided = true;
  229. buffalo.position.x = - ( gridx - 1 ) * sepx * 0.5 + x * sepx + Math.random() * 0.5 * sepx;
  230. buffalo.position.z = - ( gridz - 1 ) * sepz * 0.5 + z * sepz + Math.random() * 0.5 * sepz - 500;
  231. buffalo.position.y = buffalo.boundRadius * 0.5;
  232. buffalo.rotation.y = 0.2 - Math.random() * 0.4;
  233. scene.add( buffalo );
  234. buffalos.push( buffalo );
  235. animation = new THREE.Animation( buffalo, "take_001" );
  236. animations.push( animation );
  237. offset.push( Math.random() );
  238. }
  239. }
  240. }
  241. function startAnimation() {
  242. for( var i = 0; i < animations.length; i ++ ) {
  243. animations[ i ].offset = 0.05 * Math.random();
  244. animations[ i ].play();
  245. }
  246. dz = dstep;
  247. playback = true;
  248. }
  249. function onDocumentMouseMove( event ) {
  250. mouseX = ( event.clientX - windowHalfX );
  251. mouseY = ( event.clientY - windowHalfY );
  252. }
  253. function loop() {
  254. requestAnimationFrame( loop, renderer.domElement );
  255. var delta = clock.getDelta();
  256. THREE.AnimationHandler.update( delta );
  257. camera.position.x += ( mouseX - camera.position.x ) * 0.05;
  258. camera.lookAt( scene.position );
  259. if ( buffalos && playback ) {
  260. var elapsed = clock.getElapsedTime();
  261. camera.position.z += 2 * Math.sin( elapsed );
  262. for( i = 0; i < buffalos.length; i++ ) {
  263. buffalos[ i ].position.z += 2 * Math.sin( elapsed + offset[ i ] );
  264. }
  265. }
  266. floor.position.z += dz;
  267. if( floor.position.z < -500 ) floor.position.z = 0;
  268. renderer.render( scene, camera );
  269. stats.update();
  270. }
  271. </script>
  272. </body>
  273. </html>