webvr_panorama.html 3.7 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webvr - panorama</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
  7. <!-- Origin Trial Token, feature = WebVR, origin = https://threejs.org, expires = 2017-05-25 -->
  8. <meta http-equiv="origin-trial" data-feature="WebVR" data-expires="2017-05-25" content="Atlrg03BdkeS00YJBz6xcPTMf/Kvm+vc4Mhb0JUzhgCXXe64/YztVsRiOc5dA3OXXPCCaTmY3yVplbeQyGTtmQsAAABKeyJvcmlnaW4iOiJodHRwczovL3RocmVlanMub3JnOjQ0MyIsImZlYXR1cmUiOiJXZWJWUiIsImV4cGlyeSI6MTQ5NTczNjMwN30=">
  9. <style>
  10. html, body {
  11. background-color: #000;
  12. margin: 0px;
  13. padding: 0px;
  14. overflow: hidden;
  15. }
  16. </style>
  17. </head>
  18. <body>
  19. <script src="../build/three.js"></script>
  20. <script src="js/controls/VRControls.js"></script>
  21. <script src="js/effects/VREffect.js"></script>
  22. <script src="js/vr/WebVR.js"></script>
  23. <script>
  24. WEBVR.checkAvailability().catch( function( message ) {
  25. document.body.appendChild( WEBVR.getMessageContainer( message ) );
  26. } );
  27. //
  28. var camera;
  29. var effect, controls;
  30. var renderer;
  31. var scene;
  32. init();
  33. animate();
  34. function init() {
  35. renderer = new THREE.WebGLRenderer();
  36. renderer.setPixelRatio( window.devicePixelRatio );
  37. renderer.setSize( window.innerWidth, window.innerHeight );
  38. document.body.appendChild( renderer.domElement );
  39. scene = new THREE.Scene();
  40. camera = new THREE.PerspectiveCamera( 90, window.innerWidth / window.innerHeight, 0.1, 100 );
  41. camera.layers.enable( 1 );
  42. controls = new THREE.VRControls( camera );
  43. effect = new THREE.VREffect( renderer );
  44. WEBVR.getVRDisplay( function ( display ) {
  45. document.body.appendChild( WEBVR.getButton( display, renderer.domElement ) );
  46. } );
  47. var textures = getTexturesFromAtlasFile( "textures/cube/sun_temple_stripe_stereo.jpg", 12 );
  48. var materials = [];
  49. for ( var i = 0; i < 6; i ++ ) {
  50. materials.push( new THREE.MeshBasicMaterial( { map: textures[ i ] } ) );
  51. }
  52. var skyBox = new THREE.Mesh( new THREE.CubeGeometry( 1, 1, 1 ), new THREE.MeshFaceMaterial( materials ) );
  53. skyBox.applyMatrix( new THREE.Matrix4().makeScale( 1, 1, - 1 ) );
  54. skyBox.layers.set( 1 );
  55. scene.add( skyBox );
  56. var materialsR = [];
  57. for ( var i = 6; i < 12; i ++ ) {
  58. materialsR.push( new THREE.MeshBasicMaterial( { map: textures[ i ] } ) );
  59. }
  60. var skyBoxR = new THREE.Mesh( new THREE.CubeGeometry( 1, 1, 1 ), new THREE.MeshFaceMaterial( materialsR ) );
  61. skyBoxR.applyMatrix( new THREE.Matrix4().makeScale( 1, 1, - 1 ) );
  62. skyBoxR.layers.set( 2 );
  63. scene.add( skyBoxR );
  64. window.addEventListener( 'resize', onWindowResize, false );
  65. }
  66. function getTexturesFromAtlasFile( atlasImgUrl, tilesNum ) {
  67. var textures = [];
  68. for ( var i = 0; i < tilesNum; i ++ ) {
  69. textures[ i ] = new THREE.Texture();
  70. }
  71. var imageObj = new Image();
  72. imageObj.onload = function() {
  73. var canvas, context;
  74. var tileWidth = imageObj.height;
  75. for ( var i = 0; i < textures.length; i ++ ) {
  76. canvas = document.createElement( 'canvas' );
  77. context = canvas.getContext( '2d' );
  78. canvas.height = tileWidth;
  79. canvas.width = tileWidth;
  80. context.drawImage( imageObj, tileWidth * i, 0, tileWidth, tileWidth, 0, 0, tileWidth, tileWidth );
  81. textures[ i ].image = canvas
  82. textures[ i ].needsUpdate = true;
  83. }
  84. };
  85. imageObj.src = atlasImgUrl;
  86. return textures;
  87. }
  88. function onWindowResize() {
  89. camera.aspect = window.innerWidth / window.innerHeight;
  90. camera.updateProjectionMatrix();
  91. effect.setSize( window.innerWidth, window.innerHeight );
  92. }
  93. function animate() {
  94. controls.update();
  95. effect.render( scene, camera );
  96. effect.requestAnimationFrame( animate );
  97. }
  98. </script>
  99. </body>
  100. </html>