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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js webgl - transform controls</title>
- <meta charset="utf-8">
- <style>
- body {
- margin: 0px;
- background-color: #000000;
- color: #fff;
- font-family:Monospace;
- text-align: center;
- font-size: 15px;
- line-height: 30px;
- overflow: hidden;
- }
- #info {
- position: absolute;
- top: 0px; width: 100%;
- padding: 15px;
- z-index:100;
- }
- </style>
- </head>
- <body>
- <div id="info">
- "W" translate | "E" rotate | "R" scale | "+" increase size | "-" decrease size<br />
- Press "W/E/R" twice to toggle world/local space
- </div>
- <script src="../build/three.min.js"></script>
- <script src="js/controls/TransformControls.js"></script>
- <script>
- var camera, scene, renderer;
- var controls = [];
- init();
- render();
- function init() {
- renderer = new THREE.WebGLRenderer();
- renderer.sortObjects = false;
- renderer.setSize( window.innerWidth, window.innerHeight );
- document.body.appendChild( renderer.domElement );
- //
- camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 3000 );
- camera.position.set( 1000, 1000, 1000 );
- camera.lookAt( new THREE.Vector3( 0, 700, 0 ) );
- scene = new THREE.Scene();
- scene.add( new THREE.GridHelper( 500, 100 ) );
- var texture = THREE.ImageUtils.loadTexture( 'textures/crate.gif', new THREE.UVMapping(), render );
- texture.anisotropy = renderer.getMaxAnisotropy();
- var geometry = new THREE.CubeGeometry( 200, 200, 200 );
- var material = new THREE.MeshBasicMaterial( { map: texture } );
- var parent = scene;
- for ( var i = 0; i < 4; i ++ ) {
- var mesh = new THREE.Mesh( geometry, material );
- mesh.position.y = i > 0 ? 350 : 100;
- parent.add( mesh );
- var control = new THREE.TransformControls( camera, renderer.domElement );
- control.addEventListener( 'change', render );
- control.attatch( mesh );
- control.scale = 0.65;
- scene.add( control.gizmo );
- controls.push( control );
- parent = mesh;
- }
- window.addEventListener( 'resize', onWindowResize, false );
- }
- function onWindowResize() {
- camera.aspect = window.innerWidth / window.innerHeight;
- camera.updateProjectionMatrix();
- renderer.setSize( window.innerWidth, window.innerHeight );
- render();
- }
- function render() {
- for ( var i = 0, j = controls.length; i < j; i ++ ) {
- controls[ i ].update();
- }
- renderer.render( scene, camera );
- }
- </script>
- </body>
- </html>
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