misc_controls_transform.html 2.5 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - transform controls</title>
  5. <meta charset="utf-8">
  6. <style>
  7. body {
  8. margin: 0px;
  9. background-color: #000000;
  10. color: #fff;
  11. font-family:Monospace;
  12. text-align: center;
  13. font-size: 15px;
  14. line-height: 30px;
  15. overflow: hidden;
  16. }
  17. #info {
  18. position: absolute;
  19. top: 0px; width: 100%;
  20. padding: 15px;
  21. z-index:100;
  22. }
  23. </style>
  24. </head>
  25. <body>
  26. <div id="info">
  27. "W" translate | "E" rotate | "R" scale | "+" increase size | "-" decrease size<br />
  28. Press "W/E/R" twice to toggle world/local space
  29. </div>
  30. <script src="../build/three.min.js"></script>
  31. <script src="js/controls/TransformControls.js"></script>
  32. <script>
  33. var camera, scene, renderer;
  34. var controls = [];
  35. init();
  36. render();
  37. function init() {
  38. renderer = new THREE.WebGLRenderer();
  39. renderer.sortObjects = false;
  40. renderer.setSize( window.innerWidth, window.innerHeight );
  41. document.body.appendChild( renderer.domElement );
  42. //
  43. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 3000 );
  44. camera.position.set( 1000, 1000, 1000 );
  45. camera.lookAt( new THREE.Vector3( 0, 700, 0 ) );
  46. scene = new THREE.Scene();
  47. scene.add( new THREE.GridHelper( 500, 100 ) );
  48. var texture = THREE.ImageUtils.loadTexture( 'textures/crate.gif', new THREE.UVMapping(), render );
  49. texture.anisotropy = renderer.getMaxAnisotropy();
  50. var geometry = new THREE.CubeGeometry( 200, 200, 200 );
  51. var material = new THREE.MeshBasicMaterial( { map: texture } );
  52. var parent = scene;
  53. for ( var i = 0; i < 4; i ++ ) {
  54. var mesh = new THREE.Mesh( geometry, material );
  55. mesh.position.y = i > 0 ? 350 : 100;
  56. parent.add( mesh );
  57. var control = new THREE.TransformControls( camera, renderer.domElement );
  58. control.addEventListener( 'change', render );
  59. control.attatch( mesh );
  60. control.scale = 0.65;
  61. scene.add( control.gizmo );
  62. controls.push( control );
  63. parent = mesh;
  64. }
  65. window.addEventListener( 'resize', onWindowResize, false );
  66. }
  67. function onWindowResize() {
  68. camera.aspect = window.innerWidth / window.innerHeight;
  69. camera.updateProjectionMatrix();
  70. renderer.setSize( window.innerWidth, window.innerHeight );
  71. render();
  72. }
  73. function render() {
  74. for ( var i = 0, j = controls.length; i < j; i ++ ) {
  75. controls[ i ].update();
  76. }
  77. renderer.render( scene, camera );
  78. }
  79. </script>
  80. </body>
  81. </html>