PLYLoader.js 4.1 KB

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  1. /**
  2. * @author Wei Meng / http://about.me/menway
  3. *
  4. * Description: A THREE loader for PLY ASCII files (known as the Polygon File Format or the Stanford Triangle Format).
  5. *
  6. * Currently only supports ASCII encoded files.
  7. *
  8. * Limitations: ASCII decoding assumes file is UTF-8.
  9. *
  10. * Usage:
  11. * var loader = new THREE.PLYLoader();
  12. * loader.addEventListener( 'load', function ( event ) {
  13. *
  14. * var geometry = event.content;
  15. * scene.add( new THREE.Mesh( geometry ) );
  16. *
  17. * } );
  18. * loader.load( './models/ply/ascii/dolphins.ply' );
  19. */
  20. THREE.PLYLoader = function () {
  21. THREE.EventDispatcher.call( this );
  22. };
  23. THREE.PLYLoader.prototype = {
  24. constructor: THREE.PLYLoader,
  25. load: function ( url, callback ) {
  26. var scope = this;
  27. var request = new XMLHttpRequest();
  28. request.addEventListener( 'load', function ( event ) {
  29. var geometry = scope.parse( event.target.response );
  30. scope.dispatchEvent( { type: 'load', content: geometry } );
  31. if ( callback ) callback( geometry );
  32. }, false );
  33. request.addEventListener( 'progress', function ( event ) {
  34. scope.dispatchEvent( { type: 'progress', loaded: event.loaded, total: event.total } );
  35. }, false );
  36. request.addEventListener( 'error', function () {
  37. scope.dispatchEvent( { type: 'error', message: 'Couldn\'t load URL [' + url + ']' } );
  38. }, false );
  39. request.open( 'GET', url, true );
  40. request.responseType = "arraybuffer";
  41. request.send( null );
  42. },
  43. bin2str: function (buf) {
  44. var array_buffer = new Uint8Array(buf);
  45. var str = '';
  46. for(var i = 0; i < buf.byteLength; i++) {
  47. str += String.fromCharCode(array_buffer[i]); // implicitly assumes little-endian
  48. }
  49. return str;
  50. },
  51. isASCII: function(buf){
  52. // currently only supports ASCII encoded files.
  53. return true;
  54. },
  55. parse: function ( data ) {
  56. if ( data instanceof ArrayBuffer ) {
  57. return this.isASCII( data )
  58. ? this.parseASCII( this.bin2str( data ) )
  59. : this.parseBinary( data );
  60. } else {
  61. return this.parseASCII( data );
  62. }
  63. },
  64. parseASCII: function ( data ) {
  65. // PLY ascii format specification, as per http://en.wikipedia.org/wiki/PLY_(file_format)
  66. var geometry = new THREE.Geometry();
  67. var result;
  68. var patternHeader = /ply([\s\S]*)end_header/;
  69. var header = "";
  70. if ( ( result = patternHeader.exec( data ) ) != null ) {
  71. header = result [ 1 ];
  72. }
  73. var patternBody = /end_header([\s\S]*)$/;
  74. var body = "";
  75. if ( ( result = patternBody.exec( data ) ) != null ) {
  76. body = result [ 1 ];
  77. }
  78. var patternVertexCount = /element[\s]+vertex[\s]+(\d+)/g;
  79. var vertexCount = 0;
  80. if ( ( result = patternVertexCount.exec( header ) ) != null ) {
  81. vertexCount = parseInt( result[ 1 ] );
  82. }
  83. var patternFaceCount = /element[\s]+face[\s]+(\d+)/g;
  84. var faceCount = 0;
  85. if ( ( result = patternFaceCount.exec( header ) ) != null ) {
  86. faceCount = parseInt( result[ 1 ] );
  87. }
  88. if ( vertexCount != 0 && faceCount != 0 ) {
  89. // Vertex
  90. // assume x y z
  91. var patternVertex = /([-+]?[0-9]+\.?[0-9]*([eE][-+]?[0-9]+)?)+[\s]+([-+]?[0-9]*\.?[0-9]+([eE][-+]?[0-9]+)?)+[\s]+([-+]?[0-9]*\.?[0-9]+([eE][-+]?[0-9]+)?)+/g;
  92. for ( var i = 0; i < vertexCount; i++) {
  93. if ( ( result = patternVertex.exec( body ) ) != null ) {
  94. geometry.vertices.push( new THREE.Vector3( parseFloat( result[ 1 ] ), parseFloat( result[ 3 ] ), parseFloat( result[ 5 ] ) ) );
  95. } else {
  96. console.error('Vertex error: vertex count mismatch.');
  97. return geometry;
  98. }
  99. }
  100. // Face
  101. // assume 3 index0 index1 index2
  102. var patternFace = /3[\s]+([-+]?[0-9]+)[\s]+([-+]?[0-9]+)[\s]+([-+]?[0-9]+)/g;
  103. for (var i = 0; i < faceCount; i++) {
  104. if ( ( result = patternFace.exec( body ) ) != null ) {
  105. geometry.faces.push( new THREE.Face3( parseInt( result[ 1 ] ), parseInt( result[ 2 ] ), parseInt( result[ 3 ] ) ) );
  106. } else {
  107. console.error('Face error: vertex count mismatch.');
  108. return geometry;
  109. }
  110. }
  111. } else {
  112. console.error( 'Header error: vertexCount(' + vertexCount + '), faceCount(' + faceCount + ').' );
  113. }
  114. geometry.computeCentroids();
  115. geometry.computeBoundingSphere();
  116. return geometry;
  117. },
  118. parseBinary: function (buf) {
  119. // not supported yet
  120. console.error('Not supported yet.');
  121. }
  122. };