canvas_geometry_shapes_2d.html 3.4 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - geometry - shape 2d</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. * {
  9. margin: 0;
  10. padding: 0;
  11. }
  12. body {
  13. overflow: hidden;
  14. color: #808080;
  15. font-family: Monospace;
  16. font-size: 13px;
  17. }
  18. #debug {
  19. display: block;
  20. position: relative;
  21. margin: 50px auto;
  22. }
  23. #info {
  24. position: absolute;
  25. top: 0px; width: 100%;
  26. padding: 5px;
  27. text-align: center;
  28. }
  29. </style>
  30. </head>
  31. <body>
  32. <div id="info"><a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> webgl - 2d geometry in 3d space</div>
  33. <canvas id="debug" width="800" height="600"></canvas>
  34. <script src="../build/three.min.js"></script>
  35. <script src="js/Stats.js"></script>
  36. <script>
  37. var width = 800;
  38. var height = 600;
  39. var stats = new Stats();
  40. stats.domElement.style.position = 'absolute';
  41. stats.domElement.style.top = '0px';
  42. document.body.appendChild( stats.domElement );
  43. var renderer = new THREE.CanvasRenderer({
  44. canvas: document.getElementById( 'debug' )
  45. });
  46. renderer.sortElements = false;
  47. var camera = new THREE.OrthographicCamera(0, width, 0, height, -10000);
  48. var scene = new THREE.Scene();
  49. var a = width / 4;
  50. var b = height / 4;
  51. var c = width / 4 + width / 2;
  52. var d = height / 4 + height / 2;
  53. renderer.setSize( width, height );
  54. var points = [], radius = width / 4, ox = width / 2, oy = height / 2;
  55. for ( var i = 0, l = 33; i < l; i++ ) {
  56. var pct = ( i ) / 32;
  57. var angle = pct * Math.PI + Math.PI;
  58. var x = radius * Math.cos( angle );
  59. var y = radius * Math.sin( angle );
  60. points.push( new THREE.Vector2( x, y ) );
  61. }
  62. points.push( new THREE.Vector2(
  63. radius * Math.cos( Math.PI * 1.5 + Math.PI ),
  64. radius * Math.sin( Math.PI * 1.5 + Math.PI )
  65. ) );
  66. var shape = new THREE.Shape(points);
  67. var geometry = shape.makeGeometry();
  68. // Make the fill.
  69. var material = new THREE.MeshBasicMaterial({
  70. color: 0xFF7d72,
  71. overdraw: true,
  72. transparent: true
  73. });
  74. material.side = THREE.DoubleSide;
  75. var mesh = new THREE.Mesh( geometry, material );
  76. mesh.position.x = ox;
  77. mesh.position.y = oy;
  78. scene.add( camera );
  79. scene.add( mesh );
  80. // Make the outline.
  81. geometry = new THREE.ShapeGeometry( shape );
  82. material = new THREE.LineBasicMaterial({
  83. linewidth: 25,
  84. color: 0x333333,
  85. overdraw: true,
  86. transparent: true
  87. });
  88. // Close the line
  89. geometry.vertices.push(geometry.vertices[0].clone());
  90. mesh = new THREE.Line( geometry, material );
  91. mesh.position.x = ox;
  92. mesh.position.y = oy;
  93. scene.add( mesh );
  94. loop();
  95. function loop() {
  96. rotate();
  97. renderer.render( scene, camera );
  98. stats.update();
  99. requestAnimationFrame( loop );
  100. }
  101. function rotate() {
  102. for ( var i = 0, l = scene.__objects.length; i < l; i++ ) {
  103. var mesh = scene.__objects[ i ];
  104. mesh.rotation.y += 0.05;
  105. }
  106. }
  107. </script>
  108. </body>
  109. </html>