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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js webgl - geometry - shape 2d</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <style>
- * {
- margin: 0;
- padding: 0;
- }
- body {
- overflow: hidden;
- color: #808080;
- font-family: Monospace;
- font-size: 13px;
- }
- #debug {
- display: block;
- position: relative;
- margin: 50px auto;
- }
- #info {
- position: absolute;
- top: 0px; width: 100%;
- padding: 5px;
- text-align: center;
- }
- </style>
- </head>
- <body>
- <div id="info"><a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> webgl - 2d geometry in 3d space</div>
- <canvas id="debug" width="800" height="600"></canvas>
- <script src="../build/three.min.js"></script>
- <script src="js/Stats.js"></script>
- <script>
- var width = 800;
- var height = 600;
- var stats = new Stats();
- stats.domElement.style.position = 'absolute';
- stats.domElement.style.top = '0px';
- document.body.appendChild( stats.domElement );
- var renderer = new THREE.CanvasRenderer({
- canvas: document.getElementById( 'debug' )
- });
- renderer.sortElements = false;
- var camera = new THREE.OrthographicCamera(0, width, 0, height, -10000);
- var scene = new THREE.Scene();
- var a = width / 4;
- var b = height / 4;
- var c = width / 4 + width / 2;
- var d = height / 4 + height / 2;
- renderer.setSize( width, height );
- var points = [], radius = width / 4, ox = width / 2, oy = height / 2;
- for ( var i = 0, l = 33; i < l; i++ ) {
- var pct = ( i ) / 32;
- var angle = pct * Math.PI + Math.PI;
- var x = radius * Math.cos( angle );
- var y = radius * Math.sin( angle );
- points.push( new THREE.Vector2( x, y ) );
- }
- points.push( new THREE.Vector2(
- radius * Math.cos( Math.PI * 1.5 + Math.PI ),
- radius * Math.sin( Math.PI * 1.5 + Math.PI )
- ) );
- var shape = new THREE.Shape(points);
- var geometry = shape.makeGeometry();
- // Make the fill.
- var material = new THREE.MeshBasicMaterial({
- color: 0xFF7d72,
- overdraw: true,
- transparent: true
- });
- material.side = THREE.DoubleSide;
- var mesh = new THREE.Mesh( geometry, material );
- mesh.position.x = ox;
- mesh.position.y = oy;
- scene.add( camera );
- scene.add( mesh );
- // Make the outline.
- geometry = new THREE.ShapeGeometry( shape );
- material = new THREE.LineBasicMaterial({
- linewidth: 25,
- color: 0x333333,
- overdraw: true,
- transparent: true
- });
- // Close the line
- geometry.vertices.push(geometry.vertices[0].clone());
- mesh = new THREE.Line( geometry, material );
- mesh.position.x = ox;
- mesh.position.y = oy;
- scene.add( mesh );
- loop();
- function loop() {
- rotate();
- renderer.render( scene, camera );
- stats.update();
- requestAnimationFrame( loop );
- }
- function rotate() {
- for ( var i = 0, l = scene.__objects.length; i < l; i++ ) {
- var mesh = scene.__objects[ i ];
- mesh.rotation.y += 0.05;
- }
- }
- </script>
- </body>
- </html>
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