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- /**
- * @author mr.doob / http://mrdoob.com/
- */
- THREE.CanvasRenderer = function () {
- var _renderList = null,
- _projector = new THREE.Projector(),
- _canvas = document.createElement( 'canvas' ),
- _canvasWidth, _canvasHeight, _canvasWidthHalf, _canvasHeightHalf,
- _context = _canvas.getContext( '2d' ),
- _contextGlobalAlpha = 1,
- _contextGlobalCompositeOperation = 0,
- _contextStrokeStyle = null,
- _contextFillStyle = null,
- _contextLineWidth = 1,
- _v1, _v2, _v3, _v4,
- _v5 = new THREE.Vertex(), _v6 = new THREE.Vertex(), // Needed for latter splitting quads to tris
- _v1x, _v1y, _v2x, _v2y, _v3x, _v3y,
- _v4x, _v4y, _v5x, _v5y, _v6x, _v6y,
- _color1, _color2, _color3, _color4,
- _2near, _farPlusNear, _farMinusNear,
- _bitmap, _bitmapWidth, _bitmapHeight,
- _clipRect = new THREE.Rectangle(),
- _clearRect = new THREE.Rectangle(),
- _bboxRect = new THREE.Rectangle(),
- _enableLighting = false,
- _color = new THREE.Color( 0xffffff ),
- _light = new THREE.Color( 0xffffff ),
- _ambientLight = new THREE.Color( 0x000000 ),
- _directionalLights = new THREE.Color( 0x000000 ),
- _pointLights = new THREE.Color( 0x000000 ),
- _pi2 = Math.PI * 2,
- _vector3 = new THREE.Vector3(), // Needed for PointLight
- _uv1 = new THREE.UV(), _uv2 = new THREE.UV(), _uv3 = new THREE.UV(), _uv4 = new THREE.UV(),
- _pixelMap, _pixelMapContext, _pixelMapImage, _pixelMapData,
- _gradientMap, _gradientMapContext, _gradientMapQuality = 16;
- _pixelMap = document.createElement( 'canvas' );
- _pixelMap.width = _pixelMap.height = 2;
- _pixelMapContext = _pixelMap.getContext( '2d' );
- _pixelMapContext.fillStyle = 'rgba(0,0,0,1)';
- _pixelMapContext.fillRect( 0, 0, 2, 2 );
- _pixelMapImage = _pixelMapContext.getImageData( 0, 0, 2, 2 );
- _pixelMapData = _pixelMapImage.data;
- _gradientMap = document.createElement( 'canvas' );
- _gradientMap.width = _gradientMap.height = _gradientMapQuality;
- _gradientMapContext = _gradientMap.getContext( '2d' );
- _gradientMapContext.translate( - _gradientMapQuality / 2, - _gradientMapQuality / 2 );
- _gradientMapContext.scale( _gradientMapQuality, _gradientMapQuality );
- _gradientMapQuality --; // Fix UVs
- this.domElement = _canvas;
- this.autoClear = true;
- this.setSize = function ( width, height ) {
- _canvasWidth = width;
- _canvasHeight = height;
- _canvasWidthHalf = _canvasWidth / 2;
- _canvasHeightHalf = _canvasHeight / 2;
- _canvas.width = _canvasWidth;
- _canvas.height = _canvasHeight;
- _context.lineJoin = 'round';
- _context.lineCap = 'round';
- _clipRect.set( - _canvasWidthHalf, - _canvasHeightHalf, _canvasWidthHalf, _canvasHeightHalf );
- };
- this.clear = function () {
- if ( !_clearRect.isEmpty() ) {
- _clearRect.inflate( 1 );
- _clearRect.minSelf( _clipRect );
- _context.setTransform( 1, 0, 0, - 1, _canvasWidthHalf, _canvasHeightHalf );
- _context.clearRect( _clearRect.getX(), _clearRect.getY(), _clearRect.getWidth(), _clearRect.getHeight() );
- _clearRect.empty();
- }
- };
- this.render = function ( scene, camera ) {
- var e, el, element, m, ml, fm, fml, material;
- if ( this.autoClear ) {
- this.clear();
- }
- _renderList = _projector.projectScene( scene, camera );
- _context.setTransform( 1, 0, 0, - 1, _canvasWidthHalf, _canvasHeightHalf );
- /* DEBUG
- _context.fillStyle = 'rgba(0, 255, 255, 0.5)';
- _context.fillRect( _clipRect.getX(), _clipRect.getY(), _clipRect.getWidth(), _clipRect.getHeight() );
- */
- if ( _enableLighting = scene.lights.length > 0 ) {
- calculateLights( scene );
- }
- for ( e = 0, el = _renderList.length; e < el; e++ ) {
- element = _renderList[ e ];
- _bboxRect.empty();
- if ( element instanceof THREE.RenderableParticle ) {
- _v1 = element;
- _v1.x *= _canvasWidthHalf; _v1.y *= _canvasHeightHalf;
- for ( m = 0, ml = element.material.length; m < ml; m++ ) {
- material = element.material[ m ];
- material && renderParticle( _v1, element, material, scene );
- }
- } else if ( element instanceof THREE.RenderableLine ) {
- _v1 = element.v1; _v2 = element.v2;
- _v1.positionScreen.x *= _canvasWidthHalf; _v1.positionScreen.y *= _canvasHeightHalf;
- _v2.positionScreen.x *= _canvasWidthHalf; _v2.positionScreen.y *= _canvasHeightHalf;
- _bboxRect.addPoint( _v1.positionScreen.x, _v1.positionScreen.y );
- _bboxRect.addPoint( _v2.positionScreen.x, _v2.positionScreen.y );
- if ( !_clipRect.instersects( _bboxRect ) ) {
- continue;
- }
- m = 0; ml = element.material.length;
- while ( m < ml ) {
- material = element.material[ m ++ ];
- material && renderLine( _v1, _v2, element, material, scene );
- }
- } else if ( element instanceof THREE.RenderableFace3 ) {
- _v1 = element.v1; _v2 = element.v2; _v3 = element.v3;
- _v1.positionScreen.x *= _canvasWidthHalf; _v1.positionScreen.y *= _canvasHeightHalf;
- _v2.positionScreen.x *= _canvasWidthHalf; _v2.positionScreen.y *= _canvasHeightHalf;
- _v3.positionScreen.x *= _canvasWidthHalf; _v3.positionScreen.y *= _canvasHeightHalf;
- if ( element.overdraw ) {
- expand( _v1.positionScreen, _v2.positionScreen );
- expand( _v2.positionScreen, _v3.positionScreen );
- expand( _v3.positionScreen, _v1.positionScreen );
- }
- _bboxRect.addPoint( _v1.positionScreen.x, _v1.positionScreen.y );
- _bboxRect.addPoint( _v2.positionScreen.x, _v2.positionScreen.y );
- _bboxRect.addPoint( _v3.positionScreen.x, _v3.positionScreen.y );
- if ( !_clipRect.instersects( _bboxRect ) ) {
- continue;
- }
- m = 0; ml = element.meshMaterial.length;
- while ( m < ml ) {
- material = element.meshMaterial[ m ++ ];
- if ( material instanceof THREE.MeshFaceMaterial ) {
- fm = 0; fml = element.faceMaterial.length;
- while ( fm < fml ) {
- material = element.faceMaterial[ fm ++ ];
- material && renderFace3( _v1, _v2, _v3, element, material, scene );
- }
- continue;
- }
- material && renderFace3( _v1, _v2, _v3, element, material, scene );
- }
- } else if ( element instanceof THREE.RenderableFace4 ) {
- _v1 = element.v1; _v2 = element.v2; _v3 = element.v3; _v4 = element.v4;
- _v1.positionScreen.x *= _canvasWidthHalf; _v1.positionScreen.y *= _canvasHeightHalf;
- _v2.positionScreen.x *= _canvasWidthHalf; _v2.positionScreen.y *= _canvasHeightHalf;
- _v3.positionScreen.x *= _canvasWidthHalf; _v3.positionScreen.y *= _canvasHeightHalf;
- _v4.positionScreen.x *= _canvasWidthHalf; _v4.positionScreen.y *= _canvasHeightHalf;
- _v5.positionScreen.copy( _v2.positionScreen );
- _v6.positionScreen.copy( _v4.positionScreen );
- if ( element.overdraw ) {
- expand( _v1.positionScreen, _v2.positionScreen );
- expand( _v2.positionScreen, _v4.positionScreen );
- expand( _v4.positionScreen, _v1.positionScreen );
- }
- if ( element.overdraw ) {
- expand( _v3.positionScreen, _v5.positionScreen );
- expand( _v3.positionScreen, _v6.positionScreen );
- }
- _bboxRect.addPoint( _v1.positionScreen.x, _v1.positionScreen.y );
- _bboxRect.addPoint( _v2.positionScreen.x, _v2.positionScreen.y );
- _bboxRect.addPoint( _v3.positionScreen.x, _v3.positionScreen.y );
- _bboxRect.addPoint( _v4.positionScreen.x, _v4.positionScreen.y );
- if ( !_clipRect.instersects( _bboxRect ) ) {
- continue;
- }
- m = 0; ml = element.meshMaterial.length;
- while ( m < ml ) {
- material = element.meshMaterial[ m ++ ];
- if ( material instanceof THREE.MeshFaceMaterial ) {
- fm = 0; fml = element.faceMaterial.length;
- while ( fm < fml ) {
- material = element.faceMaterial[ fm ++ ];
- material && renderFace4( _v1, _v2, _v3, _v4, _v5, _v6, element, material, scene );
- }
- continue;
- }
- material && renderFace4( _v1, _v2, _v3, _v4, _v5, _v6, element, material, scene );
- }
- }
- /*
- _context.lineWidth = 1;
- _context.strokeStyle = 'rgba( 0, 255, 0, 0.5 )';
- _context.strokeRect( _bboxRect.getX(), _bboxRect.getY(), _bboxRect.getWidth(), _bboxRect.getHeight() );
- */
- _clearRect.addRectangle( _bboxRect );
- }
- /* DEBUG
- _context.lineWidth = 1;
- _context.strokeStyle = 'rgba( 255, 0, 0, 0.5 )';
- _context.strokeRect( _clearRect.getX(), _clearRect.getY(), _clearRect.getWidth(), _clearRect.getHeight() );
- */
- _context.setTransform( 1, 0, 0, 1, 0, 0 );
- };
- function calculateLights( scene ) {
- var l, ll, light, lightColor,
- lights = scene.lights;
- _ambientLight.setRGB( 0, 0, 0 );
- _directionalLights.setRGB( 0, 0, 0 );
- _pointLights.setRGB( 0, 0, 0 );
- for ( l = 0, ll = lights.length; l < ll; l++ ) {
- light = lights[ l ];
- lightColor = light.color;
- if ( light instanceof THREE.AmbientLight ) {
- _ambientLight.r += lightColor.r;
- _ambientLight.g += lightColor.g;
- _ambientLight.b += lightColor.b;
- } else if ( light instanceof THREE.DirectionalLight ) {
- _directionalLights.r += lightColor.r;
- _directionalLights.g += lightColor.g;
- _directionalLights.b += lightColor.b;
- } else if ( light instanceof THREE.PointLight ) {
- _pointLights.r += lightColor.r;
- _pointLights.g += lightColor.g;
- _pointLights.b += lightColor.b;
- }
- }
- }
- function calculateFaceLight( scene, element, color ) {
- var l, ll, light, lightColor, amount
- lights = scene.lights;
- for ( l = 0, ll = lights.length; l < ll; l++ ) {
- light = lights[ l ];
- lightColor = light.color;
- if ( light instanceof THREE.DirectionalLight ) {
- amount = element.normalWorld.dot( light.position ) * light.intensity;
- if ( amount > 0 ) {
- color.r += lightColor.r * amount;
- color.g += lightColor.g * amount;
- color.b += lightColor.b * amount;
- }
- } else if ( light instanceof THREE.PointLight ) {
- _vector3.sub( light.position, element.centroidWorld );
- _vector3.normalize();
- amount = element.normalWorld.dot( _vector3 ) * light.intensity;
- if ( amount > 0 ) {
- color.r += lightColor.r * amount;
- color.g += lightColor.g * amount;
- color.b += lightColor.b * amount;
- }
- }
- }
- }
- function renderParticle ( v1, element, material, scene ) {
- if ( material.opacity == 0 ) return;
- setOpacity( material.opacity );
- setBlending( material.blending );
- var width, height, scaleX, scaleY, offsetX, offsetY,
- bitmap, bitmapWidth, bitmapHeight;
- if ( material instanceof THREE.ParticleBasicMaterial ) {
- bitmap = material.bitmap;
- bitmapWidth = bitmap.width / 2;
- bitmapHeight = bitmap.height / 2;
- scaleX = element.scale.x * _canvasWidthHalf;
- scaleY = element.scale.y * _canvasHeightHalf;
- width = scaleX * bitmapWidth;
- height = scaleY * bitmapHeight;
- offsetX = material.offset.x * scaleX;
- offsetY = material.offset.y * scaleY;
- // TODO: Rotations break this...
- _bboxRect.set( v1.x + offsetX - width, v1.y + offsetY - height, v1.x + offsetX + width, v1.y + offsetY + height );
- if ( !_clipRect.instersects( _bboxRect ) ) {
- return;
- }
- _context.save();
- _context.translate( v1.x, v1.y );
- _context.rotate( - element.rotation );
- _context.scale( scaleX, - scaleY );
- _context.translate( - bitmapWidth + material.offset.x, - bitmapHeight - material.offset.y );
- _context.drawImage( bitmap, 0, 0 );
- _context.restore();
- /* DEBUG
- _context.beginPath();
- _context.moveTo( v1.x - 10, v1.y );
- _context.lineTo( v1.x + 10, v1.y );
- _context.moveTo( v1.x, v1.y - 10 );
- _context.lineTo( v1.x, v1.y + 10 );
- _context.closePath();
- _context.strokeStyle = 'rgb(255,255,0)';
- _context.stroke();
- */
- } else if ( material instanceof THREE.ParticleCircleMaterial ) {
- if ( _enableLighting ) {
- _light.r = _ambientLight.r + _directionalLights.r + _pointLights.r;
- _light.g = _ambientLight.g + _directionalLights.g + _pointLights.g;
- _light.b = _ambientLight.b + _directionalLights.b + _pointLights.b;
- _color.r = material.color.r * _light.r;
- _color.g = material.color.g * _light.g;
- _color.b = material.color.b * _light.b;
- _color.updateStyleString();
- } else {
- _color.__styleString = material.color.__styleString;
- }
- width = element.scale.x * _canvasWidthHalf;
- height = element.scale.y * _canvasHeightHalf;
- _bboxRect.set( v1.x - width, v1.y - height, v1.x + width, v1.y + height );
- if ( !_clipRect.instersects( _bboxRect ) ) {
- return;
- }
- setFillStyle( _color.__styleString );
- _context.save();
- _context.translate( v1.x, v1.y );
- _context.rotate( - element.rotation );
- _context.scale( width, height );
- _context.beginPath();
- _context.arc( 0, 0, 1, 0, _pi2, true );
- _context.closePath();
- _context.fill();
- _context.restore();
- }
- }
- function renderLine( v1, v2, element, material, scene ) {
- if ( material.opacity == 0 ) return;
- setOpacity( material.opacity );
- setBlending( material.blending );
- _context.beginPath();
- _context.moveTo( v1.positionScreen.x, v1.positionScreen.y );
- _context.lineTo( v2.positionScreen.x, v2.positionScreen.y );
- _context.closePath();
- if ( material instanceof THREE.LineBasicMaterial ) {
- _color.__styleString = material.color.__styleString;
- setLineWidth( material.linewidth );
- setStrokeStyle( _color.__styleString );
- _context.stroke();
- _bboxRect.inflate( material.linewidth * 2 );
- }
- }
- function renderFace3( v1, v2, v3, element, material, scene ) {
- if ( material.opacity == 0 ) return;
- setOpacity( material.opacity );
- setBlending( material.blending );
- _v1x = v1.positionScreen.x; _v1y = v1.positionScreen.y;
- _v2x = v2.positionScreen.x; _v2y = v2.positionScreen.y;
- _v3x = v3.positionScreen.x; _v3y = v3.positionScreen.y;
- if ( material.map ) {
- _bitmap = material.map.image;
- _bitmapWidth = _bitmap.width - 1;
- _bitmapHeight = _bitmap.height - 1;
- _uv1.u = element.uvs[ 0 ].u * _bitmapWidth; _uv1.v = element.uvs[ 0 ].v * _bitmapHeight;
- _uv2.u = element.uvs[ 1 ].u * _bitmapWidth; _uv2.v = element.uvs[ 1 ].v * _bitmapHeight;
- _uv3.u = element.uvs[ 2 ].u * _bitmapWidth; _uv3.v = element.uvs[ 2 ].v * _bitmapHeight;
- drawTexturedTriangle( _bitmap, _v1x, _v1y, _v2x, _v2y, _v3x, _v3y, _uv1.u, _uv1.v, _uv2.u, _uv2.v, _uv3.u, _uv3.v );
- return;
- }
- if ( material instanceof THREE.MeshBasicMaterial ) {
- drawTriangle( _v1x, _v1y, _v2x, _v2y, _v3x, _v3y, material.color, material.wireframe, material.wireframe_linewidth );
- } else if ( material instanceof THREE.MeshLambertMaterial ) {
- if ( _enableLighting ) {
- _light.r = _ambientLight.r;
- _light.g = _ambientLight.g;
- _light.b = _ambientLight.b;
- calculateFaceLight( scene, element, _light );
- _color.r = material.color.r * _light.r;
- _color.g = material.color.g * _light.g;
- _color.b = material.color.b * _light.b;
- _color.updateStyleString();
- } else {
- _color.__styleString = material.color.__styleString;
- }
- drawTriangle( _v1x, _v1y, _v2x, _v2y, _v3x, _v3y, _color, material.wireframe, material.wireframe_linewidth );
- } else if ( material instanceof THREE.MeshDepthMaterial ) {
- /*
- _w = 1 - ( material.__2near / (material.__farPlusNear - element.z * material.__farMinusNear ) );
- _color.setRGB( _w, _w, _w );
- */
- _2near = material.__2near;
- _farPlusNear = material.__farPlusNear;
- _farMinusNear = material.__farMinusNear;
- _color1 = ~~ ( ( 1 - ( _2near / ( _farPlusNear - v1.positionScreen.z * _farMinusNear ) ) ) * 255 );
- _color2 = ~~ ( ( 1 - ( _2near / ( _farPlusNear - v2.positionScreen.z * _farMinusNear ) ) ) * 255 );
- _color3 = ~~ ( ( 1 - ( _2near / ( _farPlusNear - v3.positionScreen.z * _farMinusNear ) ) ) * 255 );
- // _color4 = ~~ ( ( _color2 + _color3 ) * 0.5 );
- _bitmap = getGradientTexture( [ _color1, _color1, _color1 ], [ _color2, _color2, _color2 ], [ _color3, _color3, _color3 ], [ _color3, _color3, _color3 ] );
- _uv1.u = 0; _uv1.v = 0;
- _uv2.u = _gradientMapQuality; _uv2.v = 0;
- _uv3.u = 0; _uv3.v = _gradientMapQuality;
- drawTexturedTriangle( _bitmap, _v1x, _v1y, _v2x, _v2y, _v3x, _v3y, _uv1.u, _uv1.v, _uv2.u, _uv2.v, _uv3.u, _uv3.v );
- } else if ( material instanceof THREE.MeshNormalMaterial ) {
- _color.r = normalToComponent( element.normalWorld.x );
- _color.g = normalToComponent( element.normalWorld.y );
- _color.b = normalToComponent( element.normalWorld.z );
- _color.updateStyleString();
- drawTriangle( _v1x, _v1y, _v2x, _v2y, _v3x, _v3y, _color, material.wireframe, material.wireframe_linewidth );
- }
- }
- function renderFace4( v1, v2, v3, v4, v5, v6, element, material, scene ) {
- if ( material.opacity == 0 ) return;
- setOpacity( material.opacity );
- setBlending( material.blending );
- _v1x = v1.positionScreen.x; _v1y = v1.positionScreen.y;
- _v2x = v2.positionScreen.x; _v2y = v2.positionScreen.y;
- _v3x = v3.positionScreen.x; _v3y = v3.positionScreen.y;
- _v4x = v4.positionScreen.x; _v4y = v4.positionScreen.y;
- _v5x = v5.positionScreen.x; _v5y = v5.positionScreen.y;
- _v6x = v6.positionScreen.x; _v6y = v6.positionScreen.y;
- if ( material.map ) {
- _bitmap = material.map.image;
- _bitmapWidth = _bitmap.width - 1;
- _bitmapHeight = _bitmap.height - 1;
- _uv1.copy( element.uvs[ 0 ] );
- _uv2.copy( element.uvs[ 1 ] );
- _uv3.copy( element.uvs[ 2 ] );
- _uv4.copy( element.uvs[ 3 ] );
- _uv1.u *= _bitmapWidth; _uv1.v *= _bitmapHeight;
- _uv2.u *= _bitmapWidth; _uv2.v *= _bitmapHeight;
- _uv3.u *= _bitmapWidth; _uv3.v *= _bitmapHeight;
- _uv4.u *= _bitmapWidth; _uv4.v *= _bitmapHeight;
- drawTexturedTriangle( _bitmap, _v1x, _v1y, _v2x, _v2y, _v4x, _v4y, _uv1.u, _uv1.v, _uv2.u, _uv2.v, _uv4.u, _uv4.v );
- drawTexturedTriangle( _bitmap, _v5x, _v5y, _v3x, _v3y, _v6x, _v6y, _uv2.u, _uv2.v, _uv3.u, _uv3.v, _uv4.u, _uv4.v );
- return;
- }
- if ( material instanceof THREE.MeshBasicMaterial ) {
- drawQuad( _v1x, _v1y, _v2x, _v2y, _v3x, _v3y, _v4x, _v4y, material.color, material.wireframe, material.wireframe_linewidth );
- } else if ( material instanceof THREE.MeshLambertMaterial ) {
- if ( _enableLighting ) {
- _light.r = _ambientLight.r;
- _light.g = _ambientLight.g;
- _light.b = _ambientLight.b;
- calculateFaceLight( scene, element, _light );
- _color.r = material.color.r * _light.r;
- _color.g = material.color.g * _light.g;
- _color.b = material.color.b * _light.b;
- _color.updateStyleString();
- } else {
- _color.__styleString = material.color.__styleString;
- }
- drawQuad( _v1x, _v1y, _v2x, _v2y, _v3x, _v3y, _v4x, _v4y, _color, material.wireframe, material.wireframe_linewidth );
- } else if ( material instanceof THREE.MeshDepthMaterial ) {
- /*
- _w = 1 - ( material.__2near / (material.__farPlusNear - element.z * material.__farMinusNear ) );
- _color.setRGB( _w, _w, _w );
- */
- _2near = material.__2near;
- _farPlusNear = material.__farPlusNear;
- _farMinusNear = material.__farMinusNear;
- _color1 = ~~ ( ( 1 - ( _2near / ( _farPlusNear - v1.positionScreen.z * _farMinusNear ) ) ) * 255 );
- _color2 = ~~ ( ( 1 - ( _2near / ( _farPlusNear - v2.positionScreen.z * _farMinusNear ) ) ) * 255 );
- _color3 = ~~ ( ( 1 - ( _2near / ( _farPlusNear - v3.positionScreen.z * _farMinusNear ) ) ) * 255 );
- _color4 = ~~ ( ( 1 - ( _2near / ( _farPlusNear - v4.positionScreen.z * _farMinusNear ) ) ) * 255 );
- _bitmap = getGradientTexture( [ _color1, _color1, _color1 ], [ _color2, _color2, _color2 ], [ _color4, _color4, _color4 ], [ _color3, _color3, _color3 ] );
- _uv1.u = 0; _uv1.v = 0;
- _uv2.u = _gradientMapQuality; _uv2.v = 0;
- _uv3.u = _gradientMapQuality; _uv3.v = _gradientMapQuality;
- _uv4.u = 0; _uv4.v = _gradientMapQuality;
- drawTexturedTriangle( _bitmap, _v1x, _v1y, _v2x, _v2y, _v4x, _v4y, _uv1.u, _uv1.v, _uv2.u, _uv2.v, _uv4.u, _uv4.v );
- drawTexturedTriangle( _bitmap, _v5x, _v5y, _v3x, _v3y, _v6x, _v6y, _uv2.u, _uv2.v, _uv3.u, _uv3.v, _uv4.u, _uv4.v );
- } else if ( material instanceof THREE.MeshNormalMaterial ) {
- _color.r = normalToComponent( element.normalWorld.x );
- _color.g = normalToComponent( element.normalWorld.y );
- _color.b = normalToComponent( element.normalWorld.z );
- _color.updateStyleString();
- drawQuad( _v1x, _v1y, _v2x, _v2y, _v3x, _v3y, _v4x, _v4y, _color, material.wireframe, material.wireframe_linewidth );
- }
- }
- function drawTriangle( x0, y0, x1, y1, x2, y2, color, wireframe, wireframe_linewidth ) {
- _context.beginPath();
- _context.moveTo( x0, y0 );
- _context.lineTo( x1, y1 );
- _context.lineTo( x2, y2 );
- _context.lineTo( x0, y0 );
- _context.closePath();
- if ( wireframe ) {
- setLineWidth( wireframe_linewidth );
- setStrokeStyle( color.__styleString );
- _context.stroke();
- _bboxRect.inflate( wireframe_linewidth * 2 );
- } else {
- setFillStyle( color.__styleString );
- _context.fill();
- }
- }
- function drawQuad( x0, y0, x1, y1, x2, y2, x3, y3, color, wireframe, wireframe_linewidth ) {
- _context.beginPath();
- _context.moveTo( x0, y0 );
- _context.lineTo( x1, y1 );
- _context.lineTo( x2, y2 );
- _context.lineTo( x3, y3 );
- _context.lineTo( x0, y0 );
- _context.closePath();
- if ( wireframe ) {
- setLineWidth( wireframe_linewidth );
- setStrokeStyle( color.__styleString );
- _context.stroke();
- _bboxRect.inflate( wireframe_linewidth * 2 );
- } else {
- setFillStyle( color.__styleString );
- _context.fill();
- }
- }
- function drawTexturedTriangle( bitmap, x0, y0, x1, y1, x2, y2, u0, v0, u1, v1, u2, v2 ) {
- // http://extremelysatisfactorytotalitarianism.com/blog/?p=2120
- _context.beginPath();
- _context.moveTo( x0, y0 );
- _context.lineTo( x1, y1 );
- _context.lineTo( x2, y2 );
- _context.closePath();
- x1 -= x0; y1 -= y0;
- x2 -= x0; y2 -= y0;
- u1 -= u0; v1 -= v0;
- u2 -= u0; v2 -= v0;
- var det = 1 / ( u1 * v2 - u2 * v1 ),
- a = ( v2 * x1 - v1 * x2 ) * det,
- b = ( v2 * y1 - v1 * y2 ) * det,
- c = ( u1 * x2 - u2 * x1 ) * det,
- d = ( u1 * y2 - u2 * y1 ) * det,
- e = x0 - a * u0 - c * v0,
- f = y0 - b * u0 - d * v0;
- _context.save();
- _context.transform( a, b, c, d, e, f );
- _context.clip();
- _context.drawImage( bitmap, 0, 0 );
- _context.restore();
- }
- //
- function setOpacity( value ) {
- if ( _contextGlobalAlpha != value ) {
- _context.globalAlpha = _contextGlobalAlpha = value;
- }
- }
- function setBlending( value ) {
- if ( _contextGlobalCompositeOperation != value ) {
- switch ( value ) {
- case THREE.NormalBlending:
- _context.globalCompositeOperation = 'source-over';
- break;
- case THREE.AdditiveBlending:
- _context.globalCompositeOperation = 'lighter';
- break;
- case THREE.SubtractiveBlending:
- _context.globalCompositeOperation = 'darker';
- break;
- }
- _contextGlobalCompositeOperation = value;
- }
- }
- function setLineWidth( value ) {
- if ( _contextLineWidth != value ) {
- _context.lineWidth = _contextLineWidth = value;
- }
- }
- function setStrokeStyle( value ) {
- if ( _contextStrokeStyle != value ) {
- _context.strokeStyle = _contextStrokeStyle = value;
- }
- }
- function setFillStyle( value ) {
- if ( _contextFillStyle != value ) {
- _context.fillStyle = _contextFillStyle = value;
- }
- }
- function getGradientTexture( c1, c2, c3, c4 ) {
- // http://mrdoob.com/blog/post/710
- _pixelMapData[ 0 ] = c1[ 0 ];
- _pixelMapData[ 1 ] = c1[ 1 ];
- _pixelMapData[ 2 ] = c1[ 2 ];
- _pixelMapData[ 4 ] = c2[ 0 ];
- _pixelMapData[ 5 ] = c2[ 1 ];
- _pixelMapData[ 6 ] = c2[ 2 ];
- _pixelMapData[ 8 ] = c3[ 0 ];
- _pixelMapData[ 9 ] = c3[ 1 ];
- _pixelMapData[ 10 ] = c3[ 2 ];
- _pixelMapData[ 12 ] = c4[ 0 ];
- _pixelMapData[ 13 ] = c4[ 1 ];
- _pixelMapData[ 14 ] = c4[ 2 ];
- _pixelMapContext.putImageData( _pixelMapImage, 0, 0 );
- _gradientMapContext.drawImage( _pixelMap, 0, 0 );
- return _gradientMap;
- }
- function normalToComponent( normal ) {
- // https://gist.github.com/665829
- return normal < 0 ? Math.min( ( 1 + normal ) * 0.5, 0.5 ) : 0.5 + Math.min( normal * 0.5, 0.5 );
- }
- // Hide anti-alias gaps
- function expand( v1, v2 ) {
- var x = v2.x - v1.x, y = v2.y - v1.y,
- unit = 1 / Math.sqrt( x * x + y * y );
- x *= unit; y *= unit;
- v2.x += x; v2.y += y;
- v1.x -= x; v1.y -= y;
- }
- };
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