webvr_video.html 3.9 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webvr - 360 stereo video</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #f0f0f0;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. #info {
  15. position: absolute;
  16. top: 10px;
  17. width: 100%;
  18. color: #fff;
  19. text-align: center;
  20. }
  21. a {
  22. color: #ff0
  23. }
  24. </style>
  25. </head>
  26. <body>
  27. <div id="container"></div>
  28. <div id="info">
  29. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> webvr - 360 stereo video<br />
  30. stereoscopic panoramic render by <a href="http://pedrofe.com/rendering-for-oculus-rift-with-arnold/" target="_blank" rel="noopener">pedrofe</a>. scene from <a href="http://www.meryproject.com/" target="_blank" rel="noopener">mery project</a>.
  31. </div>
  32. <script src="../build/three.js"></script>
  33. <script src="js/vr/WebVR.js"></script>
  34. <video id="video" loop muted crossOrigin="anonymous" webkit-playsinline style="display:none">
  35. <source src="textures/MaryOculus.webm">
  36. <source src="textures/MaryOculus.mp4">
  37. </video>
  38. <script>
  39. var camera, scene, renderer;
  40. init();
  41. animate();
  42. function init() {
  43. var container = document.getElementById( 'container' );
  44. container.addEventListener( 'click', function () {
  45. video.play();
  46. } );
  47. camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 2000 );
  48. camera.layers.enable( 1 ); // render left view when no stereo available
  49. // video
  50. var video = document.getElementById( 'video' );
  51. video.play();
  52. var texture = new THREE.Texture( video );
  53. texture.generateMipmaps = false;
  54. texture.minFilter = THREE.NearestFilter;
  55. texture.maxFilter = THREE.NearestFilter;
  56. texture.format = THREE.RGBFormat;
  57. setInterval( function () {
  58. if ( video.readyState >= video.HAVE_CURRENT_DATA ) {
  59. texture.needsUpdate = true;
  60. }
  61. }, 1000 / 24 );
  62. scene = new THREE.Scene();
  63. scene.background = new THREE.Color( 0x101010 );
  64. // left
  65. var geometry = new THREE.SphereBufferGeometry( 500, 60, 40 );
  66. // invert the geometry on the x-axis so that all of the faces point inward
  67. geometry.scale( - 1, 1, 1 );
  68. var uvs = geometry.attributes.uv.array;
  69. for ( var i = 0; i < uvs.length; i += 2 ) {
  70. uvs[ i ] *= 0.5;
  71. }
  72. var material = new THREE.MeshBasicMaterial( { map: texture } );
  73. var mesh = new THREE.Mesh( geometry, material );
  74. mesh.rotation.y = - Math.PI / 2;
  75. mesh.layers.set( 1 ); // display in left eye only
  76. scene.add( mesh );
  77. // right
  78. var geometry = new THREE.SphereBufferGeometry( 500, 60, 40 );
  79. geometry.scale( - 1, 1, 1 );
  80. var uvs = geometry.attributes.uv.array;
  81. for ( var i = 0; i < uvs.length; i += 2 ) {
  82. uvs[ i ] *= 0.5;
  83. uvs[ i ] += 0.5;
  84. }
  85. var material = new THREE.MeshBasicMaterial( { map: texture } );
  86. var mesh = new THREE.Mesh( geometry, material );
  87. mesh.rotation.y = - Math.PI / 2;
  88. mesh.layers.set( 2 ); // display in right eye only
  89. scene.add( mesh );
  90. //
  91. renderer = new THREE.WebGLRenderer();
  92. renderer.setPixelRatio( window.devicePixelRatio );
  93. renderer.setSize( window.innerWidth, window.innerHeight );
  94. renderer.vr.enabled = true;
  95. container.appendChild( renderer.domElement );
  96. document.body.appendChild( WEBVR.createButton( renderer, { frameOfReferenceType: 'head-model' } ) );
  97. //
  98. window.addEventListener( 'resize', onWindowResize, false );
  99. }
  100. function onWindowResize() {
  101. camera.aspect = window.innerWidth / window.innerHeight;
  102. camera.updateProjectionMatrix();
  103. renderer.setSize( window.innerWidth, window.innerHeight );
  104. }
  105. function animate() {
  106. renderer.setAnimationLoop( render );
  107. }
  108. function render() {
  109. renderer.render( scene, camera );
  110. }
  111. </script>
  112. </body>
  113. </html>