scene_test.html 6.8 KB

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  1. <!DOCTYPE HTML>
  2. <html lang="en">
  3. <head>
  4. <title>three.js - scene loader test</title>
  5. <meta charset="utf-8">
  6. <style type="text/css">
  7. body {
  8. background:#000;
  9. color:#fff;
  10. padding:0;
  11. margin:0;
  12. overflow:hidden;
  13. font-family:georgia;
  14. text-align:center;
  15. }
  16. #info {
  17. position: absolute;
  18. top: 0px; width: 100%;
  19. padding: 5px;
  20. font-family: Monospace;
  21. font-size: 13px;
  22. text-align: center;
  23. z-index:100;
  24. }
  25. #progress {
  26. color:red;
  27. top:7em;
  28. width: 100%;
  29. font-size:3em;
  30. font-variant:small-caps;
  31. font-weight:bold;
  32. position:absolute;
  33. z-index:100;
  34. text-align: center;
  35. text-shadow: #000 0px 0px 10px;
  36. display:none;
  37. }
  38. #start {
  39. color:#fff;
  40. text-shadow: #000 0px 0px 2px;
  41. padding:0.1em 0.3em;
  42. width:3em;
  43. text-align: center;
  44. display:none;
  45. }
  46. .shadow {
  47. -moz-box-shadow: 0px 0px 5px #000;
  48. -webkit-box-shadow: 0px 0px 5px #000;
  49. box-shadow: 0px 0px 5px #000;
  50. }
  51. #progressbar {
  52. text-align: center;
  53. background: white;
  54. width: 250px;
  55. height: 10px;
  56. }
  57. #bar {
  58. background:#d00;
  59. width:50px;
  60. height:10px;
  61. }
  62. .enabled {
  63. color: lime!important;
  64. cursor:pointer;
  65. }
  66. .enabled:hover {
  67. text-shadow: #0f0 0px 0px 5px !important;
  68. }
  69. .disabled {
  70. background:gray;
  71. cursor:default;
  72. }
  73. a { color:red }
  74. canvas { pointer-events:none; z-index:10; }
  75. #log { position:absolute; top:0; display:block; text-align:left; z-index:1000; pointer-events:none; }
  76. </style>
  77. </head>
  78. <body>
  79. <div id="info">
  80. <a href="http://github.com/mrdoob/three.js">three.js</a> - scene loader test
  81. </div>
  82. <div id="progress">
  83. <span id="message">Loading ...</span>
  84. <center>
  85. <div id="progressbar" class="shadow"><div id="bar" class="shadow"></div></div>
  86. <div id="start" class="disabled">Start</div>
  87. </center>
  88. </div>
  89. <pre id="log"></pre>
  90. <script type="text/javascript" src="../build/ThreeExtras.js"></script>
  91. <script type="text/javascript" src="js/Stats.js"></script>
  92. <script type="text/javascript">
  93. var SCREEN_WIDTH = window.innerWidth;
  94. var SCREEN_HEIGHT = window.innerHeight;
  95. var container,stats;
  96. var camera, scene, loaded;
  97. var renderer;
  98. var mesh, zmesh, geometry;
  99. var mouseX = 0, mouseY = 0;
  100. var windowHalfX = window.innerWidth / 2;
  101. var windowHalfY = window.innerHeight / 2;
  102. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  103. init();
  104. function $( id ) {
  105. return document.getElementById( id );
  106. }
  107. function init() {
  108. container = document.createElement( 'div' );
  109. document.body.appendChild( container );
  110. var loadScene = createLoadScene();
  111. scene = loadScene.scene;
  112. camera = loadScene.camera;
  113. renderer = new THREE.WebGLRenderer();
  114. renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  115. renderer.domElement.style.position = "relative";
  116. container.appendChild( renderer.domElement );
  117. $( "start" ).addEventListener( 'click', onStartClick, false );
  118. setInterval( loop, 1000/60 );
  119. var callback_progress = function( progress ) {
  120. var bar = 250;
  121. if ( progress.total_models + progress.total_textures )
  122. bar = Math.floor( 250 * ( progress.loaded_models + progress.loaded_textures ) / ( progress.total_models + progress.total_textures ) );
  123. $( "bar" ).style.width = bar + "px";
  124. }
  125. var callback_sync = function( result ) {
  126. /*
  127. scene = result.scene;
  128. camera = result.currentCamera;
  129. camera.aspect = window.innerWidth / window.innerHeight;
  130. camera.updateProjectionMatrix();
  131. renderer.setClearColor( result.bgColor.hex, result.bgAlpha );
  132. */
  133. }
  134. var callback_async = function( result ) {
  135. loaded = result;
  136. var mat_veyron = result.geometries[ "veyron" ].materials;
  137. mat_veyron[ 0 ][ 0 ] = result.materials[ "interior" ];
  138. mat_veyron[ 1 ][ 0 ] = result.materials[ "chrome" ];
  139. mat_veyron[ 2 ][ 0 ] = result.materials[ "darkerchrome" ];
  140. mat_veyron[ 3 ][ 0 ] = result.materials[ "glass" ];
  141. mat_veyron[ 4 ][ 0 ] = result.materials[ "chrome" ];
  142. mat_veyron[ 5 ][ 0 ] = result.materials[ "chrome" ];
  143. $( "message" ).style.display = "none";
  144. $( "progressbar" ).style.display = "none";
  145. $( "start" ).style.display = "block";
  146. $( "start" ).className = "enabled";
  147. }
  148. $( "progress" ).style.display = "block";
  149. SceneUtils.loadScene( "scenes/test_scene.js", callback_sync, callback_async, callback_progress );
  150. stats = new Stats();
  151. stats.domElement.style.position = 'absolute';
  152. stats.domElement.style.top = '0px';
  153. stats.domElement.style.zIndex = 100;
  154. container.appendChild( stats.domElement );
  155. }
  156. function setButtonActive( id ) {
  157. $( "start" ).style.backgroundColor = "green";
  158. }
  159. function onStartClick() {
  160. $( "progress" ).style.display = "none";
  161. scene = loaded.scene;
  162. camera = loaded.currentCamera;
  163. camera.aspect = window.innerWidth / window.innerHeight;
  164. camera.updateProjectionMatrix();
  165. renderer.setClearColor( loaded.bgColor.hex, loaded.bgAlpha );
  166. }
  167. function onDocumentMouseMove(event) {
  168. mouseX = ( event.clientX - windowHalfX );
  169. mouseY = ( event.clientY - windowHalfY );
  170. }
  171. function createLoadScene() {
  172. var result = {
  173. scene: new THREE.Scene(),
  174. camera: new THREE.Camera( 65, window.innerWidth / window.innerHeight, 1, 1000 )
  175. };
  176. result.camera.position.z = 100;
  177. var object, geometry, material, light, count = 100, range = 150;
  178. material = new THREE.MeshLambertMaterial( { color:0xffffff } );
  179. geometry = new Cube( 5, 5, 5 );
  180. for( var i = 0; i < count; i++ ) {
  181. object = new THREE.Mesh( geometry, material );
  182. object.position.x = ( Math.random() - 0.5 ) * range;
  183. object.position.y = ( Math.random() - 0.5 ) * range;
  184. object.position.z = ( Math.random() - 0.5 ) * range;
  185. object.rotation.x = Math.random() * 6;
  186. object.rotation.y = Math.random() * 6;
  187. object.rotation.z = Math.random() * 6;
  188. result.scene.addObject( object );
  189. }
  190. light = new THREE.PointLight( 0xffffff );
  191. result.scene.addLight( light );
  192. light = new THREE.DirectionalLight( 0x111111 );
  193. light.position.x = 1;
  194. result.scene.addLight( light );
  195. return result;
  196. }
  197. function loop() {
  198. camera.position.x += ( mouseX - camera.position.x ) * .001;
  199. camera.position.y += ( - mouseY - camera.position.y ) * .001;
  200. renderer.render( scene, camera );
  201. stats.update();
  202. }
  203. function log( text ) {
  204. var e = $("log");
  205. e.innerHTML = text + "<br/>" + e.innerHTML;
  206. }
  207. </script>
  208. </body>
  209. </html>