ThreeDebug.js 94 KB

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  1. // ThreeDebug.js r32 - http://github.com/mrdoob/three.js
  2. var THREE=THREE||{};THREE.Color=function(a){this.autoUpdate=true;this.setHex(a)};
  3. THREE.Color.prototype={setRGB:function(a,c,e){this.r=a;this.g=c;this.b=e;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHex:function(a){this.hex=~~a&16777215;if(this.autoUpdate){this.updateRGBA();this.updateStyleString()}},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGBA:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},updateStyleString:function(){this.__styleString="rgb("+~~(this.r*255)+
  4. ","+~~(this.g*255)+","+~~(this.b*255)+")"},clone:function(){return new THREE.Color(this.hex)},toString:function(){return"THREE.Color ( r: "+this.r+", g: "+this.g+", b: "+this.b+", hex: "+this.hex+" )"}};THREE.Vector2=function(a,c){this.x=a||0;this.y=c||0};
  5. THREE.Vector2.prototype={set:function(a,c){this.x=a;this.y=c;return this},copy:function(a){this.x=a.x;this.y=a.y;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;return this},add:function(a,c){this.x=a.x+c.x;this.y=a.y+c.y;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;return this},sub:function(a,c){this.x=a.x-c.x;this.y=a.y-c.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this},unit:function(){this.multiplyScalar(1/this.length());return this},length:function(){return Math.sqrt(this.x*
  6. this.x+this.y*this.y)},lengthSq:function(){return this.x*this.x+this.y*this.y},negate:function(){this.x=-this.x;this.y=-this.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},toString:function(){return"THREE.Vector2 ("+this.x+", "+this.y+")"}};THREE.Vector3=function(a,c,e){this.x=a||0;this.y=c||0;this.z=e||0};
  7. THREE.Vector3.prototype={set:function(a,c,e){this.x=a;this.y=c;this.z=e;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},add:function(a,c){this.x=a.x+c.x;this.y=a.y+c.y;this.z=a.z+c.z;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},sub:function(a,c){this.x=a.x-c.x;this.y=a.y-c.y;this.z=a.z-c.z;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;return this},
  8. cross:function(a,c){this.x=a.y*c.z-a.z*c.y;this.y=a.z*c.x-a.x*c.z;this.z=a.x*c.y-a.y*c.x;return this},crossSelf:function(a){var c=this.x,e=this.y,f=this.z;this.x=e*a.z-f*a.y;this.y=f*a.x-c*a.z;this.z=c*a.y-e*a.x;return this},multiply:function(a,c){this.x=a.x*c.x;this.y=a.y*c.y;this.z=a.z*c.z;return this},multiplySelf:function(a){this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},divideSelf:function(a){this.x/=a.x;this.y/=a.y;this.z/=
  9. a.z;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},distanceTo:function(a){var c=this.x-a.x,e=this.y-a.y;a=this.z-a.z;return Math.sqrt(c*c+e*e+a*a)},distanceToSquared:function(a){var c=this.x-a.x,e=this.y-a.y;a=this.z-a.z;return c*c+e*e+a*a},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},negate:function(){this.x=
  10. -this.x;this.y=-this.y;this.z=-this.z;return this},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z);a>0?this.multiplyScalar(1/a):this.set(0,0,0);return this},setLength:function(a){return this.normalize().multiplyScalar(a)},isZero:function(){return Math.abs(this.x)<1.0E-4&&Math.abs(this.y)<1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)},toString:function(){return"THREE.Vector3 ( "+this.x+", "+this.y+", "+this.z+" )"}};
  11. THREE.Vector4=function(a,c,e,f){this.x=a||0;this.y=c||0;this.z=e||0;this.w=f||1};
  12. THREE.Vector4.prototype={set:function(a,c,e,f){this.x=a;this.y=c;this.z=e;this.w=f;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w||1;return this},add:function(a,c){this.x=a.x+c.x;this.y=a.y+c.y;this.z=a.z+c.z;this.w=a.w+c.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,c){this.x=a.x-c.x;this.y=a.y-c.y;this.z=a.z-c.z;this.w=a.w-c.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;
  13. return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;this.w/=a;return this},lerpSelf:function(a,c){this.x+=(a.x-this.x)*c;this.y+=(a.y-this.y)*c;this.z+=(a.z-this.z)*c;this.w+=(a.w-this.w)*c},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},toString:function(){return"THREE.Vector4 ("+this.x+", "+this.y+", "+this.z+", "+this.w+")"}};
  14. THREE.Ray=function(a,c){this.origin=a||new THREE.Vector3;this.direction=c||new THREE.Vector3};
  15. THREE.Ray.prototype={intersectScene:function(a){var c,e,f=a.objects,g=[];a=0;for(c=f.length;a<c;a++){e=f[a];if(e instanceof THREE.Mesh)g=g.concat(this.intersectObject(e))}g.sort(function(j,q){return j.distance-q.distance});return g},intersectObject:function(a){function c(T,r,R,d){d=d.clone().subSelf(r);R=R.clone().subSelf(r);var h=T.clone().subSelf(r);T=d.dot(d);r=d.dot(R);d=d.dot(h);var k=R.dot(R);R=R.dot(h);h=1/(T*k-r*r);k=(k*d-r*R)*h;T=(T*R-r*d)*h;return k>0&&T>0&&k+T<1}var e,f,g,j,q,b,l,m,D,E,
  16. z,C=a.geometry,S=C.vertices,V=[];e=0;for(f=C.faces.length;e<f;e++){g=C.faces[e];E=this.origin.clone();z=this.direction.clone();j=a.matrix.multiplyVector3(S[g.a].position.clone());q=a.matrix.multiplyVector3(S[g.b].position.clone());b=a.matrix.multiplyVector3(S[g.c].position.clone());l=g instanceof THREE.Face4?a.matrix.multiplyVector3(S[g.d].position.clone()):null;m=a.rotationMatrix.multiplyVector3(g.normal.clone());D=z.dot(m);if(D<0){m=m.dot((new THREE.Vector3).sub(j,E))/D;E=E.addSelf(z.multiplyScalar(m));
  17. if(g instanceof THREE.Face3){if(c(E,j,q,b)){g={distance:this.origin.distanceTo(E),point:E,face:g,object:a};V.push(g)}}else if(g instanceof THREE.Face4)if(c(E,j,q,l)||c(E,q,b,l)){g={distance:this.origin.distanceTo(E),point:E,face:g,object:a};V.push(g)}}}return V}};
  18. THREE.Rectangle=function(){function a(){j=f-c;q=g-e}var c,e,f,g,j,q,b=true;this.getX=function(){return c};this.getY=function(){return e};this.getWidth=function(){return j};this.getHeight=function(){return q};this.getLeft=function(){return c};this.getTop=function(){return e};this.getRight=function(){return f};this.getBottom=function(){return g};this.set=function(l,m,D,E){b=false;c=l;e=m;f=D;g=E;a()};this.addPoint=function(l,m){if(b){b=false;c=l;e=m;f=l;g=m}else{c=c<l?c:l;e=e<m?e:m;f=f>l?f:l;g=g>m?
  19. g:m}a()};this.add3Points=function(l,m,D,E,z,C){if(b){b=false;c=l<D?l<z?l:z:D<z?D:z;e=m<E?m<C?m:C:E<C?E:C;f=l>D?l>z?l:z:D>z?D:z;g=m>E?m>C?m:C:E>C?E:C}else{c=l<D?l<z?l<c?l:c:z<c?z:c:D<z?D<c?D:c:z<c?z:c;e=m<E?m<C?m<e?m:e:C<e?C:e:E<C?E<e?E:e:C<e?C:e;f=l>D?l>z?l>f?l:f:z>f?z:f:D>z?D>f?D:f:z>f?z:f;g=m>E?m>C?m>g?m:g:C>g?C:g:E>C?E>g?E:g:C>g?C:g}a()};this.addRectangle=function(l){if(b){b=false;c=l.getLeft();e=l.getTop();f=l.getRight();g=l.getBottom()}else{c=c<l.getLeft()?c:l.getLeft();e=e<l.getTop()?e:l.getTop();
  20. f=f>l.getRight()?f:l.getRight();g=g>l.getBottom()?g:l.getBottom()}a()};this.inflate=function(l){c-=l;e-=l;f+=l;g+=l;a()};this.minSelf=function(l){c=c>l.getLeft()?c:l.getLeft();e=e>l.getTop()?e:l.getTop();f=f<l.getRight()?f:l.getRight();g=g<l.getBottom()?g:l.getBottom();a()};this.instersects=function(l){return Math.min(f,l.getRight())-Math.max(c,l.getLeft())>=0&&Math.min(g,l.getBottom())-Math.max(e,l.getTop())>=0};this.empty=function(){b=true;g=f=e=c=0;a()};this.isEmpty=function(){return b};this.toString=
  21. function(){return"THREE.Rectangle ( left: "+c+", right: "+f+", top: "+e+", bottom: "+g+", width: "+j+", height: "+q+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a;a=this.m[1];this.m[1]=this.m[3];this.m[3]=a;a=this.m[2];this.m[2]=this.m[6];this.m[6]=a;a=this.m[5];this.m[5]=this.m[7];this.m[7]=a;return this}};
  22. THREE.Matrix4=function(a,c,e,f,g,j,q,b,l,m,D,E,z,C,S,V){this.n11=a||1;this.n12=c||0;this.n13=e||0;this.n14=f||0;this.n21=g||0;this.n22=j||1;this.n23=q||0;this.n24=b||0;this.n31=l||0;this.n32=m||0;this.n33=D||1;this.n34=E||0;this.n41=z||0;this.n42=C||0;this.n43=S||0;this.n44=V||1};
  23. THREE.Matrix4.prototype={identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1;return this},set:function(a,c,e,f,g,j,q,b,l,m,D,E,z,C,S,V){this.n11=a;this.n12=c;this.n13=e;this.n14=f;this.n21=g;this.n22=j;this.n23=q;this.n24=b;this.n31=l;this.n32=m;this.n33=D;this.n34=E;this.n41=z;this.n42=C;this.n43=S;this.n44=V;return this},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13=
  24. a.n13;this.n14=a.n14;this.n21=a.n21;this.n22=a.n22;this.n23=a.n23;this.n24=a.n24;this.n31=a.n31;this.n32=a.n32;this.n33=a.n33;this.n34=a.n34;this.n41=a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44;return this},lookAt:function(a,c,e){var f=new THREE.Vector3,g=new THREE.Vector3,j=new THREE.Vector3;j.sub(a,c).normalize();f.cross(e,j).normalize();g.cross(j,f).normalize();this.n11=f.x;this.n12=f.y;this.n13=f.z;this.n14=-f.dot(a);this.n21=g.x;this.n22=g.y;this.n23=g.z;this.n24=-g.dot(a);this.n31=j.x;
  25. this.n32=j.y;this.n33=j.z;this.n34=-j.dot(a);this.n43=this.n42=this.n41=0;this.n44=1;return this},multiplyVector3:function(a){var c=a.x,e=a.y,f=a.z,g=1/(this.n41*c+this.n42*e+this.n43*f+this.n44);a.x=(this.n11*c+this.n12*e+this.n13*f+this.n14)*g;a.y=(this.n21*c+this.n22*e+this.n23*f+this.n24)*g;a.z=(this.n31*c+this.n32*e+this.n33*f+this.n34)*g;return a},multiplyVector4:function(a){var c=a.x,e=a.y,f=a.z,g=a.w;a.x=this.n11*c+this.n12*e+this.n13*f+this.n14*g;a.y=this.n21*c+this.n22*e+this.n23*f+this.n24*
  26. g;a.z=this.n31*c+this.n32*e+this.n33*f+this.n34*g;a.w=this.n41*c+this.n42*e+this.n43*f+this.n44*g;return a},crossVector:function(a){var c=new THREE.Vector4;c.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;c.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;c.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;c.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return c},multiply:function(a,c){var e=a.n11,f=a.n12,g=a.n13,j=a.n14,q=a.n21,b=a.n22,l=a.n23,m=a.n24,D=a.n31,E=a.n32,
  27. z=a.n33,C=a.n34,S=a.n41,V=a.n42,T=a.n43,r=a.n44,R=c.n11,d=c.n12,h=c.n13,k=c.n14,o=c.n21,s=c.n22,v=c.n23,p=c.n24,n=c.n31,w=c.n32,t=c.n33,i=c.n34,u=c.n41,I=c.n42,A=c.n43,L=c.n44;this.n11=e*R+f*o+g*n+j*u;this.n12=e*d+f*s+g*w+j*I;this.n13=e*h+f*v+g*t+j*A;this.n14=e*k+f*p+g*i+j*L;this.n21=q*R+b*o+l*n+m*u;this.n22=q*d+b*s+l*w+m*I;this.n23=q*h+b*v+l*t+m*A;this.n24=q*k+b*p+l*i+m*L;this.n31=D*R+E*o+z*n+C*u;this.n32=D*d+E*s+z*w+C*I;this.n33=D*h+E*v+z*t+C*A;this.n34=D*k+E*p+z*i+C*L;this.n41=S*R+V*o+T*n+r*u;
  28. this.n42=S*d+V*s+T*w+r*I;this.n43=S*h+V*v+T*t+r*A;this.n44=S*k+V*p+T*i+r*L;return this},multiplySelf:function(a){var c=this.n11,e=this.n12,f=this.n13,g=this.n14,j=this.n21,q=this.n22,b=this.n23,l=this.n24,m=this.n31,D=this.n32,E=this.n33,z=this.n34,C=this.n41,S=this.n42,V=this.n43,T=this.n44,r=a.n11,R=a.n21,d=a.n31,h=a.n41,k=a.n12,o=a.n22,s=a.n32,v=a.n42,p=a.n13,n=a.n23,w=a.n33,t=a.n43,i=a.n14,u=a.n24,I=a.n34;a=a.n44;this.n11=c*r+e*R+f*d+g*h;this.n12=c*k+e*o+f*s+g*v;this.n13=c*p+e*n+f*w+g*t;this.n14=
  29. c*i+e*u+f*I+g*a;this.n21=j*r+q*R+b*d+l*h;this.n22=j*k+q*o+b*s+l*v;this.n23=j*p+q*n+b*w+l*t;this.n24=j*i+q*u+b*I+l*a;this.n31=m*r+D*R+E*d+z*h;this.n32=m*k+D*o+E*s+z*v;this.n33=m*p+D*n+E*w+z*t;this.n34=m*i+D*u+E*I+z*a;this.n41=C*r+S*R+V*d+T*h;this.n42=C*k+S*o+V*s+T*v;this.n43=C*p+S*n+V*w+T*t;this.n44=C*i+S*u+V*I+T*a;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=
  30. a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){return this.n14*this.n23*this.n32*this.n41-this.n13*this.n24*this.n32*this.n41-this.n14*this.n22*this.n33*this.n41+this.n12*this.n24*this.n33*this.n41+this.n13*this.n22*this.n34*this.n41-this.n12*this.n23*this.n34*this.n41-this.n14*this.n23*this.n31*this.n42+this.n13*this.n24*this.n31*this.n42+this.n14*this.n21*this.n33*this.n42-this.n11*this.n24*this.n33*this.n42-this.n13*this.n21*this.n34*this.n42+this.n11*this.n23*this.n34*
  31. this.n42+this.n14*this.n22*this.n31*this.n43-this.n12*this.n24*this.n31*this.n43-this.n14*this.n21*this.n32*this.n43+this.n11*this.n24*this.n32*this.n43+this.n12*this.n21*this.n34*this.n43-this.n11*this.n22*this.n34*this.n43-this.n13*this.n22*this.n31*this.n44+this.n12*this.n23*this.n31*this.n44+this.n13*this.n21*this.n32*this.n44-this.n11*this.n23*this.n32*this.n44-this.n12*this.n21*this.n33*this.n44+this.n11*this.n22*this.n33*this.n44},transpose:function(){function a(c,e,f){var g=c[e];c[e]=c[f];
  32. c[f]=g}a(this,"n21","n12");a(this,"n31","n13");a(this,"n32","n23");a(this,"n41","n14");a(this,"n42","n24");a(this,"n43","n34");return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){return[this.n11,this.n21,this.n31,this.n41,this.n12,
  33. this.n22,this.n32,this.n42,this.n13,this.n23,this.n33,this.n43,this.n14,this.n24,this.n34,this.n44]},toString:function(){return"| "+this.n11+" "+this.n12+" "+this.n13+" "+this.n14+" |\n| "+this.n21+" "+this.n22+" "+this.n23+" "+this.n24+" |\n| "+this.n31+" "+this.n32+" "+this.n33+" "+this.n34+" |\n| "+this.n41+" "+this.n42+" "+this.n43+" "+this.n44+" |"}};THREE.Matrix4.translationMatrix=function(a,c,e){var f=new THREE.Matrix4;f.n14=a;f.n24=c;f.n34=e;return f};
  34. THREE.Matrix4.scaleMatrix=function(a,c,e){var f=new THREE.Matrix4;f.n11=a;f.n22=c;f.n33=e;return f};THREE.Matrix4.rotationXMatrix=function(a){var c=new THREE.Matrix4;c.n22=c.n33=Math.cos(a);c.n32=Math.sin(a);c.n23=-c.n32;return c};THREE.Matrix4.rotationYMatrix=function(a){var c=new THREE.Matrix4;c.n11=c.n33=Math.cos(a);c.n13=Math.sin(a);c.n31=-c.n13;return c};THREE.Matrix4.rotationZMatrix=function(a){var c=new THREE.Matrix4;c.n11=c.n22=Math.cos(a);c.n21=Math.sin(a);c.n12=-c.n21;return c};
  35. THREE.Matrix4.rotationAxisAngleMatrix=function(a,c){var e=new THREE.Matrix4,f=Math.cos(c),g=Math.sin(c),j=1-f,q=a.x,b=a.y,l=a.z;e.n11=j*q*q+f;e.n12=j*q*b-g*l;e.n13=j*q*l+g*b;e.n21=j*q*b+g*l;e.n22=j*b*b+f;e.n23=j*b*l-g*q;e.n31=j*q*l-g*b;e.n32=j*b*l+g*q;e.n33=j*l*l+f;return e};
  36. THREE.Matrix4.makeInvert=function(a){var c=new THREE.Matrix4;c.n11=a.n23*a.n34*a.n42-a.n24*a.n33*a.n42+a.n24*a.n32*a.n43-a.n22*a.n34*a.n43-a.n23*a.n32*a.n44+a.n22*a.n33*a.n44;c.n12=a.n14*a.n33*a.n42-a.n13*a.n34*a.n42-a.n14*a.n32*a.n43+a.n12*a.n34*a.n43+a.n13*a.n32*a.n44-a.n12*a.n33*a.n44;c.n13=a.n13*a.n24*a.n42-a.n14*a.n23*a.n42+a.n14*a.n22*a.n43-a.n12*a.n24*a.n43-a.n13*a.n22*a.n44+a.n12*a.n23*a.n44;c.n14=a.n14*a.n23*a.n32-a.n13*a.n24*a.n32-a.n14*a.n22*a.n33+a.n12*a.n24*a.n33+a.n13*a.n22*a.n34-a.n12*
  37. a.n23*a.n34;c.n21=a.n24*a.n33*a.n41-a.n23*a.n34*a.n41-a.n24*a.n31*a.n43+a.n21*a.n34*a.n43+a.n23*a.n31*a.n44-a.n21*a.n33*a.n44;c.n22=a.n13*a.n34*a.n41-a.n14*a.n33*a.n41+a.n14*a.n31*a.n43-a.n11*a.n34*a.n43-a.n13*a.n31*a.n44+a.n11*a.n33*a.n44;c.n23=a.n14*a.n23*a.n41-a.n13*a.n24*a.n41-a.n14*a.n21*a.n43+a.n11*a.n24*a.n43+a.n13*a.n21*a.n44-a.n11*a.n23*a.n44;c.n24=a.n13*a.n24*a.n31-a.n14*a.n23*a.n31+a.n14*a.n21*a.n33-a.n11*a.n24*a.n33-a.n13*a.n21*a.n34+a.n11*a.n23*a.n34;c.n31=a.n22*a.n34*a.n41-a.n24*a.n32*
  38. a.n41+a.n24*a.n31*a.n42-a.n21*a.n34*a.n42-a.n22*a.n31*a.n44+a.n21*a.n32*a.n44;c.n32=a.n14*a.n32*a.n41-a.n12*a.n34*a.n41-a.n14*a.n31*a.n42+a.n11*a.n34*a.n42+a.n12*a.n31*a.n44-a.n11*a.n32*a.n44;c.n33=a.n13*a.n24*a.n41-a.n14*a.n22*a.n41+a.n14*a.n21*a.n42-a.n11*a.n24*a.n42-a.n12*a.n21*a.n44+a.n11*a.n22*a.n44;c.n34=a.n14*a.n22*a.n31-a.n12*a.n24*a.n31-a.n14*a.n21*a.n32+a.n11*a.n24*a.n32+a.n12*a.n21*a.n34-a.n11*a.n22*a.n34;c.n41=a.n23*a.n32*a.n41-a.n22*a.n33*a.n41-a.n23*a.n31*a.n42+a.n21*a.n33*a.n42+a.n22*
  39. a.n31*a.n43-a.n21*a.n32*a.n43;c.n42=a.n12*a.n33*a.n41-a.n13*a.n32*a.n41+a.n13*a.n31*a.n42-a.n11*a.n33*a.n42-a.n12*a.n31*a.n43+a.n11*a.n32*a.n43;c.n43=a.n13*a.n22*a.n41-a.n12*a.n23*a.n41-a.n13*a.n21*a.n42+a.n11*a.n23*a.n42+a.n12*a.n21*a.n43-a.n11*a.n22*a.n43;c.n44=a.n12*a.n23*a.n31-a.n13*a.n22*a.n31+a.n13*a.n21*a.n32-a.n11*a.n23*a.n32-a.n12*a.n21*a.n33+a.n11*a.n22*a.n33;c.multiplyScalar(1/a.determinant());return c};
  40. THREE.Matrix4.makeInvert3x3=function(a){var c=a.flatten();a=new THREE.Matrix3;var e=c[10]*c[5]-c[6]*c[9],f=-c[10]*c[1]+c[2]*c[9],g=c[6]*c[1]-c[2]*c[5],j=-c[10]*c[4]+c[6]*c[8],q=c[10]*c[0]-c[2]*c[8],b=-c[6]*c[0]+c[2]*c[4],l=c[9]*c[4]-c[5]*c[8],m=-c[9]*c[0]+c[1]*c[8],D=c[5]*c[0]-c[1]*c[4];c=c[0]*e+c[1]*j+c[2]*l;if(c==0)throw"matrix not invertible";c=1/c;a.m[0]=c*e;a.m[1]=c*f;a.m[2]=c*g;a.m[3]=c*j;a.m[4]=c*q;a.m[5]=c*b;a.m[6]=c*l;a.m[7]=c*m;a.m[8]=c*D;return a};
  41. THREE.Matrix4.makeFrustum=function(a,c,e,f,g,j){var q,b,l;q=new THREE.Matrix4;b=2*g/(c-a);l=2*g/(f-e);a=(c+a)/(c-a);e=(f+e)/(f-e);f=-(j+g)/(j-g);g=-2*j*g/(j-g);q.n11=b;q.n12=0;q.n13=a;q.n14=0;q.n21=0;q.n22=l;q.n23=e;q.n24=0;q.n31=0;q.n32=0;q.n33=f;q.n34=g;q.n41=0;q.n42=0;q.n43=-1;q.n44=0;return q};THREE.Matrix4.makePerspective=function(a,c,e,f){var g;a=e*Math.tan(a*Math.PI/360);g=-a;return THREE.Matrix4.makeFrustum(g*c,a*c,g,a,e,f)};
  42. THREE.Matrix4.makeOrtho=function(a,c,e,f,g,j){var q,b,l,m;q=new THREE.Matrix4;b=c-a;l=e-f;m=j-g;a=(c+a)/b;e=(e+f)/l;g=(j+g)/m;q.n11=2/b;q.n12=0;q.n13=0;q.n14=-a;q.n21=0;q.n22=2/l;q.n23=0;q.n24=-e;q.n31=0;q.n32=0;q.n33=-2/m;q.n34=-g;q.n41=0;q.n42=0;q.n43=0;q.n44=1;return q};
  43. THREE.Vertex=function(a,c){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=c||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.tangent=new THREE.Vector4;this.__visible=true};THREE.Vertex.prototype={toString:function(){return"THREE.Vertex ( position: "+this.position+", normal: "+this.normal+" )"}};
  44. THREE.Face3=function(a,c,e,f,g){this.a=a;this.b=c;this.c=e;this.centroid=new THREE.Vector3;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.materials=g instanceof Array?g:[g]};THREE.Face3.prototype={toString:function(){return"THREE.Face3 ( "+this.a+", "+this.b+", "+this.c+" )"}};
  45. THREE.Face4=function(a,c,e,f,g,j){this.a=a;this.b=c;this.c=e;this.d=f;this.centroid=new THREE.Vector3;this.normal=g instanceof THREE.Vector3?g:new THREE.Vector3;this.vertexNormals=g instanceof Array?g:[];this.materials=j instanceof Array?j:[j]};THREE.Face4.prototype={toString:function(){return"THREE.Face4 ( "+this.a+", "+this.b+", "+this.c+" "+this.d+" )"}};THREE.UV=function(a,c){this.u=a||0;this.v=c||0};
  46. THREE.UV.prototype={copy:function(a){this.u=a.u;this.v=a.v},toString:function(){return"THREE.UV ("+this.u+", "+this.v+")"}};THREE.Geometry=function(){this.vertices=[];this.faces=[];this.uvs=[];this.boundingSphere=this.boundingBox=null;this.geometryChunks={};this.hasTangents=false};
  47. THREE.Geometry.prototype={computeCentroids:function(){var a,c,e;a=0;for(c=this.faces.length;a<c;a++){e=this.faces[a];e.centroid.set(0,0,0);if(e instanceof THREE.Face3){e.centroid.addSelf(this.vertices[e.a].position);e.centroid.addSelf(this.vertices[e.b].position);e.centroid.addSelf(this.vertices[e.c].position);e.centroid.divideScalar(3)}else if(e instanceof THREE.Face4){e.centroid.addSelf(this.vertices[e.a].position);e.centroid.addSelf(this.vertices[e.b].position);e.centroid.addSelf(this.vertices[e.c].position);
  48. e.centroid.addSelf(this.vertices[e.d].position);e.centroid.divideScalar(4)}}},computeFaceNormals:function(a){var c,e,f,g,j,q,b=new THREE.Vector3,l=new THREE.Vector3;f=0;for(g=this.vertices.length;f<g;f++){j=this.vertices[f];j.normal.set(0,0,0)}f=0;for(g=this.faces.length;f<g;f++){j=this.faces[f];if(a&&j.vertexNormals.length){b.set(0,0,0);c=0;for(e=j.normal.length;c<e;c++)b.addSelf(j.vertexNormals[c]);b.divideScalar(3)}else{c=this.vertices[j.a];e=this.vertices[j.b];q=this.vertices[j.c];b.sub(q.position,
  49. e.position);l.sub(c.position,e.position);b.crossSelf(l)}b.isZero()||b.normalize();j.normal.copy(b)}},computeVertexNormals:function(){var a,c,e,f;if(this.__tmpVertices==undefined){f=this.__tmpVertices=Array(this.vertices.length);a=0;for(c=this.vertices.length;a<c;a++)f[a]=new THREE.Vector3;a=0;for(c=this.faces.length;a<c;a++){e=this.faces[a];if(e instanceof THREE.Face3)e.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];else if(e instanceof THREE.Face4)e.vertexNormals=[new THREE.Vector3,
  50. new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]}}else{f=this.__tmpVertices;a=0;for(c=this.vertices.length;a<c;a++)f[a].set(0,0,0)}a=0;for(c=this.faces.length;a<c;a++){e=this.faces[a];if(e instanceof THREE.Face3){f[e.a].addSelf(e.normal);f[e.b].addSelf(e.normal);f[e.c].addSelf(e.normal)}else if(e instanceof THREE.Face4){f[e.a].addSelf(e.normal);f[e.b].addSelf(e.normal);f[e.c].addSelf(e.normal);f[e.d].addSelf(e.normal)}}a=0;for(c=this.vertices.length;a<c;a++)f[a].normalize();a=0;for(c=this.faces.length;a<
  51. c;a++){e=this.faces[a];if(e instanceof THREE.Face3){e.vertexNormals[0].copy(f[e.a]);e.vertexNormals[1].copy(f[e.b]);e.vertexNormals[2].copy(f[e.c])}else if(e instanceof THREE.Face4){e.vertexNormals[0].copy(f[e.a]);e.vertexNormals[1].copy(f[e.b]);e.vertexNormals[2].copy(f[e.c]);e.vertexNormals[3].copy(f[e.d])}}},computeTangents:function(){function a(i,u,I,A,L,O,K){j=i.vertices[u].position;q=i.vertices[I].position;b=i.vertices[A].position;l=g[L];m=g[O];D=g[K];E=q.x-j.x;z=b.x-j.x;C=q.y-j.y;S=b.y-j.y;
  52. V=q.z-j.z;T=b.z-j.z;r=m.u-l.u;R=D.u-l.u;d=m.v-l.v;h=D.v-l.v;k=1/(r*h-R*d);v.set((h*E-d*z)*k,(h*C-d*S)*k,(h*V-d*T)*k);p.set((r*z-R*E)*k,(r*S-R*C)*k,(r*T-R*V)*k);o[u].addSelf(v);o[I].addSelf(v);o[A].addSelf(v);s[u].addSelf(p);s[I].addSelf(p);s[A].addSelf(p)}var c,e,f,g,j,q,b,l,m,D,E,z,C,S,V,T,r,R,d,h,k,o=[],s=[],v=new THREE.Vector3,p=new THREE.Vector3,n=new THREE.Vector3,w=new THREE.Vector3,t=new THREE.Vector3;c=0;for(e=this.vertices.length;c<e;c++){o[c]=new THREE.Vector3;s[c]=new THREE.Vector3}c=0;
  53. for(e=this.faces.length;c<e;c++){f=this.faces[c];g=this.uvs[c];if(f instanceof THREE.Face3){a(this,f.a,f.b,f.c,0,1,2);this.vertices[f.a].normal.copy(f.vertexNormals[0]);this.vertices[f.b].normal.copy(f.vertexNormals[1]);this.vertices[f.c].normal.copy(f.vertexNormals[2])}else if(f instanceof THREE.Face4){a(this,f.a,f.b,f.c,0,1,2);a(this,f.a,f.b,f.d,0,1,3);this.vertices[f.a].normal.copy(f.vertexNormals[0]);this.vertices[f.b].normal.copy(f.vertexNormals[1]);this.vertices[f.c].normal.copy(f.vertexNormals[2]);
  54. this.vertices[f.d].normal.copy(f.vertexNormals[3])}}c=0;for(e=this.vertices.length;c<e;c++){t.copy(this.vertices[c].normal);f=o[c];n.copy(f);n.subSelf(t.multiplyScalar(t.dot(f))).normalize();w.cross(this.vertices[c].normal,f);f=w.dot(s[c]);f=f<0?-1:1;this.vertices[c].tangent.set(n.x,n.y,n.z,f)}this.hasTangents=true},computeBoundingBox:function(){var a;if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],
  55. z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var c=1,e=this.vertices.length;c<e;c++){a=this.vertices[c];if(a.position.x<this.boundingBox.x[0])this.boundingBox.x[0]=a.position.x;else if(a.position.x>this.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.y<this.boundingBox.y[0])this.boundingBox.y[0]=a.position.y;else if(a.position.y>this.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.z<this.boundingBox.z[0])this.boundingBox.z[0]=a.position.z;else if(a.position.z>
  56. this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,c=0,e=this.vertices.length;c<e;c++)a=Math.max(a,this.vertices[c].position.length());this.boundingSphere={radius:a}},sortFacesByMaterial:function(){function a(D){var E=[];c=0;for(e=D.length;c<e;c++)D[c]==undefined?E.push("undefined"):E.push(D[c].toString());return E.join("_")}var c,e,f,g,j,q,b,l,m={};f=0;for(g=this.faces.length;f<g;f++){j=this.faces[f];
  57. q=j.materials;b=a(q);if(m[b]==undefined)m[b]={hash:b,counter:0};l=m[b].hash+"_"+m[b].counter;if(this.geometryChunks[l]==undefined)this.geometryChunks[l]={faces:[],materials:q,vertices:0};j=j instanceof THREE.Face3?3:4;if(this.geometryChunks[l].vertices+j>65535){m[b].counter+=1;l=m[b].hash+"_"+m[b].counter;if(this.geometryChunks[l]==undefined)this.geometryChunks[l]={faces:[],materials:q,vertices:0}}this.geometryChunks[l].faces.push(f);this.geometryChunks[l].vertices+=j}},toString:function(){return"THREE.Geometry ( vertices: "+
  58. this.vertices+", faces: "+this.faces+", uvs: "+this.uvs+" )"}};
  59. THREE.Camera=function(a,c,e,f){this.fov=a;this.aspect=c;this.near=e;this.far=f;this.position=new THREE.Vector3;this.target={position:new THREE.Vector3};this.autoUpdateMatrix=true;this.projectionMatrix=null;this.matrix=new THREE.Matrix4;this.up=new THREE.Vector3(0,1,0);this.translateX=function(g){g=this.target.position.clone().subSelf(this.position).normalize().multiplyScalar(g);g.cross(g.clone(),this.up);this.position.addSelf(g);this.target.position.addSelf(g)};this.translateZ=function(g){g=this.target.position.clone().subSelf(this.position).normalize().multiplyScalar(g);
  60. this.position.subSelf(g);this.target.position.subSelf(g)};this.updateMatrix=function(){this.matrix.lookAt(this.position,this.target.position,this.up)};this.updateProjectionMatrix=function(){this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near,this.far)};this.updateProjectionMatrix()};THREE.Camera.prototype={toString:function(){return"THREE.Camera ( "+this.position+", "+this.target.position+" )"}};THREE.Light=function(a){this.color=new THREE.Color(a)};
  61. THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;THREE.DirectionalLight=function(a,c){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=c||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;
  62. THREE.PointLight=function(a,c){THREE.Light.call(this,a);this.position=new THREE.Vector3;this.intensity=c||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.PointLight;
  63. THREE.Object3D=function(){this.id=THREE.Object3DCounter.value++;this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.matrix=new THREE.Matrix4;this.translationMatrix=new THREE.Matrix4;this.rotationMatrix=new THREE.Matrix4;this.scaleMatrix=new THREE.Matrix4;this.screen=new THREE.Vector3;this.visible=this.autoUpdateMatrix=true};
  64. THREE.Object3D.prototype={updateMatrix:function(){this.matrixPosition=THREE.Matrix4.translationMatrix(this.position.x,this.position.y,this.position.z);this.rotationMatrix=THREE.Matrix4.rotationXMatrix(this.rotation.x);this.rotationMatrix.multiplySelf(THREE.Matrix4.rotationYMatrix(this.rotation.y));this.rotationMatrix.multiplySelf(THREE.Matrix4.rotationZMatrix(this.rotation.z));this.scaleMatrix=THREE.Matrix4.scaleMatrix(this.scale.x,this.scale.y,this.scale.z);this.matrix.copy(this.matrixPosition);
  65. this.matrix.multiplySelf(this.rotationMatrix);this.matrix.multiplySelf(this.scaleMatrix)}};THREE.Object3DCounter={value:0};THREE.Particle=function(a){THREE.Object3D.call(this);this.materials=a instanceof Array?a:[a];this.autoUpdateMatrix=false};THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;THREE.ParticleSystem=function(a,c){THREE.Object3D.call(this);this.geometry=a;this.materials=c instanceof Array?c:[c];this.autoUpdateMatrix=false};
  66. THREE.ParticleSystem.prototype=new THREE.Object3D;THREE.ParticleSystem.prototype.constructor=THREE.ParticleSystem;THREE.Line=function(a,c,e){THREE.Object3D.call(this);this.geometry=a;this.materials=c instanceof Array?c:[c];this.type=e!=undefined?e:THREE.LineStrip};THREE.LineStrip=0;THREE.LinePieces=1;THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.Line;
  67. THREE.Mesh=function(a,c){THREE.Object3D.call(this);this.geometry=a;this.materials=c instanceof Array?c:[c];this.overdraw=this.doubleSided=this.flipSided=false;this.geometry.boundingSphere||this.geometry.computeBoundingSphere()};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;THREE.FlatShading=0;THREE.SmoothShading=1;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2;
  68. THREE.LineBasicMaterial=function(a){this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;this.linewidth=1;this.linejoin=this.linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending;if(a.linewidth!==undefined)this.linewidth=a.linewidth;if(a.linecap!==undefined)this.linecap=a.linecap;if(a.linejoin!==undefined)this.linejoin=a.linejoin}};
  69. THREE.LineBasicMaterial.prototype={toString:function(){return"THREE.LineBasicMaterial (<br/>color: "+this.color+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>linewidth: "+this.linewidth+"<br/>linecap: "+this.linecap+"<br/>linejoin: "+this.linejoin+"<br/>)"}};
  70. THREE.MeshBasicMaterial=function(a){this.id=THREE.MeshBasicMaterialCounter.value++;this.color=new THREE.Color(16777215);this.env_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.fog=true;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=
  71. a.map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.fog!==undefined)this.fog=a.fog;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==
  72. undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}};
  73. THREE.MeshBasicMaterial.prototype={toString:function(){return"THREE.MeshBasicMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>env_map: "+this.env_map+"<br/>combine: "+this.combine+"<br/>reflectivity: "+this.reflectivity+"<br/>refraction_ratio: "+this.refraction_ratio+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+this.wireframe_linecap+
  74. "<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/>)"}};THREE.MeshBasicMaterialCounter={value:0};
  75. THREE.MeshLambertMaterial=function(a){this.id=THREE.MeshLambertMaterialCounter.value++;this.color=new THREE.Color(16777215);this.env_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.fog=true;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=
  76. a.map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.fog!==undefined)this.fog=a.fog;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==
  77. undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}};
  78. THREE.MeshLambertMaterial.prototype={toString:function(){return"THREE.MeshLambertMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>env_map: "+this.env_map+"<br/>combine: "+this.combine+"<br/>reflectivity: "+this.reflectivity+"<br/>refraction_ratio: "+this.refraction_ratio+"<br/>opacity: "+this.opacity+"<br/>shading: "+this.shading+"<br/>blending: "+this.blending+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+
  79. this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/> )"}};THREE.MeshLambertMaterialCounter={value:0};
  80. THREE.MeshPhongMaterial=function(a){this.id=THREE.MeshPhongMaterialCounter.value++;this.color=new THREE.Color(16777215);this.ambient=new THREE.Color(328965);this.specular=new THREE.Color(1118481);this.shininess=30;this.env_map=this.specular_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.fog=true;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=
  81. this.wireframe_linecap="round";if(a){if(a.color!==undefined)this.color=new THREE.Color(a.color);if(a.ambient!==undefined)this.ambient=new THREE.Color(a.ambient);if(a.specular!==undefined)this.specular=new THREE.Color(a.specular);if(a.shininess!==undefined)this.shininess=a.shininess;if(a.map!==undefined)this.map=a.map;if(a.specular_map!==undefined)this.specular_map=a.specular_map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=
  82. a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.fog!==undefined)this.fog=a.fog;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==
  83. undefined)this.wireframe_linejoin=a.wireframe_linejoin}};
  84. THREE.MeshPhongMaterial.prototype={toString:function(){return"THREE.MeshPhongMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>ambient: "+this.ambient+"<br/>specular: "+this.specular+"<br/>shininess: "+this.shininess+"<br/>map: "+this.map+"<br/>specular_map: "+this.specular_map+"<br/>env_map: "+this.env_map+"<br/>combine: "+this.combine+"<br/>reflectivity: "+this.reflectivity+"<br/>refraction_ratio: "+this.refraction_ratio+"<br/>opacity: "+this.opacity+"<br/>shading: "+this.shading+"<br/>wireframe: "+
  85. this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/>)"}};THREE.MeshPhongMaterialCounter={value:0};
  86. THREE.MeshDepthMaterial=function(a){this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}};THREE.MeshDepthMaterial.prototype={toString:function(){return"THREE.MeshDepthMaterial"}};
  87. THREE.MeshNormalMaterial=function(a){this.opacity=1;this.shading=THREE.FlatShading;this.blending=THREE.NormalBlending;if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending}};THREE.MeshNormalMaterial.prototype={toString:function(){return"THREE.MeshNormalMaterial"}};THREE.MeshFaceMaterial=function(){};THREE.MeshFaceMaterial.prototype={toString:function(){return"THREE.MeshFaceMaterial"}};
  88. THREE.MeshShaderMaterial=function(a){this.id=THREE.MeshShaderMaterialCounter.value++;this.vertex_shader=this.fragment_shader="void main() {}";this.uniforms={};this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){if(a.fragment_shader!==undefined)this.fragment_shader=a.fragment_shader;if(a.vertex_shader!==undefined)this.vertex_shader=a.vertex_shader;if(a.uniforms!==
  89. undefined)this.uniforms=a.uniforms;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}};
  90. THREE.MeshShaderMaterial.prototype={toString:function(){return"THREE.MeshShaderMaterial (<br/>id: "+this.id+"<br/>blending: "+this.blending+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/>)"}};THREE.MeshShaderMaterialCounter={value:0};
  91. THREE.ParticleBasicMaterial=function(a){this.color=new THREE.Color(16777215);this.map=null;this.opacity=1;this.blending=THREE.NormalBlending;this.offset=new THREE.Vector2;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}};
  92. THREE.ParticleBasicMaterial.prototype={toString:function(){return"THREE.ParticleBasicMaterial (<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>)"}};THREE.ParticleCircleMaterial=function(a){this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}};
  93. THREE.ParticleCircleMaterial.prototype={toString:function(){return"THREE.ParticleCircleMaterial (<br/>color: "+this.color+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>)"}};THREE.ParticleDOMMaterial=function(a){this.domElement=a};THREE.ParticleDOMMaterial.prototype={toString:function(){return"THREE.ParticleDOMMaterial ( domElement: "+this.domElement+" )"}};
  94. THREE.Texture=function(a,c,e,f,g,j){this.image=a;this.mapping=c!==undefined?c:new THREE.UVMapping;this.wrap_s=e!==undefined?e:THREE.ClampToEdgeWrapping;this.wrap_t=f!==undefined?f:THREE.ClampToEdgeWrapping;this.mag_filter=g!==undefined?g:THREE.LinearFilter;this.min_filter=j!==undefined?j:THREE.LinearMipMapLinearFilter};
  95. THREE.Texture.prototype={clone:function(){return new THREE.Texture(this.image,this.mapping,this.wrap_s,this.wrap_t,this.mag_filter,this.min_filter)},toString:function(){return"THREE.Texture (<br/>image: "+this.image+"<br/>wrap_s: "+this.wrap_s+"<br/>wrap_t: "+this.wrap_t+"<br/>mag_filter: "+this.mag_filter+"<br/>min_filter: "+this.min_filter+"<br/>)"}};THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2;
  96. THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;THREE.ByteType=9;THREE.UnsignedByteType=10;THREE.ShortType=11;THREE.UnsignedShortType=12;THREE.IntType=13;THREE.UnsignedIntType=14;THREE.FloatType=15;THREE.AlphaFormat=16;THREE.RGBFormat=17;THREE.RGBAFormat=18;THREE.LuminanceFormat=19;THREE.LuminanceAlphaFormat=20;
  97. THREE.RenderTarget=function(a,c,e){this.width=a;this.height=c;e=e||{};this.wrap_s=e.wrap_s!==undefined?e.wrap_s:THREE.ClampToEdgeWrapping;this.wrap_t=e.wrap_t!==undefined?e.wrap_t:THREE.ClampToEdgeWrapping;this.mag_filter=e.mag_filter!==undefined?e.mag_filter:THREE.LinearFilter;this.min_filter=e.min_filter!==undefined?e.min_filter:THREE.LinearMipMapLinearFilter;this.format=e.format!==undefined?e.format:THREE.RGBFormat;this.type=e.type!==undefined?e.type:THREE.UnsignedByteType};
  98. var Uniforms={clone:function(a){var c,e,f,g={};for(c in a){g[c]={};for(e in a[c]){f=a[c][e];g[c][e]=f instanceof THREE.Color||f instanceof THREE.Vector3||f instanceof THREE.Texture?f.clone():f}}return g},merge:function(a){var c,e,f,g={};for(c=0;c<a.length;c++){f=this.clone(a[c]);for(e in f)g[e]=f[e]}return g}};THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};THREE.LatitudeReflectionMapping=function(){};THREE.LatitudeRefractionMapping=function(){};
  99. THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.UVMapping=function(){};
  100. THREE.Scene=function(){this.objects=[];this.lights=[];this.fog=null;this.addObject=function(a){this.objects.indexOf(a)===-1&&this.objects.push(a)};this.removeObject=function(a){a=this.objects.indexOf(a);a!==-1&&this.objects.splice(a,1)};this.addLight=function(a){this.lights.indexOf(a)===-1&&this.lights.push(a)};this.removeLight=function(a){a=this.lights.indexOf(a);a!==-1&&this.lights.splice(a,1)};this.toString=function(){return"THREE.Scene ( "+this.objects+" )"}};
  101. THREE.Fog=function(a,c,e){this.color=new THREE.Color(a);this.near=c||1;this.far=e||1E3};THREE.FogExp2=function(a,c){this.color=new THREE.Color(a);this.density=c||2.5E-4};
  102. THREE.Projector=function(){function a(s,v){return v.z-s.z}function c(s,v){var p=0,n=1,w=s.z+s.w,t=v.z+v.w,i=-s.z+s.w,u=-v.z+v.w;if(w>=0&&t>=0&&i>=0&&u>=0)return true;else if(w<0&&t<0||i<0&&u<0)return false;else{if(w<0)p=Math.max(p,w/(w-t));else if(t<0)n=Math.min(n,w/(w-t));if(i<0)p=Math.max(p,i/(i-u));else if(u<0)n=Math.min(n,i/(i-u));if(n<p)return false;else{s.lerpSelf(v,p);v.lerpSelf(s,1-n);return true}}}var e,f,g=[],j,q,b,l=[],m,D,E=[],z,C,S=[],V=new THREE.Vector4,T=new THREE.Vector4,r=new THREE.Matrix4,
  103. R=new THREE.Matrix4,d=[],h=new THREE.Vector4,k=new THREE.Vector4,o;this.projectObjects=function(s,v,p){var n=[],w,t;f=0;r.multiply(v.projectionMatrix,v.matrix);d[0]=new THREE.Vector4(r.n41-r.n11,r.n42-r.n12,r.n43-r.n13,r.n44-r.n14);d[1]=new THREE.Vector4(r.n41+r.n11,r.n42+r.n12,r.n43+r.n13,r.n44+r.n14);d[2]=new THREE.Vector4(r.n41+r.n21,r.n42+r.n22,r.n43+r.n23,r.n44+r.n24);d[3]=new THREE.Vector4(r.n41-r.n21,r.n42-r.n22,r.n43-r.n23,r.n44-r.n24);d[4]=new THREE.Vector4(r.n41-r.n31,r.n42-r.n32,r.n43-
  104. r.n33,r.n44-r.n34);d[5]=new THREE.Vector4(r.n41+r.n31,r.n42+r.n32,r.n43+r.n33,r.n44+r.n34);v=0;for(w=d.length;v<w;v++){t=d[v];t.divideScalar(Math.sqrt(t.x*t.x+t.y*t.y+t.z*t.z))}w=s.objects;s=0;for(v=w.length;s<v;s++){t=w[s];var i;if(!(i=!t.visible)){if(i=t instanceof THREE.Mesh){a:{i=void 0;for(var u=t.position,I=-t.geometry.boundingSphere.radius*Math.max(t.scale.x,Math.max(t.scale.y,t.scale.z)),A=0;A<6;A++){i=d[A].x*u.x+d[A].y*u.y+d[A].z*u.z+d[A].w;if(i<=I){i=false;break a}}i=true}i=!i}i=i}if(!i){e=
  105. g[f]=g[f]||new THREE.RenderableObject;V.copy(t.position);r.multiplyVector3(V);e.object=t;e.z=V.z;n.push(e);f++}}p&&n.sort(a);return n};this.projectScene=function(s,v,p){var n=[],w=v.near,t=v.far,i,u,I,A,L,O,K,P,U,J,H,M,F,y,G,X;b=D=C=0;v.autoUpdateMatrix&&v.updateMatrix();r.multiply(v.projectionMatrix,v.matrix);O=this.projectObjects(s,v,true);s=0;for(i=O.length;s<i;s++){K=O[s].object;if(K.visible){K.autoUpdateMatrix&&K.updateMatrix();P=K.matrix;U=K.rotationMatrix;J=K.materials;H=K.overdraw;if(K instanceof
  106. THREE.Mesh){M=K.geometry;F=M.vertices;u=0;for(I=F.length;u<I;u++){y=F[u];y.positionWorld.copy(y.position);P.multiplyVector3(y.positionWorld);A=y.positionScreen;A.copy(y.positionWorld);r.multiplyVector4(A);A.x/=A.w;A.y/=A.w;y.__visible=A.z>w&&A.z<t}M=M.faces;u=0;for(I=M.length;u<I;u++){y=M[u];if(y instanceof THREE.Face3){A=F[y.a];L=F[y.b];G=F[y.c];if(A.__visible&&L.__visible&&G.__visible)if(K.doubleSided||K.flipSided!=(G.positionScreen.x-A.positionScreen.x)*(L.positionScreen.y-A.positionScreen.y)-
  107. (G.positionScreen.y-A.positionScreen.y)*(L.positionScreen.x-A.positionScreen.x)<0){j=l[b]=l[b]||new THREE.RenderableFace3;j.v1.positionWorld.copy(A.positionWorld);j.v2.positionWorld.copy(L.positionWorld);j.v3.positionWorld.copy(G.positionWorld);j.v1.positionScreen.copy(A.positionScreen);j.v2.positionScreen.copy(L.positionScreen);j.v3.positionScreen.copy(G.positionScreen);j.normalWorld.copy(y.normal);U.multiplyVector3(j.normalWorld);j.centroidWorld.copy(y.centroid);P.multiplyVector3(j.centroidWorld);
  108. j.centroidScreen.copy(j.centroidWorld);r.multiplyVector3(j.centroidScreen);G=y.vertexNormals;o=j.vertexNormalsWorld;A=0;for(L=G.length;A<L;A++){X=o[A]=o[A]||new THREE.Vector3;X.copy(G[A]);U.multiplyVector3(X)}j.z=j.centroidScreen.z;j.meshMaterials=J;j.faceMaterials=y.materials;j.overdraw=H;if(K.geometry.uvs[u]){j.uvs[0]=K.geometry.uvs[u][0];j.uvs[1]=K.geometry.uvs[u][1];j.uvs[2]=K.geometry.uvs[u][2]}n.push(j);b++}}else if(y instanceof THREE.Face4){A=F[y.a];L=F[y.b];G=F[y.c];X=F[y.d];if(A.__visible&&
  109. L.__visible&&G.__visible&&X.__visible)if(K.doubleSided||K.flipSided!=((X.positionScreen.x-A.positionScreen.x)*(L.positionScreen.y-A.positionScreen.y)-(X.positionScreen.y-A.positionScreen.y)*(L.positionScreen.x-A.positionScreen.x)<0||(L.positionScreen.x-G.positionScreen.x)*(X.positionScreen.y-G.positionScreen.y)-(L.positionScreen.y-G.positionScreen.y)*(X.positionScreen.x-G.positionScreen.x)<0)){j=l[b]=l[b]||new THREE.RenderableFace3;j.v1.positionWorld.copy(A.positionWorld);j.v2.positionWorld.copy(L.positionWorld);
  110. j.v3.positionWorld.copy(X.positionWorld);j.v1.positionScreen.copy(A.positionScreen);j.v2.positionScreen.copy(L.positionScreen);j.v3.positionScreen.copy(X.positionScreen);j.normalWorld.copy(y.normal);U.multiplyVector3(j.normalWorld);j.centroidWorld.copy(y.centroid);P.multiplyVector3(j.centroidWorld);j.centroidScreen.copy(j.centroidWorld);r.multiplyVector3(j.centroidScreen);j.z=j.centroidScreen.z;j.meshMaterials=J;j.faceMaterials=y.materials;j.overdraw=H;if(K.geometry.uvs[u]){j.uvs[0]=K.geometry.uvs[u][0];
  111. j.uvs[1]=K.geometry.uvs[u][1];j.uvs[2]=K.geometry.uvs[u][3]}n.push(j);b++;q=l[b]=l[b]||new THREE.RenderableFace3;q.v1.positionWorld.copy(L.positionWorld);q.v2.positionWorld.copy(G.positionWorld);q.v3.positionWorld.copy(X.positionWorld);q.v1.positionScreen.copy(L.positionScreen);q.v2.positionScreen.copy(G.positionScreen);q.v3.positionScreen.copy(X.positionScreen);q.normalWorld.copy(j.normalWorld);q.centroidWorld.copy(j.centroidWorld);q.centroidScreen.copy(j.centroidScreen);q.z=q.centroidScreen.z;q.meshMaterials=
  112. J;q.faceMaterials=y.materials;q.overdraw=H;if(K.geometry.uvs[u]){q.uvs[0]=K.geometry.uvs[u][1];q.uvs[1]=K.geometry.uvs[u][2];q.uvs[2]=K.geometry.uvs[u][3]}n.push(q);b++}}}}else if(K instanceof THREE.Line){R.multiply(r,P);F=K.geometry.vertices;y=F[0];y.positionScreen.copy(y.position);R.multiplyVector4(y.positionScreen);u=1;for(I=F.length;u<I;u++){A=F[u];A.positionScreen.copy(A.position);R.multiplyVector4(A.positionScreen);L=F[u-1];h.copy(A.positionScreen);k.copy(L.positionScreen);if(c(h,k)){h.multiplyScalar(1/
  113. h.w);k.multiplyScalar(1/k.w);m=E[D]=E[D]||new THREE.RenderableLine;m.v1.positionScreen.copy(h);m.v2.positionScreen.copy(k);m.z=Math.max(h.z,k.z);m.materials=K.materials;n.push(m);D++}}}else if(K instanceof THREE.Particle){T.set(K.position.x,K.position.y,K.position.z,1);r.multiplyVector4(T);T.z/=T.w;if(T.z>0&&T.z<1){z=S[C]=S[C]||new THREE.RenderableParticle;z.x=T.x/T.w;z.y=T.y/T.w;z.z=T.z;z.rotation=K.rotation.z;z.scale.x=K.scale.x*Math.abs(z.x-(T.x+v.projectionMatrix.n11)/(T.w+v.projectionMatrix.n14));
  114. z.scale.y=K.scale.y*Math.abs(z.y-(T.y+v.projectionMatrix.n22)/(T.w+v.projectionMatrix.n24));z.materials=K.materials;n.push(z);C++}}}}p&&n.sort(a);return n};this.unprojectVector=function(s,v){var p=new THREE.Matrix4;p.multiply(THREE.Matrix4.makeInvert(v.matrix),THREE.Matrix4.makeInvert(v.projectionMatrix));p.multiplyVector3(s);return s}};
  115. THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,c=new THREE.Projector,e,f,g,j;this.domElement=document.createElement("div");this.setSize=function(q,b){e=q;f=b;g=e/2;j=f/2};this.render=function(q,b){var l,m,D,E,z,C,S,V;a=c.projectScene(q,b);l=0;for(m=a.length;l<m;l++){z=a[l];if(z instanceof THREE.RenderableParticle){S=z.x*g+g;V=z.y*j+j;D=0;for(E=z.material.length;D<E;D++){C=z.material[D];if(C instanceof THREE.ParticleDOMMaterial){C=C.domElement;C.style.left=S+"px";C.style.top=V+"px"}}}}}};
  116. THREE.CanvasRenderer=function(){function a(ea){if(z!=ea)m.globalAlpha=z=ea}function c(ea){if(C!=ea){switch(ea){case THREE.NormalBlending:m.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:m.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:m.globalCompositeOperation="darker"}C=ea}}var e=null,f=new THREE.Projector,g=document.createElement("canvas"),j,q,b,l,m=g.getContext("2d"),D=null,E=null,z=1,C=0,S=null,V=null,T=1,r,R,d,h,k,o,s,v,p,n=new THREE.Color,
  117. w=new THREE.Color,t=new THREE.Color,i=new THREE.Color,u=new THREE.Color,I,A,L,O,K,P,U,J,H,M=new THREE.Rectangle,F=new THREE.Rectangle,y=new THREE.Rectangle,G=false,X=new THREE.Color,$=new THREE.Color,Y=new THREE.Color,ga=new THREE.Color,fa=Math.PI*2,aa=new THREE.Vector3,ka,ca,ta,ja,ra,za,ua=16;ka=document.createElement("canvas");ka.width=ka.height=2;ca=ka.getContext("2d");ca.fillStyle="rgba(0,0,0,1)";ca.fillRect(0,0,2,2);ta=ca.getImageData(0,0,2,2);ja=ta.data;ra=document.createElement("canvas");ra.width=
  118. ra.height=ua;za=ra.getContext("2d");za.translate(-ua/2,-ua/2);za.scale(ua,ua);ua--;this.domElement=g;this.sortElements=this.sortObjects=this.autoClear=true;this.setSize=function(ea,qa){j=ea;q=qa;b=j/2;l=q/2;g.width=j;g.height=q;M.set(-b,-l,b,l)};this.setClearColor=function(ea,qa){D=ea!==null?new THREE.Color(ea):null;E=qa;F.set(-b,-l,b,l);m.setTransform(1,0,0,-1,b,l);this.clear()};this.clear=function(){if(!F.isEmpty()){F.inflate(1);F.minSelf(M);if(D!==null){c(THREE.NormalBlending);a(1);m.fillStyle=
  119. "rgba("+Math.floor(D.r*255)+","+Math.floor(D.g*255)+","+Math.floor(D.b*255)+","+E+")";m.fillRect(F.getX(),F.getY(),F.getWidth(),F.getHeight())}else m.clearRect(F.getX(),F.getY(),F.getWidth(),F.getHeight());F.empty()}};this.render=function(ea,qa){function Ma(x){var W,Q,B,N=x.lights;$.setRGB(0,0,0);Y.setRGB(0,0,0);ga.setRGB(0,0,0);x=0;for(W=N.length;x<W;x++){Q=N[x];B=Q.color;if(Q instanceof THREE.AmbientLight){$.r+=B.r;$.g+=B.g;$.b+=B.b}else if(Q instanceof THREE.DirectionalLight){Y.r+=B.r;Y.g+=B.g;
  120. Y.b+=B.b}else if(Q instanceof THREE.PointLight){ga.r+=B.r;ga.g+=B.g;ga.b+=B.b}}}function Aa(x,W,Q,B){var N,Z,da,ha,ia=x.lights;x=0;for(N=ia.length;x<N;x++){Z=ia[x];da=Z.color;ha=Z.intensity;if(Z instanceof THREE.DirectionalLight){Z=Q.dot(Z.position)*ha;if(Z>0){B.r+=da.r*Z;B.g+=da.g*Z;B.b+=da.b*Z}}else if(Z instanceof THREE.PointLight){aa.sub(Z.position,W);aa.normalize();Z=Q.dot(aa)*ha;if(Z>0){B.r+=da.r*Z;B.g+=da.g*Z;B.b+=da.b*Z}}}}function Na(x,W,Q){if(Q.opacity!=0){a(Q.opacity);c(Q.blending);var B,
  121. N,Z,da,ha,ia;if(Q instanceof THREE.ParticleBasicMaterial){if(Q.map){da=Q.map;ha=da.width>>1;ia=da.height>>1;N=W.scale.x*b;Z=W.scale.y*l;Q=N*ha;B=Z*ia;y.set(x.x-Q,x.y-B,x.x+Q,x.y+B);if(!M.instersects(y))return;m.save();m.translate(x.x,x.y);m.rotate(-W.rotation);m.scale(N,-Z);m.translate(-ha,-ia);m.drawImage(da,0,0);m.restore()}m.beginPath();m.moveTo(x.x-10,x.y);m.lineTo(x.x+10,x.y);m.moveTo(x.x,x.y-10);m.lineTo(x.x,x.y+10);m.closePath();m.strokeStyle="rgb(255,255,0)";m.stroke()}else if(Q instanceof
  122. THREE.ParticleCircleMaterial){if(G){X.r=$.r+Y.r+ga.r;X.g=$.g+Y.g+ga.g;X.b=$.b+Y.b+ga.b;n.r=Q.color.r*X.r;n.g=Q.color.g*X.g;n.b=Q.color.b*X.b;n.updateStyleString()}else n.__styleString=Q.color.__styleString;Q=W.scale.x*b;B=W.scale.y*l;y.set(x.x-Q,x.y-B,x.x+Q,x.y+B);if(M.instersects(y)){N=n.__styleString;if(V!=N)m.fillStyle=V=N;m.save();m.translate(x.x,x.y);m.rotate(-W.rotation);m.scale(Q,B);m.beginPath();m.arc(0,0,1,0,fa,true);m.closePath();m.fill();m.restore()}}}}function Oa(x,W,Q,B){if(B.opacity!=
  123. 0){a(B.opacity);c(B.blending);m.beginPath();m.moveTo(x.positionScreen.x,x.positionScreen.y);m.lineTo(W.positionScreen.x,W.positionScreen.y);m.closePath();if(B instanceof THREE.LineBasicMaterial){n.__styleString=B.color.__styleString;x=B.linewidth;if(T!=x)m.lineWidth=T=x;x=n.__styleString;if(S!=x)m.strokeStyle=S=x;m.stroke();y.inflate(B.linewidth*2)}}}function Ia(x,W,Q,B,N,Z){if(N.opacity!=0){a(N.opacity);c(N.blending);h=x.positionScreen.x;k=x.positionScreen.y;o=W.positionScreen.x;s=W.positionScreen.y;
  124. v=Q.positionScreen.x;p=Q.positionScreen.y;m.beginPath();m.moveTo(h,k);m.lineTo(o,s);m.lineTo(v,p);m.lineTo(h,k);m.closePath();if(N instanceof THREE.MeshBasicMaterial)if(N.map)N.map.image.loaded&&N.map.mapping instanceof THREE.UVMapping&&wa(h,k,o,s,v,p,N.map.image,B.uvs[0].u,B.uvs[0].v,B.uvs[1].u,B.uvs[1].v,B.uvs[2].u,B.uvs[2].v);else if(N.env_map){if(N.env_map.image.loaded)if(N.env_map.mapping instanceof THREE.SphericalReflectionMapping){x=qa.matrix;aa.copy(B.vertexNormalsWorld[0]);O=(aa.x*x.n11+
  125. aa.y*x.n12+aa.z*x.n13)*0.5+0.5;K=-(aa.x*x.n21+aa.y*x.n22+aa.z*x.n23)*0.5+0.5;aa.copy(B.vertexNormalsWorld[1]);P=(aa.x*x.n11+aa.y*x.n12+aa.z*x.n13)*0.5+0.5;U=-(aa.x*x.n21+aa.y*x.n22+aa.z*x.n23)*0.5+0.5;aa.copy(B.vertexNormalsWorld[2]);J=(aa.x*x.n11+aa.y*x.n12+aa.z*x.n13)*0.5+0.5;H=-(aa.x*x.n21+aa.y*x.n22+aa.z*x.n23)*0.5+0.5;wa(h,k,o,s,v,p,N.env_map.image,O,K,P,U,J,H)}}else N.wireframe?Ba(N.color.__styleString,N.wireframe_linewidth):Ca(N.color.__styleString);else if(N instanceof THREE.MeshLambertMaterial){if(N.map&&
  126. !N.wireframe){N.map.mapping instanceof THREE.UVMapping&&wa(h,k,o,s,v,p,N.map.image,B.uvs[0].u,B.uvs[0].v,B.uvs[1].u,B.uvs[1].v,B.uvs[2].u,B.uvs[2].v);c(THREE.SubtractiveBlending)}if(G)if(!N.wireframe&&N.shading==THREE.SmoothShading&&B.vertexNormalsWorld.length==3){w.r=t.r=i.r=$.r;w.g=t.g=i.g=$.g;w.b=t.b=i.b=$.b;Aa(Z,B.v1.positionWorld,B.vertexNormalsWorld[0],w);Aa(Z,B.v2.positionWorld,B.vertexNormalsWorld[1],t);Aa(Z,B.v3.positionWorld,B.vertexNormalsWorld[2],i);u.r=(t.r+i.r)*0.5;u.g=(t.g+i.g)*0.5;
  127. u.b=(t.b+i.b)*0.5;L=Ja(w,t,i,u);wa(h,k,o,s,v,p,L,0,0,1,0,0,1)}else{X.r=$.r;X.g=$.g;X.b=$.b;Aa(Z,B.centroidWorld,B.normalWorld,X);n.r=N.color.r*X.r;n.g=N.color.g*X.g;n.b=N.color.b*X.b;n.updateStyleString();N.wireframe?Ba(n.__styleString,N.wireframe_linewidth):Ca(n.__styleString)}else N.wireframe?Ba(N.color.__styleString,N.wireframe_linewidth):Ca(N.color.__styleString)}else if(N instanceof THREE.MeshDepthMaterial){I=qa.near;A=qa.far;w.r=w.g=w.b=1-Ea(x.positionScreen.z,I,A);t.r=t.g=t.b=1-Ea(W.positionScreen.z,
  128. I,A);i.r=i.g=i.b=1-Ea(Q.positionScreen.z,I,A);u.r=(t.r+i.r)*0.5;u.g=(t.g+i.g)*0.5;u.b=(t.b+i.b)*0.5;L=Ja(w,t,i,u);wa(h,k,o,s,v,p,L,0,0,1,0,0,1)}else if(N instanceof THREE.MeshNormalMaterial){n.r=Fa(B.normalWorld.x);n.g=Fa(B.normalWorld.y);n.b=Fa(B.normalWorld.z);n.updateStyleString();N.wireframe?Ba(n.__styleString,N.wireframe_linewidth):Ca(n.__styleString)}}}function Ba(x,W){if(S!=x)m.strokeStyle=S=x;if(T!=W)m.lineWidth=T=W;m.stroke();y.inflate(W*2)}function Ca(x){if(V!=x)m.fillStyle=V=x;m.fill()}
  129. function wa(x,W,Q,B,N,Z,da,ha,ia,na,la,oa,xa){var sa,pa;sa=da.width-1;pa=da.height-1;ha*=sa;ia*=pa;na*=sa;la*=pa;oa*=sa;xa*=pa;Q-=x;B-=W;N-=x;Z-=W;na-=ha;la-=ia;oa-=ha;xa-=ia;pa=1/(na*xa-oa*la);sa=(xa*Q-la*N)*pa;la=(xa*B-la*Z)*pa;Q=(na*N-oa*Q)*pa;B=(na*Z-oa*B)*pa;x=x-sa*ha-Q*ia;W=W-la*ha-B*ia;m.save();m.transform(sa,la,Q,B,x,W);m.clip();m.drawImage(da,0,0);m.restore()}function Ja(x,W,Q,B){var N=~~(x.r*255),Z=~~(x.g*255);x=~~(x.b*255);var da=~~(W.r*255),ha=~~(W.g*255);W=~~(W.b*255);var ia=~~(Q.r*255),
  130. na=~~(Q.g*255);Q=~~(Q.b*255);var la=~~(B.r*255),oa=~~(B.g*255);B=~~(B.b*255);ja[0]=N<0?0:N>255?255:N;ja[1]=Z<0?0:Z>255?255:Z;ja[2]=x<0?0:x>255?255:x;ja[4]=da<0?0:da>255?255:da;ja[5]=ha<0?0:ha>255?255:ha;ja[6]=W<0?0:W>255?255:W;ja[8]=ia<0?0:ia>255?255:ia;ja[9]=na<0?0:na>255?255:na;ja[10]=Q<0?0:Q>255?255:Q;ja[12]=la<0?0:la>255?255:la;ja[13]=oa<0?0:oa>255?255:oa;ja[14]=B<0?0:B>255?255:B;ca.putImageData(ta,0,0);za.drawImage(ka,0,0);return ra}function Ea(x,W,Q){x=(x-W)/(Q-W);return x*x*(3-2*x)}function Fa(x){x=
  131. (x+1)*0.5;return x<0?0:x>1?1:x}function Ga(x,W){var Q=W.x-x.x,B=W.y-x.y,N=1/Math.sqrt(Q*Q+B*B);Q*=N;B*=N;W.x+=Q;W.y+=B;x.x-=Q;x.y-=B}var Da,Ka,ba,ma,va,Ha,La,ya;m.setTransform(1,0,0,-1,b,l);this.autoClear&&this.clear();e=f.projectScene(ea,qa,this.sortElements);m.fillStyle="rgba( 0, 255, 255, 0.5 )";m.fillRect(M.getX(),M.getY(),M.getWidth(),M.getHeight());(G=ea.lights.length>0)&&Ma(ea);Da=0;for(Ka=e.length;Da<Ka;Da++){ba=e[Da];y.empty();if(ba instanceof THREE.RenderableParticle){r=ba;r.x*=b;r.y*=l;
  132. ma=0;for(va=ba.materials.length;ma<va;ma++)Na(r,ba,ba.materials[ma],ea)}else if(ba instanceof THREE.RenderableLine){r=ba.v1;R=ba.v2;r.positionScreen.x*=b;r.positionScreen.y*=l;R.positionScreen.x*=b;R.positionScreen.y*=l;y.addPoint(r.positionScreen.x,r.positionScreen.y);y.addPoint(R.positionScreen.x,R.positionScreen.y);if(M.instersects(y)){ma=0;for(va=ba.materials.length;ma<va;)Oa(r,R,ba,ba.materials[ma++],ea)}}else if(ba instanceof THREE.RenderableFace3){r=ba.v1;R=ba.v2;d=ba.v3;r.positionScreen.x*=
  133. b;r.positionScreen.y*=l;R.positionScreen.x*=b;R.positionScreen.y*=l;d.positionScreen.x*=b;d.positionScreen.y*=l;if(ba.overdraw){Ga(r.positionScreen,R.positionScreen);Ga(R.positionScreen,d.positionScreen);Ga(d.positionScreen,r.positionScreen)}y.add3Points(r.positionScreen.x,r.positionScreen.y,R.positionScreen.x,R.positionScreen.y,d.positionScreen.x,d.positionScreen.y);if(M.instersects(y)){ma=0;for(va=ba.meshMaterials.length;ma<va;){ya=ba.meshMaterials[ma++];if(ya instanceof THREE.MeshFaceMaterial){Ha=
  134. 0;for(La=ba.faceMaterials.length;Ha<La;)(ya=ba.faceMaterials[Ha++])&&Ia(r,R,d,ba,ya,ea)}else Ia(r,R,d,ba,ya,ea)}}}F.addRectangle(y)}m.lineWidth=1;m.strokeStyle="rgba( 255, 0, 0, 0.5 )";m.strokeRect(F.getX(),F.getY(),F.getWidth(),F.getHeight());m.setTransform(1,0,0,1,0,0)}};
  135. THREE.SVGRenderer=function(){function a(O,K,P){var U,J,H,M;U=0;for(J=O.lights.length;U<J;U++){H=O.lights[U];if(H instanceof THREE.DirectionalLight){M=K.normalWorld.dot(H.position)*H.intensity;if(M>0){P.r+=H.color.r*M;P.g+=H.color.g*M;P.b+=H.color.b*M}}else if(H instanceof THREE.PointLight){p.sub(H.position,K.centroidWorld);p.normalize();M=K.normalWorld.dot(p)*H.intensity;if(M>0){P.r+=H.color.r*M;P.g+=H.color.g*M;P.b+=H.color.b*M}}}}function c(O,K,P,U,J,H){i=f(u++);i.setAttribute("d","M "+O.positionScreen.x+
  136. " "+O.positionScreen.y+" L "+K.positionScreen.x+" "+K.positionScreen.y+" L "+P.positionScreen.x+","+P.positionScreen.y+"z");if(J instanceof THREE.MeshBasicMaterial)d.__styleString=J.color.__styleString;else if(J instanceof THREE.MeshLambertMaterial)if(R){h.r=k.r;h.g=k.g;h.b=k.b;a(H,U,h);d.r=J.color.r*h.r;d.g=J.color.g*h.g;d.b=J.color.b*h.b;d.updateStyleString()}else d.__styleString=J.color.__styleString;else if(J instanceof THREE.MeshDepthMaterial){v=1-J.__2near/(J.__farPlusNear-U.z*J.__farMinusNear);
  137. d.setRGB(v,v,v)}else J instanceof THREE.MeshNormalMaterial&&d.setRGB(g(U.normalWorld.x),g(U.normalWorld.y),g(U.normalWorld.z));J.wireframe?i.setAttribute("style","fill: none; stroke: "+d.__styleString+"; stroke-width: "+J.wireframe_linewidth+"; stroke-opacity: "+J.opacity+"; stroke-linecap: "+J.wireframe_linecap+"; stroke-linejoin: "+J.wireframe_linejoin):i.setAttribute("style","fill: "+d.__styleString+"; fill-opacity: "+J.opacity);b.appendChild(i)}function e(O,K,P,U,J,H,M){i=f(u++);i.setAttribute("d",
  138. "M "+O.positionScreen.x+" "+O.positionScreen.y+" L "+K.positionScreen.x+" "+K.positionScreen.y+" L "+P.positionScreen.x+","+P.positionScreen.y+" L "+U.positionScreen.x+","+U.positionScreen.y+"z");if(H instanceof THREE.MeshBasicMaterial)d.__styleString=H.color.__styleString;else if(H instanceof THREE.MeshLambertMaterial)if(R){h.r=k.r;h.g=k.g;h.b=k.b;a(M,J,h);d.r=H.color.r*h.r;d.g=H.color.g*h.g;d.b=H.color.b*h.b;d.updateStyleString()}else d.__styleString=H.color.__styleString;else if(H instanceof THREE.MeshDepthMaterial){v=
  139. 1-H.__2near/(H.__farPlusNear-J.z*H.__farMinusNear);d.setRGB(v,v,v)}else H instanceof THREE.MeshNormalMaterial&&d.setRGB(g(J.normalWorld.x),g(J.normalWorld.y),g(J.normalWorld.z));H.wireframe?i.setAttribute("style","fill: none; stroke: "+d.__styleString+"; stroke-width: "+H.wireframe_linewidth+"; stroke-opacity: "+H.opacity+"; stroke-linecap: "+H.wireframe_linecap+"; stroke-linejoin: "+H.wireframe_linejoin):i.setAttribute("style","fill: "+d.__styleString+"; fill-opacity: "+H.opacity);b.appendChild(i)}
  140. function f(O){if(n[O]==null){n[O]=document.createElementNS("http://www.w3.org/2000/svg","path");L==0&&n[O].setAttribute("shape-rendering","crispEdges");return n[O]}return n[O]}function g(O){return O<0?Math.min((1+O)*0.5,0.5):0.5+Math.min(O*0.5,0.5)}var j=null,q=new THREE.Projector,b=document.createElementNS("http://www.w3.org/2000/svg","svg"),l,m,D,E,z,C,S,V,T=new THREE.Rectangle,r=new THREE.Rectangle,R=false,d=new THREE.Color(16777215),h=new THREE.Color(16777215),k=new THREE.Color(0),o=new THREE.Color(0),
  141. s=new THREE.Color(0),v,p=new THREE.Vector3,n=[],w=[],t=[],i,u,I,A,L=1;this.domElement=b;this.sortElements=this.sortObjects=this.autoClear=true;this.setQuality=function(O){switch(O){case "high":L=1;break;case "low":L=0}};this.setSize=function(O,K){l=O;m=K;D=l/2;E=m/2;b.setAttribute("viewBox",-D+" "+-E+" "+l+" "+m);b.setAttribute("width",l);b.setAttribute("height",m);T.set(-D,-E,D,E)};this.clear=function(){for(;b.childNodes.length>0;)b.removeChild(b.childNodes[0])};this.render=function(O,K){var P,U,
  142. J,H,M,F,y,G;this.autoClear&&this.clear();j=q.projectScene(O,K,this.sortElements);A=I=u=0;if(R=O.lights.length>0){y=O.lights;k.setRGB(0,0,0);o.setRGB(0,0,0);s.setRGB(0,0,0);P=0;for(U=y.length;P<U;P++){J=y[P];H=J.color;if(J instanceof THREE.AmbientLight){k.r+=H.r;k.g+=H.g;k.b+=H.b}else if(J instanceof THREE.DirectionalLight){o.r+=H.r;o.g+=H.g;o.b+=H.b}else if(J instanceof THREE.PointLight){s.r+=H.r;s.g+=H.g;s.b+=H.b}}}P=0;for(U=j.length;P<U;P++){y=j[P];r.empty();if(y instanceof THREE.RenderableParticle){z=
  143. y;z.x*=D;z.y*=-E;J=0;for(H=y.materials.length;J<H;J++)if(G=y.materials[J]){M=z;F=y;G=G;var X=I++;if(w[X]==null){w[X]=document.createElementNS("http://www.w3.org/2000/svg","circle");L==0&&w[X].setAttribute("shape-rendering","crispEdges")}i=w[X];i.setAttribute("cx",M.x);i.setAttribute("cy",M.y);i.setAttribute("r",F.scale.x*D);if(G instanceof THREE.ParticleCircleMaterial){if(R){h.r=k.r+o.r+s.r;h.g=k.g+o.g+s.g;h.b=k.b+o.b+s.b;d.r=G.color.r*h.r;d.g=G.color.g*h.g;d.b=G.color.b*h.b;d.updateStyleString()}else d=
  144. G.color;i.setAttribute("style","fill: "+d.__styleString)}b.appendChild(i)}}else if(y instanceof THREE.RenderableLine){z=y.v1;C=y.v2;z.positionScreen.x*=D;z.positionScreen.y*=-E;C.positionScreen.x*=D;C.positionScreen.y*=-E;r.addPoint(z.positionScreen.x,z.positionScreen.y);r.addPoint(C.positionScreen.x,C.positionScreen.y);if(T.instersects(r)){J=0;for(H=y.materials.length;J<H;)if(G=y.materials[J++]){M=z;F=C;G=G;X=A++;if(t[X]==null){t[X]=document.createElementNS("http://www.w3.org/2000/svg","line");L==
  145. 0&&t[X].setAttribute("shape-rendering","crispEdges")}i=t[X];i.setAttribute("x1",M.positionScreen.x);i.setAttribute("y1",M.positionScreen.y);i.setAttribute("x2",F.positionScreen.x);i.setAttribute("y2",F.positionScreen.y);if(G instanceof THREE.LineBasicMaterial){d.__styleString=G.color.__styleString;i.setAttribute("style","fill: none; stroke: "+d.__styleString+"; stroke-width: "+G.linewidth+"; stroke-opacity: "+G.opacity+"; stroke-linecap: "+G.linecap+"; stroke-linejoin: "+G.linejoin);b.appendChild(i)}}}}else if(y instanceof
  146. THREE.RenderableFace3){z=y.v1;C=y.v2;S=y.v3;z.positionScreen.x*=D;z.positionScreen.y*=-E;C.positionScreen.x*=D;C.positionScreen.y*=-E;S.positionScreen.x*=D;S.positionScreen.y*=-E;r.addPoint(z.positionScreen.x,z.positionScreen.y);r.addPoint(C.positionScreen.x,C.positionScreen.y);r.addPoint(S.positionScreen.x,S.positionScreen.y);if(T.instersects(r)){J=0;for(H=y.meshMaterials.length;J<H;){G=y.meshMaterials[J++];if(G instanceof THREE.MeshFaceMaterial){M=0;for(F=y.faceMaterials.length;M<F;)(G=y.faceMaterials[M++])&&
  147. c(z,C,S,y,G,O)}else G&&c(z,C,S,y,G,O)}}}else if(y instanceof THREE.RenderableFace4){z=y.v1;C=y.v2;S=y.v3;V=y.v4;z.positionScreen.x*=D;z.positionScreen.y*=-E;C.positionScreen.x*=D;C.positionScreen.y*=-E;S.positionScreen.x*=D;S.positionScreen.y*=-E;V.positionScreen.x*=D;V.positionScreen.y*=-E;r.addPoint(z.positionScreen.x,z.positionScreen.y);r.addPoint(C.positionScreen.x,C.positionScreen.y);r.addPoint(S.positionScreen.x,S.positionScreen.y);r.addPoint(V.positionScreen.x,V.positionScreen.y);if(T.instersects(r)){J=
  148. 0;for(H=y.meshMaterials.length;J<H;){G=y.meshMaterials[J++];if(G instanceof THREE.MeshFaceMaterial){M=0;for(F=y.faceMaterials.length;M<F;)(G=y.faceMaterials[M++])&&e(z,C,S,V,y,G,O)}else G&&e(z,C,S,V,y,G,O)}}}}}};
  149. THREE.WebGLRenderer=function(a){function c(d,h){d.fragment_shader=h.fragment_shader;d.vertex_shader=h.vertex_shader;d.uniforms=Uniforms.clone(h.uniforms)}function e(d,h){d.uniforms.color.value.setRGB(d.color.r*d.opacity,d.color.g*d.opacity,d.color.b*d.opacity);d.uniforms.opacity.value=d.opacity;d.uniforms.map.texture=d.map;d.uniforms.env_map.texture=d.env_map;d.uniforms.reflectivity.value=d.reflectivity;d.uniforms.refraction_ratio.value=d.refraction_ratio;d.uniforms.combine.value=d.combine;d.uniforms.useRefract.value=
  150. d.env_map&&d.env_map.mapping instanceof THREE.CubeRefractionMapping;if(h){d.uniforms.fogColor.value.setHex(h.color.hex);if(h instanceof THREE.Fog){d.uniforms.fogNear.value=h.near;d.uniforms.fogFar.value=h.far}else if(h instanceof THREE.FogExp2)d.uniforms.fogDensity.value=h.density}}function f(d,h){d.uniforms.color.value.setRGB(d.color.r*d.opacity,d.color.g*d.opacity,d.color.b*d.opacity);d.uniforms.opacity.value=d.opacity;if(h){d.uniforms.fogColor.value.setHex(h.color.hex);if(h instanceof THREE.Fog){d.uniforms.fogNear.value=
  151. h.near;d.uniforms.fogFar.value=h.far}else if(h instanceof THREE.FogExp2)d.uniforms.fogDensity.value=h.density}}function g(d,h){var k;if(d=="fragment")k=b.createShader(b.FRAGMENT_SHADER);else if(d=="vertex")k=b.createShader(b.VERTEX_SHADER);b.shaderSource(k,h);b.compileShader(k);if(!b.getShaderParameter(k,b.COMPILE_STATUS)){alert(b.getShaderInfoLog(k));return null}return k}function j(d){switch(d){case THREE.RepeatWrapping:return b.REPEAT;case THREE.ClampToEdgeWrapping:return b.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return b.MIRRORED_REPEAT;
  152. case THREE.NearestFilter:return b.NEAREST;case THREE.NearestMipMapNearestFilter:return b.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return b.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return b.LINEAR;case THREE.LinearMipMapNearestFilter:return b.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return b.LINEAR_MIPMAP_LINEAR;case THREE.ByteType:return b.BYTE;case THREE.UnsignedByteType:return b.UNSIGNED_BYTE;case THREE.ShortType:return b.SHORT;case THREE.UnsignedShortType:return b.UNSIGNED_SHORT;
  153. case THREE.IntType:return b.INT;case THREE.UnsignedShortType:return b.UNSIGNED_INT;case THREE.FloatType:return b.FLOAT;case THREE.AlphaFormat:return b.ALPHA;case THREE.RGBFormat:return b.RGB;case THREE.RGBAFormat:return b.RGBA;case THREE.LuminanceFormat:return b.LUMINANCE;case THREE.LuminanceAlphaFormat:return b.LUMINANCE_ALPHA}return 0}var q=document.createElement("canvas"),b,l=null,m=new THREE.Matrix4,D,E=new Float32Array(16),z=new Float32Array(16),C=new Float32Array(16),S=new Float32Array(9),V=
  154. new Float32Array(16),T=true,r=new THREE.Color(0),R=0;if(a){if(a.antialias!==undefined)T=a.antialias;a.clearColor!==undefined&&r.setHex(a.clearColor);if(a.clearAlpha!==undefined)R=a.clearAlpha}this.domElement=q;this.autoClear=true;(function(d,h,k){try{b=q.getContext("experimental-webgl",{antialias:d})}catch(o){}if(!b){alert("WebGL not supported");throw"cannot create webgl context";}b.clearColor(0,0,0,1);b.clearDepth(1);b.enable(b.DEPTH_TEST);b.depthFunc(b.LEQUAL);b.frontFace(b.CCW);b.cullFace(b.BACK);
  155. b.enable(b.CULL_FACE);b.enable(b.BLEND);b.blendFunc(b.ONE,b.ONE_MINUS_SRC_ALPHA);b.clearColor(h.r,h.g,h.b,k)})(T,r,R);this.context=b;this.setSize=function(d,h){q.width=d;q.height=h;b.viewport(0,0,q.width,q.height)};this.setClearColor=function(d,h){var k=new THREE.Color(d);b.clearColor(k.r,k.g,k.b,h)};this.clear=function(){b.clear(b.COLOR_BUFFER_BIT|b.DEPTH_BUFFER_BIT)};this.setupLights=function(d,h){var k,o,s,v=0,p=0,n=0,w,t,i,u=[],I=[],A=[],L=[];k=0;for(o=h.length;k<o;k++){s=h[k];w=s.color;t=s.position;
  156. i=s.intensity;if(s instanceof THREE.AmbientLight){v+=w.r;p+=w.g;n+=w.b}else if(s instanceof THREE.DirectionalLight){u.push(w.r*i,w.g*i,w.b*i);I.push(t.x,t.y,t.z)}else if(s instanceof THREE.PointLight){A.push(w.r*i,w.g*i,w.b*i);L.push(t.x,t.y,t.z)}}return{ambient:[v,p,n],directional:{colors:u,positions:I},point:{colors:A,positions:L}}};this.createParticleBuffers=function(d){d.__webGLVertexBuffer=b.createBuffer();d.__webGLFaceBuffer=b.createBuffer()};this.createLineBuffers=function(d){d.__webGLVertexBuffer=
  157. b.createBuffer();d.__webGLLineBuffer=b.createBuffer()};this.createMeshBuffers=function(d){d.__webGLVertexBuffer=b.createBuffer();d.__webGLNormalBuffer=b.createBuffer();d.__webGLTangentBuffer=b.createBuffer();d.__webGLUVBuffer=b.createBuffer();d.__webGLFaceBuffer=b.createBuffer();d.__webGLLineBuffer=b.createBuffer()};this.initLineBuffers=function(d){var h=d.vertices.length;d.__vertexArray=new Float32Array(h*3);d.__lineArray=new Uint16Array(h);d.__webGLLineCount=h};this.initMeshBuffers=function(d,h){var k,
  158. o,s=0,v=0,p=0,n=h.geometry.faces,w=d.faces;k=0;for(o=w.length;k<o;k++){fi=w[k];face=n[fi];if(face instanceof THREE.Face3){s+=3;v+=1;p+=3}else if(face instanceof THREE.Face4){s+=4;v+=2;p+=5}}d.__vertexArray=new Float32Array(s*3);d.__normalArray=new Float32Array(s*3);d.__tangentArray=new Float32Array(s*4);d.__uvArray=new Float32Array(s*2);d.__faceArray=new Uint16Array(v*3);d.__lineArray=new Uint16Array(p*2);s=false;k=0;for(o=h.materials.length;k<o;k++){n=h.materials[k];if(n instanceof THREE.MeshFaceMaterial){n=
  159. 0;for(w=d.materials.length;n<w;n++)if(d.materials[n]&&d.materials[n].shading!=undefined&&d.materials[n].shading==THREE.SmoothShading){s=true;break}}else if(n&&n.shading!=undefined&&n.shading==THREE.SmoothShading){s=true;break}if(s)break}d.__needsSmoothNormals=s;d.__webGLFaceCount=v*3;d.__webGLLineCount=p*2};this.setMeshBuffers=function(d,h,k,o,s,v,p,n){var w,t,i,u,I,A,L,O,K,P=0,U=0,J=0,H=0,M=0,F=0,y=0,G=d.__vertexArray,X=d.__uvArray,$=d.__normalArray,Y=d.__tangentArray,ga=d.__faceArray,fa=d.__lineArray,
  160. aa=d.__needsSmoothNormals,ka=h.geometry,ca=ka.vertices,ta=d.faces,ja=ka.faces,ra=ka.uvs;h=0;for(w=ta.length;h<w;h++){t=ta[h];i=ja[t];t=ra[t];u=i.vertexNormals;I=i.normal;if(i instanceof THREE.Face3){if(o){A=ca[i.a].position;L=ca[i.b].position;O=ca[i.c].position;G[U]=A.x;G[U+1]=A.y;G[U+2]=A.z;G[U+3]=L.x;G[U+4]=L.y;G[U+5]=L.z;G[U+6]=O.x;G[U+7]=O.y;G[U+8]=O.z;U+=9}if(n&&ka.hasTangents){A=ca[i.a].tangent;L=ca[i.b].tangent;O=ca[i.c].tangent;Y[F]=A.x;Y[F+1]=A.y;Y[F+2]=A.z;Y[F+3]=A.w;Y[F+4]=L.x;Y[F+5]=L.y;
  161. Y[F+6]=L.z;Y[F+7]=L.w;Y[F+8]=O.x;Y[F+9]=O.y;Y[F+10]=O.z;Y[F+11]=O.w;F+=12}if(p)if(u.length==3&&aa)for(i=0;i<3;i++){I=u[i];$[M]=I.x;$[M+1]=I.y;$[M+2]=I.z;M+=3}else for(i=0;i<3;i++){$[M]=I.x;$[M+1]=I.y;$[M+2]=I.z;M+=3}if(v&&t)for(i=0;i<3;i++){u=t[i];X[J]=u.u;X[J+1]=u.v;J+=2}if(s){ga[H]=P;ga[H+1]=P+1;ga[H+2]=P+2;H+=3;fa[y]=P;fa[y+1]=P+1;fa[y+2]=P;fa[y+3]=P+2;fa[y+4]=P+1;fa[y+5]=P+2;y+=6;P+=3}}else if(i instanceof THREE.Face4){if(o){A=ca[i.a].position;L=ca[i.b].position;O=ca[i.c].position;K=ca[i.d].position;
  162. G[U]=A.x;G[U+1]=A.y;G[U+2]=A.z;G[U+3]=L.x;G[U+4]=L.y;G[U+5]=L.z;G[U+6]=O.x;G[U+7]=O.y;G[U+8]=O.z;G[U+9]=K.x;G[U+10]=K.y;G[U+11]=K.z;U+=12}if(n&&ka.hasTangents){A=ca[i.a].tangent;L=ca[i.b].tangent;O=ca[i.c].tangent;i=ca[i.d].tangent;Y[F]=A.x;Y[F+1]=A.y;Y[F+2]=A.z;Y[F+3]=A.w;Y[F+4]=L.x;Y[F+5]=L.y;Y[F+6]=L.z;Y[F+7]=L.w;Y[F+8]=O.x;Y[F+9]=O.y;Y[F+10]=O.z;Y[F+11]=O.w;Y[F+12]=i.x;Y[F+13]=i.y;Y[F+14]=i.z;Y[F+15]=i.w;F+=16}if(p)if(u.length==4&&aa)for(i=0;i<4;i++){I=u[i];$[M]=I.x;$[M+1]=I.y;$[M+2]=I.z;M+=3}else for(i=
  163. 0;i<4;i++){$[M]=I.x;$[M+1]=I.y;$[M+2]=I.z;M+=3}if(v&&t)for(i=0;i<4;i++){u=t[i];X[J]=u.u;X[J+1]=u.v;J+=2}if(s){ga[H]=P;ga[H+1]=P+1;ga[H+2]=P+2;ga[H+3]=P;ga[H+4]=P+2;ga[H+5]=P+3;H+=6;fa[y]=P;fa[y+1]=P+1;fa[y+2]=P;fa[y+3]=P+2;fa[y+4]=P;fa[y+5]=P+3;fa[y+6]=P+1;fa[y+7]=P+2;fa[y+8]=P+2;fa[y+9]=P+3;y+=10;P+=4}}}if(o){b.bindBuffer(b.ARRAY_BUFFER,d.__webGLVertexBuffer);b.bufferData(b.ARRAY_BUFFER,G,k)}if(p){b.bindBuffer(b.ARRAY_BUFFER,d.__webGLNormalBuffer);b.bufferData(b.ARRAY_BUFFER,$,k)}if(n&&ka.hasTangents){b.bindBuffer(b.ARRAY_BUFFER,
  164. d.__webGLTangentBuffer);b.bufferData(b.ARRAY_BUFFER,Y,k)}if(v&&J>0){b.bindBuffer(b.ARRAY_BUFFER,d.__webGLUVBuffer);b.bufferData(b.ARRAY_BUFFER,X,k)}if(s){b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,d.__webGLFaceBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,ga,k);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,d.__webGLLineBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,fa,k)}};this.setLineBuffers=function(d,h,k,o){var s,v,p=d.vertices,n=p.length,w=d.__vertexArray,t=d.__lineArray;if(k)for(k=0;k<n;k++){s=p[k].position;v=k*3;
  165. w[v]=s.x;w[v+1]=s.y;w[v+2]=s.z}if(o)for(k=0;k<n;k++)t[k]=k;b.bindBuffer(b.ARRAY_BUFFER,d.__webGLVertexBuffer);b.bufferData(b.ARRAY_BUFFER,w,h);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,d.__webGLLineBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,t,h)};this.setParticleBuffers=function(){};this.renderBuffer=function(d,h,k,o,s,v){var p,n,w,t;if(!o.program){if(o instanceof THREE.MeshDepthMaterial){c(o,THREE.ShaderLib.depth);o.uniforms.mNear.value=d.near;o.uniforms.mFar.value=d.far}else if(o instanceof THREE.MeshNormalMaterial)c(o,
  166. THREE.ShaderLib.normal);else if(o instanceof THREE.MeshBasicMaterial){c(o,THREE.ShaderLib.basic);e(o,k)}else if(o instanceof THREE.MeshLambertMaterial){c(o,THREE.ShaderLib.lambert);e(o,k)}else if(o instanceof THREE.MeshPhongMaterial){c(o,THREE.ShaderLib.phong);e(o,k)}else if(o instanceof THREE.LineBasicMaterial){c(o,THREE.ShaderLib.basic);f(o,k)}var i,u,I;i=t=n=0;for(u=h.length;i<u;i++){I=h[i];I instanceof THREE.DirectionalLight&&t++;I instanceof THREE.PointLight&&n++}if(n+t<=4){i=t;n=n}else{i=Math.ceil(4*
  167. t/(n+t));n=4-i}n={directional:i,point:n};t={fog:k,map:o.map,env_map:o.env_map,maxDirLights:n.directional,maxPointLights:n.point};n=o.fragment_shader;i=o.vertex_shader;u=b.createProgram();I=["#ifdef GL_ES\nprecision highp float;\n#endif","#define MAX_DIR_LIGHTS "+t.maxDirLights,"#define MAX_POINT_LIGHTS "+t.maxPointLights,t.fog?"#define USE_FOG":"",t.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",t.map?"#define USE_MAP":"",t.env_map?"#define USE_ENVMAP":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");
  168. t=[b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+t.maxDirLights,"#define MAX_POINT_LIGHTS "+t.maxPointLights,t.map?"#define USE_MAP":"",t.env_map?"#define USE_ENVMAP":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\n"].join("\n");b.attachShader(u,
  169. g("fragment",I+n));b.attachShader(u,g("vertex",t+i));b.linkProgram(u);b.getProgramParameter(u,b.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+b.getProgramParameter(u,b.VALIDATE_STATUS)+", gl error ["+b.getError()+"]");u.uniforms={};u.attributes={};o.program=u;n=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition"];for(p in o.uniforms)n.push(p);p=o.program;i=0;for(u=n.length;i<u;i++){I=n[i];p.uniforms[I]=b.getUniformLocation(p,I)}p=
  170. o.program;n=["position","normal","uv","tangent"];i=0;for(u=n.length;i<u;i++){I=n[i];p.attributes[I]=b.getAttribLocation(p,I)}}p=o.program;if(p!=l){b.useProgram(p);l=p}this.loadCamera(p,d);this.loadMatrices(p);if(o instanceof THREE.MeshPhongMaterial||o instanceof THREE.MeshLambertMaterial){d=this.setupLights(p,h);o.uniforms.enableLighting.value=d.directional.positions.length+d.point.positions.length;o.uniforms.ambientLightColor.value=d.ambient;o.uniforms.directionalLightColor.value=d.directional.colors;
  171. o.uniforms.directionalLightDirection.value=d.directional.positions;o.uniforms.pointLightColor.value=d.point.colors;o.uniforms.pointLightPosition.value=d.point.positions}if(o instanceof THREE.MeshBasicMaterial||o instanceof THREE.MeshLambertMaterial||o instanceof THREE.MeshPhongMaterial)e(o,k);o instanceof THREE.LineBasicMaterial&&f(o,k);if(o instanceof THREE.MeshPhongMaterial){o.uniforms.ambient.value.setRGB(o.ambient.r,o.ambient.g,o.ambient.b);o.uniforms.specular.value.setRGB(o.specular.r,o.specular.g,
  172. o.specular.b);o.uniforms.shininess.value=o.shininess}k=o.uniforms;for(w in k)if(i=p.uniforms[w]){h=k[w];n=h.type;d=h.value;if(n=="i")b.uniform1i(i,d);else if(n=="f")b.uniform1f(i,d);else if(n=="fv")b.uniform3fv(i,d);else if(n=="v2")b.uniform2f(i,d.x,d.y);else if(n=="v3")b.uniform3f(i,d.x,d.y,d.z);else if(n=="c")b.uniform3f(i,d.r,d.g,d.b);else if(n=="t"){b.uniform1i(i,d);if(h=h.texture)if(h.image instanceof Array&&h.image.length==6){h=h;d=d;if(h.image.length==6){if(!h.image.__webGLTextureCube&&!h.image.__cubeMapInitialized&&
  173. h.image.loadCount==6){h.image.__webGLTextureCube=b.createTexture();b.bindTexture(b.TEXTURE_CUBE_MAP,h.image.__webGLTextureCube);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_MAG_FILTER,b.LINEAR);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_MIN_FILTER,b.LINEAR_MIPMAP_LINEAR);for(n=0;n<6;++n)b.texImage2D(b.TEXTURE_CUBE_MAP_POSITIVE_X+n,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,
  174. h.image[n]);b.generateMipmap(b.TEXTURE_CUBE_MAP);b.bindTexture(b.TEXTURE_CUBE_MAP,null);h.image.__cubeMapInitialized=true}b.activeTexture(b.TEXTURE0+d);b.bindTexture(b.TEXTURE_CUBE_MAP,h.image.__webGLTextureCube)}}else{h=h;d=d;if(!h.__webGLTexture&&h.image.loaded){h.__webGLTexture=b.createTexture();b.bindTexture(b.TEXTURE_2D,h.__webGLTexture);b.texImage2D(b.TEXTURE_2D,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,h.image);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,j(h.wrap_s));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,
  175. j(h.wrap_t));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,j(h.mag_filter));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,j(h.min_filter));b.generateMipmap(b.TEXTURE_2D);b.bindTexture(b.TEXTURE_2D,null)}b.activeTexture(b.TEXTURE0+d);b.bindTexture(b.TEXTURE_2D,h.__webGLTexture)}}}w=p.attributes;b.bindBuffer(b.ARRAY_BUFFER,s.__webGLVertexBuffer);b.vertexAttribPointer(w.position,3,b.FLOAT,false,0,0);b.enableVertexAttribArray(w.position);if(w.normal>=0){b.bindBuffer(b.ARRAY_BUFFER,s.__webGLNormalBuffer);
  176. b.vertexAttribPointer(w.normal,3,b.FLOAT,false,0,0);b.enableVertexAttribArray(w.normal)}if(w.tangent>=0){b.bindBuffer(b.ARRAY_BUFFER,s.__webGLTangentBuffer);b.vertexAttribPointer(w.tangent,4,b.FLOAT,false,0,0);b.enableVertexAttribArray(w.tangent)}if(w.uv>=0)if(s.__webGLUVBuffer){b.bindBuffer(b.ARRAY_BUFFER,s.__webGLUVBuffer);b.vertexAttribPointer(w.uv,2,b.FLOAT,false,0,0);b.enableVertexAttribArray(w.uv)}else b.disableVertexAttribArray(w.uv);if(o.wireframe||o instanceof THREE.LineBasicMaterial){w=
  177. o.wireframe_linewidth!==undefined?o.wireframe_linewidth:o.linewidth!==undefined?o.linewidth:1;o=o instanceof THREE.LineBasicMaterial&&v.type==THREE.LineStrip?b.LINE_STRIP:b.LINES;b.lineWidth(w);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,s.__webGLLineBuffer);b.drawElements(o,s.__webGLLineCount,b.UNSIGNED_SHORT,0)}else{b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,s.__webGLFaceBuffer);b.drawElements(b.TRIANGLES,s.__webGLFaceCount,b.UNSIGNED_SHORT,0)}};this.renderPass=function(d,h,k,o,s,v,p){var n,w,t,i,u;t=0;for(i=
  178. o.materials.length;t<i;t++){n=o.materials[t];if(n instanceof THREE.MeshFaceMaterial){n=0;for(w=s.materials.length;n<w;n++)if((u=s.materials[n])&&u.blending==v&&u.opacity<1==p){this.setBlending(u.blending);this.renderBuffer(d,h,k,u,s,o)}}else if((u=n)&&u.blending==v&&u.opacity<1==p){this.setBlending(u.blending);this.renderBuffer(d,h,k,u,s,o)}}};this.render=function(d,h,k){var o,s,v,p,n=d.lights,w=d.fog;this.initWebGLObjects(d);if(k){if(k&&!k.__webGLFramebuffer){k.__webGLFramebuffer=b.createFramebuffer();
  179. k.__webGLRenderbuffer=b.createRenderbuffer();k.__webGLTexture=b.createTexture();b.bindRenderbuffer(b.RENDERBUFFER,k.__webGLRenderbuffer);b.renderbufferStorage(b.RENDERBUFFER,b.DEPTH_COMPONENT16,k.width,k.height);b.bindTexture(b.TEXTURE_2D,k.__webGLTexture);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,j(k.wrap_s));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,j(k.wrap_t));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,j(k.mag_filter));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,j(k.min_filter));
  180. b.texImage2D(b.TEXTURE_2D,0,j(k.format),k.width,k.height,0,j(k.format),j(k.type),null);b.bindFramebuffer(b.FRAMEBUFFER,k.__webGLFramebuffer);b.framebufferTexture2D(b.FRAMEBUFFER,b.COLOR_ATTACHMENT0,b.TEXTURE_2D,k.__webGLTexture,0);b.framebufferRenderbuffer(b.FRAMEBUFFER,b.DEPTH_ATTACHMENT,b.RENDERBUFFER,k.__webGLRenderbuffer);b.bindTexture(b.TEXTURE_2D,null);b.bindRenderbuffer(b.RENDERBUFFER,null);b.bindFramebuffer(b.FRAMEBUFFER,null)}b.bindFramebuffer(b.FRAMEBUFFER,k?k.__webGLFramebuffer:null)}this.autoClear&&
  181. this.clear();h.autoUpdateMatrix&&h.updateMatrix();E.set(h.matrix.flatten());C.set(h.projectionMatrix.flatten());o=0;for(s=d.__webGLObjects.length;o<s;o++){v=d.__webGLObjects[o];p=v.object;v=v.buffer;if(p.visible){this.setupMatrices(p,h);this.renderPass(h,n,w,p,v,THREE.NormalBlending,false)}}o=0;for(s=d.__webGLObjects.length;o<s;o++){v=d.__webGLObjects[o];p=v.object;v=v.buffer;if(p.visible){this.setupMatrices(p,h);this.renderPass(h,n,w,p,v,THREE.AdditiveBlending,false);this.renderPass(h,n,w,p,v,THREE.SubtractiveBlending,
  182. false);this.renderPass(h,n,w,p,v,THREE.AdditiveBlending,true);this.renderPass(h,n,w,p,v,THREE.SubtractiveBlending,true);this.renderPass(h,n,w,p,v,THREE.NormalBlending,true)}}if(k&&k.min_filter!==THREE.NearestFilter&&k.min_filter!==THREE.LinearFilter){b.bindTexture(b.TEXTURE_2D,k.__webGLTexture);b.generateMipmap(b.TEXTURE_2D);b.bindTexture(b.TEXTURE_2D,null)}};this.initWebGLObjects=function(d){function h(t,i,u,I){if(t[i]==undefined){d.__webGLObjects.push({buffer:u,object:I});t[i]=1}}var k,o,s,v,p,
  183. n,w;if(!d.__webGLObjects){d.__webGLObjects=[];d.__webGLObjectsMap={}}k=0;for(o=d.objects.length;k<o;k++){s=d.objects[k];p=s.geometry;if(d.__webGLObjectsMap[s.id]==undefined)d.__webGLObjectsMap[s.id]={};w=d.__webGLObjectsMap[s.id];if(s instanceof THREE.Mesh){for(v in p.geometryChunks){n=p.geometryChunks[v];if(!n.__webGLVertexBuffer){this.createMeshBuffers(n);this.initMeshBuffers(n,s);p.__dirtyVertices=true;p.__dirtyElements=true;p.__dirtyUvs=true;p.__dirtyNormals=true;p.__dirtyTangents=true}if(p.__dirtyVertices||
  184. p.__dirtyElements||p.__dirtyUvs)this.setMeshBuffers(n,s,b.DYNAMIC_DRAW,p.__dirtyVertices,p.__dirtyElements,p.__dirtyUvs,p.__dirtyNormals,p.__dirtyTangents);h(w,v,n,s)}p.__dirtyVertices=false;p.__dirtyElements=false;p.__dirtyUvs=false;p.__dirtyNormals=false;p.__dirtyTangents=false}else if(s instanceof THREE.Line){if(!p.__webGLVertexBuffer){this.createLineBuffers(p);this.initLineBuffers(p);p.__dirtyVertices=true;p.__dirtyElements=true}p.__dirtyVertices&&this.setLineBuffers(p,b.DYNAMIC_DRAW,p.__dirtyVertices,
  185. p.__dirtyElements);h(w,0,p,s);p.__dirtyVertices=false;p.__dirtyElements=false}else if(s instanceof THREE.ParticleSystem){p.__webGLVertexBuffer||this.createParticleBuffers(p);h(w,0,p,s)}}};this.removeObject=function(d,h){var k,o;for(k=d.__webGLObjects.length-1;k>=0;k--){o=d.__webGLObjects[k].object;h==o&&d.__webGLObjects.splice(k,1)}};this.setupMatrices=function(d,h){d.autoUpdateMatrix&&d.updateMatrix();m.multiply(h.matrix,d.matrix);z.set(m.flatten());D=THREE.Matrix4.makeInvert3x3(m).transpose();S.set(D.m);
  186. V.set(d.matrix.flatten())};this.loadMatrices=function(d){b.uniformMatrix4fv(d.uniforms.viewMatrix,false,E);b.uniformMatrix4fv(d.uniforms.modelViewMatrix,false,z);b.uniformMatrix4fv(d.uniforms.projectionMatrix,false,C);b.uniformMatrix3fv(d.uniforms.normalMatrix,false,S);b.uniformMatrix4fv(d.uniforms.objectMatrix,false,V)};this.loadCamera=function(d,h){b.uniform3f(d.uniforms.cameraPosition,h.position.x,h.position.y,h.position.z)};this.setBlending=function(d){switch(d){case THREE.AdditiveBlending:b.blendEquation(b.FUNC_ADD);
  187. b.blendFunc(b.ONE,b.ONE);break;case THREE.SubtractiveBlending:b.blendFunc(b.DST_COLOR,b.ZERO);break;default:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.ONE,b.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=function(d,h){if(d){!h||h=="ccw"?b.frontFace(b.CCW):b.frontFace(b.CW);if(d=="back")b.cullFace(b.BACK);else d=="front"?b.cullFace(b.FRONT):b.cullFace(b.FRONT_AND_BACK);b.enable(b.CULL_FACE)}else b.disable(b.CULL_FACE)};this.supportsVertexTextures=function(){return b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>
  188. 0}};
  189. THREE.Snippets={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, 1.0 ), fogFactor );\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube env_map;\nuniform int combine;\n#endif",
  190. envmap_fragment:"#ifdef USE_ENVMAP\ncubeColor = textureCube( env_map, vec3( -vReflect.x, vReflect.yz ) );\nif ( combine == 1 ) {\ngl_FragColor = mix( gl_FragColor, cubeColor, reflectivity );\n} else {\ngl_FragColor = gl_FragColor * cubeColor;\n}\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refraction_ratio;\nuniform bool useRefract;\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nif ( useRefract ) {\nvReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refraction_ratio );\n} else {\nvReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n}\n#endif",
  191. map_pars_fragment:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform sampler2D map;\n#endif",map_pars_vertex:"#ifdef USE_MAP\nvarying vec2 vUv;\n#endif",map_fragment:"#ifdef USE_MAP\nmapColor = texture2D( map, vUv );\n#endif",map_vertex:"#ifdef USE_MAP\nvUv = uv;\n#endif",lights_pars_vertex:"uniform bool enableLighting;\nuniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\n#ifdef PHONG\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\n#endif",
  192. lights_vertex:"if ( !enableLighting ) {\nvLightWeighting = vec3( 1.0 );\n} else {\nvLightWeighting = ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nfloat directionalLightWeighting = max( dot( transformedNormal, normalize( lDirection.xyz ) ), 0.0 );\nvLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;\n}\n#endif\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 pointLightVector = normalize( lPosition.xyz - mvPosition.xyz );\nfloat pointLightWeighting = max( dot( transformedNormal, pointLightVector ), 0.0 );\nvLightWeighting += pointLightColor[ i ] * pointLightWeighting;\n#ifdef PHONG\nvPointLightVector[ i ] = pointLightVector;\n#endif\n}\n#endif\n}",
  193. lights_pars_fragment:"#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",lights_fragment:"vec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );\nvec4 mSpecular = vec4( specular, opacity );\n#if MAX_POINT_LIGHTS > 0\nvec4 pointDiffuse = vec4( 0.0 );\nvec4 pointSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec3 pointVector = normalize( vPointLightVector[ i ] );\nvec3 pointHalfVector = normalize( vPointLightVector[ i ] + vViewPosition );\nfloat pointDotNormalHalf = dot( normal, pointHalfVector );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = 0.0;\nif ( pointDotNormalHalf >= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, shininess );\npointDiffuse += mColor * pointDiffuseWeight;\npointSpecular += mSpecular * pointSpecularWeight;\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec4 dirDiffuse = vec4( 0.0 );\nvec4 dirSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, shininess );\ndirDiffuse += mColor * dirDiffuseWeight;\ndirSpecular += mSpecular * dirSpecularWeight;\n}\n#endif\nvec4 totalLight = vec4( ambient, opacity );\n#if MAX_DIR_LIGHTS > 0\ntotalLight += dirDiffuse + dirSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalLight += pointDiffuse + pointSpecular;\n#endif"};
  194. THREE.UniformsLib={common:{color:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},map:{type:"t",value:0,texture:null},env_map:{type:"t",value:1,texture:null},useRefract:{type:"i",value:0},reflectivity:{type:"f",value:1},refraction_ratio:{type:"f",value:0.98},combine:{type:"i",value:0},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}},lights:{enableLighting:{type:"i",value:1},ambientLightColor:{type:"fv",
  195. value:[]},directionalLightDirection:{type:"fv",value:[]},directionalLightColor:{type:"fv",value:[]},pointLightPosition:{type:"fv",value:[]},pointLightColor:{type:"fv",value:[]}}};
  196. THREE.ShaderLib={depth:{uniforms:{mNear:{type:"f",value:1},mFar:{type:"f",value:2E3}},fragment_shader:"uniform float mNear;\nuniform float mFar;\nvoid main() {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat color = 1.0 - smoothstep( mNear, mFar, depth );\ngl_FragColor = vec4( vec3( color ), 1.0 );\n}",vertex_shader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}"},normal:{uniforms:{},fragment_shader:"varying vec3 vNormal;\nvoid main() {\ngl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, 1.0 );\n}",
  197. vertex_shader:"varying vec3 vNormal;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\ngl_Position = projectionMatrix * mvPosition;\n}"},basic:{uniforms:THREE.UniformsLib.common,fragment_shader:["uniform vec3 color;\nuniform float opacity;",THREE.Snippets.map_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment,"void main() {\nvec4 mColor = vec4( color, opacity );\nvec4 mapColor = vec4( 1.0 );\nvec4 cubeColor = vec4( 1.0 );",
  198. THREE.Snippets.map_fragment,"gl_FragColor = mColor * mapColor;",THREE.Snippets.envmap_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertex_shader:[THREE.Snippets.map_pars_vertex,THREE.Snippets.envmap_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex,THREE.Snippets.envmap_vertex,"gl_Position = projectionMatrix * mvPosition;\n}"].join("\n")},lambert:{uniforms:Uniforms.merge([THREE.UniformsLib.common,THREE.UniformsLib.lights]),fragment_shader:["uniform vec3 color;\nuniform float opacity;\nvarying vec3 vLightWeighting;",
  199. THREE.Snippets.map_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment,"void main() {\nvec4 mColor = vec4( color, opacity );\nvec4 mapColor = vec4( 1.0 );\nvec4 cubeColor = vec4( 1.0 );",THREE.Snippets.map_fragment,"gl_FragColor = mColor * mapColor * vec4( vLightWeighting, 1.0 );",THREE.Snippets.envmap_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertex_shader:["varying vec3 vLightWeighting;",THREE.Snippets.map_pars_vertex,THREE.Snippets.envmap_pars_vertex,
  200. THREE.Snippets.lights_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex,THREE.Snippets.envmap_vertex,"vec3 transformedNormal = normalize( normalMatrix * normal );",THREE.Snippets.lights_vertex,"gl_Position = projectionMatrix * mvPosition;\n}"].join("\n")},phong:{uniforms:Uniforms.merge([THREE.UniformsLib.common,THREE.UniformsLib.lights,{ambient:{type:"c",value:new THREE.Color(328965)},specular:{type:"c",value:new THREE.Color(1118481)},
  201. shininess:{type:"f",value:30}}]),fragment_shader:["uniform vec3 color;\nuniform float opacity;\nuniform vec3 ambient;\nuniform vec3 specular;\nuniform float shininess;\nvarying vec3 vLightWeighting;",THREE.Snippets.map_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment,THREE.Snippets.lights_pars_fragment,"void main() {\nvec4 mColor = vec4( color, opacity );\nvec4 mapColor = vec4( 1.0 );\nvec4 cubeColor = vec4( 1.0 );",THREE.Snippets.map_fragment,THREE.Snippets.lights_fragment,
  202. "gl_FragColor = mapColor * totalLight * vec4( vLightWeighting, 1.0 );",THREE.Snippets.envmap_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertex_shader:["#define PHONG\nvarying vec3 vLightWeighting;\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",THREE.Snippets.map_pars_vertex,THREE.Snippets.envmap_pars_vertex,THREE.Snippets.lights_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex,THREE.Snippets.envmap_vertex,"#ifndef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\n#endif\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 transformedNormal = normalize( normalMatrix * normal );\nvNormal = transformedNormal;",
  203. THREE.Snippets.lights_vertex,"gl_Position = projectionMatrix * mvPosition;\n}"].join("\n")}};THREE.RenderableObject=function(){this.z=this.object=null};THREE.RenderableFace3=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[];this.faceMaterials=this.meshMaterials=null;this.overdraw=false;this.uvs=[null,null,null]};
  204. THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.materials=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.materials=null};