OBJExporter.js 2.9 KB

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  1. /**
  2. * @author mrdoob / http://mrdoob.com/
  3. */
  4. THREE.OBJExporter = function () {};
  5. THREE.OBJExporter.prototype = {
  6. constructor: THREE.OBJExporter,
  7. parse: function ( object ) {
  8. var output = '';
  9. var indexVertex = 0;
  10. var indexVertexUvs = 0;
  11. var indexNormals = 0;
  12. var parseMesh = function ( mesh ) {
  13. var nbVertex = 0;
  14. var nbVertexUvs = 0;
  15. var nbNormals = 0;
  16. var geometry = mesh.geometry;
  17. if ( geometry instanceof THREE.Geometry ) {
  18. output += 'o ' + mesh.name + '\n';
  19. var vertices = geometry.vertices;
  20. for ( var i = 0, l = vertices.length; i < l; i ++ ) {
  21. var vertex = vertices[ i ].clone();
  22. vertex.applyMatrix4( mesh.matrixWorld );
  23. output += 'v ' + vertex.x + ' ' + vertex.y + ' ' + vertex.z + '\n';
  24. nbVertex ++;
  25. }
  26. // uvs
  27. var faces = geometry.faces;
  28. var faceVertexUvs = geometry.faceVertexUvs[ 0 ];
  29. if ( faces.length === faceVertexUvs.length ) {
  30. for ( var i = 0, l = faceVertexUvs.length; i < l; i ++ ) {
  31. var vertexUvs = faceVertexUvs[ i ];
  32. for ( var j = 0; j < vertexUvs.length; j ++ ) {
  33. var uv = vertexUvs[ j ];
  34. vertex.applyMatrix4( mesh.matrixWorld );
  35. output += 'vt ' + uv.x + ' ' + uv.y + '\n';
  36. nbVertexUvs ++;
  37. }
  38. }
  39. } else {
  40. for ( var i = 0, l = faces.length * 3; i < l; i ++ ) {
  41. output += 'vt 0 0\n';
  42. nbVertexUvs ++;
  43. }
  44. }
  45. // normals
  46. for ( var i = 0, l = faces.length; i < l; i ++ ) {
  47. var face = faces[ i ];
  48. var vertexNormals = face.vertexNormals;
  49. if ( vertexNormals.length === 3 ) {
  50. for ( var j = 0; j < vertexNormals.length; j ++ ) {
  51. var normal = vertexNormals[ j ];
  52. output += 'vn ' + normal.x + ' ' + normal.y + ' ' + normal.z + '\n';
  53. nbNormals ++;
  54. }
  55. } else {
  56. var normal = face.normal;
  57. for ( var j = 0; j < 3; j ++ ) {
  58. output += 'vn ' + normal.x + ' ' + normal.y + ' ' + normal.z + '\n';
  59. nbNormals ++;
  60. }
  61. }
  62. }
  63. // faces
  64. for ( var i = 0, j = 1, l = faces.length; i < l; i ++, j += 3 ) {
  65. var face = faces[ i ];
  66. output += 'f ';
  67. output += ( indexVertex + face.a + 1 ) + '/' + ( indexVertexUvs + j ) + '/' + ( indexNormals + j ) + ' ';
  68. output += ( indexVertex + face.b + 1 ) + '/' + ( indexVertexUvs + j + 1 ) + '/' + ( indexNormals + j + 1 ) + ' ';
  69. output += ( indexVertex + face.c + 1 ) + '/' + ( indexVertexUvs + j + 2 ) + '/' + ( indexNormals + j + 2 ) + '\n';
  70. }
  71. } else {
  72. console.warn( 'THREE.OBJExporter.parseMesh(): geometry type unsupported', mesh );
  73. // TODO: Support only BufferGeometry and use use setFromObject()
  74. }
  75. // update index
  76. indexVertex += nbVertex;
  77. indexVertexUvs += nbVertexUvs;
  78. indexNormals += nbNormals;
  79. };
  80. object.traverse( function ( child ) {
  81. if ( child instanceof THREE.Mesh ) parseMesh( child );
  82. } );
  83. return output;
  84. }
  85. };