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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js webgl - instanced particles - billboards - colors</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <style>
- body {
- color: #ffffff;
- font-family: Monospace;
- font-size: 13px;
- text-align: center;
- font-weight: bold;
- background-color: #000000;
- margin: 0px;
- overflow: hidden;
- }
- #info {
- position: absolute;
- top: 0px;
- width: 100%;
- padding: 5px;
- }
- a {
- color: #ffffff;
- }
- #oldie a {
- color: #da0;
- }
- #notSupported {
- width: 50%;
- margin: auto;
- border: 2px red solid;
- margin-top: 20px;
- padding: 10px;
- }
- </style>
- </head>
- <body>
- <div id="info">
- <a href="http://threejs.org" target="_blank">three.js</a> - instanced circle billboards - colors
- <div id="notSupported" style="display:none">Sorry your graphics card + browser does not support hardware instancing</div>
- </div>
- <script src="../build/three.min.js"></script>
- <script src="js/Detector.js"></script>
- <script src="js/libs/stats.min.js"></script>
- <script id="vshader" type="x-shader/x-vertex">
- precision highp float;
- uniform mat4 modelViewMatrix;
- uniform mat4 projectionMatrix;
- attribute vec3 position;
- attribute vec2 uv;
- attribute vec3 normal;
- attribute vec4 translateScale;
- attribute vec3 color;
- varying vec2 vUv;
- varying vec3 vColor;
- void main() {
- vec4 positionAdj = vec4( translateScale.xyz, 1.0 );
- vec4 mvPosition = modelViewMatrix * positionAdj;
- mvPosition.xyz += position * translateScale.w;
- vUv = uv;
- vColor = color;
- gl_Position = projectionMatrix * mvPosition;
- }
- </script>
- <script id="fshader" type="x-shader/x-fragment">
- precision highp float;
- uniform sampler2D map;
- varying vec2 vUv;
- varying vec3 vColor;
- void main() {
- vec4 diffuseColor = texture2D( map, vUv );
- gl_FragColor = vec4( diffuseColor.xyz * vColor, diffuseColor.w );
- if ( diffuseColor.w < 0.5 ) discard;
- }
- </script>
- <script>
- var container, stats;
- var camera, scene, renderer;
- var particles, geometry, material, sprite;
- var mouseX = 0, mouseY = 0;
- var windowHalfX = window.innerWidth / 2;
- var windowHalfY = window.innerHeight / 2;
- function init() {
- if ( !Detector.webgl ) {
- Detector.addGetWebGLMessage();
- return false;
- }
- renderer = new THREE.WebGLRenderer();
- if ( !renderer.supportsInstancedArrays ) {
- document.getElementById( "notSupported" ).style.display = "";
- return false;
- }
- container = document.createElement( 'div' );
- document.body.appendChild( container );
- camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 3000 );
- camera.position.z = 1400;
- scene = new THREE.Scene();
- geometry = new THREE.InstancedBufferGeometry().copy( new THREE.CircleBufferGeometry( 1, 16 ) );
- sprite = THREE.ImageUtils.loadTexture( "textures/sprites/ball.png" );
- var particleCount = 5000;
- var translateScaleArray = new Float32Array( 4 * particleCount );
- var colorsArray = new Float32Array( 3 * particleCount );
- var color = new THREE.Color( 0xffffff );
- for ( i = 0, ii = 0, ul = particleCount * 4; i < ul; i += 4, ii += 3 ) {
- translateScaleArray[i] = 2000 * Math.random() - 1000;
- translateScaleArray[i + 1] = 2000 * Math.random() - 1000;
- translateScaleArray[i + 2] = 2000 * Math.random() - 1000;
- translateScaleArray[i + 3] = 24;
- color.setHSL(( translateScaleArray[i] + 1000 ) / 2000, 1, 0.5 );
- colorsArray[ii] = color.r;
- colorsArray[ii + 1] = color.g;
- colorsArray[ii + 2] = color.b;
- }
- geometry.addAttribute( "translateScale", new THREE.InstancedBufferAttribute( translateScaleArray, 4, 1 ) );
- geometry.addAttribute( "color", new THREE.InstancedBufferAttribute( colorsArray, 3, 1 ) );
- material = new THREE.RawShaderMaterial( {
- uniforms: {
- map: { type: "t", value: sprite }
- },
- vertexShader: document.getElementById( 'vshader' ).textContent,
- fragmentShader: document.getElementById( 'fshader' ).textContent,
- depthTest: true,
- depthWrite: true,
- attributes: { 'translateScale': 1, 'color': 2 }
- } );
- scene.add( new THREE.Mesh( geometry, material ) );
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( window.innerWidth, window.innerHeight );
- container.appendChild( renderer.domElement );
- //
- stats = new Stats();
- stats.domElement.style.position = 'absolute';
- stats.domElement.style.top = '0px';
- container.appendChild( stats.domElement );
- //
- document.addEventListener( 'mousemove', onDocumentMouseMove, false );
- document.addEventListener( 'touchstart', onDocumentTouchStart, false );
- document.addEventListener( 'touchmove', onDocumentTouchMove, false );
- window.addEventListener( 'resize', onWindowResize, false );
- return true;
- }
- function onDocumentMouseMove( event ) {
- mouseX = event.clientX - windowHalfX;
- mouseY = event.clientY - windowHalfY;
- }
- function onDocumentTouchStart( event ) {
- if ( event.touches.length === 1 ) {
- event.preventDefault();
- mouseX = event.touches[0].pageX - windowHalfX;
- mouseY = event.touches[0].pageY - windowHalfY;
- }
- }
- function onDocumentTouchMove( event ) {
- if ( event.touches.length === 1 ) {
- event.preventDefault();
- mouseX = event.touches[0].pageX - windowHalfX;
- mouseY = event.touches[0].pageY - windowHalfY;
- }
- }
- function onWindowResize( event ) {
- windowHalfX = window.innerWidth / 2;
- windowHalfY = window.innerHeight / 2;
- camera.aspect = window.innerWidth / window.innerHeight;
- camera.updateProjectionMatrix();
- renderer.setSize( window.innerWidth, window.innerHeight );
- }
- //
- function animate() {
- requestAnimationFrame( animate );
- render();
- stats.update();
- }
- var lastTime = 0;
- function render() {
- var time = Date.now() * 0.00005;
- camera.position.x += ( mouseX - camera.position.x ) * 0.05;
- camera.position.y += ( -mouseY - camera.position.y ) * 0.05;
- camera.lookAt( scene.position );
- renderer.render( scene, camera );
- }
- if ( init() ) {
- animate();
- }
- </script>
- </body>
- </html>
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