webgl_loader_babylon.html 3.1 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147
  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - loaders - Babylon loader</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #000;
  11. color: #fff;
  12. margin: 0px;
  13. overflow: hidden;
  14. }
  15. #info {
  16. color: #fff;
  17. position: absolute;
  18. top: 10px;
  19. width: 100%;
  20. text-align: center;
  21. z-index: 100;
  22. display:block;
  23. }
  24. #info a, .button { color: #f00; font-weight: bold; text-decoration: underline; cursor: pointer }
  25. </style>
  26. </head>
  27. <body>
  28. <div id="info">
  29. <a href="http://threejs.org" target="_blank">three.js</a> - BabylonLoader test
  30. </div>
  31. <script src="../build/three.min.js"></script>
  32. <script src="js/loaders/BabylonLoader.js"></script>
  33. <script src="js/controls/TrackballControls.js"></script>
  34. <script>
  35. var camera, controls, scene, renderer;
  36. init();
  37. animate();
  38. function init() {
  39. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
  40. camera.position.z = 100;
  41. controls = new THREE.TrackballControls( camera );
  42. // scene
  43. scene = new THREE.Scene();
  44. var ambient = new THREE.AmbientLight( 0x101030 );
  45. scene.add( ambient );
  46. var directionalLight = new THREE.DirectionalLight( 0xffeedd );
  47. directionalLight.position.set( 0, 0, 1 );
  48. scene.add( directionalLight );
  49. // texture
  50. var manager = new THREE.LoadingManager();
  51. manager.onProgress = function ( item, loaded, total ) {
  52. console.log( item, loaded, total );
  53. };
  54. var texture = new THREE.Texture();
  55. var material = new THREE.MeshBasicMaterial( { color: 'red' } );
  56. var onProgress = function ( xhr ) {
  57. if ( xhr.lengthComputable ) {
  58. var percentComplete = xhr.loaded / xhr.total * 100;
  59. console.log( Math.round(percentComplete, 2) + '% downloaded' );
  60. }
  61. };
  62. var onError = function ( xhr ) {
  63. };
  64. // model
  65. var loader = new THREE.BabylonLoader( manager );
  66. loader.load( 'models/babylon/skull.babylon', function ( babylonScene ) {
  67. babylonScene.traverse( function ( object ) {
  68. if ( object instanceof THREE.Mesh ) {
  69. object.material = new THREE.MeshPhongMaterial( { color: Math.random() * 0xffffff } );
  70. }
  71. } );
  72. scene.add( babylonScene );
  73. }, onProgress, onError );
  74. //
  75. renderer = new THREE.WebGLRenderer();
  76. renderer.setPixelRatio( window.devicePixelRatio );
  77. renderer.setSize( window.innerWidth, window.innerHeight );
  78. document.body.appendChild( renderer.domElement );
  79. //
  80. window.addEventListener( 'resize', onWindowResize, false );
  81. }
  82. function onWindowResize() {
  83. camera.aspect = window.innerWidth / window.innerHeight;
  84. camera.updateProjectionMatrix();
  85. renderer.setSize( window.innerWidth, window.innerHeight );
  86. controls.handleResize();
  87. }
  88. //
  89. function animate() {
  90. requestAnimationFrame( animate );
  91. render();
  92. }
  93. function render() {
  94. controls.update();
  95. renderer.render( scene, camera );
  96. }
  97. </script>
  98. </body>
  99. </html>