webgldeferred_arealights.html 9.2 KB

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  1. <!DOCTYPE HTML>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - deferred rendering</title>
  5. <meta charset="utf-8" />
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background-color: #000;
  10. margin: 0px;
  11. overflow: hidden;
  12. }
  13. #info {
  14. position: absolute;
  15. top: 20px; width: 100%;
  16. color: #ffffff;
  17. padding: 5px;
  18. font-family: Monospace;
  19. font-size: 13px;
  20. text-align: center;
  21. }
  22. a {
  23. color: #ff0080;
  24. text-decoration: none;
  25. }
  26. a:hover {
  27. color: #0080ff;
  28. }
  29. #stats { position: absolute; top:10px; left: 5px }
  30. #stats #fps { background: transparent !important }
  31. #stats #fps #fpsText { color: #aaa !important }
  32. #stats #fps #fpsGraph { display: none }
  33. </style>
  34. </head>
  35. <body>
  36. <div id="info">
  37. <a href="http://threejs.org" target="_blank">three.js</a> - deferred area lights WebGL demo by <a href="http://de.redplant.de" target=_blank>redPlant</a> -
  38. based on <a href="http://www.gamedev.net/topic/552315-glsl-area-light-implementation/" target=_blank>ArKano22's</a> glsl implementation
  39. </div>
  40. <div id="container"></div>
  41. <script src="../build/three.min.js"></script>
  42. <script src="js/loaders/BinaryLoader.js"></script>
  43. <script src="js/renderers/WebGLDeferredRenderer.js"></script>
  44. <script src="js/ShaderDeferred.js"></script>
  45. <script src="js/shaders/CopyShader.js"></script>
  46. <script src="js/shaders/FXAAShader.js"></script>
  47. <script src="js/shaders/ConvolutionShader.js"></script>
  48. <script src="js/postprocessing/EffectComposer.js"></script>
  49. <script src="js/postprocessing/RenderPass.js"></script>
  50. <script src="js/postprocessing/ShaderPass.js"></script>
  51. <script src="js/postprocessing/MaskPass.js"></script>
  52. <script src="js/postprocessing/BloomPass.js"></script>
  53. <script src="js/Detector.js"></script>
  54. <script src="js/libs/stats.min.js"></script>
  55. <script>
  56. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  57. var SCALE = 1;
  58. var WIDTH = window.innerWidth;
  59. var HEIGHT = window.innerHeight;
  60. var NEAR = 1.0, FAR = 350.0;
  61. var VIEW_ANGLE = 40;
  62. // controls
  63. var mouseX = 0;
  64. var mouseY = 0;
  65. var targetX = 0, targetY = 0;
  66. var angle = 0;
  67. var target = new THREE.Vector3( 0, 0, 0 );
  68. var windowHalfX = window.innerWidth / 2;
  69. var windowHalfY = window.innerHeight / 2;
  70. // core
  71. var renderer, camera, scene, stats, clock;
  72. // lights
  73. var areaLight1, areaLight2, areaLight3;
  74. //
  75. init();
  76. animate();
  77. // -----------------------------
  78. function init() {
  79. // renderer
  80. renderer = new THREE.WebGLDeferredRenderer( { width: WIDTH, height: HEIGHT, scale: SCALE, antialias: true, tonemapping: THREE.FilmicOperator, brightness: 2.5 } );
  81. var container = document.getElementById( 'container' );
  82. container.appendChild( renderer.domElement );
  83. // effects
  84. var bloomEffect = new THREE.BloomPass( 0.65 );
  85. renderer.addEffect( bloomEffect );
  86. // camera
  87. camera = new THREE.PerspectiveCamera( VIEW_ANGLE, WIDTH / HEIGHT, NEAR, FAR );
  88. camera.position.y = 40;
  89. // scene
  90. scene = new THREE.Scene();
  91. scene.add( camera );
  92. // stats
  93. stats = new Stats();
  94. stats.domElement.style.position = 'absolute';
  95. stats.domElement.style.top = '8px';
  96. stats.domElement.style.zIndex = 100;
  97. container.appendChild( stats.domElement );
  98. // clock
  99. clock = new THREE.Clock();
  100. // add lights
  101. initLights();
  102. // add objects
  103. initObjects();
  104. // events
  105. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  106. window.addEventListener( 'resize', onWindowResize, false );
  107. }
  108. // -----------------------------
  109. function createAreaEmitter( light ) {
  110. var geometry = new THREE.BoxGeometry( 1, 1, 1 );
  111. var material = new THREE.MeshBasicMaterial( { color: light.color.getHex(), vertexColors: THREE.FaceColors } );
  112. var backColor = 0x222222;
  113. geometry.faces[ 5 ].color.setHex( backColor );
  114. geometry.faces[ 4 ].color.setHex( backColor );
  115. geometry.faces[ 2 ].color.setHex( backColor );
  116. geometry.faces[ 1 ].color.setHex( backColor );
  117. geometry.faces[ 0 ].color.setHex( backColor );
  118. var emitter = new THREE.Mesh( geometry, material );
  119. emitter.scale.set( light.width * 2, 0.2, light.height * 2 );
  120. return emitter;
  121. }
  122. function setupAreaLight( light ) {
  123. var matrix = light.matrixWorld;
  124. light.right.set( 1, 0, 0 );
  125. light.normal.set( 0, -1, 0 );
  126. light.right.applyMatrix4( matrix );
  127. light.normal.applyMatrix4( matrix );
  128. }
  129. function initLights() {
  130. areaLight1 = new THREE.AreaLight( 0xffffff, 1 );
  131. areaLight1.position.set( 0.0001, 10.0001, -18.5001 );
  132. areaLight1.rotation.set( -0.74719, 0.0001, 0.0001 );
  133. areaLight1.width = 10;
  134. areaLight1.height = 1;
  135. scene.add( areaLight1 );
  136. var meshEmitter = createAreaEmitter( areaLight1 );
  137. areaLight1.add( meshEmitter );
  138. //
  139. areaLight2 = new THREE.AreaLight( 0x33ff66, 1.5 );
  140. areaLight2.position.set( -19.0001, 3.0001, 0.0001 );
  141. areaLight2.rotation.set( -1.5707, 0.0001, 1.5707 );
  142. areaLight2.width = 8;
  143. areaLight2.height = 1;
  144. scene.add( areaLight2 );
  145. var meshEmitter = createAreaEmitter( areaLight2 );
  146. areaLight2.add( meshEmitter );
  147. //
  148. areaLight3 = new THREE.AreaLight( 0x3366ff, 1.5 );
  149. areaLight3.position.set( 19.0001, 3.0001, 0.0001 );
  150. areaLight3.rotation.set( 1.5707, 0.0001, -1.5707 );
  151. areaLight3.width = 8;
  152. areaLight3.height = 1;
  153. scene.add( areaLight3 );
  154. var meshEmitter = createAreaEmitter( areaLight3 );
  155. areaLight3.add( meshEmitter );
  156. }
  157. // -----------------------------
  158. function initObjects() {
  159. var loader = new THREE.BinaryLoader();
  160. loader.load( "obj/box/box.js", function ( geometry, materials ) {
  161. var material = new THREE.MeshPhongMaterial( { color: 0xffaa55, specular: 0x888888, shininess: 200 } );
  162. var object = new THREE.Mesh( geometry, material );
  163. object.scale.multiplyScalar( 2 );
  164. scene.add( object );
  165. } );
  166. /*
  167. var loader = new THREE.BinaryLoader();
  168. loader.load( "obj/veyron/VeyronNoUv_bin.js", function ( geometry ) {
  169. var r = "textures/cube/Bridge2/";
  170. var urls = [
  171. r + "posx.jpg", r + "negx.jpg",
  172. r + "posy.jpg", r + "negy.jpg",
  173. r + "posz.jpg", r + "negz.jpg"
  174. ];
  175. var textureCube = THREE.ImageUtils.loadTextureCube( urls );
  176. textureCube.format = THREE.RGBFormat;
  177. var materials = [
  178. // tires + inside
  179. new THREE.MeshLambertMaterial( {
  180. color: 0x050505
  181. } ),
  182. // wheels + extras chrome
  183. new THREE.MeshLambertMaterial( {
  184. color: 0xffffff,
  185. envMap: textureCube
  186. } ),
  187. // back / top / front torso
  188. new THREE.MeshLambertMaterial( {
  189. color: 0x000000,
  190. envMap: textureCube,
  191. combine: THREE.MixOperation,
  192. reflectivity: 0.15
  193. } ),
  194. // glass
  195. new THREE.MeshLambertMaterial( {
  196. color: 0x101046,
  197. envMap: textureCube,
  198. opacity: 0.25,
  199. transparent: true
  200. } ),
  201. // sides torso
  202. new THREE.MeshLambertMaterial( {
  203. color: 0xffffff,
  204. envMap: textureCube
  205. } ),
  206. // engine
  207. new THREE.MeshLambertMaterial( {
  208. color: 0xffffff,
  209. envMap: textureCube
  210. } ),
  211. // backlights
  212. new THREE.MeshLambertMaterial( {
  213. color: 0xff0000,
  214. opacity: 0.5,
  215. transparent: true
  216. } ),
  217. // backsignals
  218. new THREE.MeshLambertMaterial( {
  219. color: 0xffbb00,
  220. opacity: 0.5,
  221. transparent: true
  222. } )
  223. ];
  224. var object = new THREE.Mesh( geometry, new THREE.MeshFaceMaterial( materials ) );
  225. object.position.y = 5;
  226. object.rotation.y = Math.PI / 4;
  227. object.scale.multiplyScalar( 0.1 );
  228. scene.add( object );
  229. } );
  230. */
  231. }
  232. // -----------------------------
  233. function onWindowResize( event ) {
  234. windowHalfX = window.innerWidth / 2;
  235. windowHalfY = window.innerHeight / 2;
  236. WIDTH = window.innerWidth;
  237. HEIGHT = window.innerHeight - 2 * MARGIN;
  238. renderer.setSize( WIDTH, HEIGHT );
  239. camera.aspect = WIDTH / HEIGHT;
  240. camera.updateProjectionMatrix();
  241. }
  242. function onDocumentMouseMove( event ) {
  243. mouseX = ( event.clientX - windowHalfX ) * 1;
  244. mouseY = ( event.clientY - windowHalfY ) * 1;
  245. }
  246. // -----------------------------
  247. function animate() {
  248. requestAnimationFrame( animate );
  249. render();
  250. stats.update();
  251. }
  252. function render() {
  253. // update camera
  254. var delta = clock.getDelta();
  255. targetX = mouseX * .001;
  256. targetY = mouseY * .001;
  257. angle += 0.05 * ( targetX - angle );
  258. camera.position.x = -Math.sin( angle ) * 40;
  259. camera.position.z = Math.cos( angle ) * 40;
  260. camera.lookAt( target );
  261. var time = Date.now();
  262. areaLight1.position.x = Math.sin( Date.now() * 0.001 ) * 9;
  263. areaLight1.position.y = Math.sin( Date.now() * 0.0013 ) * 5 + 5;
  264. areaLight2.position.y = Math.sin( Date.now() * 0.0011 ) * 3 + 5;
  265. areaLight2.position.z = Math.sin( Date.now() * 0.00113 ) * 10;
  266. areaLight3.position.y = Math.sin( Date.now() * 0.00111 ) * 3 + 5;
  267. areaLight3.position.z = Math.sin( Date.now() * 0.001113 ) * 10;
  268. // render
  269. renderer.render( scene, camera );
  270. }
  271. </script>
  272. </body>
  273. </html>