Viewport.js 6.8 KB

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  1. var Viewport = function ( signals ) {
  2. var container = new UI.Panel( 'absolute' );
  3. container.setBackgroundColor( '#aaa' );
  4. //
  5. var objects = [];
  6. var sceneHelpers = new THREE.Scene();
  7. var size = 500, step = 25;
  8. var geometry = new THREE.Geometry();
  9. var material = new THREE.LineBasicMaterial( { vertexColors: THREE.VertexColors } );
  10. var color1 = new THREE.Color( 0x444444 ), color2 = new THREE.Color( 0x888888 );
  11. for ( var i = - size; i <= size; i += step ) {
  12. geometry.vertices.push( new THREE.Vector3( -size, 0, i ) );
  13. geometry.vertices.push( new THREE.Vector3( size, 0, i ) );
  14. geometry.vertices.push( new THREE.Vector3( i, 0, -size ) );
  15. geometry.vertices.push( new THREE.Vector3( i, 0, size ) );
  16. var color = i === 0 ? color1 : color2;
  17. geometry.colors.push( color, color, color, color );
  18. }
  19. var grid = new THREE.Line( geometry, material, THREE.LinePieces );
  20. sceneHelpers.add( grid );
  21. var selectionBox = new THREE.Mesh( new THREE.CubeGeometry( 1, 1, 1 ), new THREE.MeshBasicMaterial( { color: 0xffff00, wireframe: true } ) );
  22. selectionBox.matrixAutoUpdate = false;
  23. selectionBox.visible = false;
  24. sceneHelpers.add( selectionBox );
  25. var selectionAxis = new THREE.AxisHelper( 100 );
  26. selectionAxis.material.depthTest = false;
  27. selectionAxis.matrixAutoUpdate = false;
  28. selectionAxis.visible = false;
  29. sceneHelpers.add( selectionAxis );
  30. //
  31. var scene = new THREE.Scene();
  32. var camera = new THREE.PerspectiveCamera( 50, 1, 1, 5000 );
  33. camera.position.set( 500, 250, 500 );
  34. camera.lookAt( scene.position );
  35. scene.add( camera );
  36. var controls = new THREE.TrackballControls( camera, container.dom );
  37. controls.rotateSpeed = 1.0;
  38. controls.zoomSpeed = 1.2;
  39. controls.panSpeed = 0.8;
  40. controls.noZoom = false;
  41. controls.noPan = false;
  42. controls.staticMoving = true;
  43. controls.dynamicDampingFactor = 0.3;
  44. controls.addEventListener( 'change', render );
  45. var light = new THREE.DirectionalLight( 0xffffff );
  46. light.position.set( 1, 0.5, 0 ).normalize();
  47. scene.add( light );
  48. var light = new THREE.DirectionalLight( 0xffffff, 0.5 );
  49. light.position.set( - 1, - 0.5, 0 ).normalize();
  50. scene.add( light );
  51. signals.sceneChanged.dispatch( scene );
  52. // object picking
  53. var projector = new THREE.Projector();
  54. var distance = 0;
  55. container.dom.addEventListener( 'mousedown', function ( event ) {
  56. event.preventDefault();
  57. distance = 0;
  58. }, false );
  59. container.dom.addEventListener( 'mousemove', function ( event ) {
  60. distance += event.movementX || event.webkitMovementX || event.mozMovementX || 0;
  61. distance += event.movementY || event.webkitMovementY || event.mozMovementY || 0;
  62. }, false );
  63. container.dom.addEventListener( 'mouseup', function ( event ) {
  64. if ( Math.abs( distance ) > 1 ) return;
  65. var vector = new THREE.Vector3(
  66. ( ( event.clientX - container.dom.offsetLeft ) / container.dom.offsetWidth ) * 2 - 1,
  67. - ( ( event.clientY - container.dom.offsetTop ) / container.dom.offsetHeight ) * 2 + 1,
  68. 0.5
  69. );
  70. projector.unprojectVector( vector, camera );
  71. var ray = new THREE.Ray( camera.position, vector.subSelf( camera.position ).normalize() );
  72. var intersects = ray.intersectObjects( objects, true );
  73. if ( intersects.length ) {
  74. signals.objectSelected.dispatch( intersects[ 0 ].object );
  75. } else {
  76. signals.objectSelected.dispatch( null );
  77. }
  78. }, false );
  79. // events
  80. signals.objectAdded.add( function ( object ) {
  81. object.traverse( function ( child ) {
  82. objects.push( child );
  83. } );
  84. scene.add( object );
  85. render();
  86. signals.sceneChanged.dispatch( scene );
  87. } );
  88. signals.objectChanged.add( function ( object ) {
  89. if ( object instanceof THREE.Camera ) {
  90. object.updateProjectionMatrix();
  91. }
  92. render();
  93. } );
  94. var selected = null;
  95. signals.objectSelected.add( function ( object ) {
  96. selectionBox.visible = false;
  97. selectionAxis.visible = false;
  98. if ( object !== null && object.geometry ) {
  99. var geometry = object.geometry;
  100. if ( geometry.boundingBox === null ) {
  101. geometry.computeBoundingBox();
  102. }
  103. selectionBox.geometry.vertices[ 0 ].x = geometry.boundingBox.max.x;
  104. selectionBox.geometry.vertices[ 0 ].y = geometry.boundingBox.max.y;
  105. selectionBox.geometry.vertices[ 0 ].z = geometry.boundingBox.max.z;
  106. selectionBox.geometry.vertices[ 1 ].x = geometry.boundingBox.max.x;
  107. selectionBox.geometry.vertices[ 1 ].y = geometry.boundingBox.max.y;
  108. selectionBox.geometry.vertices[ 1 ].z = geometry.boundingBox.min.z;
  109. selectionBox.geometry.vertices[ 2 ].x = geometry.boundingBox.max.x;
  110. selectionBox.geometry.vertices[ 2 ].y = geometry.boundingBox.min.y;
  111. selectionBox.geometry.vertices[ 2 ].z = geometry.boundingBox.max.z;
  112. selectionBox.geometry.vertices[ 3 ].x = geometry.boundingBox.max.x;
  113. selectionBox.geometry.vertices[ 3 ].y = geometry.boundingBox.min.y;
  114. selectionBox.geometry.vertices[ 3 ].z = geometry.boundingBox.min.z;
  115. selectionBox.geometry.vertices[ 4 ].x = geometry.boundingBox.min.x;
  116. selectionBox.geometry.vertices[ 4 ].y = geometry.boundingBox.max.y;
  117. selectionBox.geometry.vertices[ 4 ].z = geometry.boundingBox.min.z;
  118. selectionBox.geometry.vertices[ 5 ].x = geometry.boundingBox.min.x;
  119. selectionBox.geometry.vertices[ 5 ].y = geometry.boundingBox.max.y;
  120. selectionBox.geometry.vertices[ 5 ].z = geometry.boundingBox.max.z;
  121. selectionBox.geometry.vertices[ 6 ].x = geometry.boundingBox.min.x;
  122. selectionBox.geometry.vertices[ 6 ].y = geometry.boundingBox.min.y;
  123. selectionBox.geometry.vertices[ 6 ].z = geometry.boundingBox.min.z;
  124. selectionBox.geometry.vertices[ 7 ].x = geometry.boundingBox.min.x;
  125. selectionBox.geometry.vertices[ 7 ].y = geometry.boundingBox.min.y;
  126. selectionBox.geometry.vertices[ 7 ].z = geometry.boundingBox.max.z;
  127. selectionBox.geometry.computeBoundingSphere();
  128. selectionBox.geometry.verticesNeedUpdate = true;
  129. selectionBox.matrixWorld = object.matrixWorld;
  130. selectionAxis.matrixWorld = object.matrixWorld;
  131. selectionBox.visible = true;
  132. selectionAxis.visible = true;
  133. }
  134. render();
  135. } );
  136. signals.materialChanged.add( function ( material ) {
  137. render();
  138. } );
  139. signals.windowResize.add( function () {
  140. camera.aspect = container.dom.offsetWidth / container.dom.offsetHeight;
  141. camera.updateProjectionMatrix();
  142. renderer.setSize( container.dom.offsetWidth, container.dom.offsetHeight );
  143. render();
  144. } );
  145. //
  146. var renderer = new THREE.WebGLRenderer( { antialias: true, alpha: false, clearColor: 0xaaaaaa, clearAlpha: 1 } );
  147. renderer.autoClear = false;
  148. renderer.autoUpdateScene = false;
  149. container.dom.appendChild( renderer.domElement );
  150. animate();
  151. //
  152. function animate() {
  153. requestAnimationFrame( animate );
  154. controls.update();
  155. }
  156. function render() {
  157. sceneHelpers.updateMatrixWorld();
  158. scene.updateMatrixWorld();
  159. renderer.clear();
  160. renderer.render( scene, camera );
  161. renderer.render( sceneHelpers, camera );
  162. }
  163. return container;
  164. }