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- import WebGPUStorageBuffer from './WebGPUStorageBuffer.js';
- import WebGPUUniformsGroup from './WebGPUUniformsGroup.js';
- import { FloatUniform, Matrix3Uniform, Matrix4Uniform } from './WebGPUUniform.js';
- import WebGPUSampler from './WebGPUSampler.js';
- import { WebGPUSampledTexture } from './WebGPUSampledTexture.js';
- class WebGPUBindings {
- constructor( device, info, properties, textures, pipelines, computePipelines, attributes ) {
- this.device = device;
- this.info = info;
- this.properties = properties;
- this.textures = textures;
- this.pipelines = pipelines;
- this.computePipelines = computePipelines;
- this.attributes = attributes;
- this.uniformsData = new WeakMap();
- this.sharedUniformsGroups = new Map();
- this.updateMap = new WeakMap();
- this._setupSharedUniformsGroups();
- }
- get( object ) {
- let data = this.uniformsData.get( object );
- if ( data === undefined ) {
- const pipeline = this.pipelines.get( object );
- const material = object.material;
- let bindings;
- // each material defines an array of bindings (ubos, textures, samplers etc.)
- if ( material.isMeshBasicMaterial ) {
- bindings = this._getMeshBasicBindings();
- } else if ( material.isPointsMaterial ) {
- bindings = this._getPointsBasicBindings();
- } else if ( material.isLineBasicMaterial ) {
- bindings = this._getLinesBasicBindings();
- } else {
- console.error( 'THREE.WebGPURenderer: Unknwon shader type.' );
- }
- // setup (static) binding layout and (dynamic) binding group
- const bindLayout = pipeline.getBindGroupLayout( 0 );
- const bindGroup = this._createBindGroup( bindings, bindLayout );
- data = {
- layout: bindLayout,
- group: bindGroup,
- bindings: bindings
- };
- this.uniformsData.set( object, data );
- }
- return data;
- }
- getForCompute( param ) {
- let data = this.uniformsData.get( param );
- if ( data === undefined ) {
- const pipeline = this.computePipelines.get( param );
- const bindings = param.bindings !== undefined ? param.bindings.slice() : [];
- const bindLayout = pipeline.getBindGroupLayout( 0 );
- const bindGroup = this._createBindGroup( bindings, bindLayout );
- data = {
- layout: bindLayout,
- group: bindGroup,
- bindings: bindings
- };
- this.uniformsData.set( param, data );
- }
- return data;
- }
- update( object, camera ) {
- const textures = this.textures;
- const data = this.get( object );
- const bindings = data.bindings;
- const updateMap = this.updateMap;
- const frame = this.info.render.frame;
- const sharedUniformsGroups = this.sharedUniformsGroups;
- let needsBindGroupRefresh = false;
- // iterate over all bindings and check if buffer updates or a new binding group is required
- for ( const binding of bindings ) {
- if ( binding.isUniformsGroup ) {
- const isShared = sharedUniformsGroups.has( binding.name );
- const isUpdated = updateMap.get( binding ) === frame;
- if ( isShared && isUpdated ) continue;
- const array = binding.array;
- const bufferGPU = binding.bufferGPU;
- binding.onBeforeUpdate( object, camera );
- const needsBufferWrite = binding.update();
- if ( needsBufferWrite === true ) {
- this.device.defaultQueue.writeBuffer(
- bufferGPU,
- 0,
- array,
- 0
- );
- }
- updateMap.set( binding, frame );
- } else if ( binding.isStorageBuffer ) {
- const attribute = binding.attribute;
- this.attributes.update( attribute, false, binding.usage );
- } else if ( binding.isSampler ) {
- const material = object.material;
- const texture = material[ binding.name ];
- if ( texture !== null ) {
- textures.updateSampler( texture );
- const samplerGPU = textures.getSampler( texture );
- if ( binding.samplerGPU !== samplerGPU ) {
- binding.samplerGPU = samplerGPU;
- needsBindGroupRefresh = true;
- }
- }
- } else if ( binding.isSampledTexture ) {
- const material = object.material;
- const texture = material[ binding.name ];
- if ( texture !== null ) {
- const forceUpdate = textures.updateTexture( texture );
- const textureGPU = textures.getTextureGPU( texture );
- if ( binding.textureGPU !== textureGPU || forceUpdate === true ) {
- binding.textureGPU = textureGPU;
- needsBindGroupRefresh = true;
- }
- }
- }
- }
- if ( needsBindGroupRefresh === true ) {
- data.group = this._createBindGroup( bindings, data.layout );
- }
- }
- dispose() {
- this.uniformsData = new WeakMap();
- this.updateMap = new WeakMap();
- }
- _createBindGroup( bindings, layout ) {
- let bindingPoint = 0;
- const entries = [];
- for ( const binding of bindings ) {
- if ( binding.isUniformsGroup ) {
- if ( binding.bufferGPU === null ) {
- const byteLength = binding.getByteLength();
- binding.array = new Float32Array( new ArrayBuffer( byteLength ) );
- binding.bufferGPU = this.device.createBuffer( {
- size: byteLength,
- usage: binding.usage,
- } );
- }
- entries.push( { binding: bindingPoint, resource: { buffer: binding.bufferGPU } } );
- } else if ( binding.isStorageBuffer ) {
- if ( binding.bufferGPU === null ) {
- const attribute = binding.attribute;
- this.attributes.update( attribute, false, binding.usage );
- binding.bufferGPU = this.attributes.get( attribute ).buffer;
- }
- entries.push( { binding: bindingPoint, resource: { buffer: binding.bufferGPU } } );
- } else if ( binding.isSampler ) {
- if ( binding.samplerGPU === null ) {
- binding.samplerGPU = this.textures.getDefaultSampler();
- }
- entries.push( { binding: bindingPoint, resource: binding.samplerGPU } );
- } else if ( binding.isSampledTexture ) {
- if ( binding.textureGPU === null ) {
- if ( binding.isSampledCubeTexture ) {
- binding.textureGPU = this.textures.getDefaultCubeTexture();
- } else {
- binding.textureGPU = this.textures.getDefaultTexture();
- }
- }
- entries.push( { binding: bindingPoint, resource: binding.textureGPU.createView( { dimension: binding.dimension } ) } );
- }
- bindingPoint ++;
- }
- return this.device.createBindGroup( {
- layout: layout,
- entries: entries
- } );
- }
- _getMeshBasicBindings() {
- const bindings = [];
- // UBOs
- // model
- const modelViewUniform = new Matrix4Uniform( 'modelMatrix' );
- const modelViewMatrixUniform = new Matrix4Uniform( 'modelViewMatrix' );
- const normalMatrixUniform = new Matrix3Uniform( 'normalMatrix' );
- const modelGroup = new WebGPUUniformsGroup( 'modelUniforms' );
- modelGroup.addUniform( modelViewUniform );
- modelGroup.addUniform( modelViewMatrixUniform );
- modelGroup.addUniform( normalMatrixUniform );
- modelGroup.setOnBeforeUpdate( function ( object/*, camera */ ) {
- modelViewUniform.setValue( object.matrixWorld );
- modelViewMatrixUniform.setValue( object.modelViewMatrix );
- normalMatrixUniform.setValue( object.normalMatrix );
- } );
- // camera
- const cameraGroup = this.sharedUniformsGroups.get( 'cameraUniforms' );
- // material (opacity for testing)
- const opacityUniform = new FloatUniform( 'opacity', 1 );
- const opacityGroup = new WebGPUUniformsGroup( 'opacityUniforms' );
- opacityGroup.addUniform( opacityUniform );
- opacityGroup.setVisibility( GPUShaderStage.FRAGMENT );
- opacityGroup.setOnBeforeUpdate( function ( object/*, camera */ ) {
- const material = object.material;
- const opacity = ( material.transparent === true ) ? material.opacity : 1.0;
- opacityUniform.setValue( opacity );
- } );
- // sampler
- const diffuseSampler = new WebGPUSampler( 'map' );
- // texture
- const diffuseTexture = new WebGPUSampledTexture( 'map' );
- // the order of WebGPUBinding objects must match the binding order in the shader
- bindings.push( modelGroup );
- bindings.push( cameraGroup );
- bindings.push( opacityGroup );
- bindings.push( diffuseSampler );
- bindings.push( diffuseTexture );
- return bindings;
- }
- _getPointsBasicBindings() {
- const bindings = [];
- // UBOs
- const modelViewUniform = new Matrix4Uniform( 'modelMatrix' );
- const modelViewMatrixUniform = new Matrix4Uniform( 'modelViewMatrix' );
- const modelGroup = new WebGPUUniformsGroup( 'modelUniforms' );
- modelGroup.addUniform( modelViewUniform );
- modelGroup.addUniform( modelViewMatrixUniform );
- modelGroup.setOnBeforeUpdate( function ( object/*, camera */ ) {
- modelViewUniform.setValue( object.matrixWorld );
- modelViewMatrixUniform.setValue( object.modelViewMatrix );
- } );
- const cameraGroup = this.sharedUniformsGroups.get( 'cameraUniforms' );
- //
- bindings.push( modelGroup );
- bindings.push( cameraGroup );
- return bindings;
- }
- _getLinesBasicBindings() {
- const bindings = [];
- // UBOs
- const modelViewUniform = new Matrix4Uniform( 'modelMatrix' );
- const modelViewMatrixUniform = new Matrix4Uniform( 'modelViewMatrix' );
- const modelGroup = new WebGPUUniformsGroup( 'modelUniforms' );
- modelGroup.addUniform( modelViewUniform );
- modelGroup.addUniform( modelViewMatrixUniform );
- modelGroup.setOnBeforeUpdate( function ( object/*, camera */ ) {
- modelViewUniform.setValue( object.matrixWorld );
- modelViewMatrixUniform.setValue( object.modelViewMatrix );
- } );
- const cameraGroup = this.sharedUniformsGroups.get( 'cameraUniforms' );
- //
- bindings.push( modelGroup );
- bindings.push( cameraGroup );
- return bindings;
- }
- _setupSharedUniformsGroups() {
- const projectionMatrixUniform = new Matrix4Uniform( 'projectionMatrix' );
- const viewMatrixUniform = new Matrix4Uniform( 'viewMatrix' );
- const cameraGroup = new WebGPUUniformsGroup( 'cameraUniforms' );
- cameraGroup.addUniform( projectionMatrixUniform );
- cameraGroup.addUniform( viewMatrixUniform );
- cameraGroup.setOnBeforeUpdate( function ( object, camera ) {
- projectionMatrixUniform.setValue( camera.projectionMatrix );
- viewMatrixUniform.setValue( camera.matrixWorldInverse );
- } );
- this.sharedUniformsGroups.set( cameraGroup.name, cameraGroup );
- }
- }
- export default WebGPUBindings;
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