webgl_loader_gltf.html 3.1 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - glTF loader</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - GLTFLoader<br />
  12. Battle Damaged Sci-fi Helmet by
  13. <a href="https://sketchfab.com/theblueturtle_" target="_blank" rel="noopener">theblueturtle_</a><br />
  14. <a href="https://hdrihaven.com/hdri/?h=pedestrian_overpass" target="_blank" rel="noopener">Pedestrian Overpass</a> by <a href="https://hdrihaven.com/" target="_blank" rel="noopener">HDRI Haven</a>
  15. </div>
  16. <script type="module">
  17. import * as THREE from '../build/three.module.js';
  18. import Stats from './jsm/libs/stats.module.js';
  19. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  20. import { GLTFLoader } from './jsm/loaders/GLTFLoader.js';
  21. import { RGBELoader } from './jsm/loaders/RGBELoader.js';
  22. import { PMREMGenerator } from './jsm/pmrem/PMREMGenerator.js';
  23. var container, stats, controls;
  24. var camera, scene, renderer;
  25. init();
  26. animate();
  27. function init() {
  28. container = document.createElement( 'div' );
  29. document.body.appendChild( container );
  30. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.25, 20 );
  31. camera.position.set( - 1.8, 0.9, 2.7 );
  32. scene = new THREE.Scene();
  33. new RGBELoader()
  34. .setDataType( THREE.UnsignedByteType )
  35. .setPath( 'textures/equirectangular/' )
  36. .load( 'pedestrian_overpass_1k.hdr', function ( texture ) {
  37. var pmremGenerator = new PMREMGenerator( renderer );
  38. var envMap = pmremGenerator.fromEquirectangular( texture ).texture;
  39. pmremGenerator.dispose();
  40. scene.background = envMap;
  41. // model
  42. var loader = new GLTFLoader().setPath( 'models/gltf/DamagedHelmet/glTF/' );
  43. loader.load( 'DamagedHelmet.gltf', function ( gltf ) {
  44. gltf.scene.traverse( function ( child ) {
  45. if ( child.isMesh ) {
  46. child.material.envMap = envMap;
  47. }
  48. } );
  49. scene.add( gltf.scene );
  50. } );
  51. } );
  52. renderer = new THREE.WebGLRenderer( { antialias: true } );
  53. renderer.setPixelRatio( window.devicePixelRatio );
  54. renderer.setSize( window.innerWidth, window.innerHeight );
  55. renderer.gammaOutput = true;
  56. container.appendChild( renderer.domElement );
  57. controls = new OrbitControls( camera, renderer.domElement );
  58. controls.target.set( 0, - 0.2, - 0.2 );
  59. controls.update();
  60. window.addEventListener( 'resize', onWindowResize, false );
  61. // stats
  62. stats = new Stats();
  63. container.appendChild( stats.dom );
  64. }
  65. function onWindowResize() {
  66. camera.aspect = window.innerWidth / window.innerHeight;
  67. camera.updateProjectionMatrix();
  68. renderer.setSize( window.innerWidth, window.innerHeight );
  69. }
  70. //
  71. function animate() {
  72. requestAnimationFrame( animate );
  73. renderer.render( scene, camera );
  74. stats.update();
  75. }
  76. </script>
  77. </body>
  78. </html>