webgl_materials_physical_transparency.html 6.5 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>threejs webgl - materials - transparency</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="container"></div>
  11. <div id="info"><a href="http://threejs.org" target="_blank" rel="noopener">threejs</a> - Transparency with Premultiplied Alpha (right) and without (left)</div>
  12. <script type="module">
  13. import * as THREE from '../build/three.module.js';
  14. import Stats from './jsm/libs/stats.module.js';
  15. import { GUI } from './jsm/libs/dat.gui.module.js';
  16. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  17. import { HDRCubeTextureLoader } from './jsm/loaders/HDRCubeTextureLoader.js';
  18. import { PMREMGenerator } from './jsm/pmrem/PMREMGenerator.js';
  19. var params = {
  20. color: 0xffffff,
  21. transparency: 0.90,
  22. envMapIntensity: 1,
  23. lightIntensity: 1,
  24. exposure: 1
  25. };
  26. var container, stats;
  27. var camera, scene, renderer;
  28. var hdrCubeRenderTarget;
  29. var spotLight1, spotLight2;
  30. var mesh1, mesh2;
  31. var hdrUrls = [ 'px.hdr', 'nx.hdr', 'py.hdr', 'ny.hdr', 'pz.hdr', 'nz.hdr' ];
  32. var hdrCubeMap = new HDRCubeTextureLoader()
  33. .setPath( './textures/cube/pisaHDR/' )
  34. .setDataType( THREE.UnsignedByteType )
  35. .load( hdrUrls, function () {
  36. init();
  37. animate();
  38. } );
  39. function init() {
  40. container = document.createElement( 'div' );
  41. document.body.appendChild( container );
  42. renderer = new THREE.WebGLRenderer( { antialias: true } );
  43. renderer.setPixelRatio( window.devicePixelRatio );
  44. renderer.setSize( window.innerWidth, window.innerHeight );
  45. renderer.shadowMap.enabled = true;
  46. container.appendChild( renderer.domElement );
  47. renderer.toneMapping = THREE.ACESFilmicToneMapping;
  48. renderer.toneMappingExposure = params.exposure;
  49. renderer.gammaOutput = true;
  50. scene = new THREE.Scene();
  51. scene.background = hdrCubeMap;
  52. camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 2000 );
  53. camera.position.set( 0, 0, 120 );
  54. //
  55. var pmremGenerator = new PMREMGenerator( renderer );
  56. hdrCubeRenderTarget = pmremGenerator.fromCubemap( hdrCubeMap );
  57. pmremGenerator.dispose();
  58. hdrCubeMap.magFilter = THREE.LinearFilter;
  59. hdrCubeMap.needsUpdate = true;
  60. //
  61. var geometry = new THREE.SphereBufferGeometry( 20, 64, 32 );
  62. var texture = new THREE.CanvasTexture( generateTexture() );
  63. texture.magFilter = THREE.NearestFilter;
  64. texture.wrapT = THREE.RepeatWrapping;
  65. texture.wrapS = THREE.RepeatWrapping;
  66. texture.repeat.set( 1, 3.5 );
  67. var material = new THREE.MeshPhysicalMaterial( {
  68. color: params.color,
  69. metalness: 0,
  70. roughness: 0,
  71. alphaMap: texture,
  72. alphaTest: 0.5,
  73. envMap: hdrCubeRenderTarget.texture,
  74. envMapIntensity: params.envMapIntensity,
  75. depthTest: false,
  76. transparency: params.transparency,
  77. transparent: true
  78. } );
  79. var material1 = new THREE.MeshPhysicalMaterial().copy( material );
  80. var material1b = new THREE.MeshPhysicalMaterial().copy( material );
  81. material1b.side = THREE.BackSide;
  82. var material2 = new THREE.MeshPhysicalMaterial().copy( material );
  83. material2.premultipliedAlpha = true;
  84. var material2b = new THREE.MeshPhysicalMaterial().copy( material );
  85. material2b.premultipliedAlpha = true;
  86. material2b.side = THREE.BackSide;
  87. mesh1 = new THREE.Mesh( geometry, material1 );
  88. mesh1.position.x = - 30.0;
  89. scene.add( mesh1 );
  90. var mesh = new THREE.Mesh( geometry, material1b );
  91. mesh.renderOrder = - 1;
  92. mesh1.add( mesh );
  93. mesh2 = new THREE.Mesh( geometry, material2 );
  94. mesh2.position.x = 30.0;
  95. scene.add( mesh2 );
  96. var mesh = new THREE.Mesh( geometry, material2b );
  97. mesh.renderOrder = - 1;
  98. mesh2.add( mesh );
  99. //
  100. spotLight1 = new THREE.SpotLight( 0xffffff, params.lightIntensity );
  101. spotLight1.position.set( 100, 200, 100 );
  102. spotLight1.angle = Math.PI / 6;
  103. scene.add( spotLight1 );
  104. spotLight2 = new THREE.SpotLight( 0xffffff, params.lightIntensity );
  105. spotLight2.position.set( - 100, - 200, - 100 );
  106. spotLight2.angle = Math.PI / 6;
  107. scene.add( spotLight2 );
  108. //
  109. stats = new Stats();
  110. container.appendChild( stats.dom );
  111. var controls = new OrbitControls( camera, renderer.domElement );
  112. controls.minDistance = 10;
  113. controls.maxDistance = 150;
  114. window.addEventListener( 'resize', onWindowResize, false );
  115. //
  116. var gui = new GUI();
  117. gui.addColor( params, 'color' )
  118. .onChange( function () {
  119. material1.color.set( params.color );
  120. material2.color.set( params.color );
  121. material1b.color.set( params.color );
  122. material2b.color.set( params.color );
  123. } );
  124. gui.add( params, 'transparency', 0, 1 )
  125. .onChange( function () {
  126. material1.transparency = material2.transparency = params.transparency;
  127. material1b.transparency = material2b.transparency = params.transparency;
  128. } );
  129. gui.add( params, 'envMapIntensity', 0, 1 )
  130. .name( 'envMap intensity' )
  131. .onChange( function () {
  132. material1.envMapIntensity = material2.envMapIntensity = params.envMapIntensity;
  133. material1b.envMapIntensity = material2b.envMapIntensity = params.envMapIntensity;
  134. } );
  135. gui.add( params, 'lightIntensity', 0, 1 )
  136. .name( 'light intensity' )
  137. .onChange( function () {
  138. spotLight1.intensity = spotLight2.intensity = params.lightIntensity;
  139. } );
  140. gui.add( params, 'exposure', 0, 1 )
  141. .onChange( function () {
  142. renderer.toneMappingExposure = params.exposure;
  143. } );
  144. gui.open();
  145. }
  146. function onWindowResize() {
  147. var width = window.innerWidth;
  148. var height = window.innerHeight;
  149. camera.aspect = width / height;
  150. camera.updateProjectionMatrix();
  151. renderer.setSize( width, height );
  152. }
  153. //
  154. function generateTexture() {
  155. var canvas = document.createElement( 'canvas' );
  156. canvas.width = 2;
  157. canvas.height = 2;
  158. var context = canvas.getContext( '2d' );
  159. context.fillStyle = 'white';
  160. context.fillRect( 0, 1, 2, 1 );
  161. return canvas;
  162. }
  163. function animate() {
  164. requestAnimationFrame( animate );
  165. var t = performance.now();
  166. mesh1.rotation.x = mesh2.rotation.x = t * 0.0002;
  167. mesh1.rotation.z = mesh2.rotation.z = - t * 0.0002;
  168. stats.begin();
  169. renderer.render( scene, camera );
  170. stats.end();
  171. }
  172. </script>
  173. </body>
  174. </html>