webgl_loader_sea3d_bvh.html 7.5 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - sea3d / bvh</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #000;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. #info {
  15. color: #fff;
  16. position: absolute;
  17. top: 10px;
  18. width: 100%;
  19. text-align: center;
  20. z-index: 100;
  21. display:block;
  22. }
  23. a { color: white }
  24. </style>
  25. </head>
  26. <body>
  27. <div id="info">
  28. <a href="http://threejs.org" target="_blank" rel="noopener">Three.JS</a> - Exported by <a href="https://github.com/sunag/sea3d" style="color:#FFFFFF" target="_blank" rel="noopener">SEA3D Exporter</a>. Asset by <a href="http://www.turbosquid.com/3d-models/soccer-player-max-free/307330" style="color:#FFFFFF" target="_blank" rel="noopener">Trivision</a>
  29. <br/>
  30. <br/>Runtime convertion of BVH Animation to SEA3D Skeleton Animation
  31. </div>
  32. <script src="../build/three.js"></script>
  33. <script src="js/controls/OrbitControls.js"></script>
  34. <script src="js/postprocessing/EffectComposer.js"></script>
  35. <script src="js/postprocessing/RenderPass.js"></script>
  36. <script src="js/postprocessing/ShaderPass.js"></script>
  37. <script src="js/postprocessing/MaskPass.js"></script>
  38. <script src="js/shaders/CopyShader.js"></script>
  39. <script src="js/shaders/ColorCorrectionShader.js"></script>
  40. <script src="js/shaders/VignetteShader.js"></script>
  41. <script src="js/loaders/sea3d/SEA3D.js"></script>
  42. <script src="js/loaders/sea3d/SEA3DLZMA.js"></script>
  43. <script src="js/loaders/sea3d/SEA3DLoader.js"></script>
  44. <script src="js/loaders/BVHLoader.js"></script>
  45. <script src="js/utils/SkeletonUtils.js"></script>
  46. <script src="js/Detector.js"></script>
  47. <script src="js/libs/stats.min.js"></script>
  48. <script>
  49. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  50. console.log( "Visit https://github.com/sunag/sea3d to all codes and builds under development." );
  51. var container, stats;
  52. var camera, scene, renderer, composer, player, hat;
  53. var loader;
  54. var bvhSkeletonHelper, bvhMixer;
  55. // Initialize Three.JS
  56. init();
  57. //
  58. // SEA3D Loader
  59. //
  60. loader = new THREE.SEA3D( {
  61. autoPlay: true, // Auto play animations
  62. container: scene, // Container to add models
  63. multiplier: .6 // Light multiplier
  64. } );
  65. loader.onComplete = function ( ) {
  66. // Get the first camera from SEA3D Studio
  67. // use loader.get... to get others objects
  68. var cam = loader.cameras[ 0 ];
  69. camera.position.copy( cam.position );
  70. camera.rotation.copy( cam.rotation );
  71. new THREE.OrbitControls( camera );
  72. // get meshes
  73. player = loader.getMesh( "Player" );
  74. hat = loader.getMesh( "Hat" );
  75. hat.visible = false;
  76. loadBVH();
  77. animate();
  78. };
  79. loader.load( './models/sea3d/skin.tjs.sea' );
  80. //
  81. function bvhToSEA3D( result ) {
  82. var clip = THREE.SkeletonUtils.retargetClip( player, result.skeleton, result.clip, {
  83. preservePosition: false,
  84. useFirstFramePosition: true,
  85. hip: "Base HumanPelvis",
  86. // left is SEA3D bone names and right BVH bone names
  87. names: {
  88. "Base HumanPelvis": "hip",
  89. "Base HumanSpine3": "abdomen",
  90. "Base HumanRibcage": "chest",
  91. "Base HumanHead": "head",
  92. "Base HumanRUpperarm": "rShldr",
  93. "Base HumanRForearm1": "rForeArm",
  94. "Base HumanRPalm": "rHand",
  95. "Base HumanLUpperarm": "lShldr",
  96. "Base HumanLForearm1": "lForeArm",
  97. "Base HumanLPalm": "lHand",
  98. "Base HumanRThigh": "rThigh",
  99. "Base HumanRCalf1": "rShin",
  100. "Base HumanRFoot": "rFoot",
  101. "Base HumanLThigh": "lThigh",
  102. "Base HumanLCalf1": "lShin",
  103. "Base HumanLFoot": "lFoot"
  104. },
  105. // compensates the difference in skeletons ( T-Pose )
  106. offsets: {
  107. "lShldr": new THREE.Matrix4().makeRotationFromEuler(
  108. new THREE.Euler(
  109. 0,
  110. THREE.Math.degToRad( - 45 ),
  111. THREE.Math.degToRad( - 80 )
  112. )
  113. ),
  114. "rShldr": new THREE.Matrix4().makeRotationFromEuler(
  115. new THREE.Euler(
  116. 0,
  117. THREE.Math.degToRad( 45 ),
  118. THREE.Math.degToRad( 80 )
  119. )
  120. ),
  121. "lFoot": new THREE.Matrix4().makeRotationFromEuler(
  122. new THREE.Euler(
  123. 0,
  124. THREE.Math.degToRad( 15 ),
  125. 0
  126. )
  127. ),
  128. "rFoot": new THREE.Matrix4().makeRotationFromEuler(
  129. new THREE.Euler(
  130. 0,
  131. THREE.Math.degToRad( 15 ),
  132. 0
  133. )
  134. )
  135. }
  136. } );
  137. clip.name = "dance";
  138. clip = THREE.SEA3D.AnimationClip.fromClip( clip );
  139. player.addAnimation( new THREE.SEA3D.Animation( clip ) );
  140. player.play( "dance" );
  141. }
  142. function loadBVH() {
  143. var loader = new THREE.BVHLoader();
  144. loader.load( "models/bvh/pirouette.bvh", function ( result ) {
  145. bvhSkeletonHelper = new THREE.SkeletonHelper( result.skeleton.bones[ 0 ] );
  146. bvhSkeletonHelper.skeleton = result.skeleton; // allow animation mixer to bind to SkeletonHelper directly
  147. var boneContainer = new THREE.Group();
  148. boneContainer.add( result.skeleton.bones[ 0 ] );
  149. boneContainer.position.y = - 100;
  150. scene.add( bvhSkeletonHelper );
  151. scene.add( boneContainer );
  152. // play animation
  153. bvhMixer = new THREE.AnimationMixer( bvhSkeletonHelper );
  154. bvhMixer.clipAction( result.clip ).setEffectiveWeight( 1.0 ).play();
  155. bvhToSEA3D( result );
  156. } );
  157. }
  158. function init() {
  159. scene = new THREE.Scene();
  160. scene.background = new THREE.Color( 0x333333 );
  161. container = document.createElement( 'div' );
  162. document.body.appendChild( container );
  163. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 20000 );
  164. camera.position.set( 1000, - 300, 1000 );
  165. renderer = new THREE.WebGLRenderer();
  166. renderer.setPixelRatio( window.devicePixelRatio );
  167. renderer.setSize( window.innerWidth, window.innerHeight );
  168. container.appendChild( renderer.domElement );
  169. stats = new Stats();
  170. container.appendChild( stats.dom );
  171. // post-processing
  172. composer = new THREE.EffectComposer( renderer );
  173. var renderPass = new THREE.RenderPass( scene, camera );
  174. var copyPass = new THREE.ShaderPass( THREE.CopyShader );
  175. composer.addPass( renderPass );
  176. var vh = 1.4, vl = 1.2;
  177. var colorCorrectionPass = new THREE.ShaderPass( THREE.ColorCorrectionShader );
  178. colorCorrectionPass.uniforms[ "powRGB" ].value = new THREE.Vector3( vh, vh, vh );
  179. colorCorrectionPass.uniforms[ "mulRGB" ].value = new THREE.Vector3( vl, vl, vl );
  180. composer.addPass( colorCorrectionPass );
  181. var vignettePass = new THREE.ShaderPass( THREE.VignetteShader );
  182. vignettePass.uniforms[ "darkness" ].value = 1.0;
  183. composer.addPass( vignettePass );
  184. composer.addPass( copyPass );
  185. copyPass.renderToScreen = true;
  186. // events
  187. window.addEventListener( 'resize', onWindowResize, false );
  188. }
  189. function onWindowResize() {
  190. camera.aspect = window.innerWidth / window.innerHeight;
  191. camera.updateProjectionMatrix();
  192. composer.setSize( window.innerWidth, window.innerHeight );
  193. renderer.setSize( window.innerWidth, window.innerHeight );
  194. }
  195. //
  196. var clock = new THREE.Clock();
  197. function animate() {
  198. var delta = clock.getDelta();
  199. requestAnimationFrame( animate );
  200. // Update SEA3D Animations
  201. THREE.SEA3D.AnimationHandler.update( delta );
  202. if ( bvhMixer ) bvhMixer.update( delta );
  203. render( delta );
  204. stats.update();
  205. }
  206. function render( dlt ) {
  207. //renderer.render( scene, camera );
  208. composer.render( dlt );
  209. }
  210. </script>
  211. </body>
  212. </html>