threejs-primitives-text.html 3.8 KB

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  1. <!-- Licensed under a BSD license. See license.html for license -->
  2. <!DOCTYPE html>
  3. <html>
  4. <head>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
  7. <title>Three.js - Primitives</title>
  8. <style>
  9. html, body {
  10. height: 100%;
  11. margin: 0;
  12. }
  13. #c {
  14. width: 100%;
  15. height: 100%;
  16. display: block;
  17. }
  18. </style>
  19. </head>
  20. <body>
  21. <canvas id="c"></canvas>
  22. </body>
  23. <script type="module">
  24. import * as THREE from './resources/threejs/r132/build/three.module.js';
  25. function main() {
  26. const canvas = document.querySelector('#c');
  27. const renderer = new THREE.WebGLRenderer({canvas});
  28. const fov = 40;
  29. const aspect = 2; // the canvas default
  30. const near = 0.1;
  31. const far = 1000;
  32. const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
  33. camera.position.z = 40;
  34. const scene = new THREE.Scene();
  35. scene.background = new THREE.Color(0xAAAAAA);
  36. {
  37. const color = 0xFFFFFF;
  38. const intensity = 1;
  39. const light = new THREE.DirectionalLight(color, intensity);
  40. light.position.set(-1, 2, 4);
  41. scene.add(light);
  42. }
  43. {
  44. const color = 0xFFFFFF;
  45. const intensity = 1;
  46. const light = new THREE.DirectionalLight(color, intensity);
  47. light.position.set(1, -2, -4);
  48. scene.add(light);
  49. }
  50. const objects = [];
  51. const spread = 15;
  52. function addObject(x, y, obj) {
  53. obj.position.x = x * spread;
  54. obj.position.y = y * spread;
  55. scene.add(obj);
  56. objects.push(obj);
  57. }
  58. function createMaterial() {
  59. const material = new THREE.MeshPhongMaterial({
  60. side: THREE.DoubleSide,
  61. });
  62. const hue = Math.random();
  63. const saturation = 1;
  64. const luminance = .5;
  65. material.color.setHSL(hue, saturation, luminance);
  66. return material;
  67. }
  68. function addSolidGeometry(x, y, geometry) {
  69. const mesh = new THREE.Mesh(geometry, createMaterial());
  70. addObject(x, y, mesh);
  71. }
  72. {
  73. const loader = new THREE.FontLoader();
  74. // promisify font loading
  75. function loadFont(url) {
  76. return new Promise((resolve, reject) => {
  77. loader.load(url, resolve, undefined, reject);
  78. });
  79. }
  80. async function doit() {
  81. const font = await loadFont('resources/threejs/fonts/helvetiker_regular.typeface.json'); /* threejsfundamentals: url */
  82. const geometry = new THREE.TextGeometry('three.js', {
  83. font: font,
  84. size: 3.0,
  85. height: .2,
  86. curveSegments: 12,
  87. bevelEnabled: true,
  88. bevelThickness: 0.15,
  89. bevelSize: .3,
  90. bevelSegments: 5,
  91. });
  92. addSolidGeometry(-.5, 0, geometry);
  93. const mesh = new THREE.Mesh(geometry, createMaterial());
  94. geometry.computeBoundingBox();
  95. geometry.boundingBox.getCenter(mesh.position).multiplyScalar(-1);
  96. const parent = new THREE.Object3D();
  97. parent.add(mesh);
  98. addObject(.5, 0, parent);
  99. }
  100. doit();
  101. }
  102. function resizeRendererToDisplaySize(renderer) {
  103. const canvas = renderer.domElement;
  104. const width = canvas.clientWidth;
  105. const height = canvas.clientHeight;
  106. const needResize = canvas.width !== width || canvas.height !== height;
  107. if (needResize) {
  108. renderer.setSize(width, height, false);
  109. }
  110. return needResize;
  111. }
  112. function render(time) {
  113. time *= 0.001;
  114. if (resizeRendererToDisplaySize(renderer)) {
  115. const canvas = renderer.domElement;
  116. camera.aspect = canvas.clientWidth / canvas.clientHeight;
  117. camera.updateProjectionMatrix();
  118. }
  119. objects.forEach((obj, ndx) => {
  120. const speed = .5 + ndx * .05;
  121. const rot = time * speed;
  122. obj.rotation.x = rot;
  123. obj.rotation.y = rot;
  124. });
  125. renderer.render(scene, camera);
  126. requestAnimationFrame(render);
  127. }
  128. requestAnimationFrame(render);
  129. }
  130. main();
  131. </script>
  132. </html>