webgl_loader_collada_skinning.html 3.6 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - collada - skinning</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background:#777;
  10. padding:0;
  11. margin:0;
  12. overflow:hidden;
  13. }
  14. #info {
  15. position: absolute;
  16. top: 0px;
  17. width: 100%;
  18. color: #ffffff;
  19. padding: 5px;
  20. font-family:Monospace;
  21. font-size:13px;
  22. text-align:center;
  23. }
  24. a {
  25. color: #ffffff;
  26. }
  27. </style>
  28. </head>
  29. <body>
  30. <div id="container"></div>
  31. <div id="info">
  32. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> collada loader - skinning
  33. | Dancing Stormtrooper by <a href="https://sketchfab.com/strykerdoesgames" target="_blank" rel="noopener">StrykerDoesAnimation</a> is licensed under <a href="https://creativecommons.org/licenses/by/4.0/" target="_blank" rel="noopener">CC Attribution</a>
  34. </div>
  35. <script src="../build/three.js"></script>
  36. <script src="js/loaders/ColladaLoader.js"></script>
  37. <script src="js/controls/OrbitControls.js"></script>
  38. <script src="js/Detector.js"></script>
  39. <script src="js/libs/stats.min.js"></script>
  40. <script>
  41. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  42. var container, stats, clock, controls;
  43. var camera, scene, renderer, mixer;
  44. init();
  45. animate();
  46. function init() {
  47. container = document.getElementById( 'container' );
  48. camera = new THREE.PerspectiveCamera( 25, window.innerWidth / window.innerHeight, 1, 1000 );
  49. camera.position.set( 15, 10, - 15 );
  50. scene = new THREE.Scene();
  51. clock = new THREE.Clock();
  52. // collada
  53. var loader = new THREE.ColladaLoader();
  54. loader.load( './models/collada/stormtrooper/stormtrooper.dae', function ( collada ) {
  55. var animations = collada.animations;
  56. var avatar = collada.scene;
  57. avatar.traverse( function( node ) {
  58. if ( node.isSkinnedMesh ) {
  59. node.frustumCulled = false;
  60. }
  61. } );
  62. mixer = new THREE.AnimationMixer( avatar );
  63. var action = mixer.clipAction( animations[ 0 ] ).play();
  64. scene.add( avatar );
  65. } );
  66. //
  67. var gridHelper = new THREE.GridHelper( 10, 20 );
  68. scene.add( gridHelper );
  69. //
  70. var ambientLight = new THREE.AmbientLight( 0xffffff, 0.2 );
  71. scene.add( ambientLight );
  72. var pointLight = new THREE.PointLight( 0xffffff, 0.8 );
  73. scene.add( camera );
  74. camera.add( pointLight );
  75. //
  76. renderer = new THREE.WebGLRenderer( { antialias: true } );
  77. renderer.setPixelRatio( window.devicePixelRatio );
  78. renderer.setSize( window.innerWidth, window.innerHeight );
  79. container.appendChild( renderer.domElement );
  80. //
  81. controls = new THREE.OrbitControls( camera, renderer.domElement );
  82. controls.screenSpacePanning = true;
  83. controls.minDistance = 5;
  84. controls.maxDistance = 40;
  85. controls.target.set( 0, 2, 0 );
  86. controls.update();
  87. //
  88. stats = new Stats();
  89. container.appendChild( stats.dom );
  90. //
  91. window.addEventListener( 'resize', onWindowResize, false );
  92. }
  93. function onWindowResize() {
  94. camera.aspect = window.innerWidth / window.innerHeight;
  95. camera.updateProjectionMatrix();
  96. renderer.setSize( window.innerWidth, window.innerHeight );
  97. }
  98. function animate() {
  99. requestAnimationFrame( animate );
  100. render();
  101. stats.update();
  102. }
  103. function render() {
  104. var delta = clock.getDelta();
  105. if ( mixer !== undefined ) {
  106. mixer.update( delta );
  107. }
  108. renderer.render( scene, camera );
  109. }
  110. </script>
  111. </body>
  112. </html>