CubeTextureNode.js 2.7 KB

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  1. import TextureNode from './TextureNode.js';
  2. import UniformNode from '../core/UniformNode.js';
  3. import { reflectVector } from './ReflectVectorNode.js';
  4. import { addNodeClass } from '../core/Node.js';
  5. import { colorSpaceToLinear } from '../display/ColorSpaceNode.js';
  6. import { expression } from '../code/ExpressionNode.js';
  7. import { addNodeElement, nodeProxy, vec3 } from '../shadernode/ShaderNode.js';
  8. class CubeTextureNode extends TextureNode {
  9. constructor( value, uvNode = null, levelNode = null ) {
  10. super( value, uvNode, levelNode );
  11. this.isCubeTextureNode = true;
  12. }
  13. getInputType( /*builder*/ ) {
  14. return 'cubeTexture';
  15. }
  16. getDefaultUV() {
  17. return reflectVector;
  18. }
  19. setUpdateMatrix( /*updateMatrix*/ ) { } // Ignore .updateMatrix for CubeTextureNode
  20. generate( builder, output ) {
  21. const { uvNode, levelNode } = builder.getNodeProperties( this );
  22. const texture = this.value;
  23. if ( ! texture || texture.isCubeTexture !== true ) {
  24. throw new Error( 'CubeTextureNode: Need a three.js cube texture.' );
  25. }
  26. const textureProperty = UniformNode.prototype.generate.call( this, builder, 'cubeTexture' );
  27. if ( output === 'sampler' ) {
  28. return textureProperty + '_sampler';
  29. } else if ( builder.isReference( output ) ) {
  30. return textureProperty;
  31. } else {
  32. const nodeData = builder.getDataFromNode( this );
  33. let propertyName = nodeData.propertyName;
  34. if ( propertyName === undefined ) {
  35. const cubeUV = vec3( uvNode.x.negate(), uvNode.yz );
  36. const uvSnippet = cubeUV.build( builder, 'vec3' );
  37. const nodeVar = builder.getVarFromNode( this );
  38. propertyName = builder.getPropertyName( nodeVar );
  39. let snippet = null;
  40. if ( levelNode && levelNode.isNode === true ) {
  41. const levelSnippet = levelNode.build( builder, 'float' );
  42. snippet = builder.getTextureLevel( this, textureProperty, uvSnippet, levelSnippet );
  43. } else {
  44. snippet = builder.getTexture( this, textureProperty, uvSnippet );
  45. }
  46. builder.addLineFlowCode( `${propertyName} = ${snippet}` );
  47. if ( builder.context.tempWrite !== false ) {
  48. nodeData.snippet = snippet;
  49. nodeData.propertyName = propertyName;
  50. }
  51. }
  52. let snippet = propertyName;
  53. const nodeType = this.getNodeType( builder );
  54. if ( builder.needsColorSpaceToLinear( this.value ) ) {
  55. snippet = colorSpaceToLinear( expression( snippet, nodeType ), this.value.colorSpace ).setup( builder ).build( builder, nodeType );
  56. }
  57. return builder.format( snippet, nodeType, output );
  58. }
  59. }
  60. }
  61. export default CubeTextureNode;
  62. export const cubeTexture = nodeProxy( CubeTextureNode );
  63. addNodeElement( 'cubeTexture', cubeTexture );
  64. addNodeClass( 'CubeTextureNode', CubeTextureNode );