webgl_nodes_loader_gltf_sheen.html 3.8 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - GLTFloader + Sheen + Nodes</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <style>
  9. body {
  10. background: #bbbbbb;
  11. }
  12. </style>
  13. </head>
  14. <body>
  15. <div id="info">
  16. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - GLTFLoader + <a href="https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_sheen" target="_blank" rel="noopener">KHR_materials_sheen</a> + Nodes<br />
  17. Sheen Chair from <a href="https://github.com/KhronosGroup/glTF-Sample-Models/tree/master/2.0/SheenChair" target="_blank" rel="noopener">glTF-Sample-Models</a>
  18. </div>
  19. <script type="importmap">
  20. {
  21. "imports": {
  22. "three": "../build/three.module.js",
  23. "three/addons/": "./jsm/",
  24. "three/nodes": "./jsm/nodes/Nodes.js"
  25. }
  26. }
  27. </script>
  28. <script type="module">
  29. import * as THREE from 'three';
  30. import { NodeMaterial, uv, mix, color, checker } from 'three/nodes';
  31. import { nodeFrame } from 'three/addons/renderers/webgl-legacy/nodes/WebGLNodes.js';
  32. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  33. import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
  34. import { RoomEnvironment } from 'three/addons/environments/RoomEnvironment.js';
  35. let camera, scene, renderer, controls;
  36. init();
  37. animate();
  38. function init() {
  39. const container = document.createElement( 'div' );
  40. document.body.appendChild( container );
  41. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.1, 20 );
  42. camera.position.set( - 0.75, 0.7, 1.25 );
  43. scene = new THREE.Scene();
  44. // model
  45. new GLTFLoader()
  46. .setPath( 'models/gltf/' )
  47. .load( 'SheenChair.glb', function ( gltf ) {
  48. scene.add( gltf.scene );
  49. const object = gltf.scene.getObjectByName( 'SheenChair_fabric' );
  50. // Convert to NodeMaterial
  51. const material = NodeMaterial.fromMaterial( object.material ); // @TODO: NodeMaterial.fromMaterial can be removed if WebGLNodes will apply it by default (as in WebGPURenderer)
  52. const checkerNode = checker( uv().mul( 5 ) );
  53. material.sheenNode = mix( color( 0x00ffff ), color( 0xffff00 ), checkerNode );
  54. material.sheenRoughnessNode = checkerNode;
  55. object.material = material;
  56. } );
  57. renderer = new THREE.WebGLRenderer( { antialias: true } );
  58. renderer.setPixelRatio( window.devicePixelRatio );
  59. renderer.setSize( window.innerWidth, window.innerHeight );
  60. renderer.toneMapping = THREE.ACESFilmicToneMapping;
  61. renderer.toneMappingExposure = 1;
  62. container.appendChild( renderer.domElement );
  63. const environment = new RoomEnvironment( renderer );
  64. const pmremGenerator = new THREE.PMREMGenerator( renderer );
  65. scene.background = new THREE.Color( 0xbbbbbb );
  66. scene.environment = pmremGenerator.fromScene( environment ).texture;
  67. controls = new OrbitControls( camera, renderer.domElement );
  68. controls.enableDamping = true;
  69. controls.minDistance = 1;
  70. controls.maxDistance = 10;
  71. controls.target.set( 0, 0.35, 0 );
  72. controls.update();
  73. window.addEventListener( 'resize', onWindowResize );
  74. }
  75. function onWindowResize() {
  76. camera.aspect = window.innerWidth / window.innerHeight;
  77. camera.updateProjectionMatrix();
  78. renderer.setSize( window.innerWidth, window.innerHeight );
  79. }
  80. //
  81. function animate() {
  82. requestAnimationFrame( animate );
  83. nodeFrame.update();
  84. controls.update(); // required if damping enabled
  85. render();
  86. }
  87. function render() {
  88. renderer.render( scene, camera );
  89. }
  90. </script>
  91. </body>
  92. </html>