Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob b66a3856fc Merge remote-tracking branch 'astrolabio/patch-1' into dev 11 lat temu
build 88b876edf8 Updated builds. 11 lat temu
docs 521cdc90fe Docs: CSS tweaks. 11 lat temu
editor 6419abec8b Rescued SceneLoader so people can load old files in the editor and re-export. 11 lat temu
examples e50e3ed263 Fixed SceneLoader not loading Textures properly. Fixes #4908. 11 lat temu
src b66a3856fc Merge remote-tracking branch 'astrolabio/patch-1' into dev 11 lat temu
test d464040d5f Simplify Box2 and Box3 setFromPoints, add tests. 11 lat temu
utils b280059da4 Fixed VertexColors support in FBX converter 11 lat temu
.gitignore 6536ce7052 gitignore node_modules 11 lat temu
CONTRIBUTING.md 4f903eab24 CONTRIBUTING: Smaller font size for message. 11 lat temu
LICENSE 4857e75774 Update LICENSE 11 lat temu
README.md dc0eaeb2c0 README: Removed requestAnimationFrame note. 11 lat temu
bower.json fa4e4ae77f Updated bower. 11 lat temu

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a <canvas> renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.CanvasRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases