GLTFLoader.js 61 KB

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  1. /**
  2. * @author Rich Tibbett / https://github.com/richtr
  3. * @author mrdoob / http://mrdoob.com/
  4. * @author Tony Parisi / http://www.tonyparisi.com/
  5. * @author Takahiro / https://github.com/takahirox
  6. * @author Don McCurdy / https://www.donmccurdy.com
  7. */
  8. THREE.GLTFLoader = ( function () {
  9. function GLTFLoader( manager ) {
  10. this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
  11. }
  12. GLTFLoader.prototype = {
  13. constructor: GLTFLoader,
  14. crossOrigin: 'Anonymous',
  15. load: function ( url, onLoad, onProgress, onError ) {
  16. var scope = this;
  17. var path = this.path !== undefined ? this.path : THREE.LoaderUtils.extractUrlBase( url );
  18. var loader = new THREE.FileLoader( scope.manager );
  19. loader.setResponseType( 'arraybuffer' );
  20. loader.load( url, function ( data ) {
  21. try {
  22. scope.parse( data, path, onLoad, onError );
  23. } catch ( e ) {
  24. if ( onError !== undefined ) {
  25. onError( e );
  26. } else {
  27. throw e;
  28. }
  29. }
  30. }, onProgress, onError );
  31. },
  32. setCrossOrigin: function ( value ) {
  33. this.crossOrigin = value;
  34. },
  35. setPath: function ( value ) {
  36. this.path = value;
  37. },
  38. parse: function ( data, path, onLoad, onError ) {
  39. var content;
  40. var extensions = {};
  41. if ( typeof data === 'string' ) {
  42. content = data;
  43. } else {
  44. var magic = THREE.LoaderUtils.decodeText( new Uint8Array( data, 0, 4 ) );
  45. if ( magic === BINARY_EXTENSION_HEADER_MAGIC ) {
  46. try {
  47. extensions[ EXTENSIONS.KHR_BINARY_GLTF ] = new GLTFBinaryExtension( data );
  48. } catch ( error ) {
  49. if ( onError ) onError( error );
  50. return;
  51. }
  52. content = extensions[ EXTENSIONS.KHR_BINARY_GLTF ].content;
  53. } else {
  54. content = THREE.LoaderUtils.decodeText( new Uint8Array( data ) );
  55. }
  56. }
  57. var json = JSON.parse( content );
  58. if ( json.asset === undefined || json.asset.version[ 0 ] < 2 ) {
  59. if ( onError ) onError( new Error( 'THREE.GLTFLoader: Unsupported asset. glTF versions >=2.0 are supported. Use LegacyGLTFLoader instead.' ) );
  60. return;
  61. }
  62. if ( json.extensionsUsed ) {
  63. if ( json.extensionsUsed.indexOf( EXTENSIONS.KHR_LIGHTS ) >= 0 ) {
  64. extensions[ EXTENSIONS.KHR_LIGHTS ] = new GLTFLightsExtension( json );
  65. }
  66. if ( json.extensionsUsed.indexOf( EXTENSIONS.KHR_MATERIALS_COMMON ) >= 0 ) {
  67. extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ] = new GLTFMaterialsCommonExtension( json );
  68. }
  69. if ( json.extensionsUsed.indexOf( EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ) >= 0 ) {
  70. extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ] = new GLTFMaterialsPbrSpecularGlossinessExtension();
  71. }
  72. }
  73. console.time( 'GLTFLoader' );
  74. var parser = new GLTFParser( json, extensions, {
  75. path: path || this.path || '',
  76. crossOrigin: this.crossOrigin,
  77. manager: this.manager
  78. } );
  79. parser.parse( function ( scene, scenes, cameras, animations ) {
  80. console.timeEnd( 'GLTFLoader' );
  81. var glTF = {
  82. scene: scene,
  83. scenes: scenes,
  84. cameras: cameras,
  85. animations: animations
  86. };
  87. onLoad( glTF );
  88. }, onError );
  89. }
  90. };
  91. /* GLTFREGISTRY */
  92. function GLTFRegistry() {
  93. var objects = {};
  94. return {
  95. get: function ( key ) {
  96. return objects[ key ];
  97. },
  98. add: function ( key, object ) {
  99. objects[ key ] = object;
  100. },
  101. remove: function ( key ) {
  102. delete objects[ key ];
  103. },
  104. removeAll: function () {
  105. objects = {};
  106. }
  107. };
  108. }
  109. /*********************************/
  110. /********** EXTENSIONS ***********/
  111. /*********************************/
  112. var EXTENSIONS = {
  113. KHR_BINARY_GLTF: 'KHR_binary_glTF',
  114. KHR_LIGHTS: 'KHR_lights',
  115. KHR_MATERIALS_COMMON: 'KHR_materials_common',
  116. KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS: 'KHR_materials_pbrSpecularGlossiness'
  117. };
  118. /**
  119. * Lights Extension
  120. *
  121. * Specification: PENDING
  122. */
  123. function GLTFLightsExtension( json ) {
  124. this.name = EXTENSIONS.KHR_LIGHTS;
  125. this.lights = {};
  126. var extension = ( json.extensions && json.extensions[ EXTENSIONS.KHR_LIGHTS ] ) || {};
  127. var lights = extension.lights || {};
  128. for ( var lightId in lights ) {
  129. var light = lights[ lightId ];
  130. var lightNode;
  131. var color = new THREE.Color().fromArray( light.color );
  132. switch ( light.type ) {
  133. case 'directional':
  134. lightNode = new THREE.DirectionalLight( color );
  135. lightNode.position.set( 0, 0, 1 );
  136. break;
  137. case 'point':
  138. lightNode = new THREE.PointLight( color );
  139. break;
  140. case 'spot':
  141. lightNode = new THREE.SpotLight( color );
  142. lightNode.position.set( 0, 0, 1 );
  143. break;
  144. case 'ambient':
  145. lightNode = new THREE.AmbientLight( color );
  146. break;
  147. }
  148. if ( lightNode ) {
  149. if ( light.constantAttenuation !== undefined ) {
  150. lightNode.intensity = light.constantAttenuation;
  151. }
  152. if ( light.linearAttenuation !== undefined ) {
  153. lightNode.distance = 1 / light.linearAttenuation;
  154. }
  155. if ( light.quadraticAttenuation !== undefined ) {
  156. lightNode.decay = light.quadraticAttenuation;
  157. }
  158. if ( light.fallOffAngle !== undefined ) {
  159. lightNode.angle = light.fallOffAngle;
  160. }
  161. if ( light.fallOffExponent !== undefined ) {
  162. console.warn( 'THREE.GLTFLoader:: light.fallOffExponent not currently supported.' );
  163. }
  164. lightNode.name = light.name || ( 'light_' + lightId );
  165. this.lights[ lightId ] = lightNode;
  166. }
  167. }
  168. }
  169. /**
  170. * Common Materials Extension
  171. *
  172. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/Khronos/KHR_materials_common
  173. */
  174. function GLTFMaterialsCommonExtension( json ) {
  175. this.name = EXTENSIONS.KHR_MATERIALS_COMMON;
  176. }
  177. GLTFMaterialsCommonExtension.prototype.getMaterialType = function ( material ) {
  178. var khrMaterial = material.extensions[ this.name ];
  179. switch ( khrMaterial.type ) {
  180. case 'commonBlinn' :
  181. case 'commonPhong' :
  182. return THREE.MeshPhongMaterial;
  183. case 'commonLambert' :
  184. return THREE.MeshLambertMaterial;
  185. case 'commonConstant' :
  186. default :
  187. return THREE.MeshBasicMaterial;
  188. }
  189. };
  190. GLTFMaterialsCommonExtension.prototype.extendParams = function ( materialParams, material, parser ) {
  191. var khrMaterial = material.extensions[ this.name ];
  192. var pending = [];
  193. var keys = [];
  194. // TODO: Currently ignored: 'ambientFactor', 'ambientTexture'
  195. switch ( khrMaterial.type ) {
  196. case 'commonBlinn' :
  197. case 'commonPhong' :
  198. keys.push( 'diffuseFactor', 'diffuseTexture', 'specularFactor', 'specularTexture', 'shininessFactor' );
  199. break;
  200. case 'commonLambert' :
  201. keys.push( 'diffuseFactor', 'diffuseTexture' );
  202. break;
  203. case 'commonConstant' :
  204. default :
  205. break;
  206. }
  207. var materialValues = {};
  208. keys.forEach( function ( v ) {
  209. if ( khrMaterial[ v ] !== undefined ) materialValues[ v ] = khrMaterial[ v ];
  210. } );
  211. if ( materialValues.diffuseFactor !== undefined ) {
  212. materialParams.color = new THREE.Color().fromArray( materialValues.diffuseFactor );
  213. materialParams.opacity = materialValues.diffuseFactor[ 3 ];
  214. }
  215. if ( materialValues.diffuseTexture !== undefined ) {
  216. pending.push( parser.assignTexture( materialParams, 'map', materialValues.diffuseTexture.index ) );
  217. }
  218. if ( materialValues.specularFactor !== undefined ) {
  219. materialParams.specular = new THREE.Color().fromArray( materialValues.specularFactor );
  220. }
  221. if ( materialValues.specularTexture !== undefined ) {
  222. pending.push( parser.assignTexture( materialParams, 'specularMap', materialValues.specularTexture.index ) );
  223. }
  224. if ( materialValues.shininessFactor !== undefined ) {
  225. materialParams.shininess = materialValues.shininessFactor;
  226. }
  227. return Promise.all( pending );
  228. };
  229. /* BINARY EXTENSION */
  230. var BINARY_EXTENSION_BUFFER_NAME = 'binary_glTF';
  231. var BINARY_EXTENSION_HEADER_MAGIC = 'glTF';
  232. var BINARY_EXTENSION_HEADER_LENGTH = 12;
  233. var BINARY_EXTENSION_CHUNK_TYPES = { JSON: 0x4E4F534A, BIN: 0x004E4942 };
  234. function GLTFBinaryExtension( data ) {
  235. this.name = EXTENSIONS.KHR_BINARY_GLTF;
  236. this.content = null;
  237. this.body = null;
  238. var headerView = new DataView( data, 0, BINARY_EXTENSION_HEADER_LENGTH );
  239. this.header = {
  240. magic: THREE.LoaderUtils.decodeText( new Uint8Array( data.slice( 0, 4 ) ) ),
  241. version: headerView.getUint32( 4, true ),
  242. length: headerView.getUint32( 8, true )
  243. };
  244. if ( this.header.magic !== BINARY_EXTENSION_HEADER_MAGIC ) {
  245. throw new Error( 'THREE.GLTFLoader: Unsupported glTF-Binary header.' );
  246. } else if ( this.header.version < 2.0 ) {
  247. throw new Error( 'THREE.GLTFLoader: Legacy binary file detected. Use LegacyGLTFLoader instead.' );
  248. }
  249. var chunkView = new DataView( data, BINARY_EXTENSION_HEADER_LENGTH );
  250. var chunkIndex = 0;
  251. while ( chunkIndex < chunkView.byteLength ) {
  252. var chunkLength = chunkView.getUint32( chunkIndex, true );
  253. chunkIndex += 4;
  254. var chunkType = chunkView.getUint32( chunkIndex, true );
  255. chunkIndex += 4;
  256. if ( chunkType === BINARY_EXTENSION_CHUNK_TYPES.JSON ) {
  257. var contentArray = new Uint8Array( data, BINARY_EXTENSION_HEADER_LENGTH + chunkIndex, chunkLength );
  258. this.content = THREE.LoaderUtils.decodeText( contentArray );
  259. } else if ( chunkType === BINARY_EXTENSION_CHUNK_TYPES.BIN ) {
  260. var byteOffset = BINARY_EXTENSION_HEADER_LENGTH + chunkIndex;
  261. this.body = data.slice( byteOffset, byteOffset + chunkLength );
  262. }
  263. // Clients must ignore chunks with unknown types.
  264. chunkIndex += chunkLength;
  265. }
  266. if ( this.content === null ) {
  267. throw new Error( 'THREE.GLTFLoader: JSON content not found.' );
  268. }
  269. }
  270. /**
  271. * Specular-Glossiness Extension
  272. *
  273. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/Khronos/KHR_materials_pbrSpecularGlossiness
  274. */
  275. function GLTFMaterialsPbrSpecularGlossinessExtension() {
  276. return {
  277. name: EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS,
  278. specularGlossinessParams: [
  279. 'color',
  280. 'map',
  281. 'lightMap',
  282. 'lightMapIntensity',
  283. 'aoMap',
  284. 'aoMapIntensity',
  285. 'emissive',
  286. 'emissiveIntensity',
  287. 'emissiveMap',
  288. 'bumpMap',
  289. 'bumpScale',
  290. 'normalMap',
  291. 'displacementMap',
  292. 'displacementScale',
  293. 'displacementBias',
  294. 'specularMap',
  295. 'specular',
  296. 'glossinessMap',
  297. 'glossiness',
  298. 'alphaMap',
  299. 'envMap',
  300. 'envMapIntensity',
  301. 'refractionRatio',
  302. ],
  303. getMaterialType: function () {
  304. return THREE.ShaderMaterial;
  305. },
  306. extendParams: function ( params, material, parser ) {
  307. var pbrSpecularGlossiness = material.extensions[ this.name ];
  308. var shader = THREE.ShaderLib[ 'standard' ];
  309. var uniforms = THREE.UniformsUtils.clone( shader.uniforms );
  310. var specularMapParsFragmentChunk = [
  311. '#ifdef USE_SPECULARMAP',
  312. ' uniform sampler2D specularMap;',
  313. '#endif'
  314. ].join( '\n' );
  315. var glossinessMapParsFragmentChunk = [
  316. '#ifdef USE_GLOSSINESSMAP',
  317. ' uniform sampler2D glossinessMap;',
  318. '#endif'
  319. ].join( '\n' );
  320. var specularMapFragmentChunk = [
  321. 'vec3 specularFactor = specular;',
  322. '#ifdef USE_SPECULARMAP',
  323. ' vec4 texelSpecular = texture2D( specularMap, vUv );',
  324. ' texelSpecular = sRGBToLinear( texelSpecular );',
  325. ' // reads channel RGB, compatible with a glTF Specular-Glossiness (RGBA) texture',
  326. ' specularFactor *= texelSpecular.rgb;',
  327. '#endif'
  328. ].join( '\n' );
  329. var glossinessMapFragmentChunk = [
  330. 'float glossinessFactor = glossiness;',
  331. '#ifdef USE_GLOSSINESSMAP',
  332. ' vec4 texelGlossiness = texture2D( glossinessMap, vUv );',
  333. ' // reads channel A, compatible with a glTF Specular-Glossiness (RGBA) texture',
  334. ' glossinessFactor *= texelGlossiness.a;',
  335. '#endif'
  336. ].join( '\n' );
  337. var lightPhysicalFragmentChunk = [
  338. 'PhysicalMaterial material;',
  339. 'material.diffuseColor = diffuseColor.rgb;',
  340. 'material.specularRoughness = clamp( 1.0 - glossinessFactor, 0.04, 1.0 );',
  341. 'material.specularColor = specularFactor.rgb;',
  342. ].join( '\n' );
  343. var fragmentShader = shader.fragmentShader
  344. .replace( '#include <specularmap_fragment>', '' )
  345. .replace( 'uniform float roughness;', 'uniform vec3 specular;' )
  346. .replace( 'uniform float metalness;', 'uniform float glossiness;' )
  347. .replace( '#include <roughnessmap_pars_fragment>', specularMapParsFragmentChunk )
  348. .replace( '#include <metalnessmap_pars_fragment>', glossinessMapParsFragmentChunk )
  349. .replace( '#include <roughnessmap_fragment>', specularMapFragmentChunk )
  350. .replace( '#include <metalnessmap_fragment>', glossinessMapFragmentChunk )
  351. .replace( '#include <lights_physical_fragment>', lightPhysicalFragmentChunk );
  352. delete uniforms.roughness;
  353. delete uniforms.metalness;
  354. delete uniforms.roughnessMap;
  355. delete uniforms.metalnessMap;
  356. uniforms.specular = { value: new THREE.Color().setHex( 0x111111 ) };
  357. uniforms.glossiness = { value: 0.5 };
  358. uniforms.specularMap = { value: null };
  359. uniforms.glossinessMap = { value: null };
  360. params.vertexShader = shader.vertexShader;
  361. params.fragmentShader = fragmentShader;
  362. params.uniforms = uniforms;
  363. params.defines = { 'STANDARD': '' };
  364. params.color = new THREE.Color( 1.0, 1.0, 1.0 );
  365. params.opacity = 1.0;
  366. var pending = [];
  367. if ( Array.isArray( pbrSpecularGlossiness.diffuseFactor ) ) {
  368. var array = pbrSpecularGlossiness.diffuseFactor;
  369. params.color.fromArray( array );
  370. params.opacity = array[ 3 ];
  371. }
  372. if ( pbrSpecularGlossiness.diffuseTexture !== undefined ) {
  373. pending.push( parser.assignTexture( params, 'map', pbrSpecularGlossiness.diffuseTexture.index ) );
  374. }
  375. params.emissive = new THREE.Color( 0.0, 0.0, 0.0 );
  376. params.glossiness = pbrSpecularGlossiness.glossinessFactor !== undefined ? pbrSpecularGlossiness.glossinessFactor : 1.0;
  377. params.specular = new THREE.Color( 1.0, 1.0, 1.0 );
  378. if ( Array.isArray( pbrSpecularGlossiness.specularFactor ) ) {
  379. params.specular.fromArray( pbrSpecularGlossiness.specularFactor );
  380. }
  381. if ( pbrSpecularGlossiness.specularGlossinessTexture !== undefined ) {
  382. var specGlossIndex = pbrSpecularGlossiness.specularGlossinessTexture.index;
  383. pending.push( parser.assignTexture( params, 'glossinessMap', specGlossIndex ) );
  384. pending.push( parser.assignTexture( params, 'specularMap', specGlossIndex ) );
  385. }
  386. return Promise.all( pending );
  387. },
  388. createMaterial: function ( params ) {
  389. // setup material properties based on MeshStandardMaterial for Specular-Glossiness
  390. var material = new THREE.ShaderMaterial( {
  391. defines: params.defines,
  392. vertexShader: params.vertexShader,
  393. fragmentShader: params.fragmentShader,
  394. uniforms: params.uniforms,
  395. fog: true,
  396. lights: true,
  397. opacity: params.opacity,
  398. transparent: params.transparent
  399. } );
  400. material.isGLTFSpecularGlossinessMaterial = true;
  401. material.color = params.color;
  402. material.map = params.map === undefined ? null : params.map;
  403. material.lightMap = null;
  404. material.lightMapIntensity = 1.0;
  405. material.aoMap = params.aoMap === undefined ? null : params.aoMap;
  406. material.aoMapIntensity = 1.0;
  407. material.emissive = params.emissive;
  408. material.emissiveIntensity = 1.0;
  409. material.emissiveMap = params.emissiveMap === undefined ? null : params.emissiveMap;
  410. material.bumpMap = params.bumpMap === undefined ? null : params.bumpMap;
  411. material.bumpScale = 1;
  412. material.normalMap = params.normalMap === undefined ? null : params.normalMap;
  413. if ( params.normalScale ) material.normalScale = params.normalScale;
  414. material.displacementMap = null;
  415. material.displacementScale = 1;
  416. material.displacementBias = 0;
  417. material.specularMap = params.specularMap === undefined ? null : params.specularMap;
  418. material.specular = params.specular;
  419. material.glossinessMap = params.glossinessMap === undefined ? null : params.glossinessMap;
  420. material.glossiness = params.glossiness;
  421. material.alphaMap = null;
  422. material.envMap = params.envMap === undefined ? null : params.envMap;
  423. material.envMapIntensity = 1.0;
  424. material.refractionRatio = 0.98;
  425. material.extensions.derivatives = true;
  426. return material;
  427. },
  428. /**
  429. * Clones a GLTFSpecularGlossinessMaterial instance. The ShaderMaterial.copy() method can
  430. * copy only properties it knows about or inherits, and misses many properties that would
  431. * normally be defined by MeshStandardMaterial.
  432. *
  433. * This method allows GLTFSpecularGlossinessMaterials to be cloned in the process of
  434. * loading a glTF model, but cloning later (e.g. by the user) would require these changes
  435. * AND also updating `.onBeforeRender` on the parent mesh.
  436. *
  437. * @param {THREE.ShaderMaterial} source
  438. * @return {THREE.ShaderMaterial}
  439. */
  440. cloneMaterial: function ( source ) {
  441. var target = source.clone();
  442. target.isGLTFSpecularGlossinessMaterial = true;
  443. var params = this.specularGlossinessParams;
  444. for ( var i = 0, il = params.length; i < il; i ++ ) {
  445. target[ params[ i ] ] = source[ params[ i ] ];
  446. }
  447. return target;
  448. },
  449. // Here's based on refreshUniformsCommon() and refreshUniformsStandard() in WebGLRenderer.
  450. refreshUniforms: function ( renderer, scene, camera, geometry, material, group ) {
  451. var uniforms = material.uniforms;
  452. var defines = material.defines;
  453. uniforms.opacity.value = material.opacity;
  454. uniforms.diffuse.value.copy( material.color );
  455. uniforms.emissive.value.copy( material.emissive ).multiplyScalar( material.emissiveIntensity );
  456. uniforms.map.value = material.map;
  457. uniforms.specularMap.value = material.specularMap;
  458. uniforms.alphaMap.value = material.alphaMap;
  459. uniforms.lightMap.value = material.lightMap;
  460. uniforms.lightMapIntensity.value = material.lightMapIntensity;
  461. uniforms.aoMap.value = material.aoMap;
  462. uniforms.aoMapIntensity.value = material.aoMapIntensity;
  463. // uv repeat and offset setting priorities
  464. // 1. color map
  465. // 2. specular map
  466. // 3. normal map
  467. // 4. bump map
  468. // 5. alpha map
  469. // 6. emissive map
  470. var uvScaleMap;
  471. if ( material.map ) {
  472. uvScaleMap = material.map;
  473. } else if ( material.specularMap ) {
  474. uvScaleMap = material.specularMap;
  475. } else if ( material.displacementMap ) {
  476. uvScaleMap = material.displacementMap;
  477. } else if ( material.normalMap ) {
  478. uvScaleMap = material.normalMap;
  479. } else if ( material.bumpMap ) {
  480. uvScaleMap = material.bumpMap;
  481. } else if ( material.glossinessMap ) {
  482. uvScaleMap = material.glossinessMap;
  483. } else if ( material.alphaMap ) {
  484. uvScaleMap = material.alphaMap;
  485. } else if ( material.emissiveMap ) {
  486. uvScaleMap = material.emissiveMap;
  487. }
  488. if ( uvScaleMap !== undefined ) {
  489. // backwards compatibility
  490. if ( uvScaleMap.isWebGLRenderTarget ) {
  491. uvScaleMap = uvScaleMap.texture;
  492. }
  493. var offset;
  494. var repeat;
  495. if ( uvScaleMap.matrix !== undefined ) {
  496. // > r88.
  497. if ( uvScaleMap.matrixAutoUpdate === true ) {
  498. offset = uvScaleMap.offset;
  499. repeat = uvScaleMap.repeat;
  500. var rotation = uvScaleMap.rotation;
  501. var center = uvScaleMap.center;
  502. uvScaleMap.matrix.setUvTransform( offset.x, offset.y, repeat.x, repeat.y, rotation, center.x, center.y );
  503. }
  504. uniforms.uvTransform.value.copy( uvScaleMap.matrix );
  505. } else {
  506. // <= r87. Remove when reasonable.
  507. offset = uvScaleMap.offset;
  508. repeat = uvScaleMap.repeat;
  509. uniforms.offsetRepeat.value.set( offset.x, offset.y, repeat.x, repeat.y );
  510. }
  511. }
  512. uniforms.envMap.value = material.envMap;
  513. uniforms.envMapIntensity.value = material.envMapIntensity;
  514. uniforms.flipEnvMap.value = ( material.envMap && material.envMap.isCubeTexture ) ? - 1 : 1;
  515. uniforms.refractionRatio.value = material.refractionRatio;
  516. uniforms.specular.value.copy( material.specular );
  517. uniforms.glossiness.value = material.glossiness;
  518. uniforms.glossinessMap.value = material.glossinessMap;
  519. uniforms.emissiveMap.value = material.emissiveMap;
  520. uniforms.bumpMap.value = material.bumpMap;
  521. uniforms.normalMap.value = material.normalMap;
  522. uniforms.displacementMap.value = material.displacementMap;
  523. uniforms.displacementScale.value = material.displacementScale;
  524. uniforms.displacementBias.value = material.displacementBias;
  525. if ( uniforms.glossinessMap.value !== null && defines.USE_GLOSSINESSMAP === undefined ) {
  526. defines.USE_GLOSSINESSMAP = '';
  527. // set USE_ROUGHNESSMAP to enable vUv
  528. defines.USE_ROUGHNESSMAP = '';
  529. }
  530. if ( uniforms.glossinessMap.value === null && defines.USE_GLOSSINESSMAP !== undefined ) {
  531. delete defines.USE_GLOSSINESSMAP;
  532. delete defines.USE_ROUGHNESSMAP;
  533. }
  534. }
  535. };
  536. }
  537. /*********************************/
  538. /********** INTERNALS ************/
  539. /*********************************/
  540. /* CONSTANTS */
  541. var WEBGL_CONSTANTS = {
  542. FLOAT: 5126,
  543. //FLOAT_MAT2: 35674,
  544. FLOAT_MAT3: 35675,
  545. FLOAT_MAT4: 35676,
  546. FLOAT_VEC2: 35664,
  547. FLOAT_VEC3: 35665,
  548. FLOAT_VEC4: 35666,
  549. LINEAR: 9729,
  550. REPEAT: 10497,
  551. SAMPLER_2D: 35678,
  552. POINTS: 0,
  553. LINES: 1,
  554. LINE_LOOP: 2,
  555. LINE_STRIP: 3,
  556. TRIANGLES: 4,
  557. TRIANGLE_STRIP: 5,
  558. TRIANGLE_FAN: 6,
  559. UNSIGNED_BYTE: 5121,
  560. UNSIGNED_SHORT: 5123
  561. };
  562. var WEBGL_TYPE = {
  563. 5126: Number,
  564. //35674: THREE.Matrix2,
  565. 35675: THREE.Matrix3,
  566. 35676: THREE.Matrix4,
  567. 35664: THREE.Vector2,
  568. 35665: THREE.Vector3,
  569. 35666: THREE.Vector4,
  570. 35678: THREE.Texture
  571. };
  572. var WEBGL_COMPONENT_TYPES = {
  573. 5120: Int8Array,
  574. 5121: Uint8Array,
  575. 5122: Int16Array,
  576. 5123: Uint16Array,
  577. 5125: Uint32Array,
  578. 5126: Float32Array
  579. };
  580. var WEBGL_FILTERS = {
  581. 9728: THREE.NearestFilter,
  582. 9729: THREE.LinearFilter,
  583. 9984: THREE.NearestMipMapNearestFilter,
  584. 9985: THREE.LinearMipMapNearestFilter,
  585. 9986: THREE.NearestMipMapLinearFilter,
  586. 9987: THREE.LinearMipMapLinearFilter
  587. };
  588. var WEBGL_WRAPPINGS = {
  589. 33071: THREE.ClampToEdgeWrapping,
  590. 33648: THREE.MirroredRepeatWrapping,
  591. 10497: THREE.RepeatWrapping
  592. };
  593. var WEBGL_TEXTURE_FORMATS = {
  594. 6406: THREE.AlphaFormat,
  595. 6407: THREE.RGBFormat,
  596. 6408: THREE.RGBAFormat,
  597. 6409: THREE.LuminanceFormat,
  598. 6410: THREE.LuminanceAlphaFormat
  599. };
  600. var WEBGL_TEXTURE_DATATYPES = {
  601. 5121: THREE.UnsignedByteType,
  602. 32819: THREE.UnsignedShort4444Type,
  603. 32820: THREE.UnsignedShort5551Type,
  604. 33635: THREE.UnsignedShort565Type
  605. };
  606. var WEBGL_SIDES = {
  607. 1028: THREE.BackSide, // Culling front
  608. 1029: THREE.FrontSide // Culling back
  609. //1032: THREE.NoSide // Culling front and back, what to do?
  610. };
  611. var WEBGL_DEPTH_FUNCS = {
  612. 512: THREE.NeverDepth,
  613. 513: THREE.LessDepth,
  614. 514: THREE.EqualDepth,
  615. 515: THREE.LessEqualDepth,
  616. 516: THREE.GreaterEqualDepth,
  617. 517: THREE.NotEqualDepth,
  618. 518: THREE.GreaterEqualDepth,
  619. 519: THREE.AlwaysDepth
  620. };
  621. var WEBGL_BLEND_EQUATIONS = {
  622. 32774: THREE.AddEquation,
  623. 32778: THREE.SubtractEquation,
  624. 32779: THREE.ReverseSubtractEquation
  625. };
  626. var WEBGL_BLEND_FUNCS = {
  627. 0: THREE.ZeroFactor,
  628. 1: THREE.OneFactor,
  629. 768: THREE.SrcColorFactor,
  630. 769: THREE.OneMinusSrcColorFactor,
  631. 770: THREE.SrcAlphaFactor,
  632. 771: THREE.OneMinusSrcAlphaFactor,
  633. 772: THREE.DstAlphaFactor,
  634. 773: THREE.OneMinusDstAlphaFactor,
  635. 774: THREE.DstColorFactor,
  636. 775: THREE.OneMinusDstColorFactor,
  637. 776: THREE.SrcAlphaSaturateFactor
  638. // The followings are not supported by Three.js yet
  639. //32769: CONSTANT_COLOR,
  640. //32770: ONE_MINUS_CONSTANT_COLOR,
  641. //32771: CONSTANT_ALPHA,
  642. //32772: ONE_MINUS_CONSTANT_COLOR
  643. };
  644. var WEBGL_TYPE_SIZES = {
  645. 'SCALAR': 1,
  646. 'VEC2': 2,
  647. 'VEC3': 3,
  648. 'VEC4': 4,
  649. 'MAT2': 4,
  650. 'MAT3': 9,
  651. 'MAT4': 16
  652. };
  653. var PATH_PROPERTIES = {
  654. scale: 'scale',
  655. translation: 'position',
  656. rotation: 'quaternion',
  657. weights: 'morphTargetInfluences'
  658. };
  659. var INTERPOLATION = {
  660. CATMULLROMSPLINE: THREE.InterpolateSmooth,
  661. CUBICSPLINE: THREE.InterpolateSmooth,
  662. LINEAR: THREE.InterpolateLinear,
  663. STEP: THREE.InterpolateDiscrete
  664. };
  665. var STATES_ENABLES = {
  666. 2884: 'CULL_FACE',
  667. 2929: 'DEPTH_TEST',
  668. 3042: 'BLEND',
  669. 3089: 'SCISSOR_TEST',
  670. 32823: 'POLYGON_OFFSET_FILL',
  671. 32926: 'SAMPLE_ALPHA_TO_COVERAGE'
  672. };
  673. var ALPHA_MODES = {
  674. OPAQUE: 'OPAQUE',
  675. MASK: 'MASK',
  676. BLEND: 'BLEND'
  677. };
  678. /* UTILITY FUNCTIONS */
  679. function resolveURL( url, path ) {
  680. // Invalid URL
  681. if ( typeof url !== 'string' || url === '' ) return '';
  682. // Absolute URL http://,https://,//
  683. if ( /^(https?:)?\/\//i.test( url ) ) return url;
  684. // Data URI
  685. if ( /^data:.*,.*$/i.test( url ) ) return url;
  686. // Blob URL
  687. if ( /^blob:.*$/i.test( url ) ) return url;
  688. // Relative URL
  689. return path + url;
  690. }
  691. /**
  692. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#default-material
  693. */
  694. function createDefaultMaterial() {
  695. return new THREE.MeshStandardMaterial( {
  696. color: 0xFFFFFF,
  697. emissive: 0x000000,
  698. metalness: 1,
  699. roughness: 1,
  700. transparent: false,
  701. depthTest: true,
  702. side: THREE.FrontSide
  703. } );
  704. }
  705. /**
  706. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#morph-targets
  707. *
  708. * TODO: Implement support for morph targets on TANGENT attribute.
  709. *
  710. * @param {THREE.Mesh} mesh
  711. * @param {GLTF.Mesh} meshDef
  712. * @param {GLTF.Primitive} primitiveDef
  713. * @param {Array<THREE.BufferAttribute>} accessors
  714. */
  715. function addMorphTargets( mesh, meshDef, primitiveDef, accessors ) {
  716. var geometry = mesh.geometry;
  717. var material = mesh.material;
  718. var targets = primitiveDef.targets;
  719. var morphAttributes = geometry.morphAttributes;
  720. morphAttributes.position = [];
  721. morphAttributes.normal = [];
  722. material.morphTargets = true;
  723. for ( var i = 0, il = targets.length; i < il; i ++ ) {
  724. var target = targets[ i ];
  725. var attributeName = 'morphTarget' + i;
  726. var positionAttribute, normalAttribute;
  727. if ( target.POSITION !== undefined ) {
  728. // Three.js morph formula is
  729. // position
  730. // + weight0 * ( morphTarget0 - position )
  731. // + weight1 * ( morphTarget1 - position )
  732. // ...
  733. // while the glTF one is
  734. // position
  735. // + weight0 * morphTarget0
  736. // + weight1 * morphTarget1
  737. // ...
  738. // then adding position to morphTarget.
  739. // So morphTarget value will depend on mesh's position, then cloning attribute
  740. // for the case if attribute is shared among two or more meshes.
  741. positionAttribute = accessors[ target.POSITION ].clone();
  742. var position = geometry.attributes.position;
  743. for ( var j = 0, jl = positionAttribute.count; j < jl; j ++ ) {
  744. positionAttribute.setXYZ(
  745. j,
  746. positionAttribute.getX( j ) + position.getX( j ),
  747. positionAttribute.getY( j ) + position.getY( j ),
  748. positionAttribute.getZ( j ) + position.getZ( j )
  749. );
  750. }
  751. } else if ( geometry.attributes.position ) {
  752. // Copying the original position not to affect the final position.
  753. // See the formula above.
  754. positionAttribute = geometry.attributes.position.clone();
  755. }
  756. if ( positionAttribute !== undefined ) {
  757. positionAttribute.name = attributeName;
  758. morphAttributes.position.push( positionAttribute );
  759. }
  760. if ( target.NORMAL !== undefined ) {
  761. material.morphNormals = true;
  762. // see target.POSITION's comment
  763. normalAttribute = accessors[ target.NORMAL ].clone();
  764. var normal = geometry.attributes.normal;
  765. for ( var j = 0, jl = normalAttribute.count; j < jl; j ++ ) {
  766. normalAttribute.setXYZ(
  767. j,
  768. normalAttribute.getX( j ) + normal.getX( j ),
  769. normalAttribute.getY( j ) + normal.getY( j ),
  770. normalAttribute.getZ( j ) + normal.getZ( j )
  771. );
  772. }
  773. } else if ( geometry.attributes.normal !== undefined ) {
  774. normalAttribute = geometry.attributes.normal.clone();
  775. }
  776. if ( normalAttribute !== undefined ) {
  777. normalAttribute.name = attributeName;
  778. morphAttributes.normal.push( normalAttribute );
  779. }
  780. }
  781. mesh.updateMorphTargets();
  782. if ( meshDef.weights !== undefined ) {
  783. for ( var i = 0, il = meshDef.weights.length; i < il; i ++ ) {
  784. mesh.morphTargetInfluences[ i ] = meshDef.weights[ i ];
  785. }
  786. }
  787. }
  788. /* GLTF PARSER */
  789. function GLTFParser( json, extensions, options ) {
  790. this.json = json || {};
  791. this.extensions = extensions || {};
  792. this.options = options || {};
  793. // loader object cache
  794. this.cache = new GLTFRegistry();
  795. this.textureLoader = new THREE.TextureLoader( this.options.manager );
  796. this.textureLoader.setCrossOrigin( this.options.crossOrigin );
  797. this.fileLoader = new THREE.FileLoader( this.options.manager );
  798. this.fileLoader.setResponseType( 'arraybuffer' );
  799. }
  800. GLTFParser.prototype.parse = function ( onLoad, onError ) {
  801. var json = this.json;
  802. var parser = this;
  803. // Clear the loader cache
  804. this.cache.removeAll();
  805. // Mark the special nodes/meshes in json for efficient parse
  806. this.markDefs();
  807. // Fire the callback on complete
  808. this.getMultiDependencies( [
  809. 'scene',
  810. 'animation',
  811. 'camera'
  812. ] ).then( function ( dependencies ) {
  813. var scenes = dependencies.scenes || [];
  814. var scene = scenes[ json.scene || 0 ];
  815. var animations = dependencies.animations || [];
  816. var cameras = dependencies.cameras || [];
  817. onLoad( scene, scenes, cameras, animations );
  818. } ).catch( onError );
  819. };
  820. /**
  821. * Marks the special nodes/meshes in json for efficient parse.
  822. */
  823. GLTFParser.prototype.markDefs = function () {
  824. var nodeDefs = this.json.nodes || [];
  825. var skinDefs = this.json.skins || [];
  826. var meshDefs = this.json.meshes || [];
  827. var meshReferences = {};
  828. var meshUses = {};
  829. // Nothing in the node definition indicates whether it is a Bone or an
  830. // Object3D. Use the skins' joint references to mark bones.
  831. for ( var skinIndex = 0, skinLength = skinDefs.length; skinIndex < skinLength; skinIndex ++ ) {
  832. var joints = skinDefs[ skinIndex ].joints;
  833. for ( var i = 0, il = joints.length; i < il; i ++ ) {
  834. nodeDefs[ joints[ i ] ].isBone = true;
  835. }
  836. }
  837. // Meshes can (and should) be reused by multiple nodes in a glTF asset. To
  838. // avoid having more than one THREE.Mesh with the same name, count
  839. // references and rename instances below.
  840. //
  841. // Example: CesiumMilkTruck sample model reuses "Wheel" meshes.
  842. for ( var nodeIndex = 0, nodeLength = nodeDefs.length; nodeIndex < nodeLength; nodeIndex ++ ) {
  843. var nodeDef = nodeDefs[ nodeIndex ];
  844. if ( nodeDef.mesh !== undefined ) {
  845. if ( meshReferences[ nodeDef.mesh ] === undefined ) {
  846. meshReferences[ nodeDef.mesh ] = meshUses[ nodeDef.mesh ] = 0;
  847. }
  848. meshReferences[ nodeDef.mesh ] ++;
  849. // Nothing in the mesh definition indicates whether it is
  850. // a SkinnedMesh or Mesh. Use the node's mesh reference
  851. // to mark SkinnedMesh if node has skin.
  852. if ( nodeDef.skin !== undefined ) {
  853. meshDefs[ nodeDef.mesh ].isSkinnedMesh = true;
  854. }
  855. }
  856. }
  857. this.json.meshReferences = meshReferences;
  858. this.json.meshUses = meshUses;
  859. };
  860. /**
  861. * Requests the specified dependency asynchronously, with caching.
  862. * @param {string} type
  863. * @param {number} index
  864. * @return {Promise<Object>}
  865. */
  866. GLTFParser.prototype.getDependency = function ( type, index ) {
  867. var cacheKey = type + ':' + index;
  868. var dependency = this.cache.get( cacheKey );
  869. if ( ! dependency ) {
  870. var fnName = 'load' + type.charAt( 0 ).toUpperCase() + type.slice( 1 );
  871. dependency = this[ fnName ]( index );
  872. this.cache.add( cacheKey, dependency );
  873. }
  874. return dependency;
  875. };
  876. /**
  877. * Requests all dependencies of the specified type asynchronously, with caching.
  878. * @param {string} type
  879. * @return {Promise<Array<Object>>}
  880. */
  881. GLTFParser.prototype.getDependencies = function ( type ) {
  882. var dependencies = this.cache.get( type );
  883. if ( ! dependencies ) {
  884. var parser = this;
  885. var defs = this.json[ type + ( type === 'mesh' ? 'es' : 's' ) ] || [];
  886. dependencies = Promise.all( defs.map( function ( def, index ) {
  887. return parser.getDependency( type, index );
  888. } ) );
  889. this.cache.add( type, dependencies );
  890. }
  891. return dependencies;
  892. };
  893. /**
  894. * Requests all multiple dependencies of the specified types asynchronously, with caching.
  895. * @param {Array<string>} types
  896. * @return {Promise<Object<Array<Object>>>}
  897. */
  898. GLTFParser.prototype.getMultiDependencies = function ( types ) {
  899. var results = {};
  900. var pendings = [];
  901. for ( var i = 0, il = types.length; i < il; i ++ ) {
  902. var type = types[ i ];
  903. var value = this.getDependencies( type );
  904. value = value.then( function ( key, value ) {
  905. results[ key ] = value;
  906. }.bind( this, type + ( type === 'mesh' ? 'es' : 's' ) ) );
  907. pendings.push( value );
  908. }
  909. return Promise.all( pendings ).then( function () {
  910. return results;
  911. } );
  912. };
  913. /**
  914. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#buffers-and-buffer-views
  915. * @param {number} bufferIndex
  916. * @return {Promise<ArrayBuffer>}
  917. */
  918. GLTFParser.prototype.loadBuffer = function ( bufferIndex ) {
  919. var bufferDef = this.json.buffers[ bufferIndex ];
  920. var loader = this.fileLoader;
  921. if ( bufferDef.type && bufferDef.type !== 'arraybuffer' ) {
  922. throw new Error( 'THREE.GLTFLoader: ' + bufferDef.type + ' buffer type is not supported.' );
  923. }
  924. // If present, GLB container is required to be the first buffer.
  925. if ( bufferDef.uri === undefined && bufferIndex === 0 ) {
  926. return Promise.resolve( this.extensions[ EXTENSIONS.KHR_BINARY_GLTF ].body );
  927. }
  928. var options = this.options;
  929. return new Promise( function ( resolve, reject ) {
  930. loader.load( resolveURL( bufferDef.uri, options.path ), resolve, undefined, function () {
  931. reject( new Error( 'THREE.GLTFLoader: Failed to load buffer "' + bufferDef.uri + '".' ) );
  932. } );
  933. } );
  934. };
  935. /**
  936. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#buffers-and-buffer-views
  937. * @param {number} bufferViewIndex
  938. * @return {Promise<ArrayBuffer>}
  939. */
  940. GLTFParser.prototype.loadBufferView = function ( bufferViewIndex ) {
  941. var bufferViewDef = this.json.bufferViews[ bufferViewIndex ];
  942. return this.getDependency( 'buffer', bufferViewDef.buffer ).then( function ( buffer ) {
  943. var byteLength = bufferViewDef.byteLength || 0;
  944. var byteOffset = bufferViewDef.byteOffset || 0;
  945. return buffer.slice( byteOffset, byteOffset + byteLength );
  946. } );
  947. };
  948. /**
  949. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#accessors
  950. * @param {number} accessorIndex
  951. * @return {Promise<THREE.BufferAttribute|THREE.InterleavedBufferAttribute>}
  952. */
  953. GLTFParser.prototype.loadAccessor = function ( accessorIndex ) {
  954. var json = this.json;
  955. var accessorDef = this.json.accessors[ accessorIndex ];
  956. var pendingBufferViews = [];
  957. if ( accessorDef.bufferView !== undefined ) {
  958. pendingBufferViews.push( this.getDependency( 'bufferView', accessorDef.bufferView ) );
  959. } else {
  960. pendingBufferViews.push( null );
  961. }
  962. if ( accessorDef.sparse !== undefined ) {
  963. pendingBufferViews.push( this.getDependency( 'bufferView', accessorDef.sparse.indices.bufferView ) );
  964. pendingBufferViews.push( this.getDependency( 'bufferView', accessorDef.sparse.values.bufferView ) );
  965. }
  966. return Promise.all( pendingBufferViews ).then( function ( bufferViews ) {
  967. var bufferView = bufferViews[ 0 ];
  968. var itemSize = WEBGL_TYPE_SIZES[ accessorDef.type ];
  969. var TypedArray = WEBGL_COMPONENT_TYPES[ accessorDef.componentType ];
  970. // For VEC3: itemSize is 3, elementBytes is 4, itemBytes is 12.
  971. var elementBytes = TypedArray.BYTES_PER_ELEMENT;
  972. var itemBytes = elementBytes * itemSize;
  973. var byteStride = json.bufferViews[ accessorDef.bufferView ].byteStride;
  974. var normalized = accessorDef.normalized === true;
  975. var array, bufferAttribute;
  976. // The buffer is not interleaved if the stride is the item size in bytes.
  977. if ( byteStride && byteStride !== itemBytes ) {
  978. // Use the full buffer if it's interleaved.
  979. array = new TypedArray( bufferView );
  980. // Integer parameters to IB/IBA are in array elements, not bytes.
  981. var ib = new THREE.InterleavedBuffer( array, byteStride / elementBytes );
  982. bufferAttribute = new THREE.InterleavedBufferAttribute( ib, itemSize, accessorDef.byteOffset / elementBytes, normalized );
  983. } else {
  984. if ( bufferView === null ) {
  985. array = new TypedArray( accessorDef.count * itemSize );
  986. } else {
  987. array = new TypedArray( bufferView, accessorDef.byteOffset, accessorDef.count * itemSize );
  988. }
  989. bufferAttribute = new THREE.BufferAttribute( array, itemSize, normalized );
  990. }
  991. // https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#sparse-accessors
  992. if ( accessorDef.sparse !== undefined ) {
  993. var itemSizeIndices = WEBGL_TYPE_SIZES.SCALAR;
  994. var TypedArrayIndices = WEBGL_COMPONENT_TYPES[ accessorDef.sparse.indices.componentType ];
  995. var byteOffsetIndices = accessorDef.sparse.indices.byteOffset || 0;
  996. var byteOffsetValues = accessorDef.sparse.values.byteOffset || 0;
  997. var sparseIndices = new TypedArrayIndices( bufferViews[ 1 ], byteOffsetIndices, accessorDef.sparse.count * itemSizeIndices );
  998. var sparseValues = new TypedArray( bufferViews[ 2 ], byteOffsetValues, accessorDef.sparse.count * itemSize );
  999. if ( bufferView !== null ) {
  1000. // Avoid modifying the original ArrayBuffer, if the bufferView wasn't initialized with zeroes.
  1001. bufferAttribute.setArray( bufferAttribute.array.slice() );
  1002. }
  1003. for ( var i = 0, il = sparseIndices.length; i < il; i++ ) {
  1004. var index = sparseIndices[ i ];
  1005. bufferAttribute.setX( index, sparseValues[ i * itemSize ] );
  1006. if ( itemSize >= 2 ) bufferAttribute.setY( index, sparseValues[ i * itemSize + 1 ] );
  1007. if ( itemSize >= 3 ) bufferAttribute.setZ( index, sparseValues[ i * itemSize + 2 ] );
  1008. if ( itemSize >= 4 ) bufferAttribute.setW( index, sparseValues[ i * itemSize + 3 ] );
  1009. if ( itemSize >= 5 ) throw new Error( 'THREE.GLTFLoader: Unsupported itemSize in sparse BufferAttribute.' );
  1010. }
  1011. }
  1012. return bufferAttribute;
  1013. } );
  1014. };
  1015. /**
  1016. * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#textures
  1017. * @param {number} textureIndex
  1018. * @return {Promise<THREE.Texture>}
  1019. */
  1020. GLTFParser.prototype.loadTexture = function ( textureIndex ) {
  1021. var parser = this;
  1022. var json = this.json;
  1023. var options = this.options;
  1024. var textureLoader = this.textureLoader;
  1025. var URL = window.URL || window.webkitURL;
  1026. var textureDef = json.textures[ textureIndex ];
  1027. var source = json.images[ textureDef.source ];
  1028. var sourceURI = source.uri;
  1029. var isObjectURL = false;
  1030. if ( source.bufferView !== undefined ) {
  1031. // Load binary image data from bufferView, if provided.
  1032. sourceURI = parser.getDependency( 'bufferView', source.bufferView ).then( function ( bufferView ) {
  1033. isObjectURL = true;
  1034. var blob = new Blob( [ bufferView ], { type: source.mimeType } );
  1035. sourceURI = URL.createObjectURL( blob );
  1036. return sourceURI;
  1037. } );
  1038. }
  1039. return Promise.resolve( sourceURI ).then( function ( sourceURI ) {
  1040. // Load Texture resource.
  1041. var loader = THREE.Loader.Handlers.get( sourceURI ) || textureLoader;
  1042. return new Promise( function ( resolve, reject ) {
  1043. loader.load( resolveURL( sourceURI, options.path ), resolve, undefined, reject );
  1044. } );
  1045. } ).then( function ( texture ) {
  1046. // Clean up resources and configure Texture.
  1047. if ( isObjectURL === true ) {
  1048. URL.revokeObjectURL( sourceURI );
  1049. }
  1050. texture.flipY = false;
  1051. if ( textureDef.name !== undefined ) texture.name = textureDef.name;
  1052. texture.format = textureDef.format !== undefined ? WEBGL_TEXTURE_FORMATS[ textureDef.format ] : THREE.RGBAFormat;
  1053. if ( textureDef.internalFormat !== undefined && texture.format !== WEBGL_TEXTURE_FORMATS[ textureDef.internalFormat ] ) {
  1054. console.warn( 'THREE.GLTFLoader: Three.js does not support texture internalFormat which is different from texture format. ' +
  1055. 'internalFormat will be forced to be the same value as format.' );
  1056. }
  1057. texture.type = textureDef.type !== undefined ? WEBGL_TEXTURE_DATATYPES[ textureDef.type ] : THREE.UnsignedByteType;
  1058. var samplers = json.samplers || {};
  1059. var sampler = samplers[ textureDef.sampler ] || {};
  1060. texture.magFilter = WEBGL_FILTERS[ sampler.magFilter ] || THREE.LinearFilter;
  1061. texture.minFilter = WEBGL_FILTERS[ sampler.minFilter ] || THREE.LinearMipMapLinearFilter;
  1062. texture.wrapS = WEBGL_WRAPPINGS[ sampler.wrapS ] || THREE.RepeatWrapping;
  1063. texture.wrapT = WEBGL_WRAPPINGS[ sampler.wrapT ] || THREE.RepeatWrapping;
  1064. return texture;
  1065. } );
  1066. };
  1067. /**
  1068. * Asynchronously assigns a texture to the given material parameters.
  1069. * @param {Object} materialParams
  1070. * @param {string} textureName
  1071. * @param {number} textureIndex
  1072. * @return {Promise}
  1073. */
  1074. GLTFParser.prototype.assignTexture = function ( materialParams, textureName, textureIndex ) {
  1075. return this.getDependency( 'texture', textureIndex ).then( function ( texture ) {
  1076. materialParams[ textureName ] = texture;
  1077. } );
  1078. };
  1079. /**
  1080. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#materials
  1081. * @param {number} materialIndex
  1082. * @return {Promise<THREE.Material>}
  1083. */
  1084. GLTFParser.prototype.loadMaterial = function ( materialIndex ) {
  1085. var parser = this;
  1086. var json = this.json;
  1087. var extensions = this.extensions;
  1088. var materialDef = this.json.materials[ materialIndex ];
  1089. var materialType;
  1090. var materialParams = {};
  1091. var materialExtensions = materialDef.extensions || {};
  1092. var pending = [];
  1093. if ( materialExtensions[ EXTENSIONS.KHR_MATERIALS_COMMON ] ) {
  1094. var khcExtension = extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ];
  1095. materialType = khcExtension.getMaterialType( materialDef );
  1096. pending.push( khcExtension.extendParams( materialParams, materialDef, parser ) );
  1097. } else if ( materialExtensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ] ) {
  1098. var sgExtension = extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ];
  1099. materialType = sgExtension.getMaterialType( materialDef );
  1100. pending.push( sgExtension.extendParams( materialParams, materialDef, parser ) );
  1101. } else if ( materialDef.pbrMetallicRoughness !== undefined ) {
  1102. // Specification:
  1103. // https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#metallic-roughness-material
  1104. materialType = THREE.MeshStandardMaterial;
  1105. var metallicRoughness = materialDef.pbrMetallicRoughness;
  1106. materialParams.color = new THREE.Color( 1.0, 1.0, 1.0 );
  1107. materialParams.opacity = 1.0;
  1108. if ( Array.isArray( metallicRoughness.baseColorFactor ) ) {
  1109. var array = metallicRoughness.baseColorFactor;
  1110. materialParams.color.fromArray( array );
  1111. materialParams.opacity = array[ 3 ];
  1112. }
  1113. if ( metallicRoughness.baseColorTexture !== undefined ) {
  1114. pending.push( parser.assignTexture( materialParams, 'map', metallicRoughness.baseColorTexture.index ) );
  1115. }
  1116. materialParams.metalness = metallicRoughness.metallicFactor !== undefined ? metallicRoughness.metallicFactor : 1.0;
  1117. materialParams.roughness = metallicRoughness.roughnessFactor !== undefined ? metallicRoughness.roughnessFactor : 1.0;
  1118. if ( metallicRoughness.metallicRoughnessTexture !== undefined ) {
  1119. var textureIndex = metallicRoughness.metallicRoughnessTexture.index;
  1120. pending.push( parser.assignTexture( materialParams, 'metalnessMap', textureIndex ) );
  1121. pending.push( parser.assignTexture( materialParams, 'roughnessMap', textureIndex ) );
  1122. }
  1123. } else {
  1124. materialType = THREE.MeshPhongMaterial;
  1125. }
  1126. if ( materialDef.doubleSided === true ) {
  1127. materialParams.side = THREE.DoubleSide;
  1128. }
  1129. var alphaMode = materialDef.alphaMode || ALPHA_MODES.OPAQUE;
  1130. if ( alphaMode !== ALPHA_MODES.OPAQUE ) {
  1131. materialParams.transparent = true;
  1132. if ( alphaMode === ALPHA_MODES.MASK ) {
  1133. materialParams.alphaTest = materialDef.alphaCutoff !== undefined ? materialDef.alphaCutoff : 0.5;
  1134. }
  1135. } else {
  1136. materialParams.transparent = false;
  1137. }
  1138. if ( materialDef.normalTexture !== undefined ) {
  1139. pending.push( parser.assignTexture( materialParams, 'normalMap', materialDef.normalTexture.index ) );
  1140. materialParams.normalScale = new THREE.Vector2( 1, 1 );
  1141. if ( materialDef.normalTexture.scale !== undefined ) {
  1142. materialParams.normalScale.set( materialDef.normalTexture.scale, materialDef.normalTexture.scale );
  1143. }
  1144. }
  1145. if ( materialDef.occlusionTexture !== undefined ) {
  1146. pending.push( parser.assignTexture( materialParams, 'aoMap', materialDef.occlusionTexture.index ) );
  1147. if ( materialDef.occlusionTexture.strength !== undefined ) {
  1148. materialParams.aoMapIntensity = materialDef.occlusionTexture.strength;
  1149. }
  1150. }
  1151. if ( materialDef.emissiveFactor !== undefined ) {
  1152. if ( materialType === THREE.MeshBasicMaterial ) {
  1153. materialParams.color = new THREE.Color().fromArray( materialDef.emissiveFactor );
  1154. } else {
  1155. materialParams.emissive = new THREE.Color().fromArray( materialDef.emissiveFactor );
  1156. }
  1157. }
  1158. if ( materialDef.emissiveTexture !== undefined ) {
  1159. if ( materialType === THREE.MeshBasicMaterial ) {
  1160. pending.push( parser.assignTexture( materialParams, 'map', materialDef.emissiveTexture.index ) );
  1161. } else {
  1162. pending.push( parser.assignTexture( materialParams, 'emissiveMap', materialDef.emissiveTexture.index ) );
  1163. }
  1164. }
  1165. return Promise.all( pending ).then( function () {
  1166. var material;
  1167. if ( materialType === THREE.ShaderMaterial ) {
  1168. material = extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ].createMaterial( materialParams );
  1169. } else {
  1170. material = new materialType( materialParams );
  1171. }
  1172. if ( materialDef.name !== undefined ) material.name = materialDef.name;
  1173. // Normal map textures use OpenGL conventions:
  1174. // https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#materialnormaltexture
  1175. if ( material.normalScale ) {
  1176. material.normalScale.x = - material.normalScale.x;
  1177. }
  1178. // emissiveTexture and baseColorTexture use sRGB encoding.
  1179. if ( material.map ) material.map.encoding = THREE.sRGBEncoding;
  1180. if ( material.emissiveMap ) material.emissiveMap.encoding = THREE.sRGBEncoding;
  1181. if ( materialDef.extras ) material.userData = materialDef.extras;
  1182. return material;
  1183. } );
  1184. };
  1185. /**
  1186. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#geometry
  1187. * @param {Array<Object>} primitives
  1188. * @return {Promise<Array<THREE.BufferGeometry>>}
  1189. */
  1190. GLTFParser.prototype.loadGeometries = function ( primitives ) {
  1191. return this.getDependencies( 'accessor' ).then( function ( accessors ) {
  1192. var geometries = [];
  1193. for ( var i = 0, il = primitives.length; i < il; i ++ ) {
  1194. var primitive = primitives[ i ];
  1195. var geometry = new THREE.BufferGeometry();
  1196. var attributes = primitive.attributes;
  1197. for ( var attributeId in attributes ) {
  1198. var attributeEntry = attributes[ attributeId ];
  1199. var bufferAttribute = accessors[ attributeEntry ];
  1200. switch ( attributeId ) {
  1201. case 'POSITION':
  1202. geometry.addAttribute( 'position', bufferAttribute );
  1203. break;
  1204. case 'NORMAL':
  1205. geometry.addAttribute( 'normal', bufferAttribute );
  1206. break;
  1207. case 'TEXCOORD_0':
  1208. case 'TEXCOORD0':
  1209. case 'TEXCOORD':
  1210. geometry.addAttribute( 'uv', bufferAttribute );
  1211. break;
  1212. case 'TEXCOORD_1':
  1213. geometry.addAttribute( 'uv2', bufferAttribute );
  1214. break;
  1215. case 'COLOR_0':
  1216. case 'COLOR0':
  1217. case 'COLOR':
  1218. geometry.addAttribute( 'color', bufferAttribute );
  1219. break;
  1220. case 'WEIGHTS_0':
  1221. case 'WEIGHT': // WEIGHT semantic deprecated.
  1222. geometry.addAttribute( 'skinWeight', bufferAttribute );
  1223. break;
  1224. case 'JOINTS_0':
  1225. case 'JOINT': // JOINT semantic deprecated.
  1226. geometry.addAttribute( 'skinIndex', bufferAttribute );
  1227. break;
  1228. }
  1229. }
  1230. if ( primitive.indices !== undefined ) {
  1231. geometry.setIndex( accessors[ primitive.indices ] );
  1232. }
  1233. geometries.push( geometry );
  1234. }
  1235. return geometries;
  1236. } );
  1237. };
  1238. /**
  1239. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#meshes
  1240. * @param {number} meshIndex
  1241. * @return {Promise<THREE.Group|THREE.Mesh|THREE.SkinnedMesh>}
  1242. */
  1243. GLTFParser.prototype.loadMesh = function ( meshIndex ) {
  1244. var scope = this;
  1245. var json = this.json;
  1246. var extensions = this.extensions;
  1247. var meshDef = this.json.meshes[ meshIndex ];
  1248. return this.getMultiDependencies( [
  1249. 'accessor',
  1250. 'material'
  1251. ] ).then( function ( dependencies ) {
  1252. var group = new THREE.Group();
  1253. var primitives = meshDef.primitives;
  1254. return scope.loadGeometries( primitives ).then( function ( geometries ) {
  1255. for ( var i = 0, il = primitives.length; i < il; i ++ ) {
  1256. var primitive = primitives[ i ];
  1257. var geometry = geometries[ i ];
  1258. var material = primitive.material === undefined
  1259. ? createDefaultMaterial()
  1260. : dependencies.materials[ primitive.material ];
  1261. if ( material.aoMap
  1262. && geometry.attributes.uv2 === undefined
  1263. && geometry.attributes.uv !== undefined ) {
  1264. console.log( 'THREE.GLTFLoader: Duplicating UVs to support aoMap.' );
  1265. geometry.addAttribute( 'uv2', new THREE.BufferAttribute( geometry.attributes.uv.array, 2 ) );
  1266. }
  1267. // If the material will be modified later on, clone it now.
  1268. var useVertexColors = geometry.attributes.color !== undefined;
  1269. var useFlatShading = geometry.attributes.normal === undefined;
  1270. var useSkinning = meshDef.isSkinnedMesh === true;
  1271. var useMorphTargets = primitive.targets !== undefined;
  1272. if ( useVertexColors || useFlatShading || useSkinning || useMorphTargets ) {
  1273. if ( material.isGLTFSpecularGlossinessMaterial ) {
  1274. var specGlossExtension = extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ];
  1275. material = specGlossExtension.cloneMaterial( material );
  1276. } else {
  1277. material = material.clone();
  1278. }
  1279. }
  1280. if ( useVertexColors ) {
  1281. material.vertexColors = THREE.VertexColors;
  1282. material.needsUpdate = true;
  1283. }
  1284. if ( useFlatShading ) {
  1285. material.flatShading = true;
  1286. }
  1287. var mesh;
  1288. if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLES ||
  1289. primitive.mode === WEBGL_CONSTANTS.TRIANGLE_STRIP ||
  1290. primitive.mode === WEBGL_CONSTANTS.TRIANGLE_FAN ||
  1291. primitive.mode === undefined ) {
  1292. if ( useSkinning ) {
  1293. mesh = new THREE.SkinnedMesh( geometry, material );
  1294. material.skinning = true;
  1295. } else {
  1296. mesh = new THREE.Mesh( geometry, material );
  1297. }
  1298. if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLE_STRIP ) {
  1299. mesh.drawMode = THREE.TriangleStripDrawMode;
  1300. } else if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLE_FAN ) {
  1301. mesh.drawMode = THREE.TriangleFanDrawMode;
  1302. }
  1303. } else if ( primitive.mode === WEBGL_CONSTANTS.LINES ) {
  1304. mesh = new THREE.LineSegments( geometry, material );
  1305. } else if ( primitive.mode === WEBGL_CONSTANTS.LINE_STRIP ) {
  1306. mesh = new THREE.Line( geometry, material );
  1307. } else if ( primitive.mode === WEBGL_CONSTANTS.LINE_LOOP ) {
  1308. mesh = new THREE.LineLoop( geometry, material );
  1309. } else if ( primitive.mode === WEBGL_CONSTANTS.POINTS ) {
  1310. mesh = new THREE.Points( geometry, material );
  1311. } else {
  1312. throw new Error( 'THREE.GLTFLoader: Primitive mode unsupported: ' + primitive.mode );
  1313. }
  1314. mesh.name = meshDef.name || ( 'mesh_' + meshIndex );
  1315. if ( useMorphTargets ) {
  1316. addMorphTargets( mesh, meshDef, primitive, dependencies.accessors );
  1317. }
  1318. if ( primitive.extras ) mesh.userData = primitive.extras;
  1319. // for Specular-Glossiness.
  1320. if ( material.isGLTFSpecularGlossinessMaterial === true ) {
  1321. mesh.onBeforeRender = extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ].refreshUniforms;
  1322. }
  1323. if ( primitives.length > 1 ) {
  1324. mesh.name += '_' + i;
  1325. group.add( mesh );
  1326. } else {
  1327. return mesh;
  1328. }
  1329. }
  1330. return group;
  1331. } );
  1332. } );
  1333. };
  1334. /**
  1335. * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#cameras
  1336. * @param {number} cameraIndex
  1337. * @return {Promise<THREE.Camera>}
  1338. */
  1339. GLTFParser.prototype.loadCamera = function ( cameraIndex ) {
  1340. var camera;
  1341. var cameraDef = this.json.cameras[ cameraIndex ];
  1342. var params = cameraDef[ cameraDef.type ];
  1343. if ( ! params ) {
  1344. console.warn( 'THREE.GLTFLoader: Missing camera parameters.' );
  1345. return;
  1346. }
  1347. if ( cameraDef.type === 'perspective' ) {
  1348. var aspectRatio = params.aspectRatio || 1;
  1349. var xfov = params.yfov * aspectRatio;
  1350. camera = new THREE.PerspectiveCamera( THREE.Math.radToDeg( xfov ), aspectRatio, params.znear || 1, params.zfar || 2e6 );
  1351. } else if ( cameraDef.type === 'orthographic' ) {
  1352. camera = new THREE.OrthographicCamera( params.xmag / - 2, params.xmag / 2, params.ymag / 2, params.ymag / - 2, params.znear, params.zfar );
  1353. }
  1354. if ( cameraDef.name !== undefined ) camera.name = cameraDef.name;
  1355. if ( cameraDef.extras ) camera.userData = cameraDef.extras;
  1356. return Promise.resolve( camera );
  1357. };
  1358. /**
  1359. * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#skins
  1360. * @param {number} skinIndex
  1361. * @return {Promise<Object>}
  1362. */
  1363. GLTFParser.prototype.loadSkin = function ( skinIndex ) {
  1364. var skinDef = this.json.skins[ skinIndex ];
  1365. var skinEntry = { joints: skinDef.joints };
  1366. if ( skinDef.inverseBindMatrices === undefined ) {
  1367. return Promise.resolve( skinEntry );
  1368. }
  1369. return this.getDependency( 'accessor', skinDef.inverseBindMatrices ).then( function ( accessor ) {
  1370. skinEntry.inverseBindMatrices = accessor;
  1371. return skinEntry;
  1372. } );
  1373. };
  1374. /**
  1375. * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#animations
  1376. * @param {number} animationIndex
  1377. * @return {Promise<THREE.AnimationClip>}
  1378. */
  1379. GLTFParser.prototype.loadAnimation = function ( animationIndex ) {
  1380. var json = this.json;
  1381. var animationDef = this.json.animations[ animationIndex ];
  1382. return this.getMultiDependencies( [
  1383. 'accessor',
  1384. 'node'
  1385. ] ).then( function ( dependencies ) {
  1386. var tracks = [];
  1387. for ( var i = 0, il = animationDef.channels.length; i < il; i ++ ) {
  1388. var channel = animationDef.channels[ i ];
  1389. var sampler = animationDef.samplers[ channel.sampler ];
  1390. if ( sampler ) {
  1391. var target = channel.target;
  1392. var name = target.node !== undefined ? target.node : target.id; // NOTE: target.id is deprecated.
  1393. var input = animationDef.parameters !== undefined ? animationDef.parameters[ sampler.input ] : sampler.input;
  1394. var output = animationDef.parameters !== undefined ? animationDef.parameters[ sampler.output ] : sampler.output;
  1395. var inputAccessor = dependencies.accessors[ input ];
  1396. var outputAccessor = dependencies.accessors[ output ];
  1397. var node = dependencies.nodes[ name ];
  1398. if ( node ) {
  1399. node.updateMatrix();
  1400. node.matrixAutoUpdate = true;
  1401. var TypedKeyframeTrack;
  1402. switch ( PATH_PROPERTIES[ target.path ] ) {
  1403. case PATH_PROPERTIES.weights:
  1404. TypedKeyframeTrack = THREE.NumberKeyframeTrack;
  1405. break;
  1406. case PATH_PROPERTIES.rotation:
  1407. TypedKeyframeTrack = THREE.QuaternionKeyframeTrack;
  1408. break;
  1409. case PATH_PROPERTIES.position:
  1410. case PATH_PROPERTIES.scale:
  1411. default:
  1412. TypedKeyframeTrack = THREE.VectorKeyframeTrack;
  1413. break;
  1414. }
  1415. var targetName = node.name ? node.name : node.uuid;
  1416. if ( sampler.interpolation === 'CATMULLROMSPLINE' ) {
  1417. console.warn( 'THREE.GLTFLoader: CATMULLROMSPLINE interpolation is not supported. Using CUBICSPLINE instead.' );
  1418. }
  1419. var interpolation = sampler.interpolation !== undefined ? INTERPOLATION[ sampler.interpolation ] : THREE.InterpolateLinear;
  1420. var targetNames = [];
  1421. if ( PATH_PROPERTIES[ target.path ] === PATH_PROPERTIES.weights ) {
  1422. // node should be THREE.Group here but
  1423. // PATH_PROPERTIES.weights(morphTargetInfluences) should be
  1424. // the property of a mesh object under node.
  1425. // So finding targets here.
  1426. node.traverse( function ( object ) {
  1427. if ( object.isMesh === true && object.material.morphTargets === true ) {
  1428. targetNames.push( object.name ? object.name : object.uuid );
  1429. }
  1430. } );
  1431. } else {
  1432. targetNames.push( targetName );
  1433. }
  1434. // KeyframeTrack.optimize() will modify given 'times' and 'values'
  1435. // buffers before creating a truncated copy to keep. Because buffers may
  1436. // be reused by other tracks, make copies here.
  1437. for ( var j = 0, jl = targetNames.length; j < jl; j ++ ) {
  1438. tracks.push( new TypedKeyframeTrack(
  1439. targetNames[ j ] + '.' + PATH_PROPERTIES[ target.path ],
  1440. THREE.AnimationUtils.arraySlice( inputAccessor.array, 0 ),
  1441. THREE.AnimationUtils.arraySlice( outputAccessor.array, 0 ),
  1442. interpolation
  1443. ) );
  1444. }
  1445. }
  1446. }
  1447. }
  1448. var name = animationDef.name !== undefined ? animationDef.name : 'animation_' + animationIndex;
  1449. return new THREE.AnimationClip( name, undefined, tracks );
  1450. } );
  1451. };
  1452. /**
  1453. * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#nodes-and-hierarchy
  1454. * @param {number} nodeIndex
  1455. * @return {Promise<THREE.Object3D>}
  1456. */
  1457. GLTFParser.prototype.loadNode = function ( nodeIndex ) {
  1458. var json = this.json;
  1459. var extensions = this.extensions;
  1460. var meshReferences = this.json.meshReferences;
  1461. var meshUses = this.json.meshUses;
  1462. var nodeDef = this.json.nodes[ nodeIndex ];
  1463. return this.getMultiDependencies( [
  1464. 'mesh',
  1465. 'skin',
  1466. 'camera'
  1467. ] ).then( function ( dependencies ) {
  1468. var node;
  1469. if ( nodeDef.isBone === true ) {
  1470. node = new THREE.Bone();
  1471. } else if ( nodeDef.mesh !== undefined ) {
  1472. var mesh = dependencies.meshes[ nodeDef.mesh ];
  1473. node = mesh.clone();
  1474. // for Specular-Glossiness
  1475. if ( mesh.isGroup === true ) {
  1476. for ( var i = 0, il = mesh.children.length; i < il; i ++ ) {
  1477. var child = mesh.children[ i ];
  1478. if ( child.material && child.material.isGLTFSpecularGlossinessMaterial === true ) {
  1479. node.children[ i ].onBeforeRender = child.onBeforeRender;
  1480. }
  1481. }
  1482. } else {
  1483. if ( mesh.material && mesh.material.isGLTFSpecularGlossinessMaterial === true ) {
  1484. node.onBeforeRender = mesh.onBeforeRender;
  1485. }
  1486. }
  1487. if ( meshReferences[ nodeDef.mesh ] > 1 ) {
  1488. node.name += '_instance_' + meshUses[ nodeDef.mesh ] ++;
  1489. }
  1490. } else if ( nodeDef.camera !== undefined ) {
  1491. node = dependencies.cameras[ nodeDef.camera ];
  1492. } else if ( nodeDef.extensions
  1493. && nodeDef.extensions[ EXTENSIONS.KHR_LIGHTS ]
  1494. && nodeDef.extensions[ EXTENSIONS.KHR_LIGHTS ].light !== undefined ) {
  1495. var lights = extensions[ EXTENSIONS.KHR_LIGHTS ].lights;
  1496. node = lights[ nodeDef.extensions[ EXTENSIONS.KHR_LIGHTS ].light ];
  1497. } else {
  1498. node = new THREE.Object3D();
  1499. }
  1500. if ( nodeDef.name !== undefined ) {
  1501. node.name = THREE.PropertyBinding.sanitizeNodeName( nodeDef.name );
  1502. }
  1503. if ( nodeDef.extras ) node.userData = nodeDef.extras;
  1504. if ( nodeDef.matrix !== undefined ) {
  1505. var matrix = new THREE.Matrix4();
  1506. matrix.fromArray( nodeDef.matrix );
  1507. node.applyMatrix( matrix );
  1508. } else {
  1509. if ( nodeDef.translation !== undefined ) {
  1510. node.position.fromArray( nodeDef.translation );
  1511. }
  1512. if ( nodeDef.rotation !== undefined ) {
  1513. node.quaternion.fromArray( nodeDef.rotation );
  1514. }
  1515. if ( nodeDef.scale !== undefined ) {
  1516. node.scale.fromArray( nodeDef.scale );
  1517. }
  1518. }
  1519. return node;
  1520. } );
  1521. };
  1522. /**
  1523. * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#scenes
  1524. * @param {number} sceneIndex
  1525. * @return {Promise<THREE.Scene>}
  1526. */
  1527. GLTFParser.prototype.loadScene = function () {
  1528. // scene node hierachy builder
  1529. function buildNodeHierachy( nodeId, parentObject, json, allNodes, skins ) {
  1530. var node = allNodes[ nodeId ];
  1531. var nodeDef = json.nodes[ nodeId ];
  1532. // build skeleton here as well
  1533. if ( nodeDef.skin !== undefined ) {
  1534. var meshes = node.isGroup === true ? node.children : [ node ];
  1535. for ( var i = 0, il = meshes.length; i < il; i ++ ) {
  1536. var mesh = meshes[ i ];
  1537. var skinEntry = skins[ nodeDef.skin ];
  1538. var bones = [];
  1539. var boneInverses = [];
  1540. for ( var j = 0, jl = skinEntry.joints.length; j < jl; j ++ ) {
  1541. var jointId = skinEntry.joints[ j ];
  1542. var jointNode = allNodes[ jointId ];
  1543. if ( jointNode ) {
  1544. bones.push( jointNode );
  1545. var mat = new THREE.Matrix4();
  1546. if ( skinEntry.inverseBindMatrices !== undefined ) {
  1547. mat.fromArray( skinEntry.inverseBindMatrices.array, j * 16 );
  1548. }
  1549. boneInverses.push( mat );
  1550. } else {
  1551. console.warn( 'THREE.GLTFLoader: Joint "%s" could not be found.', jointId );
  1552. }
  1553. }
  1554. mesh.bind( new THREE.Skeleton( bones, boneInverses ), mesh.matrixWorld );
  1555. }
  1556. }
  1557. // build node hierachy
  1558. parentObject.add( node );
  1559. if ( nodeDef.children ) {
  1560. var children = nodeDef.children;
  1561. for ( var i = 0, il = children.length; i < il; i ++ ) {
  1562. var child = children[ i ];
  1563. buildNodeHierachy( child, node, json, allNodes, skins );
  1564. }
  1565. }
  1566. }
  1567. return function loadScene( sceneIndex ) {
  1568. var json = this.json;
  1569. var extensions = this.extensions;
  1570. var sceneDef = this.json.scenes[ sceneIndex ];
  1571. return this.getMultiDependencies( [
  1572. 'node',
  1573. 'skin'
  1574. ] ).then( function ( dependencies ) {
  1575. var scene = new THREE.Scene();
  1576. if ( sceneDef.name !== undefined ) scene.name = sceneDef.name;
  1577. if ( sceneDef.extras ) scene.userData = sceneDef.extras;
  1578. var nodeIds = sceneDef.nodes || [];
  1579. for ( var i = 0, il = nodeIds.length; i < il; i ++ ) {
  1580. buildNodeHierachy( nodeIds[ i ], scene, json, dependencies.nodes, dependencies.skins );
  1581. }
  1582. // Ambient lighting, if present, is always attached to the scene root.
  1583. if ( sceneDef.extensions
  1584. && sceneDef.extensions[ EXTENSIONS.KHR_LIGHTS ]
  1585. && sceneDef.extensions[ EXTENSIONS.KHR_LIGHTS ].light !== undefined ) {
  1586. var lights = extensions[ EXTENSIONS.KHR_LIGHTS ].lights;
  1587. scene.add( lights[ sceneDef.extensions[ EXTENSIONS.KHR_LIGHTS ].light ] );
  1588. }
  1589. return scene;
  1590. } );
  1591. };
  1592. }();
  1593. return GLTFLoader;
  1594. } )();