webgl_portal.html 8.6 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - portal</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <style>
  9. body {
  10. color: #444;
  11. }
  12. a {
  13. color: #08f;
  14. }
  15. </style>
  16. </head>
  17. <body>
  18. <div id="container"></div>
  19. <div id="info"><a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - portal
  20. </div>
  21. <script type="module">
  22. import * as THREE from '../build/three.module.js';
  23. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  24. let camera, scene, renderer;
  25. let cameraControls;
  26. let smallSphereOne, smallSphereTwo;
  27. let portalCamera, leftPortal, rightPortal, leftPortalTexture, reflectedPosition,
  28. rightPortalTexture, bottomLeftCorner, bottomRightCorner, topLeftCorner, frustumHelper;
  29. init();
  30. animate();
  31. function init() {
  32. const container = document.getElementById( 'container' );
  33. // renderer
  34. renderer = new THREE.WebGLRenderer( { antialias: true } );
  35. renderer.setPixelRatio( window.devicePixelRatio );
  36. renderer.setSize( window.innerWidth, window.innerHeight );
  37. container.appendChild( renderer.domElement );
  38. renderer.localClippingEnabled = true;
  39. // scene
  40. scene = new THREE.Scene();
  41. // camera
  42. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 5000 );
  43. camera.position.set( 0, 75, 160 );
  44. cameraControls = new OrbitControls( camera, renderer.domElement );
  45. cameraControls.target.set( 0, 40, 0 );
  46. cameraControls.maxDistance = 400;
  47. cameraControls.minDistance = 10;
  48. cameraControls.update();
  49. //
  50. const planeGeo = new THREE.PlaneGeometry( 100.1, 100.1 );
  51. let geometry, material;
  52. geometry = new THREE.CylinderGeometry( 0.1, 15 * Math.cos( Math.PI / 180 * 30 ), 0.1, 24, 1 );
  53. material = new THREE.MeshPhongMaterial( { color: 0xffffff, emissive: 0x444444 } );
  54. // bouncing icosphere
  55. const portalPlane = new THREE.Plane( new THREE.Vector3( 0, 0, 1 ), 0.0 );
  56. geometry = new THREE.IcosahedronGeometry( 5, 0 );
  57. material = new THREE.MeshPhongMaterial( {
  58. color: 0xffffff, emissive: 0x333333, flatShading: true,
  59. clippingPlanes: [ portalPlane ], clipShadows: true } );
  60. smallSphereOne = new THREE.Mesh( geometry, material );
  61. scene.add( smallSphereOne );
  62. smallSphereTwo = new THREE.Mesh( geometry, material );
  63. scene.add( smallSphereTwo );
  64. // portals
  65. portalCamera = new THREE.PerspectiveCamera( 45, 1.0, 0.1, 500.0 );
  66. scene.add( portalCamera );
  67. //frustumHelper = new THREE.CameraHelper( portalCamera );
  68. //scene.add( frustumHelper );
  69. bottomLeftCorner = new THREE.Vector3();
  70. bottomRightCorner = new THREE.Vector3();
  71. topLeftCorner = new THREE.Vector3();
  72. reflectedPosition = new THREE.Vector3();
  73. leftPortalTexture = new THREE.WebGLRenderTarget( 256, 256, {
  74. minFilter: THREE.LinearFilter,
  75. magFilter: THREE.LinearFilter,
  76. format: THREE.RGBFormat
  77. } );
  78. leftPortal = new THREE.Mesh( planeGeo, new THREE.MeshBasicMaterial( { map: leftPortalTexture.texture } ) );
  79. leftPortal.position.x = - 30;
  80. leftPortal.position.y = 20;
  81. leftPortal.scale.set( 0.35, 0.35, 0.35 );
  82. scene.add( leftPortal );
  83. rightPortalTexture = new THREE.WebGLRenderTarget( 256, 256, {
  84. minFilter: THREE.LinearFilter,
  85. magFilter: THREE.LinearFilter,
  86. format: THREE.RGBFormat
  87. } );
  88. rightPortal = new THREE.Mesh( planeGeo, new THREE.MeshBasicMaterial( { map: rightPortalTexture.texture } ) );
  89. rightPortal.position.x = 30;
  90. rightPortal.position.y = 20;
  91. rightPortal.scale.set( 0.35, 0.35, 0.35 );
  92. scene.add( rightPortal );
  93. // walls
  94. const planeTop = new THREE.Mesh( planeGeo, new THREE.MeshPhongMaterial( { color: 0xffffff } ) );
  95. planeTop.position.y = 100;
  96. planeTop.rotateX( Math.PI / 2 );
  97. scene.add( planeTop );
  98. const planeBottom = new THREE.Mesh( planeGeo, new THREE.MeshPhongMaterial( { color: 0xffffff } ) );
  99. planeBottom.rotateX( - Math.PI / 2 );
  100. scene.add( planeBottom );
  101. const planeFront = new THREE.Mesh( planeGeo, new THREE.MeshPhongMaterial( { color: 0x7f7fff } ) );
  102. planeFront.position.z = 50;
  103. planeFront.position.y = 50;
  104. planeFront.rotateY( Math.PI );
  105. scene.add( planeFront );
  106. const planeBack = new THREE.Mesh( planeGeo, new THREE.MeshPhongMaterial( { color: 0xff7fff } ) );
  107. planeBack.position.z = - 50;
  108. planeBack.position.y = 50;
  109. //planeBack.rotateY( Math.PI );
  110. scene.add( planeBack );
  111. const planeRight = new THREE.Mesh( planeGeo, new THREE.MeshPhongMaterial( { color: 0x00ff00 } ) );
  112. planeRight.position.x = 50;
  113. planeRight.position.y = 50;
  114. planeRight.rotateY( - Math.PI / 2 );
  115. scene.add( planeRight );
  116. const planeLeft = new THREE.Mesh( planeGeo, new THREE.MeshPhongMaterial( { color: 0xff0000 } ) );
  117. planeLeft.position.x = - 50;
  118. planeLeft.position.y = 50;
  119. planeLeft.rotateY( Math.PI / 2 );
  120. scene.add( planeLeft );
  121. // lights
  122. const mainLight = new THREE.PointLight( 0xcccccc, 1.5, 250 );
  123. mainLight.position.y = 60;
  124. scene.add( mainLight );
  125. const greenLight = new THREE.PointLight( 0x00ff00, 0.25, 1000 );
  126. greenLight.position.set( 550, 50, 0 );
  127. scene.add( greenLight );
  128. const redLight = new THREE.PointLight( 0xff0000, 0.25, 1000 );
  129. redLight.position.set( - 550, 50, 0 );
  130. scene.add( redLight );
  131. const blueLight = new THREE.PointLight( 0x7f7fff, 0.25, 1000 );
  132. blueLight.position.set( 0, 50, 550 );
  133. scene.add( blueLight );
  134. window.addEventListener( 'resize', onWindowResize, false );
  135. }
  136. function onWindowResize() {
  137. camera.aspect = window.innerWidth / window.innerHeight;
  138. camera.updateProjectionMatrix();
  139. renderer.setSize( window.innerWidth, window.innerHeight );
  140. }
  141. function renderPortal( thisPortalMesh, otherPortalMesh, thisPortalTexture ) {
  142. // set the portal camera position to be reflected about the portal plane
  143. thisPortalMesh.worldToLocal( reflectedPosition.copy( camera.position ) );
  144. reflectedPosition.x *= - 1.0; reflectedPosition.z *= - 1.0;
  145. otherPortalMesh.localToWorld( reflectedPosition );
  146. portalCamera.position.copy( reflectedPosition );
  147. // grab the corners of the other portal
  148. // - note: the portal is viewed backwards; flip the left/right coordinates
  149. otherPortalMesh.localToWorld( bottomLeftCorner.set( 50.05, - 50.05, 0.0 ) );
  150. otherPortalMesh.localToWorld( bottomRightCorner.set( - 50.05, - 50.05, 0.0 ) );
  151. otherPortalMesh.localToWorld( topLeftCorner.set( 50.05, 50.05, 0.0 ) );
  152. // set the projection matrix to encompass the portal's frame
  153. portalCamera.frameCorners( bottomLeftCorner, bottomRightCorner, topLeftCorner, false );
  154. // render the portal
  155. thisPortalTexture.texture.encoding = renderer.outputEncoding;
  156. renderer.setRenderTarget( thisPortalTexture );
  157. renderer.state.buffers.depth.setMask( true ); // make sure the depth buffer is writable so it can be properly cleared, see #18897
  158. if ( renderer.autoClear === false ) renderer.clear();
  159. renderer.render( scene, portalCamera );
  160. }
  161. function animate() {
  162. requestAnimationFrame( animate );
  163. // move the bouncing sphere(s)
  164. const timerOne = Date.now() * 0.01;
  165. const timerTwo = timerOne + Math.PI * 10.0;
  166. smallSphereOne.position.set(
  167. Math.cos( timerOne * 0.1 ) * 30,
  168. Math.abs( Math.cos( timerOne * 0.2 ) ) * 20 + 5,
  169. Math.sin( timerOne * 0.1 ) * 30
  170. );
  171. smallSphereOne.rotation.y = ( Math.PI / 2 ) - timerOne * 0.1;
  172. smallSphereOne.rotation.z = timerOne * 0.8;
  173. smallSphereTwo.position.set(
  174. Math.cos( timerTwo * 0.1 ) * 30,
  175. Math.abs( Math.cos( timerTwo * 0.2 ) ) * 20 + 5,
  176. Math.sin( timerTwo * 0.1 ) * 30
  177. );
  178. smallSphereTwo.rotation.y = ( Math.PI / 2 ) - timerTwo * 0.1;
  179. smallSphereTwo.rotation.z = timerTwo * 0.8;
  180. // save the original camera properties
  181. let currentRenderTarget = renderer.getRenderTarget();
  182. let currentXrEnabled = renderer.xr.enabled;
  183. let currentShadowAutoUpdate = renderer.shadowMap.autoUpdate;
  184. renderer.xr.enabled = false; // Avoid camera modification
  185. renderer.shadowMap.autoUpdate = false; // Avoid re-computing shadows
  186. // render the portal effect
  187. renderPortal( leftPortal, rightPortal, leftPortalTexture );
  188. renderPortal( rightPortal, leftPortal, rightPortalTexture );
  189. // restore the original rendering properties
  190. renderer.xr.enabled = currentXrEnabled;
  191. renderer.shadowMap.autoUpdate = currentShadowAutoUpdate;
  192. renderer.setRenderTarget( currentRenderTarget );
  193. // render the main scene
  194. renderer.render( scene, camera );
  195. }
  196. </script>
  197. </body>
  198. </html>