Quaternion.tests.js 16 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602
  1. /**
  2. * @author bhouston / http://exocortex.com
  3. * @author tschw
  4. * @author TristanVALCKE / https://github.com/Itee
  5. */
  6. /* global QUnit */
  7. import { Quaternion } from '../../../../src/math/Quaternion';
  8. import { Vector3 } from '../../../../src/math/Vector3';
  9. import { Vector4 } from '../../../../src/math/Vector4';
  10. import { Euler } from '../../../../src/math/Euler';
  11. import { Matrix4 } from '../../../../src/math/Matrix4';
  12. import {
  13. x,
  14. y,
  15. z,
  16. w,
  17. eps
  18. } from './Constants.tests';
  19. const orders = [ 'XYZ', 'YXZ', 'ZXY', 'ZYX', 'YZX', 'XZY' ];
  20. const eulerAngles = new Euler( 0.1, - 0.3, 0.25 );
  21. function qSub( a, b ) {
  22. var result = new Quaternion();
  23. result.copy( a );
  24. result.x -= b.x;
  25. result.y -= b.y;
  26. result.z -= b.z;
  27. result.w -= b.w;
  28. return result;
  29. }
  30. function doSlerpObject( aArr, bArr, t ) {
  31. var a = new Quaternion().fromArray( aArr ),
  32. b = new Quaternion().fromArray( bArr ),
  33. c = new Quaternion().fromArray( aArr );
  34. c.slerp( b, t );
  35. return {
  36. equals: function ( x, y, z, w, maxError ) {
  37. if ( maxError === undefined ) maxError = Number.EPSILON;
  38. return Math.abs( x - c.x ) <= maxError &&
  39. Math.abs( y - c.y ) <= maxError &&
  40. Math.abs( z - c.z ) <= maxError &&
  41. Math.abs( w - c.w ) <= maxError;
  42. },
  43. length: c.length(),
  44. dotA: c.dot( a ),
  45. dotB: c.dot( b )
  46. };
  47. }
  48. function doSlerpArray( a, b, t ) {
  49. var result = [ 0, 0, 0, 0 ];
  50. Quaternion.slerpFlat( result, 0, a, 0, b, 0, t );
  51. function arrDot( a, b ) {
  52. return a[ 0 ] * b[ 0 ] + a[ 1 ] * b[ 1 ] +
  53. a[ 2 ] * b[ 2 ] + a[ 3 ] * b[ 3 ];
  54. }
  55. return {
  56. equals: function ( x, y, z, w, maxError ) {
  57. if ( maxError === undefined ) maxError = Number.EPSILON;
  58. return Math.abs( x - result[ 0 ] ) <= maxError &&
  59. Math.abs( y - result[ 1 ] ) <= maxError &&
  60. Math.abs( z - result[ 2 ] ) <= maxError &&
  61. Math.abs( w - result[ 3 ] ) <= maxError;
  62. },
  63. length: Math.sqrt( arrDot( result, result ) ),
  64. dotA: arrDot( result, a ),
  65. dotB: arrDot( result, b )
  66. };
  67. }
  68. function slerpTestSkeleton( doSlerp, maxError, assert ) {
  69. var a, b, result;
  70. a = [
  71. 0.6753410084407496,
  72. 0.4087830051091744,
  73. 0.32856700410659473,
  74. 0.5185120064806223
  75. ];
  76. b = [
  77. 0.6602792107657797,
  78. 0.43647413932562285,
  79. 0.35119011210236006,
  80. 0.5001871596632682
  81. ];
  82. var maxNormError = 0;
  83. function isNormal( result ) {
  84. var normError = Math.abs( 1 - result.length );
  85. maxNormError = Math.max( maxNormError, normError );
  86. return normError <= maxError;
  87. }
  88. result = doSlerp( a, b, 0 );
  89. assert.ok( result.equals(
  90. a[ 0 ], a[ 1 ], a[ 2 ], a[ 3 ], 0 ), "Exactly A @ t = 0" );
  91. result = doSlerp( a, b, 1 );
  92. assert.ok( result.equals(
  93. b[ 0 ], b[ 1 ], b[ 2 ], b[ 3 ], 0 ), "Exactly B @ t = 1" );
  94. result = doSlerp( a, b, 0.5 );
  95. assert.ok( Math.abs( result.dotA - result.dotB ) <= Number.EPSILON, "Symmetry at 0.5" );
  96. assert.ok( isNormal( result ), "Approximately normal (at 0.5)" );
  97. result = doSlerp( a, b, 0.25 );
  98. assert.ok( result.dotA > result.dotB, "Interpolating at 0.25" );
  99. assert.ok( isNormal( result ), "Approximately normal (at 0.25)" );
  100. result = doSlerp( a, b, 0.75 );
  101. assert.ok( result.dotA < result.dotB, "Interpolating at 0.75" );
  102. assert.ok( isNormal( result ), "Approximately normal (at 0.75)" );
  103. var D = Math.SQRT1_2;
  104. result = doSlerp( [ 1, 0, 0, 0 ], [ 0, 0, 1, 0 ], 0.5 );
  105. assert.ok( result.equals( D, 0, D, 0 ), "X/Z diagonal from axes" );
  106. assert.ok( isNormal( result ), "Approximately normal (X/Z diagonal)" );
  107. result = doSlerp( [ 0, D, 0, D ], [ 0, - D, 0, D ], 0.5 );
  108. assert.ok( result.equals( 0, 0, 0, 1 ), "W-Unit from diagonals" );
  109. assert.ok( isNormal( result ), "Approximately normal (W-Unit)" );
  110. }
  111. function changeEulerOrder( euler, order ) {
  112. return new Euler( euler.x, euler.y, euler.z, order );
  113. }
  114. export default QUnit.module( 'Maths', () => {
  115. QUnit.module( 'Quaternion', () => {
  116. // INSTANCING
  117. QUnit.test( "Instancing", ( assert ) => {
  118. var a = new Quaternion();
  119. assert.ok( a.x == 0, "Passed!" );
  120. assert.ok( a.y == 0, "Passed!" );
  121. assert.ok( a.z == 0, "Passed!" );
  122. assert.ok( a.w == 1, "Passed!" );
  123. var a = new Quaternion( x, y, z, w );
  124. assert.ok( a.x === x, "Passed!" );
  125. assert.ok( a.y === y, "Passed!" );
  126. assert.ok( a.z === z, "Passed!" );
  127. assert.ok( a.w === w, "Passed!" );
  128. } );
  129. // STATIC STUFF
  130. QUnit.test( "slerp", ( assert ) => {
  131. slerpTestSkeleton( doSlerpObject, Number.EPSILON, assert );
  132. } );
  133. QUnit.test( "slerpFlat", ( assert ) => {
  134. slerpTestSkeleton( doSlerpArray, Number.EPSILON, assert );
  135. } );
  136. // PROPERTIES
  137. QUnit.test( "properties", ( assert ) => {
  138. assert.expect( 8 );
  139. var a = new Quaternion();
  140. a._onChange( function () {
  141. assert.ok( true, "onChange called" );
  142. } );
  143. a.x = x;
  144. a.y = y;
  145. a.z = z;
  146. a.w = w;
  147. assert.strictEqual( a.x, x, "Check x" );
  148. assert.strictEqual( a.y, y, "Check y" );
  149. assert.strictEqual( a.z, z, "Check z" );
  150. assert.strictEqual( a.w, w, "Check w" );
  151. } );
  152. QUnit.todo( "x", ( assert ) => {
  153. assert.ok( false, "everything's gonna be alright" );
  154. } );
  155. QUnit.todo( "y", ( assert ) => {
  156. assert.ok( false, "everything's gonna be alright" );
  157. } );
  158. QUnit.todo( "z", ( assert ) => {
  159. assert.ok( false, "everything's gonna be alright" );
  160. } );
  161. QUnit.todo( "w", ( assert ) => {
  162. assert.ok( false, "everything's gonna be alright" );
  163. } );
  164. // PUBLIC STUFF
  165. QUnit.test( "set", ( assert ) => {
  166. var a = new Quaternion();
  167. assert.ok( a.x == 0, "Passed!" );
  168. assert.ok( a.y == 0, "Passed!" );
  169. assert.ok( a.z == 0, "Passed!" );
  170. assert.ok( a.w == 1, "Passed!" );
  171. a.set( x, y, z, w );
  172. assert.ok( a.x == x, "Passed!" );
  173. assert.ok( a.y == y, "Passed!" );
  174. assert.ok( a.z === z, "Passed!" );
  175. assert.ok( a.w === w, "Passed!" );
  176. } );
  177. QUnit.todo( "clone", ( assert ) => {
  178. assert.ok( false, "everything's gonna be alright" );
  179. } );
  180. QUnit.test( "copy", ( assert ) => {
  181. var a = new Quaternion( x, y, z, w );
  182. var b = new Quaternion().copy( a );
  183. assert.ok( b.x == x, "Passed!" );
  184. assert.ok( b.y == y, "Passed!" );
  185. assert.ok( b.z == z, "Passed!" );
  186. assert.ok( b.w == w, "Passed!" );
  187. // ensure that it is a true copy
  188. a.x = 0;
  189. a.y = - 1;
  190. a.z = 0;
  191. a.w = - 1;
  192. assert.ok( b.x == x, "Passed!" );
  193. assert.ok( b.y == y, "Passed!" );
  194. } );
  195. QUnit.test( "setFromEuler/setFromQuaternion", ( assert ) => {
  196. var angles = [ new Vector3( 1, 0, 0 ), new Vector3( 0, 1, 0 ), new Vector3( 0, 0, 1 ) ];
  197. // ensure euler conversion to/from Quaternion matches.
  198. for ( var i = 0; i < orders.length; i ++ ) {
  199. for ( var j = 0; j < angles.length; j ++ ) {
  200. var eulers2 = new Euler().setFromQuaternion( new Quaternion().setFromEuler( new Euler( angles[ j ].x, angles[ j ].y, angles[ j ].z, orders[ i ] ) ), orders[ i ] );
  201. var newAngle = new Vector3( eulers2.x, eulers2.y, eulers2.z );
  202. assert.ok( newAngle.distanceTo( angles[ j ] ) < 0.001, "Passed!" );
  203. }
  204. }
  205. } );
  206. QUnit.test( "setFromAxisAngle", ( assert ) => {
  207. // TODO: find cases to validate.
  208. // assert.ok( true, "Passed!" );
  209. var zero = new Quaternion();
  210. var a = new Quaternion().setFromAxisAngle( new Vector3( 1, 0, 0 ), 0 );
  211. assert.ok( a.equals( zero ), "Passed!" );
  212. a = new Quaternion().setFromAxisAngle( new Vector3( 0, 1, 0 ), 0 );
  213. assert.ok( a.equals( zero ), "Passed!" );
  214. a = new Quaternion().setFromAxisAngle( new Vector3( 0, 0, 1 ), 0 );
  215. assert.ok( a.equals( zero ), "Passed!" );
  216. var b1 = new Quaternion().setFromAxisAngle( new Vector3( 1, 0, 0 ), Math.PI );
  217. assert.ok( ! a.equals( b1 ), "Passed!" );
  218. var b2 = new Quaternion().setFromAxisAngle( new Vector3( 1, 0, 0 ), - Math.PI );
  219. assert.ok( ! a.equals( b2 ), "Passed!" );
  220. b1.multiply( b2 );
  221. assert.ok( a.equals( b1 ), "Passed!" );
  222. } );
  223. QUnit.test( "setFromEuler/setFromRotationMatrix", ( assert ) => {
  224. // ensure euler conversion for Quaternion matches that of Matrix4
  225. for ( var i = 0; i < orders.length; i ++ ) {
  226. var q = new Quaternion().setFromEuler( changeEulerOrder( eulerAngles, orders[ i ] ) );
  227. var m = new Matrix4().makeRotationFromEuler( changeEulerOrder( eulerAngles, orders[ i ] ) );
  228. var q2 = new Quaternion().setFromRotationMatrix( m );
  229. assert.ok( qSub( q, q2 ).length() < 0.001, "Passed!" );
  230. }
  231. } );
  232. QUnit.test( "setFromRotationMatrix", ( assert ) => {
  233. // contrived examples purely to please the god of code coverage...
  234. // match conditions in various 'else [if]' blocks
  235. var a = new Quaternion();
  236. var q = new Quaternion( - 9, - 2, 3, - 4 ).normalize();
  237. var m = new Matrix4().makeRotationFromQuaternion( q );
  238. var expected = new Vector4( 0.8581163303210332, 0.19069251784911848, - 0.2860387767736777, 0.38138503569823695 );
  239. a.setFromRotationMatrix( m );
  240. assert.ok( Math.abs( a.x - expected.x ) <= eps, "m11 > m22 && m11 > m33: check x" );
  241. assert.ok( Math.abs( a.y - expected.y ) <= eps, "m11 > m22 && m11 > m33: check y" );
  242. assert.ok( Math.abs( a.z - expected.z ) <= eps, "m11 > m22 && m11 > m33: check z" );
  243. assert.ok( Math.abs( a.w - expected.w ) <= eps, "m11 > m22 && m11 > m33: check w" );
  244. var q = new Quaternion( - 1, - 2, 1, - 1 ).normalize();
  245. m.makeRotationFromQuaternion( q );
  246. var expected = new Vector4( 0.37796447300922714, 0.7559289460184544, - 0.37796447300922714, 0.37796447300922714 );
  247. a.setFromRotationMatrix( m );
  248. assert.ok( Math.abs( a.x - expected.x ) <= eps, "m22 > m33: check x" );
  249. assert.ok( Math.abs( a.y - expected.y ) <= eps, "m22 > m33: check y" );
  250. assert.ok( Math.abs( a.z - expected.z ) <= eps, "m22 > m33: check z" );
  251. assert.ok( Math.abs( a.w - expected.w ) <= eps, "m22 > m33: check w" );
  252. } );
  253. QUnit.test( "setFromUnitVectors", ( assert ) => {
  254. var a = new Quaternion();
  255. var b = new Vector3( 1, 0, 0 );
  256. var c = new Vector3( 0, 1, 0 );
  257. var expected = new Quaternion( 0, 0, Math.sqrt( 2 ) / 2, Math.sqrt( 2 ) / 2 );
  258. a.setFromUnitVectors( b, c );
  259. assert.ok( Math.abs( a.x - expected.x ) <= eps, "Check x" );
  260. assert.ok( Math.abs( a.y - expected.y ) <= eps, "Check y" );
  261. assert.ok( Math.abs( a.z - expected.z ) <= eps, "Check z" );
  262. assert.ok( Math.abs( a.w - expected.w ) <= eps, "Check w" );
  263. } );
  264. QUnit.test( "angleTo", ( assert ) => {
  265. var a = new Quaternion();
  266. var b = new Quaternion().setFromEuler( new Euler( 0, Math.PI, 0 ) );
  267. var c = new Quaternion().setFromEuler( new Euler( 0, Math.PI * 2, 0 ) );
  268. assert.ok( a.angleTo( a ) === 0, "Passed!" );
  269. assert.ok( a.angleTo( b ) === Math.PI, "Passed!" );
  270. assert.ok( a.angleTo( c ) === 0, "Passed!" );
  271. } );
  272. QUnit.test( "rotateTowards", ( assert ) => {
  273. var a = new Quaternion();
  274. var b = new Quaternion().setFromEuler( new Euler( 0, Math.PI, 0 ) );
  275. var c = new Quaternion();
  276. var halfPI = Math.PI * 0.5;
  277. a.rotateTowards( b, 0 );
  278. assert.ok( a.equals( a ) === true, "Passed!" );
  279. a.rotateTowards( b, Math.PI * 2 ); // test overshoot
  280. assert.ok( a.equals( b ) === true, "Passed!" );
  281. a.set( 0, 0, 0, 1 );
  282. a.rotateTowards( b, halfPI );
  283. assert.ok( a.angleTo( c ) - halfPI <= eps, "Passed!" );
  284. } );
  285. QUnit.test( "inverse/conjugate", ( assert ) => {
  286. var a = new Quaternion( x, y, z, w );
  287. // TODO: add better validation here.
  288. var b = a.clone().conjugate();
  289. assert.ok( a.x == - b.x, "Passed!" );
  290. assert.ok( a.y == - b.y, "Passed!" );
  291. assert.ok( a.z == - b.z, "Passed!" );
  292. assert.ok( a.w == b.w, "Passed!" );
  293. } );
  294. QUnit.todo( "dot", ( assert ) => {
  295. assert.ok( false, "everything's gonna be alright" );
  296. } );
  297. QUnit.test( "normalize/length/lengthSq", ( assert ) => {
  298. var a = new Quaternion( x, y, z, w );
  299. assert.ok( a.length() != 1, "Passed!" );
  300. assert.ok( a.lengthSq() != 1, "Passed!" );
  301. a.normalize();
  302. assert.ok( a.length() == 1, "Passed!" );
  303. assert.ok( a.lengthSq() == 1, "Passed!" );
  304. a.set( 0, 0, 0, 0 );
  305. assert.ok( a.lengthSq() == 0, "Passed!" );
  306. assert.ok( a.length() == 0, "Passed!" );
  307. a.normalize();
  308. assert.ok( a.lengthSq() == 1, "Passed!" );
  309. assert.ok( a.length() == 1, "Passed!" );
  310. } );
  311. QUnit.test( "multiplyQuaternions/multiply", ( assert ) => {
  312. var angles = [ new Euler( 1, 0, 0 ), new Euler( 0, 1, 0 ), new Euler( 0, 0, 1 ) ];
  313. var q1 = new Quaternion().setFromEuler( changeEulerOrder( angles[ 0 ], "XYZ" ) );
  314. var q2 = new Quaternion().setFromEuler( changeEulerOrder( angles[ 1 ], "XYZ" ) );
  315. var q3 = new Quaternion().setFromEuler( changeEulerOrder( angles[ 2 ], "XYZ" ) );
  316. var q = new Quaternion().multiplyQuaternions( q1, q2 ).multiply( q3 );
  317. var m1 = new Matrix4().makeRotationFromEuler( changeEulerOrder( angles[ 0 ], "XYZ" ) );
  318. var m2 = new Matrix4().makeRotationFromEuler( changeEulerOrder( angles[ 1 ], "XYZ" ) );
  319. var m3 = new Matrix4().makeRotationFromEuler( changeEulerOrder( angles[ 2 ], "XYZ" ) );
  320. var m = new Matrix4().multiplyMatrices( m1, m2 ).multiply( m3 );
  321. var qFromM = new Quaternion().setFromRotationMatrix( m );
  322. assert.ok( qSub( q, qFromM ).length() < 0.001, "Passed!" );
  323. } );
  324. QUnit.test( "premultiply", ( assert ) => {
  325. var a = new Quaternion( x, y, z, w );
  326. var b = new Quaternion( 2 * x, - y, - 2 * z, w );
  327. var expected = new Quaternion( 42, - 32, - 2, 58 );
  328. a.premultiply( b );
  329. assert.ok( Math.abs( a.x - expected.x ) <= eps, "Check x" );
  330. assert.ok( Math.abs( a.y - expected.y ) <= eps, "Check y" );
  331. assert.ok( Math.abs( a.z - expected.z ) <= eps, "Check z" );
  332. assert.ok( Math.abs( a.w - expected.w ) <= eps, "Check w" );
  333. } );
  334. QUnit.todo( "slerp", ( assert ) => {
  335. assert.ok( false, "everything's gonna be alright" );
  336. } );
  337. QUnit.test( "equals", ( assert ) => {
  338. var a = new Quaternion( x, y, z, w );
  339. var b = new Quaternion( - x, - y, - z, - w );
  340. assert.ok( a.x != b.x, "Passed!" );
  341. assert.ok( a.y != b.y, "Passed!" );
  342. assert.ok( ! a.equals( b ), "Passed!" );
  343. assert.ok( ! b.equals( a ), "Passed!" );
  344. a.copy( b );
  345. assert.ok( a.x == b.x, "Passed!" );
  346. assert.ok( a.y == b.y, "Passed!" );
  347. assert.ok( a.equals( b ), "Passed!" );
  348. assert.ok( b.equals( a ), "Passed!" );
  349. } );
  350. QUnit.todo( "fromArray", ( assert ) => {
  351. assert.ok( false, "everything's gonna be alright" );
  352. } );
  353. QUnit.test( "toArray", ( assert ) => {
  354. var a = new Quaternion( x, y, z, w );
  355. var array = a.toArray();
  356. assert.strictEqual( array[ 0 ], x, "No array, no offset: check x" );
  357. assert.strictEqual( array[ 1 ], y, "No array, no offset: check y" );
  358. assert.strictEqual( array[ 2 ], z, "No array, no offset: check z" );
  359. assert.strictEqual( array[ 3 ], w, "No array, no offset: check w" );
  360. var array = [];
  361. a.toArray( array );
  362. assert.strictEqual( array[ 0 ], x, "With array, no offset: check x" );
  363. assert.strictEqual( array[ 1 ], y, "With array, no offset: check y" );
  364. assert.strictEqual( array[ 2 ], z, "With array, no offset: check z" );
  365. assert.strictEqual( array[ 3 ], w, "With array, no offset: check w" );
  366. var array = [];
  367. a.toArray( array, 1 );
  368. assert.strictEqual( array[ 0 ], undefined, "With array and offset: check [0]" );
  369. assert.strictEqual( array[ 1 ], x, "With array and offset: check x" );
  370. assert.strictEqual( array[ 2 ], y, "With array and offset: check y" );
  371. assert.strictEqual( array[ 3 ], z, "With array and offset: check z" );
  372. assert.strictEqual( array[ 4 ], w, "With array and offset: check w" );
  373. } );
  374. QUnit.todo( "_onChange", ( assert ) => {
  375. assert.ok( false, "everything's gonna be alright" );
  376. } );
  377. QUnit.todo( "_onChangeCallback", ( assert ) => {
  378. assert.ok( false, "everything's gonna be alright" );
  379. } );
  380. // OTHERS
  381. QUnit.test( "multiplyVector3", ( assert ) => {
  382. var angles = [ new Euler( 1, 0, 0 ), new Euler( 0, 1, 0 ), new Euler( 0, 0, 1 ) ];
  383. // ensure euler conversion for Quaternion matches that of Matrix4
  384. for ( var i = 0; i < orders.length; i ++ ) {
  385. for ( var j = 0; j < angles.length; j ++ ) {
  386. var q = new Quaternion().setFromEuler( changeEulerOrder( angles[ j ], orders[ i ] ) );
  387. var m = new Matrix4().makeRotationFromEuler( changeEulerOrder( angles[ j ], orders[ i ] ) );
  388. var v0 = new Vector3( 1, 0, 0 );
  389. var qv = v0.clone().applyQuaternion( q );
  390. var mv = v0.clone().applyMatrix4( m );
  391. assert.ok( qv.distanceTo( mv ) < 0.001, "Passed!" );
  392. }
  393. }
  394. } );
  395. } );
  396. } );
  397. QUnit.module( "Quaternion" );