Vector3.js 6.0 KB

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  1. /**
  2. * @author bhouston / http://exocortex.com
  3. */
  4. var x = 2;
  5. var y = 3;
  6. var z = 4;
  7. var w = 5;
  8. module( "Vector3" );
  9. test( "constructor", function() {
  10. var a = new THREE.Vector3();
  11. ok( a.x == 0, "Passed!" );
  12. ok( a.y == 0, "Passed!" );
  13. ok( a.z == 0, "Passed!" );
  14. a = new THREE.Vector3( x, y, z );
  15. ok( a.x === x, "Passed!" );
  16. ok( a.y === y, "Passed!" );
  17. ok( a.z === z, "Passed!" );
  18. });
  19. test( "copy", function() {
  20. var a = new THREE.Vector3( x, y, z );
  21. var b = new THREE.Vector3().copy( a );
  22. ok( b.x == x, "Passed!" );
  23. ok( b.y == y, "Passed!" );
  24. ok( b.z == z, "Passed!" );
  25. // ensure that it is a true copy
  26. a.x = 0;
  27. a.y = -1;
  28. a.z = -2;
  29. ok( b.x == x, "Passed!" );
  30. ok( b.y == y, "Passed!" );
  31. ok( b.z == z, "Passed!" );
  32. });
  33. test( "set", function() {
  34. var a = new THREE.Vector3();
  35. ok( a.x == 0, "Passed!" );
  36. ok( a.y == 0, "Passed!" );
  37. ok( a.z == 0, "Passed!" );
  38. a.set( x, y, z )
  39. ok( a.x == x, "Passed!" );
  40. ok( a.y == y, "Passed!" );
  41. ok( a.z == z, "Passed!" );
  42. });
  43. test( "setX,setY,setZ", function() {
  44. var a = new THREE.Vector3();
  45. ok( a.x == 0, "Passed!" );
  46. ok( a.y == 0, "Passed!" );
  47. ok( a.z == 0, "Passed!" );
  48. a.setX( x );
  49. a.setY( y );
  50. a.setZ( z );
  51. ok( a.x == x, "Passed!" );
  52. ok( a.y == y, "Passed!" );
  53. ok( a.z == z, "Passed!" );
  54. });
  55. test( "add", function() {
  56. var a = new THREE.Vector3( x, y, z );
  57. var b = new THREE.Vector3( -x, -y, -z );
  58. a.addSelf( b );
  59. ok( a.x == 0, "Passed!" );
  60. ok( a.y == 0, "Passed!" );
  61. ok( a.z == 0, "Passed!" );
  62. var c = new THREE.Vector3().add( b, b );
  63. ok( c.x == -2*x, "Passed!" );
  64. ok( c.y == -2*y, "Passed!" );
  65. ok( c.z == -2*z, "Passed!" );
  66. });
  67. test( "sub", function() {
  68. var a = new THREE.Vector3( x, y, z );
  69. var b = new THREE.Vector3( -x, -y, -z );
  70. a.subSelf( b );
  71. ok( a.x == 2*x, "Passed!" );
  72. ok( a.y == 2*y, "Passed!" );
  73. ok( a.z == 2*z, "Passed!" );
  74. var c = new THREE.Vector3().sub( a, a );
  75. ok( c.x == 0, "Passed!" );
  76. ok( c.y == 0, "Passed!" );
  77. ok( c.z == 0, "Passed!" );
  78. });
  79. test( "multiply/divide", function() {
  80. var a = new THREE.Vector3( x, y, z );
  81. var b = new THREE.Vector3( -x, -y, -z );
  82. a.multiplyScalar( -2 );
  83. ok( a.x == x*-2, "Passed!" );
  84. ok( a.y == y*-2, "Passed!" );
  85. ok( a.z == z*-2, "Passed!" );
  86. b.multiplyScalar( -2 );
  87. ok( b.x == 2*x, "Passed!" );
  88. ok( b.y == 2*y, "Passed!" );
  89. ok( b.z == 2*z, "Passed!" );
  90. a.divideScalar( -2 );
  91. ok( a.x == x, "Passed!" );
  92. ok( a.y == y, "Passed!" );
  93. ok( a.z == z, "Passed!" );
  94. b.divideScalar( -2 );
  95. ok( b.x == -x, "Passed!" );
  96. ok( b.y == -y, "Passed!" );
  97. ok( b.z == -z, "Passed!" );
  98. });
  99. test( "min/max/clamp", function() {
  100. var a = new THREE.Vector3( x, y, z );
  101. var b = new THREE.Vector3( -x, -y, -z );
  102. var c = new THREE.Vector3();
  103. c.copy( a ).minSelf( b );
  104. ok( c.x == -x, "Passed!" );
  105. ok( c.y == -y, "Passed!" );
  106. ok( c.z == -z, "Passed!" );
  107. c.copy( a ).maxSelf( b );
  108. ok( c.x == x, "Passed!" );
  109. ok( c.y == y, "Passed!" );
  110. ok( c.z == z, "Passed!" );
  111. c.set( -2*x, 2*y, -2*z );
  112. c.clampSelf( b, a );
  113. ok( c.x == -x, "Passed!" );
  114. ok( c.y == y, "Passed!" );
  115. ok( c.z == -z, "Passed!" );
  116. });
  117. test( "negate", function() {
  118. var a = new THREE.Vector3( x, y, z );
  119. a.negate();
  120. ok( a.x == -x, "Passed!" );
  121. ok( a.y == -y, "Passed!" );
  122. ok( a.z == -z, "Passed!" );
  123. });
  124. test( "dot", function() {
  125. var a = new THREE.Vector3( x, y, z );
  126. var b = new THREE.Vector3( -x, -y, -z );
  127. var c = new THREE.Vector3();
  128. var result = a.dot( b );
  129. ok( result == (-x*x-y*y-z*z), "Passed!" );
  130. result = a.dot( c );
  131. ok( result == 0, "Passed!" );
  132. });
  133. test( "length/lengthSq", function() {
  134. var a = new THREE.Vector3( x, 0, 0 );
  135. var b = new THREE.Vector3( 0, -y, 0 );
  136. var c = new THREE.Vector3( 0, 0, z );
  137. var d = new THREE.Vector3();
  138. ok( a.length() == x, "Passed!" );
  139. ok( a.lengthSq() == x*x, "Passed!" );
  140. ok( b.length() == y, "Passed!" );
  141. ok( b.lengthSq() == y*y, "Passed!" );
  142. ok( c.length() == z, "Passed!" );
  143. ok( c.lengthSq() == z*z, "Passed!" );
  144. ok( d.length() == 0, "Passed!" );
  145. ok( d.lengthSq() == 0, "Passed!" );
  146. a.set( x, y, z );
  147. ok( a.length() == Math.sqrt( x*x + y*y + z*z ), "Passed!" );
  148. ok( a.lengthSq() == ( x*x + y*y + z*z ), "Passed!" );
  149. });
  150. test( "normalize", function() {
  151. var a = new THREE.Vector3( x, 0, 0 );
  152. var b = new THREE.Vector3( 0, -y, 0 );
  153. var c = new THREE.Vector3( 0, 0, z );
  154. a.normalize();
  155. ok( a.length() == 1, "Passed!" );
  156. ok( a.x == 1, "Passed!" );
  157. b.normalize();
  158. ok( b.length() == 1, "Passed!" );
  159. ok( b.y == -1, "Passed!" );
  160. c.normalize();
  161. ok( c.length() == 1, "Passed!" );
  162. ok( c.z == 1, "Passed!" );
  163. });
  164. test( "distanceTo/distanceToSquared", function() {
  165. var a = new THREE.Vector3( x, 0, 0 );
  166. var b = new THREE.Vector3( 0, -y, 0 );
  167. var c = new THREE.Vector3( 0, 0, z );
  168. var d = new THREE.Vector3();
  169. ok( a.distanceTo( d ) == x, "Passed!" );
  170. ok( a.distanceToSquared( d ) == x*x, "Passed!" );
  171. ok( b.distanceTo( d ) == y, "Passed!" );
  172. ok( b.distanceToSquared( d ) == y*y, "Passed!" );
  173. ok( c.distanceTo( d ) == z, "Passed!" );
  174. ok( c.distanceToSquared( d ) == z*z, "Passed!" );
  175. });
  176. test( "setLength", function() {
  177. var a = new THREE.Vector3( x, 0, 0 );
  178. ok( a.length() == x, "Passed!" );
  179. a.setLength( y );
  180. ok( a.length() == y, "Passed!" );
  181. });
  182. test( "lerpSelf/clone", function() {
  183. var a = new THREE.Vector3( x, 0, z );
  184. var b = new THREE.Vector3( 0, -y, 0 );
  185. ok( a.lerpSelf( a, 0 ).equals( a.lerpSelf( a, 0.5 ) ), "Passed!" );
  186. ok( a.lerpSelf( a, 0 ).equals( a.lerpSelf( a, 1 ) ), "Passed!" );
  187. ok( a.clone().lerpSelf( b, 0 ).equals( a ), "Passed!" );
  188. ok( a.clone().lerpSelf( b, 0.5 ).x == x*0.5, "Passed!" );
  189. ok( a.clone().lerpSelf( b, 0.5 ).y == -y*0.5, "Passed!" );
  190. ok( a.clone().lerpSelf( b, 0.5 ).z == z*0.5, "Passed!" );
  191. ok( a.clone().lerpSelf( b, 1 ).equals( b ), "Passed!" );
  192. });
  193. test( "equals", function() {
  194. var a = new THREE.Vector3( x, 0, z );
  195. var b = new THREE.Vector3( 0, -y, 0 );
  196. ok( a.x != b.x, "Passed!" );
  197. ok( a.y != b.y, "Passed!" );
  198. ok( a.z != b.z, "Passed!" );
  199. ok( ! a.equals( b ), "Passed!" );
  200. ok( ! b.equals( a ), "Passed!" );
  201. a.copy( b );
  202. ok( a.x == b.x, "Passed!" );
  203. ok( a.y == b.y, "Passed!" );
  204. ok( a.z == b.z, "Passed!" );
  205. ok( a.equals( b ), "Passed!" );
  206. ok( b.equals( a ), "Passed!" );
  207. });