Vector4.js 7.3 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301
  1. /**
  2. * @author bhouston / http://exocortex.com
  3. */
  4. var x = 2;
  5. var y = 3;
  6. var z = 4;
  7. var w = 5;
  8. module( "Vector4" );
  9. test( "constructor", function() {
  10. var a = new THREE.Vector4();
  11. ok( a.x == 0, "Passed!" );
  12. ok( a.y == 0, "Passed!" );
  13. ok( a.z == 0, "Passed!" );
  14. ok( a.w == 1, "Passed!" );
  15. a = new THREE.Vector4( x, y, z, w );
  16. ok( a.x === x, "Passed!" );
  17. ok( a.y === y, "Passed!" );
  18. ok( a.z === z, "Passed!" );
  19. ok( a.w === w, "Passed!" );
  20. });
  21. test( "copy", function() {
  22. var a = new THREE.Vector4( x, y, z, w );
  23. var b = new THREE.Vector4().copy( a );
  24. ok( b.x == x, "Passed!" );
  25. ok( b.y == y, "Passed!" );
  26. ok( b.z == z, "Passed!" );
  27. ok( b.w == w, "Passed!" );
  28. // ensure that it is a true copy
  29. a.x = 0;
  30. a.y = -1;
  31. a.z = -2;
  32. a.w = -3;
  33. ok( b.x == x, "Passed!" );
  34. ok( b.y == y, "Passed!" );
  35. ok( b.z == z, "Passed!" );
  36. ok( b.w == w, "Passed!" );
  37. });
  38. test( "set", function() {
  39. var a = new THREE.Vector4();
  40. ok( a.x == 0, "Passed!" );
  41. ok( a.y == 0, "Passed!" );
  42. ok( a.z == 0, "Passed!" );
  43. ok( a.w == 1, "Passed!" );
  44. a.set( x, y, z, w )
  45. ok( a.x == x, "Passed!" );
  46. ok( a.y == y, "Passed!" );
  47. ok( a.z == z, "Passed!" );
  48. ok( a.w == w, "Passed!" );
  49. });
  50. test( "setX,setY,setZ,setW", function() {
  51. var a = new THREE.Vector4();
  52. ok( a.x == 0, "Passed!" );
  53. ok( a.y == 0, "Passed!" );
  54. ok( a.z == 0, "Passed!" );
  55. ok( a.w == 1, "Passed!" );
  56. a.setX( x );
  57. a.setY( y );
  58. a.setZ( z );
  59. a.setW( w );
  60. ok( a.x == x, "Passed!" );
  61. ok( a.y == y, "Passed!" );
  62. ok( a.z == z, "Passed!" );
  63. ok( a.w == w, "Passed!" );
  64. });
  65. test( "add", function() {
  66. var a = new THREE.Vector4( x, y, z, w );
  67. var b = new THREE.Vector4( -x, -y, -z, -w );
  68. a.addSelf( b );
  69. ok( a.x == 0, "Passed!" );
  70. ok( a.y == 0, "Passed!" );
  71. ok( a.z == 0, "Passed!" );
  72. ok( a.w == 0, "Passed!" );
  73. var c = new THREE.Vector4().add( b, b );
  74. ok( c.x == -2*x, "Passed!" );
  75. ok( c.y == -2*y, "Passed!" );
  76. ok( c.z == -2*z, "Passed!" );
  77. ok( c.w == -2*w, "Passed!" );
  78. });
  79. test( "sub", function() {
  80. var a = new THREE.Vector4( x, y, z, w );
  81. var b = new THREE.Vector4( -x, -y, -z, -w );
  82. a.subSelf( b );
  83. ok( a.x == 2*x, "Passed!" );
  84. ok( a.y == 2*y, "Passed!" );
  85. ok( a.z == 2*z, "Passed!" );
  86. ok( a.w == 2*w, "Passed!" );
  87. var c = new THREE.Vector4().sub( a, a );
  88. ok( c.x == 0, "Passed!" );
  89. ok( c.y == 0, "Passed!" );
  90. ok( c.z == 0, "Passed!" );
  91. ok( c.w == 0, "Passed!" );
  92. });
  93. test( "multiply/divide", function() {
  94. var a = new THREE.Vector4( x, y, z, w );
  95. var b = new THREE.Vector4( -x, -y, -z, -w );
  96. a.multiplyScalar( -2 );
  97. ok( a.x == x*-2, "Passed!" );
  98. ok( a.y == y*-2, "Passed!" );
  99. ok( a.z == z*-2, "Passed!" );
  100. ok( a.w == w*-2, "Passed!" );
  101. b.multiplyScalar( -2 );
  102. ok( b.x == 2*x, "Passed!" );
  103. ok( b.y == 2*y, "Passed!" );
  104. ok( b.z == 2*z, "Passed!" );
  105. ok( b.w == 2*w, "Passed!" );
  106. a.divideScalar( -2 );
  107. ok( a.x == x, "Passed!" );
  108. ok( a.y == y, "Passed!" );
  109. ok( a.z == z, "Passed!" );
  110. ok( a.w == w, "Passed!" );
  111. b.divideScalar( -2 );
  112. ok( b.x == -x, "Passed!" );
  113. ok( b.y == -y, "Passed!" );
  114. ok( b.z == -z, "Passed!" );
  115. ok( b.w == -w, "Passed!" );
  116. });
  117. test( "min/max/clamp", function() {
  118. var a = new THREE.Vector4( x, y, z, w );
  119. var b = new THREE.Vector4( -x, -y, -z, -w );
  120. var c = new THREE.Vector4();
  121. c.copy( a ).minSelf( b );
  122. ok( c.x == -x, "Passed!" );
  123. ok( c.y == -y, "Passed!" );
  124. ok( c.z == -z, "Passed!" );
  125. ok( c.w == -w, "Passed!" );
  126. c.copy( a ).maxSelf( b );
  127. ok( c.x == x, "Passed!" );
  128. ok( c.y == y, "Passed!" );
  129. ok( c.z == z, "Passed!" );
  130. ok( c.w == w, "Passed!" );
  131. c.set( -2*x, 2*y, -2*z, 2*w );
  132. c.clampSelf( b, a );
  133. ok( c.x == -x, "Passed!" );
  134. ok( c.y == y, "Passed!" );
  135. ok( c.z == -z, "Passed!" );
  136. ok( c.w == w, "Passed!" );
  137. });
  138. test( "negate", function() {
  139. var a = new THREE.Vector4( x, y, z, w );
  140. a.negate();
  141. ok( a.x == -x, "Passed!" );
  142. ok( a.y == -y, "Passed!" );
  143. ok( a.z == -z, "Passed!" );
  144. ok( a.w == -w, "Passed!" );
  145. });
  146. test( "dot", function() {
  147. var a = new THREE.Vector4( x, y, z, w );
  148. var b = new THREE.Vector4( -x, -y, -z, -w );
  149. var c = new THREE.Vector4( 0, 0, 0, 0 );
  150. var result = a.dot( b );
  151. ok( result == (-x*x-y*y-z*z-w*w), "Passed!" );
  152. result = a.dot( c );
  153. ok( result == 0, "Passed!" );
  154. });
  155. test( "length/lengthSq", function() {
  156. var a = new THREE.Vector4( x, 0, 0, 0 );
  157. var b = new THREE.Vector4( 0, -y, 0, 0 );
  158. var c = new THREE.Vector4( 0, 0, z, 0 );
  159. var d = new THREE.Vector4( 0, 0, 0, w );
  160. var e = new THREE.Vector4( 0, 0, 0, 0 );
  161. ok( a.length() == x, "Passed!" );
  162. ok( a.lengthSq() == x*x, "Passed!" );
  163. ok( b.length() == y, "Passed!" );
  164. ok( b.lengthSq() == y*y, "Passed!" );
  165. ok( c.length() == z, "Passed!" );
  166. ok( c.lengthSq() == z*z, "Passed!" );
  167. ok( d.length() == w, "Passed!" );
  168. ok( d.lengthSq() == w*w, "Passed!" );
  169. ok( e.length() == 0, "Passed!" );
  170. ok( e.lengthSq() == 0, "Passed!" );
  171. a.set( x, y, z, w );
  172. ok( a.length() == Math.sqrt( x*x + y*y + z*z + w*w ), "Passed!" );
  173. ok( a.lengthSq() == ( x*x + y*y + z*z + w*w ), "Passed!" );
  174. });
  175. test( "normalize", function() {
  176. var a = new THREE.Vector4( x, 0, 0, 0 );
  177. var b = new THREE.Vector4( 0, -y, 0, 0 );
  178. var c = new THREE.Vector4( 0, 0, z, 0 );
  179. var d = new THREE.Vector4( 0, 0, 0, -w );
  180. a.normalize();
  181. ok( a.length() == 1, "Passed!" );
  182. ok( a.x == 1, "Passed!" );
  183. b.normalize();
  184. ok( b.length() == 1, "Passed!" );
  185. ok( b.y == -1, "Passed!" );
  186. c.normalize();
  187. ok( c.length() == 1, "Passed!" );
  188. ok( c.z == 1, "Passed!" );
  189. d.normalize();
  190. ok( d.length() == 1, "Passed!" );
  191. ok( d.w == -1, "Passed!" );
  192. });
  193. /*
  194. test( "distanceTo/distanceToSquared", function() {
  195. var a = new THREE.Vector4( x, 0, 0, 0 );
  196. var b = new THREE.Vector4( 0, -y, 0, 0 );
  197. var c = new THREE.Vector4( 0, 0, z, 0 );
  198. var d = new THREE.Vector4( 0, 0, 0, -w );
  199. var e = new THREE.Vector4();
  200. ok( a.distanceTo( e ) == x, "Passed!" );
  201. ok( a.distanceToSquared( e ) == x*x, "Passed!" );
  202. ok( b.distanceTo( e ) == y, "Passed!" );
  203. ok( b.distanceToSquared( e ) == y*y, "Passed!" );
  204. ok( c.distanceTo( e ) == z, "Passed!" );
  205. ok( c.distanceToSquared( e ) == z*z, "Passed!" );
  206. ok( d.distanceTo( e ) == w, "Passed!" );
  207. ok( d.distanceToSquared( e ) == w*w, "Passed!" );
  208. });
  209. */
  210. test( "setLength", function() {
  211. var a = new THREE.Vector4( x, 0, 0, 0 );
  212. ok( a.length() == x, "Passed!" );
  213. a.setLength( y );
  214. ok( a.length() == y, "Passed!" );
  215. });
  216. test( "lerpSelf/clone", function() {
  217. var a = new THREE.Vector4( x, 0, z, 0 );
  218. var b = new THREE.Vector4( 0, -y, 0, -w );
  219. ok( a.lerpSelf( a, 0 ).equals( a.lerpSelf( a, 0.5 ) ), "Passed!" );
  220. ok( a.lerpSelf( a, 0 ).equals( a.lerpSelf( a, 1 ) ), "Passed!" );
  221. ok( a.clone().lerpSelf( b, 0 ).equals( a ), "Passed!" );
  222. ok( a.clone().lerpSelf( b, 0.5 ).x == x*0.5, "Passed!" );
  223. ok( a.clone().lerpSelf( b, 0.5 ).y == -y*0.5, "Passed!" );
  224. ok( a.clone().lerpSelf( b, 0.5 ).z == z*0.5, "Passed!" );
  225. ok( a.clone().lerpSelf( b, 0.5 ).w == -w*0.5, "Passed!" );
  226. ok( a.clone().lerpSelf( b, 1 ).equals( b ), "Passed!" );
  227. });
  228. test( "equals", function() {
  229. var a = new THREE.Vector4( x, 0, z, 0 );
  230. var b = new THREE.Vector4( 0, -y, 0, -w );
  231. ok( a.x != b.x, "Passed!" );
  232. ok( a.y != b.y, "Passed!" );
  233. ok( a.z != b.z, "Passed!" );
  234. ok( a.w != b.w, "Passed!" );
  235. ok( ! a.equals( b ), "Passed!" );
  236. ok( ! b.equals( a ), "Passed!" );
  237. a.copy( b );
  238. ok( a.x == b.x, "Passed!" );
  239. ok( a.y == b.y, "Passed!" );
  240. ok( a.z == b.z, "Passed!" );
  241. ok( a.w == b.w, "Passed!" );
  242. ok( a.equals( b ), "Passed!" );
  243. ok( b.equals( a ), "Passed!" );
  244. });