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- OrthographicCamera - Camera with orthographic projection
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- .. ...............................................................................
- .. rubric:: Constructor
- .. ...............................................................................
- .. class:: OrthographicCamera( left, right, top, bottom, near, far )
- Camera with orthographic projection
- Part of scene graph
- Inherits from :class:`Object3D` :class:`Camera`
- :param float left: left
- :param float right: right
- :param float top: top
- :param float bottom: bottom
- :param float near: near
- :param float far: far
- .. ...............................................................................
- .. rubric:: Attributes
- .. ...............................................................................
- .. attribute:: OrthographicCamera.left
- Camera frustum left plane
- .. attribute:: OrthographicCamera.right
- Camera frustum right plane
- .. attribute:: OrthographicCamera.top
- Camera frustum top plane
- .. attribute:: OrthographicCamera.bottom
- Camera frustum bottom plane
- .. attribute:: OrthographicCamera.near
- Camera frustum near plane
- .. attribute:: OrthographicCamera.far
- Camera frustum far plane
- .. ...............................................................................
- .. rubric:: Method
- .. ...............................................................................
- .. function:: OrthographicCamera.updateProjectionMatrix()
- Updates camera's projection matrix. Must be called after change of parameters.
- .. ...............................................................................
- .. rubric:: Example
- .. ...............................................................................
- ::
- var camera = new THREE.OrthographicCamera( window.innerWidth / - 2, window.innerWidth / 2, window.innerHeight / 2, window.innerHeight / - 2, 1, 1000 );
- scene.add( camera );
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