webgl_loader_ctm_materials.html 7.7 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341
  1. <!doctype html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - baked illumination</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background:#000;
  10. color:#000;
  11. padding:0;
  12. margin:0;
  13. overflow:hidden;
  14. font-family:monospace;
  15. font-size:13px;
  16. text-align:center;
  17. }
  18. a { color:skyblue }
  19. #info {
  20. position: absolute;
  21. top: 0px; width: 100%;
  22. color: #fff;
  23. background:rgba(0,0,0,0.65);
  24. padding: 5px;
  25. text-align: center;
  26. z-index:100;
  27. display:block;
  28. }
  29. </style>
  30. </head>
  31. <body>
  32. <div id="info">
  33. <a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> webgl - baked + real-time illumination -
  34. using <a href="http://code.google.com/p/js-openctm/">js-openctm</a> -
  35. camaro by <a href="http://www.turbosquid.com/3d-models/blender-camaro/411348" target="_blank">dskfnwn</a> -
  36. skybox by <a href="http://ict.debevec.org/~debevec/" target="_blank">Paul Debevec</a>
  37. </div>
  38. <script src="../build/Three.js"></script>
  39. <script src="js/ctm/lzma.js"></script>
  40. <script src="js/ctm/ctm.js"></script>
  41. <script src="js/ctm/CTMLoader.js"></script>
  42. <script src="js/Detector.js"></script>
  43. <script>
  44. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  45. var SCREEN_WIDTH = window.innerWidth;
  46. var SCREEN_HEIGHT = window.innerHeight;
  47. var FLOOR = -250;
  48. var container;
  49. var camera, scene, controls;
  50. var renderer;
  51. var mesh;
  52. var textureCube;
  53. var cameraCube, sceneCube;
  54. var loader;
  55. var mouseX = 0, mouseY = 0;
  56. var windowHalfX = window.innerWidth / 2;
  57. var windowHalfY = window.innerHeight / 2;
  58. init();
  59. function init() {
  60. container = document.createElement( 'div' );
  61. document.body.appendChild( container );
  62. // SCENE
  63. scene = new THREE.Scene();
  64. // CAMERA
  65. camera = new THREE.PerspectiveCamera( 25, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 10000 );
  66. camera.position.set( 185, 40, 170 );
  67. scene.add( camera );
  68. controls = new THREE.TrackballControls( camera );
  69. controls.dynamicDampingFactor = 0.25;
  70. controls.addEventListener( 'update', render );
  71. // SKYBOX
  72. sceneCube = new THREE.Scene();
  73. cameraCube = new THREE.PerspectiveCamera( 25, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 10000 );
  74. sceneCube.add( cameraCube );
  75. var r = "textures/cube/pisa/";
  76. var urls = [ r + "px.png", r + "nx.png",
  77. r + "py.png", r + "ny.png",
  78. r + "pz.png", r + "nz.png" ];
  79. textureCube = THREE.ImageUtils.loadTextureCube( urls, new THREE.UVMapping(), render );
  80. var shader = THREE.ShaderUtils.lib[ "cube" ];
  81. shader.uniforms[ "tCube" ].texture = textureCube;
  82. var material = new THREE.ShaderMaterial( {
  83. fragmentShader: shader.fragmentShader,
  84. vertexShader: shader.vertexShader,
  85. uniforms: shader.uniforms,
  86. depthWrite: false
  87. } ),
  88. mesh = new THREE.Mesh( new THREE.CubeGeometry( 100, 100, 100 ), material );
  89. mesh.flipSided = true;
  90. sceneCube.add( mesh );
  91. // LIGHTS
  92. var light = new THREE.PointLight( 0xffffff, 1 );
  93. light.position.set( 2, 5, 1 );
  94. light.position.multiplyScalar( 30 );
  95. scene.add( light );
  96. THREE.ColorUtils.adjustHSV( light.color, 0, -0.75, 0 );
  97. var light = new THREE.PointLight( 0xffffff, 0.75 );
  98. light.position.set( -12, 4.6, 2.4 );
  99. light.position.multiplyScalar( 30 );
  100. scene.add( light );
  101. THREE.ColorUtils.adjustHSV( light.color, 0, -0.5, 0 );
  102. scene.add( new THREE.AmbientLight( 0x050505 ) );
  103. // RENDERER
  104. renderer = new THREE.WebGLRenderer( { antialias: true, clearColor: 0xffffff, clearAlpha: 1 } );
  105. renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  106. renderer.domElement.style.position = "relative";
  107. renderer.autoClear = false;
  108. container.appendChild( renderer.domElement );
  109. //
  110. renderer.gammaInput = true;
  111. renderer.gammaOutput = true;
  112. renderer.physicallyBasedShading = true;
  113. // EVENTS
  114. window.addEventListener( 'resize', onWindowResize, false );
  115. window.addEventListener( 'mousemove', onDocumentMouseMove, false );
  116. // LOADER
  117. var start = Date.now();
  118. // classic way via BinaryLoader
  119. /*
  120. loader = new THREE.BinaryLoader( true );
  121. document.body.appendChild( loader.statusDomElement );
  122. var callbackScene = function( geometry ) {
  123. createScene( geometry, 0, 0, 0, 30 );
  124. var end = Date.now();
  125. console.log( "load time:", end - start, "ms" );
  126. };
  127. loader.load( "obj/camaro_bake/camaro_bake.js", callbackScene );
  128. */
  129. // new way via CTMLoader and separate parts
  130. var useWorker = true,
  131. useBuffers = true;
  132. loaderCTM = new THREE.CTMLoader( renderer.context, true );
  133. document.body.appendChild( loaderCTM.statusDomElement );
  134. var position = new THREE.Vector3( -105, -78, -40 );
  135. var scale = new THREE.Vector3( 30, 30, 30 );
  136. loaderCTM.loadParts( "ctm/camaro/camaro.js", function( geometries, materials ) {
  137. hackMaterials( materials );
  138. for ( var i = 0; i < geometries.length; i ++ ) {
  139. var mesh = new THREE.Mesh( geometries[ i ], materials[ i ] );
  140. mesh.position = position;
  141. mesh.scale = scale;
  142. mesh.doubleSided = true;
  143. scene.add( mesh );
  144. }
  145. loaderCTM.statusDomElement.style.display = "none";
  146. var end = Date.now();
  147. console.log( "load time:", end - start, "ms" );
  148. }, useWorker, useBuffers );
  149. }
  150. //
  151. function hackMaterials( materials ) {
  152. for ( var i = 0; i < materials.length; i ++ ) {
  153. var m = materials[ i ];
  154. if ( m.name.indexOf( "Body" ) !== -1 ) {
  155. var mm = new THREE.MeshPhongMaterial( { map: m.map } );
  156. mm.envMap = textureCube;
  157. mm.combine = THREE.MixOperation;
  158. mm.reflectivity = 0.75;
  159. materials[ i ] = mm;
  160. } else if ( m.name.indexOf( "mirror" ) !== -1 ) {
  161. var mm = new THREE.MeshPhongMaterial( { map: m.map } );
  162. mm.envMap = textureCube;
  163. mm.combine = THREE.MultiplyOperation;
  164. materials[ i ] = mm;
  165. } else if ( m.name.indexOf( "glass" ) !== -1 ) {
  166. var mm = new THREE.MeshPhongMaterial( { map: m.map } );
  167. mm.envMap = textureCube;
  168. mm.color.copy( m.color );
  169. mm.combine = THREE.MixOperation;
  170. mm.reflectivity = 0.25;
  171. mm.opacity = m.opacity;
  172. mm.transparent = true;
  173. materials[ i ] = mm;
  174. } else if ( m.name.indexOf( "Material.001" ) !== -1 ) {
  175. var mm = new THREE.MeshPhongMaterial( { map: m.map } );
  176. mm.shininess = 30;
  177. mm.color.setHex( 0x404040 );
  178. mm.metal = true;
  179. mm.perPixel = true;
  180. materials[ i ] = mm;
  181. }
  182. }
  183. }
  184. //
  185. function createScene( geometry, x, y, z, s ) {
  186. loader.statusDomElement.style.display = "none";
  187. THREE.GeometryUtils.center( geometry );
  188. hackMaterials( geometry.materials );
  189. var material = new THREE.MeshFaceMaterial();
  190. mesh = new THREE.Mesh( geometry, material );
  191. mesh.position.set( x, y, z );
  192. mesh.scale.set( s, s, s );
  193. mesh.doubleSided = true;
  194. scene.add( mesh );
  195. render();
  196. }
  197. //
  198. function onWindowResize( event ) {
  199. SCREEN_WIDTH = window.innerWidth;
  200. SCREEN_HEIGHT = window.innerHeight;
  201. renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  202. camera.aspect = SCREEN_WIDTH / SCREEN_HEIGHT;
  203. camera.updateProjectionMatrix();
  204. cameraCube.aspect = SCREEN_WIDTH / SCREEN_HEIGHT;
  205. cameraCube.updateProjectionMatrix();
  206. render();
  207. }
  208. function onDocumentMouseMove(event) {
  209. mouseX = ( event.clientX - windowHalfX );
  210. mouseY = ( event.clientY - windowHalfY );
  211. }
  212. //
  213. function render() {
  214. cameraCube.rotation.copy( camera.rotation );
  215. renderer.clear();
  216. renderer.render( sceneCube, cameraCube );
  217. renderer.render( scene, camera );
  218. }
  219. </script>
  220. </body>
  221. </html>