Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Agost Biro b74dbbfa13 Add fxaa demo page to index 8 yıl önce
.github fbe827183e r87 8 yıl önce
build 9037011345 Updated builds. 8 yıl önce
docs bda663edb7 Update Import-via-modules.html 8 yıl önce
editor fd61ecbf58 Editor: Allow menubar scrolling on small screens. 8 yıl önce
examples b74dbbfa13 Add fxaa demo page to index 8 yıl önce
src 7d41df42f3 Textures: Clean up 8 yıl önce
test cbcc372184 Moved MorphBlendMesh to examples/js. 8 yıl önce
utils 03f7e5da84 Fixes to Maya exporter 8 yıl önce
.gitignore ed44fb5012 Added .jshintrc file to .gitignore 8 yıl önce
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build 9 yıl önce
LICENSE 6c2e03fea6 Update LICENSE 8 yıl önce
README.md e2256a3132 Add module import doc 8 yıl önce
bower.json d271add4e8 Added bower.json back. See #10431 8 yıl önce
package.json 5ce11d18c4 Bumped npm version. 8 yıl önce
rollup.config.js 86424d9b31 Added regex comments to rollup.config 8 yıl önce

README.md

three.js

Gitter Latest NPM release License Dependencies Dev Dependencies

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingHelp

Usage

Download the minified library and include it in your html, or install and import it as a module, Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

var scene, camera, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	scene = new THREE.Scene();

	camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
	camera.position.z = 1000;

	geometry = new THREE.BoxGeometry( 200, 200, 200 );
	material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer();
	renderer.setSize( window.innerWidth, window.innerHeight );

	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases