LegacyGLTFLoader.js 47 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495969798991001011021031041051061071081091101111121131141151161171181191201211221231241251261271281291301311321331341351361371381391401411421431441451461471481491501511521531541551561571581591601611621631641651661671681691701711721731741751761771781791801811821831841851861871881891901911921931941951961971981992002012022032042052062072082092102112122132142152162172182192202212222232242252262272282292302312322332342352362372382392402412422432442452462472482492502512522532542552562572582592602612622632642652662672682692702712722732742752762772782792802812822832842852862872882892902912922932942952962972982993003013023033043053063073083093103113123133143153163173183193203213223233243253263273283293303313323333343353363373383393403413423433443453463473483493503513523533543553563573583593603613623633643653663673683693703713723733743753763773783793803813823833843853863873883893903913923933943953963973983994004014024034044054064074084094104114124134144154164174184194204214224234244254264274284294304314324334344354364374384394404414424434444454464474484494504514524534544554564574584594604614624634644654664674684694704714724734744754764774784794804814824834844854864874884894904914924934944954964974984995005015025035045055065075085095105115125135145155165175185195205215225235245255265275285295305315325335345355365375385395405415425435445455465475485495505515525535545555565575585595605615625635645655665675685695705715725735745755765775785795805815825835845855865875885895905915925935945955965975985996006016026036046056066076086096106116126136146156166176186196206216226236246256266276286296306316326336346356366376386396406416426436446456466476486496506516526536546556566576586596606616626636646656666676686696706716726736746756766776786796806816826836846856866876886896906916926936946956966976986997007017027037047057067077087097107117127137147157167177187197207217227237247257267277287297307317327337347357367377387397407417427437447457467477487497507517527537547557567577587597607617627637647657667677687697707717727737747757767777787797807817827837847857867877887897907917927937947957967977987998008018028038048058068078088098108118128138148158168178188198208218228238248258268278288298308318328338348358368378388398408418428438448458468478488498508518528538548558568578588598608618628638648658668678688698708718728738748758768778788798808818828838848858868878888898908918928938948958968978988999009019029039049059069079089099109119129139149159169179189199209219229239249259269279289299309319329339349359369379389399409419429439449459469479489499509519529539549559569579589599609619629639649659669679689699709719729739749759769779789799809819829839849859869879889899909919929939949959969979989991000100110021003100410051006100710081009101010111012101310141015101610171018101910201021102210231024102510261027102810291030103110321033103410351036103710381039104010411042104310441045104610471048104910501051105210531054105510561057105810591060106110621063106410651066106710681069107010711072107310741075107610771078107910801081108210831084108510861087108810891090109110921093109410951096109710981099110011011102110311041105110611071108110911101111111211131114111511161117111811191120112111221123112411251126112711281129113011311132113311341135113611371138113911401141114211431144114511461147114811491150115111521153115411551156115711581159116011611162116311641165116611671168116911701171117211731174117511761177117811791180118111821183118411851186118711881189119011911192119311941195119611971198119912001201120212031204120512061207120812091210121112121213121412151216121712181219122012211222122312241225122612271228122912301231123212331234123512361237123812391240124112421243124412451246124712481249125012511252125312541255125612571258125912601261126212631264126512661267126812691270127112721273127412751276127712781279128012811282128312841285128612871288128912901291129212931294129512961297129812991300130113021303130413051306130713081309131013111312131313141315131613171318131913201321132213231324132513261327132813291330133113321333133413351336133713381339134013411342134313441345134613471348134913501351135213531354135513561357135813591360136113621363136413651366136713681369137013711372137313741375137613771378137913801381138213831384138513861387138813891390139113921393139413951396139713981399140014011402140314041405140614071408140914101411141214131414141514161417141814191420142114221423142414251426142714281429143014311432143314341435143614371438143914401441144214431444144514461447144814491450145114521453145414551456145714581459146014611462146314641465146614671468146914701471147214731474147514761477147814791480148114821483148414851486148714881489149014911492149314941495149614971498149915001501150215031504150515061507150815091510151115121513151415151516151715181519152015211522152315241525152615271528152915301531153215331534153515361537153815391540154115421543154415451546154715481549155015511552155315541555155615571558155915601561156215631564156515661567156815691570157115721573157415751576157715781579158015811582158315841585158615871588158915901591159215931594159515961597159815991600160116021603160416051606160716081609161016111612161316141615161616171618161916201621162216231624162516261627162816291630163116321633163416351636163716381639164016411642164316441645164616471648164916501651165216531654165516561657165816591660166116621663166416651666166716681669167016711672167316741675167616771678167916801681168216831684168516861687168816891690169116921693169416951696169716981699170017011702170317041705170617071708170917101711171217131714171517161717171817191720172117221723172417251726172717281729173017311732173317341735173617371738173917401741174217431744174517461747174817491750175117521753175417551756175717581759176017611762176317641765176617671768176917701771177217731774177517761777177817791780178117821783178417851786178717881789179017911792179317941795179617971798179918001801180218031804180518061807180818091810181118121813181418151816181718181819182018211822182318241825182618271828182918301831183218331834183518361837183818391840184118421843184418451846184718481849185018511852185318541855185618571858185918601861186218631864186518661867186818691870187118721873187418751876187718781879188018811882188318841885188618871888188918901891189218931894189518961897189818991900190119021903190419051906190719081909191019111912191319141915191619171918191919201921192219231924192519261927192819291930193119321933193419351936193719381939194019411942194319441945194619471948194919501951195219531954195519561957195819591960196119621963196419651966196719681969197019711972197319741975197619771978197919801981198219831984198519861987198819891990199119921993199419951996199719981999200020012002200320042005200620072008200920102011201220132014201520162017201820192020202120222023202420252026202720282029203020312032203320342035203620372038203920402041204220432044204520462047204820492050205120522053205420552056205720582059206020612062206320642065206620672068206920702071207220732074207520762077207820792080208120822083208420852086208720882089209020912092209320942095209620972098209921002101210221032104210521062107210821092110211121122113211421152116211721182119212021212122212321242125212621272128212921302131213221332134213521362137213821392140214121422143214421452146214721482149215021512152215321542155215621572158215921602161216221632164216521662167216821692170217121722173217421752176217721782179218021812182218321842185218621872188218921902191219221932194219521962197219821992200220122022203220422052206220722082209221022112212221322142215
  1. /**
  2. * @author Rich Tibbett / https://github.com/richtr
  3. * @author mrdoob / http://mrdoob.com/
  4. * @author Tony Parisi / http://www.tonyparisi.com/
  5. * @author Takahiro / https://github.com/takahirox
  6. */
  7. THREE.LegacyGLTFLoader = ( function () {
  8. function LegacyGLTFLoader( manager ) {
  9. this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
  10. }
  11. LegacyGLTFLoader.prototype = {
  12. constructor: LegacyGLTFLoader,
  13. crossOrigin: 'anonymous',
  14. load: function ( url, onLoad, onProgress, onError ) {
  15. var scope = this;
  16. var path = this.path && ( typeof this.path === "string" ) ? this.path : THREE.LoaderUtils.extractUrlBase( url );
  17. var loader = new THREE.FileLoader( scope.manager );
  18. loader.setResponseType( 'arraybuffer' );
  19. loader.load( url, function ( data ) {
  20. scope.parse( data, path, onLoad );
  21. }, onProgress, onError );
  22. },
  23. setCrossOrigin: function ( value ) {
  24. this.crossOrigin = value;
  25. return this;
  26. },
  27. setPath: function ( value ) {
  28. this.path = value;
  29. },
  30. parse: function ( data, path, callback ) {
  31. var content;
  32. var extensions = {};
  33. var magic = THREE.LoaderUtils.decodeText( new Uint8Array( data, 0, 4 ) );
  34. if ( magic === BINARY_EXTENSION_HEADER_DEFAULTS.magic ) {
  35. extensions[ EXTENSIONS.KHR_BINARY_GLTF ] = new GLTFBinaryExtension( data );
  36. content = extensions[ EXTENSIONS.KHR_BINARY_GLTF ].content;
  37. } else {
  38. content = THREE.LoaderUtils.decodeText( new Uint8Array( data ) );
  39. }
  40. var json = JSON.parse( content );
  41. if ( json.extensionsUsed && json.extensionsUsed.indexOf( EXTENSIONS.KHR_MATERIALS_COMMON ) >= 0 ) {
  42. extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ] = new GLTFMaterialsCommonExtension( json );
  43. }
  44. var parser = new GLTFParser( json, extensions, {
  45. path: path || this.path,
  46. crossOrigin: this.crossOrigin
  47. } );
  48. parser.parse( function ( scene, scenes, cameras, animations ) {
  49. var glTF = {
  50. "scene": scene,
  51. "scenes": scenes,
  52. "cameras": cameras,
  53. "animations": animations
  54. };
  55. callback( glTF );
  56. } );
  57. }
  58. };
  59. /* GLTFREGISTRY */
  60. function GLTFRegistry() {
  61. var objects = {};
  62. return {
  63. get: function ( key ) {
  64. return objects[ key ];
  65. },
  66. add: function ( key, object ) {
  67. objects[ key ] = object;
  68. },
  69. remove: function ( key ) {
  70. delete objects[ key ];
  71. },
  72. removeAll: function () {
  73. objects = {};
  74. },
  75. update: function ( scene, camera ) {
  76. for ( var name in objects ) {
  77. var object = objects[ name ];
  78. if ( object.update ) {
  79. object.update( scene, camera );
  80. }
  81. }
  82. }
  83. };
  84. }
  85. /* GLTFSHADERS */
  86. LegacyGLTFLoader.Shaders = {
  87. update: function () {
  88. console.warn( 'THREE.LegacyGLTFLoader.Shaders has been deprecated, and now updates automatically.' );
  89. }
  90. };
  91. /* GLTFSHADER */
  92. function GLTFShader( targetNode, allNodes ) {
  93. var boundUniforms = {};
  94. // bind each uniform to its source node
  95. var uniforms = targetNode.material.uniforms;
  96. for ( var uniformId in uniforms ) {
  97. var uniform = uniforms[ uniformId ];
  98. if ( uniform.semantic ) {
  99. var sourceNodeRef = uniform.node;
  100. var sourceNode = targetNode;
  101. if ( sourceNodeRef ) {
  102. sourceNode = allNodes[ sourceNodeRef ];
  103. }
  104. boundUniforms[ uniformId ] = {
  105. semantic: uniform.semantic,
  106. sourceNode: sourceNode,
  107. targetNode: targetNode,
  108. uniform: uniform
  109. };
  110. }
  111. }
  112. this.boundUniforms = boundUniforms;
  113. this._m4 = new THREE.Matrix4();
  114. }
  115. // Update - update all the uniform values
  116. GLTFShader.prototype.update = function ( scene, camera ) {
  117. var boundUniforms = this.boundUniforms;
  118. for ( var name in boundUniforms ) {
  119. var boundUniform = boundUniforms[ name ];
  120. switch ( boundUniform.semantic ) {
  121. case "MODELVIEW":
  122. var m4 = boundUniform.uniform.value;
  123. m4.multiplyMatrices( camera.matrixWorldInverse, boundUniform.sourceNode.matrixWorld );
  124. break;
  125. case "MODELVIEWINVERSETRANSPOSE":
  126. var m3 = boundUniform.uniform.value;
  127. this._m4.multiplyMatrices( camera.matrixWorldInverse, boundUniform.sourceNode.matrixWorld );
  128. m3.getNormalMatrix( this._m4 );
  129. break;
  130. case "PROJECTION":
  131. var m4 = boundUniform.uniform.value;
  132. m4.copy( camera.projectionMatrix );
  133. break;
  134. case "JOINTMATRIX":
  135. var m4v = boundUniform.uniform.value;
  136. for ( var mi = 0; mi < m4v.length; mi ++ ) {
  137. // So it goes like this:
  138. // SkinnedMesh world matrix is already baked into MODELVIEW;
  139. // transform joints to local space,
  140. // then transform using joint's inverse
  141. m4v[ mi ]
  142. .getInverse( boundUniform.sourceNode.matrixWorld )
  143. .multiply( boundUniform.targetNode.skeleton.bones[ mi ].matrixWorld )
  144. .multiply( boundUniform.targetNode.skeleton.boneInverses[ mi ] )
  145. .multiply( boundUniform.targetNode.bindMatrix );
  146. }
  147. break;
  148. default :
  149. console.warn( "Unhandled shader semantic: " + boundUniform.semantic );
  150. break;
  151. }
  152. }
  153. };
  154. /* ANIMATION */
  155. LegacyGLTFLoader.Animations = {
  156. update: function () {
  157. console.warn( 'THREE.LegacyGLTFLoader.Animation has been deprecated. Use THREE.AnimationMixer instead.' );
  158. }
  159. };
  160. /*********************************/
  161. /********** EXTENSIONS ***********/
  162. /*********************************/
  163. var EXTENSIONS = {
  164. KHR_BINARY_GLTF: 'KHR_binary_glTF',
  165. KHR_MATERIALS_COMMON: 'KHR_materials_common'
  166. };
  167. /* MATERIALS COMMON EXTENSION */
  168. function GLTFMaterialsCommonExtension( json ) {
  169. this.name = EXTENSIONS.KHR_MATERIALS_COMMON;
  170. this.lights = {};
  171. var extension = ( json.extensions && json.extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ] ) || {};
  172. var lights = extension.lights || {};
  173. for ( var lightId in lights ) {
  174. var light = lights[ lightId ];
  175. var lightNode;
  176. var lightParams = light[ light.type ];
  177. var color = new THREE.Color().fromArray( lightParams.color );
  178. switch ( light.type ) {
  179. case "directional":
  180. lightNode = new THREE.DirectionalLight( color );
  181. lightNode.position.set( 0, 0, 1 );
  182. break;
  183. case "point":
  184. lightNode = new THREE.PointLight( color );
  185. break;
  186. case "spot":
  187. lightNode = new THREE.SpotLight( color );
  188. lightNode.position.set( 0, 0, 1 );
  189. break;
  190. case "ambient":
  191. lightNode = new THREE.AmbientLight( color );
  192. break;
  193. }
  194. if ( lightNode ) {
  195. this.lights[ lightId ] = lightNode;
  196. }
  197. }
  198. }
  199. /* BINARY EXTENSION */
  200. var BINARY_EXTENSION_BUFFER_NAME = 'binary_glTF';
  201. var BINARY_EXTENSION_HEADER_DEFAULTS = { magic: 'glTF', version: 1, contentFormat: 0 };
  202. var BINARY_EXTENSION_HEADER_LENGTH = 20;
  203. function GLTFBinaryExtension( data ) {
  204. this.name = EXTENSIONS.KHR_BINARY_GLTF;
  205. var headerView = new DataView( data, 0, BINARY_EXTENSION_HEADER_LENGTH );
  206. var header = {
  207. magic: THREE.LoaderUtils.decodeText( new Uint8Array( data.slice( 0, 4 ) ) ),
  208. version: headerView.getUint32( 4, true ),
  209. length: headerView.getUint32( 8, true ),
  210. contentLength: headerView.getUint32( 12, true ),
  211. contentFormat: headerView.getUint32( 16, true )
  212. };
  213. for ( var key in BINARY_EXTENSION_HEADER_DEFAULTS ) {
  214. var value = BINARY_EXTENSION_HEADER_DEFAULTS[ key ];
  215. if ( header[ key ] !== value ) {
  216. throw new Error( 'Unsupported glTF-Binary header: Expected "%s" to be "%s".', key, value );
  217. }
  218. }
  219. var contentArray = new Uint8Array( data, BINARY_EXTENSION_HEADER_LENGTH, header.contentLength );
  220. this.header = header;
  221. this.content = THREE.LoaderUtils.decodeText( contentArray );
  222. this.body = data.slice( BINARY_EXTENSION_HEADER_LENGTH + header.contentLength, header.length );
  223. }
  224. GLTFBinaryExtension.prototype.loadShader = function ( shader, bufferViews ) {
  225. var bufferView = bufferViews[ shader.extensions[ EXTENSIONS.KHR_BINARY_GLTF ].bufferView ];
  226. var array = new Uint8Array( bufferView );
  227. return THREE.LoaderUtils.decodeText( array );
  228. };
  229. /*********************************/
  230. /********** INTERNALS ************/
  231. /*********************************/
  232. /* CONSTANTS */
  233. var WEBGL_CONSTANTS = {
  234. FLOAT: 5126,
  235. //FLOAT_MAT2: 35674,
  236. FLOAT_MAT3: 35675,
  237. FLOAT_MAT4: 35676,
  238. FLOAT_VEC2: 35664,
  239. FLOAT_VEC3: 35665,
  240. FLOAT_VEC4: 35666,
  241. LINEAR: 9729,
  242. REPEAT: 10497,
  243. SAMPLER_2D: 35678,
  244. TRIANGLES: 4,
  245. LINES: 1,
  246. UNSIGNED_BYTE: 5121,
  247. UNSIGNED_SHORT: 5123,
  248. VERTEX_SHADER: 35633,
  249. FRAGMENT_SHADER: 35632
  250. };
  251. var WEBGL_TYPE = {
  252. 5126: Number,
  253. //35674: THREE.Matrix2,
  254. 35675: THREE.Matrix3,
  255. 35676: THREE.Matrix4,
  256. 35664: THREE.Vector2,
  257. 35665: THREE.Vector3,
  258. 35666: THREE.Vector4,
  259. 35678: THREE.Texture
  260. };
  261. var WEBGL_COMPONENT_TYPES = {
  262. 5120: Int8Array,
  263. 5121: Uint8Array,
  264. 5122: Int16Array,
  265. 5123: Uint16Array,
  266. 5125: Uint32Array,
  267. 5126: Float32Array
  268. };
  269. var WEBGL_FILTERS = {
  270. 9728: THREE.NearestFilter,
  271. 9729: THREE.LinearFilter,
  272. 9984: THREE.NearestMipMapNearestFilter,
  273. 9985: THREE.LinearMipMapNearestFilter,
  274. 9986: THREE.NearestMipMapLinearFilter,
  275. 9987: THREE.LinearMipMapLinearFilter
  276. };
  277. var WEBGL_WRAPPINGS = {
  278. 33071: THREE.ClampToEdgeWrapping,
  279. 33648: THREE.MirroredRepeatWrapping,
  280. 10497: THREE.RepeatWrapping
  281. };
  282. var WEBGL_TEXTURE_FORMATS = {
  283. 6406: THREE.AlphaFormat,
  284. 6407: THREE.RGBFormat,
  285. 6408: THREE.RGBAFormat,
  286. 6409: THREE.LuminanceFormat,
  287. 6410: THREE.LuminanceAlphaFormat
  288. };
  289. var WEBGL_TEXTURE_DATATYPES = {
  290. 5121: THREE.UnsignedByteType,
  291. 32819: THREE.UnsignedShort4444Type,
  292. 32820: THREE.UnsignedShort5551Type,
  293. 33635: THREE.UnsignedShort565Type
  294. };
  295. var WEBGL_SIDES = {
  296. 1028: THREE.BackSide, // Culling front
  297. 1029: THREE.FrontSide // Culling back
  298. //1032: THREE.NoSide // Culling front and back, what to do?
  299. };
  300. var WEBGL_DEPTH_FUNCS = {
  301. 512: THREE.NeverDepth,
  302. 513: THREE.LessDepth,
  303. 514: THREE.EqualDepth,
  304. 515: THREE.LessEqualDepth,
  305. 516: THREE.GreaterEqualDepth,
  306. 517: THREE.NotEqualDepth,
  307. 518: THREE.GreaterEqualDepth,
  308. 519: THREE.AlwaysDepth
  309. };
  310. var WEBGL_BLEND_EQUATIONS = {
  311. 32774: THREE.AddEquation,
  312. 32778: THREE.SubtractEquation,
  313. 32779: THREE.ReverseSubtractEquation
  314. };
  315. var WEBGL_BLEND_FUNCS = {
  316. 0: THREE.ZeroFactor,
  317. 1: THREE.OneFactor,
  318. 768: THREE.SrcColorFactor,
  319. 769: THREE.OneMinusSrcColorFactor,
  320. 770: THREE.SrcAlphaFactor,
  321. 771: THREE.OneMinusSrcAlphaFactor,
  322. 772: THREE.DstAlphaFactor,
  323. 773: THREE.OneMinusDstAlphaFactor,
  324. 774: THREE.DstColorFactor,
  325. 775: THREE.OneMinusDstColorFactor,
  326. 776: THREE.SrcAlphaSaturateFactor
  327. // The followings are not supported by Three.js yet
  328. //32769: CONSTANT_COLOR,
  329. //32770: ONE_MINUS_CONSTANT_COLOR,
  330. //32771: CONSTANT_ALPHA,
  331. //32772: ONE_MINUS_CONSTANT_COLOR
  332. };
  333. var WEBGL_TYPE_SIZES = {
  334. 'SCALAR': 1,
  335. 'VEC2': 2,
  336. 'VEC3': 3,
  337. 'VEC4': 4,
  338. 'MAT2': 4,
  339. 'MAT3': 9,
  340. 'MAT4': 16
  341. };
  342. var PATH_PROPERTIES = {
  343. scale: 'scale',
  344. translation: 'position',
  345. rotation: 'quaternion'
  346. };
  347. var INTERPOLATION = {
  348. LINEAR: THREE.InterpolateLinear,
  349. STEP: THREE.InterpolateDiscrete
  350. };
  351. var STATES_ENABLES = {
  352. 2884: 'CULL_FACE',
  353. 2929: 'DEPTH_TEST',
  354. 3042: 'BLEND',
  355. 3089: 'SCISSOR_TEST',
  356. 32823: 'POLYGON_OFFSET_FILL',
  357. 32926: 'SAMPLE_ALPHA_TO_COVERAGE'
  358. };
  359. /* UTILITY FUNCTIONS */
  360. function _each( object, callback, thisObj ) {
  361. if ( !object ) {
  362. return Promise.resolve();
  363. }
  364. var results;
  365. var fns = [];
  366. if ( Object.prototype.toString.call( object ) === '[object Array]' ) {
  367. results = [];
  368. var length = object.length;
  369. for ( var idx = 0; idx < length; idx ++ ) {
  370. var value = callback.call( thisObj || this, object[ idx ], idx );
  371. if ( value ) {
  372. fns.push( value );
  373. if ( value instanceof Promise ) {
  374. value.then( function( key, value ) {
  375. results[ key ] = value;
  376. }.bind( this, idx ));
  377. } else {
  378. results[ idx ] = value;
  379. }
  380. }
  381. }
  382. } else {
  383. results = {};
  384. for ( var key in object ) {
  385. if ( object.hasOwnProperty( key ) ) {
  386. var value = callback.call( thisObj || this, object[ key ], key );
  387. if ( value ) {
  388. fns.push( value );
  389. if ( value instanceof Promise ) {
  390. value.then( function( key, value ) {
  391. results[ key ] = value;
  392. }.bind( this, key ));
  393. } else {
  394. results[ key ] = value;
  395. }
  396. }
  397. }
  398. }
  399. }
  400. return Promise.all( fns ).then( function() {
  401. return results;
  402. });
  403. }
  404. function resolveURL( url, path ) {
  405. // Invalid URL
  406. if ( typeof url !== 'string' || url === '' )
  407. return '';
  408. // Absolute URL http://,https://,//
  409. if ( /^(https?:)?\/\//i.test( url ) ) {
  410. return url;
  411. }
  412. // Data URI
  413. if ( /^data:.*,.*$/i.test( url ) ) {
  414. return url;
  415. }
  416. // Blob URL
  417. if ( /^blob:.*$/i.test( url ) ) {
  418. return url;
  419. }
  420. // Relative URL
  421. return ( path || '' ) + url;
  422. }
  423. // Three.js seems too dependent on attribute names so globally
  424. // replace those in the shader code
  425. function replaceTHREEShaderAttributes( shaderText, technique ) {
  426. // Expected technique attributes
  427. var attributes = {};
  428. for ( var attributeId in technique.attributes ) {
  429. var pname = technique.attributes[ attributeId ];
  430. var param = technique.parameters[ pname ];
  431. var atype = param.type;
  432. var semantic = param.semantic;
  433. attributes[ attributeId ] = {
  434. type: atype,
  435. semantic: semantic
  436. };
  437. }
  438. // Figure out which attributes to change in technique
  439. var shaderParams = technique.parameters;
  440. var shaderAttributes = technique.attributes;
  441. var params = {};
  442. for ( var attributeId in attributes ) {
  443. var pname = shaderAttributes[ attributeId ];
  444. var shaderParam = shaderParams[ pname ];
  445. var semantic = shaderParam.semantic;
  446. if ( semantic ) {
  447. params[ attributeId ] = shaderParam;
  448. }
  449. }
  450. for ( var pname in params ) {
  451. var param = params[ pname ];
  452. var semantic = param.semantic;
  453. var regEx = new RegExp( "\\b" + pname + "\\b", "g" );
  454. switch ( semantic ) {
  455. case "POSITION":
  456. shaderText = shaderText.replace( regEx, 'position' );
  457. break;
  458. case "NORMAL":
  459. shaderText = shaderText.replace( regEx, 'normal' );
  460. break;
  461. case 'TEXCOORD_0':
  462. case 'TEXCOORD0':
  463. case 'TEXCOORD':
  464. shaderText = shaderText.replace( regEx, 'uv' );
  465. break;
  466. case 'TEXCOORD_1':
  467. shaderText = shaderText.replace( regEx, 'uv2' );
  468. break;
  469. case 'COLOR_0':
  470. case 'COLOR0':
  471. case 'COLOR':
  472. shaderText = shaderText.replace( regEx, 'color' );
  473. break;
  474. case "WEIGHT":
  475. shaderText = shaderText.replace( regEx, 'skinWeight' );
  476. break;
  477. case "JOINT":
  478. shaderText = shaderText.replace( regEx, 'skinIndex' );
  479. break;
  480. }
  481. }
  482. return shaderText;
  483. }
  484. function createDefaultMaterial() {
  485. return new THREE.MeshPhongMaterial( {
  486. color: 0x00000,
  487. emissive: 0x888888,
  488. specular: 0x000000,
  489. shininess: 0,
  490. transparent: false,
  491. depthTest: true,
  492. side: THREE.FrontSide
  493. } );
  494. }
  495. // Deferred constructor for RawShaderMaterial types
  496. function DeferredShaderMaterial( params ) {
  497. this.isDeferredShaderMaterial = true;
  498. this.params = params;
  499. }
  500. DeferredShaderMaterial.prototype.create = function () {
  501. var uniforms = THREE.UniformsUtils.clone( this.params.uniforms );
  502. for ( var uniformId in this.params.uniforms ) {
  503. var originalUniform = this.params.uniforms[ uniformId ];
  504. if ( originalUniform.value instanceof THREE.Texture ) {
  505. uniforms[ uniformId ].value = originalUniform.value;
  506. uniforms[ uniformId ].value.needsUpdate = true;
  507. }
  508. uniforms[ uniformId ].semantic = originalUniform.semantic;
  509. uniforms[ uniformId ].node = originalUniform.node;
  510. }
  511. this.params.uniforms = uniforms;
  512. return new THREE.RawShaderMaterial( this.params );
  513. };
  514. /* GLTF PARSER */
  515. function GLTFParser( json, extensions, options ) {
  516. this.json = json || {};
  517. this.extensions = extensions || {};
  518. this.options = options || {};
  519. // loader object cache
  520. this.cache = new GLTFRegistry();
  521. }
  522. GLTFParser.prototype._withDependencies = function ( dependencies ) {
  523. var _dependencies = {};
  524. for ( var i = 0; i < dependencies.length; i ++ ) {
  525. var dependency = dependencies[ i ];
  526. var fnName = "load" + dependency.charAt( 0 ).toUpperCase() + dependency.slice( 1 );
  527. var cached = this.cache.get( dependency );
  528. if ( cached !== undefined ) {
  529. _dependencies[ dependency ] = cached;
  530. } else if ( this[ fnName ] ) {
  531. var fn = this[ fnName ]();
  532. this.cache.add( dependency, fn );
  533. _dependencies[ dependency ] = fn;
  534. }
  535. }
  536. return _each( _dependencies, function ( dependency ) {
  537. return dependency;
  538. } );
  539. };
  540. GLTFParser.prototype.parse = function ( callback ) {
  541. var json = this.json;
  542. // Clear the loader cache
  543. this.cache.removeAll();
  544. // Fire the callback on complete
  545. this._withDependencies( [
  546. "scenes",
  547. "cameras",
  548. "animations"
  549. ] ).then( function ( dependencies ) {
  550. var scenes = [];
  551. for ( var name in dependencies.scenes ) {
  552. scenes.push( dependencies.scenes[ name ] );
  553. }
  554. var scene = json.scene !== undefined ? dependencies.scenes[ json.scene ] : scenes[ 0 ];
  555. var cameras = [];
  556. for ( var name in dependencies.cameras ) {
  557. var camera = dependencies.cameras[ name ];
  558. cameras.push( camera );
  559. }
  560. var animations = [];
  561. for ( var name in dependencies.animations ) {
  562. animations.push( dependencies.animations[ name ] );
  563. }
  564. callback( scene, scenes, cameras, animations );
  565. } );
  566. };
  567. GLTFParser.prototype.loadShaders = function () {
  568. var json = this.json;
  569. var extensions = this.extensions;
  570. var options = this.options;
  571. return this._withDependencies( [
  572. "bufferViews"
  573. ] ).then( function ( dependencies ) {
  574. return _each( json.shaders, function ( shader ) {
  575. if ( shader.extensions && shader.extensions[ EXTENSIONS.KHR_BINARY_GLTF ] ) {
  576. return extensions[ EXTENSIONS.KHR_BINARY_GLTF ].loadShader( shader, dependencies.bufferViews );
  577. }
  578. return new Promise( function ( resolve ) {
  579. var loader = new THREE.FileLoader();
  580. loader.setResponseType( 'text' );
  581. loader.load( resolveURL( shader.uri, options.path ), function ( shaderText ) {
  582. resolve( shaderText );
  583. } );
  584. } );
  585. } );
  586. } );
  587. };
  588. GLTFParser.prototype.loadBuffers = function () {
  589. var json = this.json;
  590. var extensions = this.extensions;
  591. var options = this.options;
  592. return _each( json.buffers, function ( buffer, name ) {
  593. if ( name === BINARY_EXTENSION_BUFFER_NAME ) {
  594. return extensions[ EXTENSIONS.KHR_BINARY_GLTF ].body;
  595. }
  596. if ( buffer.type === 'arraybuffer' || buffer.type === undefined ) {
  597. return new Promise( function ( resolve ) {
  598. var loader = new THREE.FileLoader();
  599. loader.setResponseType( 'arraybuffer' );
  600. loader.load( resolveURL( buffer.uri, options.path ), function ( buffer ) {
  601. resolve( buffer );
  602. } );
  603. } );
  604. } else {
  605. console.warn( 'THREE.LegacyGLTFLoader: ' + buffer.type + ' buffer type is not supported' );
  606. }
  607. } );
  608. };
  609. GLTFParser.prototype.loadBufferViews = function () {
  610. var json = this.json;
  611. return this._withDependencies( [
  612. "buffers"
  613. ] ).then( function ( dependencies ) {
  614. return _each( json.bufferViews, function ( bufferView ) {
  615. var arraybuffer = dependencies.buffers[ bufferView.buffer ];
  616. var byteLength = bufferView.byteLength !== undefined ? bufferView.byteLength : 0;
  617. return arraybuffer.slice( bufferView.byteOffset, bufferView.byteOffset + byteLength );
  618. } );
  619. } );
  620. };
  621. GLTFParser.prototype.loadAccessors = function () {
  622. var json = this.json;
  623. return this._withDependencies( [
  624. "bufferViews"
  625. ] ).then( function ( dependencies ) {
  626. return _each( json.accessors, function ( accessor ) {
  627. var arraybuffer = dependencies.bufferViews[ accessor.bufferView ];
  628. var itemSize = WEBGL_TYPE_SIZES[ accessor.type ];
  629. var TypedArray = WEBGL_COMPONENT_TYPES[ accessor.componentType ];
  630. // For VEC3: itemSize is 3, elementBytes is 4, itemBytes is 12.
  631. var elementBytes = TypedArray.BYTES_PER_ELEMENT;
  632. var itemBytes = elementBytes * itemSize;
  633. // The buffer is not interleaved if the stride is the item size in bytes.
  634. if ( accessor.byteStride && accessor.byteStride !== itemBytes ) {
  635. // Use the full buffer if it's interleaved.
  636. var array = new TypedArray( arraybuffer );
  637. // Integer parameters to IB/IBA are in array elements, not bytes.
  638. var ib = new THREE.InterleavedBuffer( array, accessor.byteStride / elementBytes );
  639. return new THREE.InterleavedBufferAttribute( ib, itemSize, accessor.byteOffset / elementBytes );
  640. } else {
  641. array = new TypedArray( arraybuffer, accessor.byteOffset, accessor.count * itemSize );
  642. return new THREE.BufferAttribute( array, itemSize );
  643. }
  644. } );
  645. } );
  646. };
  647. GLTFParser.prototype.loadTextures = function () {
  648. var json = this.json;
  649. var extensions = this.extensions;
  650. var options = this.options;
  651. return this._withDependencies( [
  652. "bufferViews"
  653. ] ).then( function ( dependencies ) {
  654. return _each( json.textures, function ( texture ) {
  655. if ( texture.source ) {
  656. return new Promise( function ( resolve ) {
  657. var source = json.images[ texture.source ];
  658. var sourceUri = source.uri;
  659. var isObjectURL = false;
  660. if ( source.extensions && source.extensions[ EXTENSIONS.KHR_BINARY_GLTF ] ) {
  661. var metadata = source.extensions[ EXTENSIONS.KHR_BINARY_GLTF ];
  662. var bufferView = dependencies.bufferViews[ metadata.bufferView ];
  663. var blob = new Blob( [ bufferView ], { type: metadata.mimeType } );
  664. sourceUri = URL.createObjectURL( blob );
  665. isObjectURL = true;
  666. }
  667. var textureLoader = THREE.Loader.Handlers.get( sourceUri );
  668. if ( textureLoader === null ) {
  669. textureLoader = new THREE.TextureLoader();
  670. }
  671. textureLoader.setCrossOrigin( options.crossOrigin );
  672. textureLoader.load( resolveURL( sourceUri, options.path ), function ( _texture ) {
  673. if ( isObjectURL ) URL.revokeObjectURL( sourceUri );
  674. _texture.flipY = false;
  675. if ( texture.name !== undefined ) _texture.name = texture.name;
  676. _texture.format = texture.format !== undefined ? WEBGL_TEXTURE_FORMATS[ texture.format ] : THREE.RGBAFormat;
  677. if ( texture.internalFormat !== undefined && _texture.format !== WEBGL_TEXTURE_FORMATS[ texture.internalFormat ] ) {
  678. console.warn( 'THREE.LegacyGLTFLoader: Three.js doesn\'t support texture internalFormat which is different from texture format. ' +
  679. 'internalFormat will be forced to be the same value as format.' );
  680. }
  681. _texture.type = texture.type !== undefined ? WEBGL_TEXTURE_DATATYPES[ texture.type ] : THREE.UnsignedByteType;
  682. if ( texture.sampler ) {
  683. var sampler = json.samplers[ texture.sampler ];
  684. _texture.magFilter = WEBGL_FILTERS[ sampler.magFilter ] || THREE.LinearFilter;
  685. _texture.minFilter = WEBGL_FILTERS[ sampler.minFilter ] || THREE.NearestMipMapLinearFilter;
  686. _texture.wrapS = WEBGL_WRAPPINGS[ sampler.wrapS ] || THREE.RepeatWrapping;
  687. _texture.wrapT = WEBGL_WRAPPINGS[ sampler.wrapT ] || THREE.RepeatWrapping;
  688. }
  689. resolve( _texture );
  690. }, undefined, function () {
  691. if ( isObjectURL ) URL.revokeObjectURL( sourceUri );
  692. resolve();
  693. } );
  694. } );
  695. }
  696. } );
  697. } );
  698. };
  699. GLTFParser.prototype.loadMaterials = function () {
  700. var json = this.json;
  701. return this._withDependencies( [
  702. "shaders",
  703. "textures"
  704. ] ).then( function ( dependencies ) {
  705. return _each( json.materials, function ( material ) {
  706. var materialType;
  707. var materialValues = {};
  708. var materialParams = {};
  709. var khr_material;
  710. if ( material.extensions && material.extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ] ) {
  711. khr_material = material.extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ];
  712. }
  713. if ( khr_material ) {
  714. // don't copy over unused values to avoid material warning spam
  715. var keys = [ 'ambient', 'emission', 'transparent', 'transparency', 'doubleSided' ];
  716. switch ( khr_material.technique ) {
  717. case 'BLINN' :
  718. case 'PHONG' :
  719. materialType = THREE.MeshPhongMaterial;
  720. keys.push( 'diffuse', 'specular', 'shininess' );
  721. break;
  722. case 'LAMBERT' :
  723. materialType = THREE.MeshLambertMaterial;
  724. keys.push( 'diffuse' );
  725. break;
  726. case 'CONSTANT' :
  727. default :
  728. materialType = THREE.MeshBasicMaterial;
  729. break;
  730. }
  731. keys.forEach( function( v ) {
  732. if ( khr_material.values[ v ] !== undefined ) materialValues[ v ] = khr_material.values[ v ];
  733. } );
  734. if ( khr_material.doubleSided || materialValues.doubleSided ) {
  735. materialParams.side = THREE.DoubleSide;
  736. }
  737. if ( khr_material.transparent || materialValues.transparent ) {
  738. materialParams.transparent = true;
  739. materialParams.opacity = ( materialValues.transparency !== undefined ) ? materialValues.transparency : 1;
  740. }
  741. } else if ( material.technique === undefined ) {
  742. materialType = THREE.MeshPhongMaterial;
  743. Object.assign( materialValues, material.values );
  744. } else {
  745. materialType = DeferredShaderMaterial;
  746. var technique = json.techniques[ material.technique ];
  747. materialParams.uniforms = {};
  748. var program = json.programs[ technique.program ];
  749. if ( program ) {
  750. materialParams.fragmentShader = dependencies.shaders[ program.fragmentShader ];
  751. if ( ! materialParams.fragmentShader ) {
  752. console.warn( "ERROR: Missing fragment shader definition:", program.fragmentShader );
  753. materialType = THREE.MeshPhongMaterial;
  754. }
  755. var vertexShader = dependencies.shaders[ program.vertexShader ];
  756. if ( ! vertexShader ) {
  757. console.warn( "ERROR: Missing vertex shader definition:", program.vertexShader );
  758. materialType = THREE.MeshPhongMaterial;
  759. }
  760. // IMPORTANT: FIX VERTEX SHADER ATTRIBUTE DEFINITIONS
  761. materialParams.vertexShader = replaceTHREEShaderAttributes( vertexShader, technique );
  762. var uniforms = technique.uniforms;
  763. for ( var uniformId in uniforms ) {
  764. var pname = uniforms[ uniformId ];
  765. var shaderParam = technique.parameters[ pname ];
  766. var ptype = shaderParam.type;
  767. if ( WEBGL_TYPE[ ptype ] ) {
  768. var pcount = shaderParam.count;
  769. var value;
  770. if ( material.values !== undefined ) value = material.values[ pname ];
  771. var uvalue = new WEBGL_TYPE[ ptype ]();
  772. var usemantic = shaderParam.semantic;
  773. var unode = shaderParam.node;
  774. switch ( ptype ) {
  775. case WEBGL_CONSTANTS.FLOAT:
  776. uvalue = shaderParam.value;
  777. if ( pname == "transparency" ) {
  778. materialParams.transparent = true;
  779. }
  780. if ( value !== undefined ) {
  781. uvalue = value;
  782. }
  783. break;
  784. case WEBGL_CONSTANTS.FLOAT_VEC2:
  785. case WEBGL_CONSTANTS.FLOAT_VEC3:
  786. case WEBGL_CONSTANTS.FLOAT_VEC4:
  787. case WEBGL_CONSTANTS.FLOAT_MAT3:
  788. if ( shaderParam && shaderParam.value ) {
  789. uvalue.fromArray( shaderParam.value );
  790. }
  791. if ( value ) {
  792. uvalue.fromArray( value );
  793. }
  794. break;
  795. case WEBGL_CONSTANTS.FLOAT_MAT2:
  796. // what to do?
  797. console.warn( "FLOAT_MAT2 is not a supported uniform type" );
  798. break;
  799. case WEBGL_CONSTANTS.FLOAT_MAT4:
  800. if ( pcount ) {
  801. uvalue = new Array( pcount );
  802. for ( var mi = 0; mi < pcount; mi ++ ) {
  803. uvalue[ mi ] = new WEBGL_TYPE[ ptype ]();
  804. }
  805. if ( shaderParam && shaderParam.value ) {
  806. var m4v = shaderParam.value;
  807. uvalue.fromArray( m4v );
  808. }
  809. if ( value ) {
  810. uvalue.fromArray( value );
  811. }
  812. } else {
  813. if ( shaderParam && shaderParam.value ) {
  814. var m4 = shaderParam.value;
  815. uvalue.fromArray( m4 );
  816. }
  817. if ( value ) {
  818. uvalue.fromArray( value );
  819. }
  820. }
  821. break;
  822. case WEBGL_CONSTANTS.SAMPLER_2D:
  823. if ( value !== undefined ) {
  824. uvalue = dependencies.textures[ value ];
  825. } else if ( shaderParam.value !== undefined ) {
  826. uvalue = dependencies.textures[ shaderParam.value ];
  827. } else {
  828. uvalue = null;
  829. }
  830. break;
  831. }
  832. materialParams.uniforms[ uniformId ] = {
  833. value: uvalue,
  834. semantic: usemantic,
  835. node: unode
  836. };
  837. } else {
  838. throw new Error( "Unknown shader uniform param type: " + ptype );
  839. }
  840. }
  841. var states = technique.states || {};
  842. var enables = states.enable || [];
  843. var functions = states.functions || {};
  844. var enableCullFace = false;
  845. var enableDepthTest = false;
  846. var enableBlend = false;
  847. for ( var i = 0, il = enables.length; i < il; i ++ ) {
  848. var enable = enables[ i ];
  849. switch ( STATES_ENABLES[ enable ] ) {
  850. case 'CULL_FACE':
  851. enableCullFace = true;
  852. break;
  853. case 'DEPTH_TEST':
  854. enableDepthTest = true;
  855. break;
  856. case 'BLEND':
  857. enableBlend = true;
  858. break;
  859. // TODO: implement
  860. case 'SCISSOR_TEST':
  861. case 'POLYGON_OFFSET_FILL':
  862. case 'SAMPLE_ALPHA_TO_COVERAGE':
  863. break;
  864. default:
  865. throw new Error( "Unknown technique.states.enable: " + enable );
  866. }
  867. }
  868. if ( enableCullFace ) {
  869. materialParams.side = functions.cullFace !== undefined ? WEBGL_SIDES[ functions.cullFace ] : THREE.FrontSide;
  870. } else {
  871. materialParams.side = THREE.DoubleSide;
  872. }
  873. materialParams.depthTest = enableDepthTest;
  874. materialParams.depthFunc = functions.depthFunc !== undefined ? WEBGL_DEPTH_FUNCS[ functions.depthFunc ] : THREE.LessDepth;
  875. materialParams.depthWrite = functions.depthMask !== undefined ? functions.depthMask[ 0 ] : true;
  876. materialParams.blending = enableBlend ? THREE.CustomBlending : THREE.NoBlending;
  877. materialParams.transparent = enableBlend;
  878. var blendEquationSeparate = functions.blendEquationSeparate;
  879. if ( blendEquationSeparate !== undefined ) {
  880. materialParams.blendEquation = WEBGL_BLEND_EQUATIONS[ blendEquationSeparate[ 0 ] ];
  881. materialParams.blendEquationAlpha = WEBGL_BLEND_EQUATIONS[ blendEquationSeparate[ 1 ] ];
  882. } else {
  883. materialParams.blendEquation = THREE.AddEquation;
  884. materialParams.blendEquationAlpha = THREE.AddEquation;
  885. }
  886. var blendFuncSeparate = functions.blendFuncSeparate;
  887. if ( blendFuncSeparate !== undefined ) {
  888. materialParams.blendSrc = WEBGL_BLEND_FUNCS[ blendFuncSeparate[ 0 ] ];
  889. materialParams.blendDst = WEBGL_BLEND_FUNCS[ blendFuncSeparate[ 1 ] ];
  890. materialParams.blendSrcAlpha = WEBGL_BLEND_FUNCS[ blendFuncSeparate[ 2 ] ];
  891. materialParams.blendDstAlpha = WEBGL_BLEND_FUNCS[ blendFuncSeparate[ 3 ] ];
  892. } else {
  893. materialParams.blendSrc = THREE.OneFactor;
  894. materialParams.blendDst = THREE.ZeroFactor;
  895. materialParams.blendSrcAlpha = THREE.OneFactor;
  896. materialParams.blendDstAlpha = THREE.ZeroFactor;
  897. }
  898. }
  899. }
  900. if ( Array.isArray( materialValues.diffuse ) ) {
  901. materialParams.color = new THREE.Color().fromArray( materialValues.diffuse );
  902. } else if ( typeof( materialValues.diffuse ) === 'string' ) {
  903. materialParams.map = dependencies.textures[ materialValues.diffuse ];
  904. }
  905. delete materialParams.diffuse;
  906. if ( typeof( materialValues.reflective ) === 'string' ) {
  907. materialParams.envMap = dependencies.textures[ materialValues.reflective ];
  908. }
  909. if ( typeof( materialValues.bump ) === 'string' ) {
  910. materialParams.bumpMap = dependencies.textures[ materialValues.bump ];
  911. }
  912. if ( Array.isArray( materialValues.emission ) ) {
  913. if ( materialType === THREE.MeshBasicMaterial ) {
  914. materialParams.color = new THREE.Color().fromArray( materialValues.emission );
  915. } else {
  916. materialParams.emissive = new THREE.Color().fromArray( materialValues.emission );
  917. }
  918. } else if ( typeof( materialValues.emission ) === 'string' ) {
  919. if ( materialType === THREE.MeshBasicMaterial ) {
  920. materialParams.map = dependencies.textures[ materialValues.emission ];
  921. } else {
  922. materialParams.emissiveMap = dependencies.textures[ materialValues.emission ];
  923. }
  924. }
  925. if ( Array.isArray( materialValues.specular ) ) {
  926. materialParams.specular = new THREE.Color().fromArray( materialValues.specular );
  927. } else if ( typeof( materialValues.specular ) === 'string' ) {
  928. materialParams.specularMap = dependencies.textures[ materialValues.specular ];
  929. }
  930. if ( materialValues.shininess !== undefined ) {
  931. materialParams.shininess = materialValues.shininess;
  932. }
  933. var _material = new materialType( materialParams );
  934. if ( material.name !== undefined ) _material.name = material.name;
  935. return _material;
  936. } );
  937. } );
  938. };
  939. GLTFParser.prototype.loadMeshes = function () {
  940. var json = this.json;
  941. return this._withDependencies( [
  942. "accessors",
  943. "materials"
  944. ] ).then( function ( dependencies ) {
  945. return _each( json.meshes, function ( mesh ) {
  946. var group = new THREE.Group();
  947. if ( mesh.name !== undefined ) group.name = mesh.name;
  948. if ( mesh.extras ) group.userData = mesh.extras;
  949. var primitives = mesh.primitives || [];
  950. for ( var name in primitives ) {
  951. var primitive = primitives[ name ];
  952. if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLES || primitive.mode === undefined ) {
  953. var geometry = new THREE.BufferGeometry();
  954. var attributes = primitive.attributes;
  955. for ( var attributeId in attributes ) {
  956. var attributeEntry = attributes[ attributeId ];
  957. if ( ! attributeEntry ) return;
  958. var bufferAttribute = dependencies.accessors[ attributeEntry ];
  959. switch ( attributeId ) {
  960. case 'POSITION':
  961. geometry.addAttribute( 'position', bufferAttribute );
  962. break;
  963. case 'NORMAL':
  964. geometry.addAttribute( 'normal', bufferAttribute );
  965. break;
  966. case 'TEXCOORD_0':
  967. case 'TEXCOORD0':
  968. case 'TEXCOORD':
  969. geometry.addAttribute( 'uv', bufferAttribute );
  970. break;
  971. case 'TEXCOORD_1':
  972. geometry.addAttribute( 'uv2', bufferAttribute );
  973. break;
  974. case 'COLOR_0':
  975. case 'COLOR0':
  976. case 'COLOR':
  977. geometry.addAttribute( 'color', bufferAttribute );
  978. break;
  979. case 'WEIGHT':
  980. geometry.addAttribute( 'skinWeight', bufferAttribute );
  981. break;
  982. case 'JOINT':
  983. geometry.addAttribute( 'skinIndex', bufferAttribute );
  984. break;
  985. default:
  986. if ( ! primitive.material ) break;
  987. var material = json.materials[ primitive.material ];
  988. if ( ! material.technique ) break;
  989. var parameters = json.techniques[ material.technique ].parameters || {};
  990. for( var attributeName in parameters ) {
  991. if ( parameters [ attributeName ][ 'semantic' ] === attributeId ) {
  992. geometry.addAttribute( attributeName, bufferAttribute );
  993. }
  994. }
  995. }
  996. }
  997. if ( primitive.indices ) {
  998. geometry.setIndex( dependencies.accessors[ primitive.indices ] );
  999. }
  1000. var material = dependencies.materials !== undefined ? dependencies.materials[ primitive.material ] : createDefaultMaterial();
  1001. var meshNode = new THREE.Mesh( geometry, material );
  1002. meshNode.castShadow = true;
  1003. meshNode.name = ( name === "0" ? group.name : group.name + name );
  1004. if ( primitive.extras ) meshNode.userData = primitive.extras;
  1005. group.add( meshNode );
  1006. } else if ( primitive.mode === WEBGL_CONSTANTS.LINES ) {
  1007. var geometry = new THREE.BufferGeometry();
  1008. var attributes = primitive.attributes;
  1009. for ( var attributeId in attributes ) {
  1010. var attributeEntry = attributes[ attributeId ];
  1011. if ( ! attributeEntry ) return;
  1012. var bufferAttribute = dependencies.accessors[ attributeEntry ];
  1013. switch ( attributeId ) {
  1014. case 'POSITION':
  1015. geometry.addAttribute( 'position', bufferAttribute );
  1016. break;
  1017. case 'COLOR_0':
  1018. case 'COLOR0':
  1019. case 'COLOR':
  1020. geometry.addAttribute( 'color', bufferAttribute );
  1021. break;
  1022. }
  1023. }
  1024. var material = dependencies.materials[ primitive.material ];
  1025. var meshNode;
  1026. if ( primitive.indices ) {
  1027. geometry.setIndex( dependencies.accessors[ primitive.indices ] );
  1028. meshNode = new THREE.LineSegments( geometry, material );
  1029. } else {
  1030. meshNode = new THREE.Line( geometry, material );
  1031. }
  1032. meshNode.name = ( name === "0" ? group.name : group.name + name );
  1033. if ( primitive.extras ) meshNode.userData = primitive.extras;
  1034. group.add( meshNode );
  1035. } else {
  1036. console.warn( "Only triangular and line primitives are supported" );
  1037. }
  1038. }
  1039. return group;
  1040. } );
  1041. } );
  1042. };
  1043. GLTFParser.prototype.loadCameras = function () {
  1044. var json = this.json;
  1045. return _each( json.cameras, function ( camera ) {
  1046. if ( camera.type == "perspective" && camera.perspective ) {
  1047. var yfov = camera.perspective.yfov;
  1048. var aspectRatio = camera.perspective.aspectRatio !== undefined ? camera.perspective.aspectRatio : 1;
  1049. // According to COLLADA spec...
  1050. // aspectRatio = xfov / yfov
  1051. var xfov = yfov * aspectRatio;
  1052. var _camera = new THREE.PerspectiveCamera( THREE.Math.radToDeg( xfov ), aspectRatio, camera.perspective.znear || 1, camera.perspective.zfar || 2e6 );
  1053. if ( camera.name !== undefined ) _camera.name = camera.name;
  1054. if ( camera.extras ) _camera.userData = camera.extras;
  1055. return _camera;
  1056. } else if ( camera.type == "orthographic" && camera.orthographic ) {
  1057. var _camera = new THREE.OrthographicCamera( window.innerWidth / - 2, window.innerWidth / 2, window.innerHeight / 2, window.innerHeight / - 2, camera.orthographic.znear, camera.orthographic.zfar );
  1058. if ( camera.name !== undefined ) _camera.name = camera.name;
  1059. if ( camera.extras ) _camera.userData = camera.extras;
  1060. return _camera;
  1061. }
  1062. } );
  1063. };
  1064. GLTFParser.prototype.loadSkins = function () {
  1065. var json = this.json;
  1066. return this._withDependencies( [
  1067. "accessors"
  1068. ] ).then( function ( dependencies ) {
  1069. return _each( json.skins, function ( skin ) {
  1070. var bindShapeMatrix = new THREE.Matrix4();
  1071. if ( skin.bindShapeMatrix !== undefined ) bindShapeMatrix.fromArray( skin.bindShapeMatrix );
  1072. var _skin = {
  1073. bindShapeMatrix: bindShapeMatrix,
  1074. jointNames: skin.jointNames,
  1075. inverseBindMatrices: dependencies.accessors[ skin.inverseBindMatrices ]
  1076. };
  1077. return _skin;
  1078. } );
  1079. } );
  1080. };
  1081. GLTFParser.prototype.loadAnimations = function () {
  1082. var json = this.json;
  1083. return this._withDependencies( [
  1084. "accessors",
  1085. "nodes"
  1086. ] ).then( function ( dependencies ) {
  1087. return _each( json.animations, function ( animation, animationId ) {
  1088. var tracks = [];
  1089. for ( var channelId in animation.channels ) {
  1090. var channel = animation.channels[ channelId ];
  1091. var sampler = animation.samplers[ channel.sampler ];
  1092. if ( sampler ) {
  1093. var target = channel.target;
  1094. var name = target.id;
  1095. var input = animation.parameters !== undefined ? animation.parameters[ sampler.input ] : sampler.input;
  1096. var output = animation.parameters !== undefined ? animation.parameters[ sampler.output ] : sampler.output;
  1097. var inputAccessor = dependencies.accessors[ input ];
  1098. var outputAccessor = dependencies.accessors[ output ];
  1099. var node = dependencies.nodes[ name ];
  1100. if ( node ) {
  1101. node.updateMatrix();
  1102. node.matrixAutoUpdate = true;
  1103. var TypedKeyframeTrack = PATH_PROPERTIES[ target.path ] === PATH_PROPERTIES.rotation
  1104. ? THREE.QuaternionKeyframeTrack
  1105. : THREE.VectorKeyframeTrack;
  1106. var targetName = node.name ? node.name : node.uuid;
  1107. var interpolation = sampler.interpolation !== undefined ? INTERPOLATION[ sampler.interpolation ] : THREE.InterpolateLinear;
  1108. // KeyframeTrack.optimize() will modify given 'times' and 'values'
  1109. // buffers before creating a truncated copy to keep. Because buffers may
  1110. // be reused by other tracks, make copies here.
  1111. tracks.push( new TypedKeyframeTrack(
  1112. targetName + '.' + PATH_PROPERTIES[ target.path ],
  1113. THREE.AnimationUtils.arraySlice( inputAccessor.array, 0 ),
  1114. THREE.AnimationUtils.arraySlice( outputAccessor.array, 0 ),
  1115. interpolation
  1116. ) );
  1117. }
  1118. }
  1119. }
  1120. var name = animation.name !== undefined ? animation.name : "animation_" + animationId;
  1121. return new THREE.AnimationClip( name, undefined, tracks );
  1122. } );
  1123. } );
  1124. };
  1125. GLTFParser.prototype.loadNodes = function () {
  1126. var json = this.json;
  1127. var extensions = this.extensions;
  1128. var scope = this;
  1129. return _each( json.nodes, function ( node ) {
  1130. var matrix = new THREE.Matrix4();
  1131. var _node;
  1132. if ( node.jointName ) {
  1133. _node = new THREE.Bone();
  1134. _node.name = node.name !== undefined ? node.name : node.jointName;
  1135. _node.jointName = node.jointName;
  1136. } else {
  1137. _node = new THREE.Object3D();
  1138. if ( node.name !== undefined ) _node.name = node.name;
  1139. }
  1140. if ( node.extras ) _node.userData = node.extras;
  1141. if ( node.matrix !== undefined ) {
  1142. matrix.fromArray( node.matrix );
  1143. _node.applyMatrix( matrix );
  1144. } else {
  1145. if ( node.translation !== undefined ) {
  1146. _node.position.fromArray( node.translation );
  1147. }
  1148. if ( node.rotation !== undefined ) {
  1149. _node.quaternion.fromArray( node.rotation );
  1150. }
  1151. if ( node.scale !== undefined ) {
  1152. _node.scale.fromArray( node.scale );
  1153. }
  1154. }
  1155. return _node;
  1156. } ).then( function ( __nodes ) {
  1157. return scope._withDependencies( [
  1158. "meshes",
  1159. "skins",
  1160. "cameras"
  1161. ] ).then( function ( dependencies ) {
  1162. return _each( __nodes, function ( _node, nodeId ) {
  1163. var node = json.nodes[ nodeId ];
  1164. if ( node.meshes !== undefined ) {
  1165. for ( var meshId in node.meshes ) {
  1166. var mesh = node.meshes[ meshId ];
  1167. var group = dependencies.meshes[ mesh ];
  1168. if ( group === undefined ) {
  1169. console.warn( 'LegacyGLTFLoader: Couldn\'t find node "' + mesh + '".' );
  1170. continue;
  1171. }
  1172. for ( var childrenId in group.children ) {
  1173. var child = group.children[ childrenId ];
  1174. // clone Mesh to add to _node
  1175. var originalMaterial = child.material;
  1176. var originalGeometry = child.geometry;
  1177. var originalUserData = child.userData;
  1178. var originalName = child.name;
  1179. var material;
  1180. if ( originalMaterial.isDeferredShaderMaterial ) {
  1181. originalMaterial = material = originalMaterial.create();
  1182. } else {
  1183. material = originalMaterial;
  1184. }
  1185. switch ( child.type ) {
  1186. case 'LineSegments':
  1187. child = new THREE.LineSegments( originalGeometry, material );
  1188. break;
  1189. case 'LineLoop':
  1190. child = new THREE.LineLoop( originalGeometry, material );
  1191. break;
  1192. case 'Line':
  1193. child = new THREE.Line( originalGeometry, material );
  1194. break;
  1195. default:
  1196. child = new THREE.Mesh( originalGeometry, material );
  1197. }
  1198. child.castShadow = true;
  1199. child.userData = originalUserData;
  1200. child.name = originalName;
  1201. var skinEntry;
  1202. if ( node.skin ) {
  1203. skinEntry = dependencies.skins[ node.skin ];
  1204. }
  1205. // Replace Mesh with SkinnedMesh in library
  1206. if ( skinEntry ) {
  1207. var getJointNode = function ( jointId ) {
  1208. var keys = Object.keys( __nodes );
  1209. for ( var i = 0, il = keys.length; i < il; i ++ ) {
  1210. var n = __nodes[ keys[ i ] ];
  1211. if ( n.jointName === jointId ) return n;
  1212. }
  1213. return null;
  1214. };
  1215. var geometry = originalGeometry;
  1216. var material = originalMaterial;
  1217. material.skinning = true;
  1218. child = new THREE.SkinnedMesh( geometry, material );
  1219. child.castShadow = true;
  1220. child.userData = originalUserData;
  1221. child.name = originalName;
  1222. var bones = [];
  1223. var boneInverses = [];
  1224. for ( var i = 0, l = skinEntry.jointNames.length; i < l; i ++ ) {
  1225. var jointId = skinEntry.jointNames[ i ];
  1226. var jointNode = getJointNode( jointId );
  1227. if ( jointNode ) {
  1228. bones.push( jointNode );
  1229. var m = skinEntry.inverseBindMatrices.array;
  1230. var mat = new THREE.Matrix4().fromArray( m, i * 16 );
  1231. boneInverses.push( mat );
  1232. } else {
  1233. console.warn( "WARNING: joint: '" + jointId + "' could not be found" );
  1234. }
  1235. }
  1236. child.bind( new THREE.Skeleton( bones, boneInverses ), skinEntry.bindShapeMatrix );
  1237. var buildBoneGraph = function ( parentJson, parentObject, property ) {
  1238. var children = parentJson[ property ];
  1239. if ( children === undefined ) return;
  1240. for ( var i = 0, il = children.length; i < il; i ++ ) {
  1241. var nodeId = children[ i ];
  1242. var bone = __nodes[ nodeId ];
  1243. var boneJson = json.nodes[ nodeId ];
  1244. if ( bone !== undefined && bone.isBone === true && boneJson !== undefined ) {
  1245. parentObject.add( bone );
  1246. buildBoneGraph( boneJson, bone, 'children' );
  1247. }
  1248. }
  1249. };
  1250. buildBoneGraph( node, child, 'skeletons' );
  1251. }
  1252. _node.add( child );
  1253. }
  1254. }
  1255. }
  1256. if ( node.camera !== undefined ) {
  1257. var camera = dependencies.cameras[ node.camera ];
  1258. _node.add( camera );
  1259. }
  1260. if ( node.extensions
  1261. && node.extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ]
  1262. && node.extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ].light ) {
  1263. var extensionLights = extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ].lights;
  1264. var light = extensionLights[ node.extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ].light ];
  1265. _node.add( light );
  1266. }
  1267. return _node;
  1268. } );
  1269. } );
  1270. } );
  1271. };
  1272. GLTFParser.prototype.loadScenes = function () {
  1273. var json = this.json;
  1274. // scene node hierachy builder
  1275. function buildNodeHierachy( nodeId, parentObject, allNodes ) {
  1276. var _node = allNodes[ nodeId ];
  1277. parentObject.add( _node );
  1278. var node = json.nodes[ nodeId ];
  1279. if ( node.children ) {
  1280. var children = node.children;
  1281. for ( var i = 0, l = children.length; i < l; i ++ ) {
  1282. var child = children[ i ];
  1283. buildNodeHierachy( child, _node, allNodes );
  1284. }
  1285. }
  1286. }
  1287. return this._withDependencies( [
  1288. "nodes"
  1289. ] ).then( function ( dependencies ) {
  1290. return _each( json.scenes, function ( scene ) {
  1291. var _scene = new THREE.Scene();
  1292. if ( scene.name !== undefined ) _scene.name = scene.name;
  1293. if ( scene.extras ) _scene.userData = scene.extras;
  1294. var nodes = scene.nodes || [];
  1295. for ( var i = 0, l = nodes.length; i < l; i ++ ) {
  1296. var nodeId = nodes[ i ];
  1297. buildNodeHierachy( nodeId, _scene, dependencies.nodes );
  1298. }
  1299. _scene.traverse( function ( child ) {
  1300. // Register raw material meshes with LegacyGLTFLoader.Shaders
  1301. if ( child.material && child.material.isRawShaderMaterial ) {
  1302. child.gltfShader = new GLTFShader( child, dependencies.nodes );
  1303. child.onBeforeRender = function(renderer, scene, camera){
  1304. this.gltfShader.update(scene, camera);
  1305. };
  1306. }
  1307. } );
  1308. return _scene;
  1309. } );
  1310. } );
  1311. };
  1312. return LegacyGLTFLoader;
  1313. } )();