MaskPass.js 1.8 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596
  1. /**
  2. * @author alteredq / http://alteredqualia.com/
  3. */
  4. THREE.MaskPass = function ( scene, camera ) {
  5. THREE.Pass.call( this );
  6. this.scene = scene;
  7. this.camera = camera;
  8. this.clear = true;
  9. this.needsSwap = false;
  10. this.inverse = false;
  11. };
  12. THREE.MaskPass.prototype = Object.create( THREE.Pass.prototype );
  13. THREE.MaskPass.prototype = {
  14. constructor: THREE.MaskPass,
  15. render: function ( renderer, writeBuffer, readBuffer, delta, maskActive ) {
  16. var context = renderer.context;
  17. var state = renderer.state;
  18. // don't update color or depth
  19. state.setColorWrite( false );
  20. state.setDepthWrite( false );
  21. // set up stencil
  22. var writeValue, clearValue;
  23. if ( this.inverse ) {
  24. writeValue = 0;
  25. clearValue = 1;
  26. } else {
  27. writeValue = 1;
  28. clearValue = 0;
  29. }
  30. state.setStencilTest( true );
  31. state.setStencilOp( context.REPLACE, context.REPLACE, context.REPLACE );
  32. state.setStencilFunc( context.ALWAYS, writeValue, 0xffffffff );
  33. state.clearStencil( clearValue );
  34. // draw into the stencil buffer
  35. renderer.render( this.scene, this.camera, readBuffer, this.clear );
  36. renderer.render( this.scene, this.camera, writeBuffer, this.clear );
  37. // re-enable update of color and depth
  38. state.setColorWrite( true );
  39. state.setDepthWrite( true );
  40. // only render where stencil is set to 1
  41. state.setStencilFunc( context.EQUAL, 1, 0xffffffff ); // draw if == 1
  42. state.setStencilOp( context.KEEP, context.KEEP, context.KEEP );
  43. }
  44. };
  45. THREE.ClearMaskPass = function () {
  46. THREE.Pass.call( this );
  47. this.needsSwap = false;
  48. };
  49. THREE.ClearMaskPass.prototype = Object.create( THREE.Pass.prototype );
  50. THREE.ClearMaskPass.prototype = {
  51. constructor: THREE.ClearMaskPass,
  52. render: function ( renderer, writeBuffer, readBuffer, delta, maskActive ) {
  53. renderer.state.setStencilTest( false );
  54. }
  55. };