webgl_geometry_extrude_splines.html 12 KB

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  1. <!doctype html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - geometry - shapes</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #f0f0f0;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. </style>
  15. </head>
  16. <body>
  17. <script src="../build/Three.js"></script>
  18. <script src="../src/extras/core/Curve.js"></script>
  19. <script src="../src/extras/geometries/TubeGeometry.js"></script>
  20. <script src="../src/extras/helpers/CameraHelper.js"></script>
  21. <!-- where curves formulas are defined -->
  22. <script src="js/CurveExtras.js"></script>
  23. <script src="js/Stats.js"></script>
  24. <script>
  25. var container, stats;
  26. var camera, scene, renderer, splineCamera, cameraHelper, cameraEye;
  27. var text, plane;
  28. var targetRotation = 0;
  29. var targetRotationOnMouseDown = 0;
  30. var mouseX = 0;
  31. var mouseXOnMouseDown = 0;
  32. var windowHalfX = window.innerWidth / 2;
  33. var windowHalfY = window.innerHeight / 2;
  34. var binormal = new THREE.Vector3();
  35. var normal = new THREE.Vector3();
  36. var pipeSpline = new THREE.SplineCurve3([
  37. new THREE.Vector3(0, 10, -10), new THREE.Vector3(10, 0, -10), new THREE.Vector3(20, 0, 0), new THREE.Vector3(30, 0, 10), new THREE.Vector3(30, 0, 20), new THREE.Vector3(20, 0, 30), new THREE.Vector3(10, 0, 30), new THREE.Vector3(0, 0, 30), new THREE.Vector3(-10, 10, 30), new THREE.Vector3(-10, 20, 30), new THREE.Vector3(0, 30, 30), new THREE.Vector3(10, 30, 30), new THREE.Vector3(20, 30, 15), new THREE.Vector3(10, 30, 10), new THREE.Vector3(0, 30, 10), new THREE.Vector3(-10, 20, 10), new THREE.Vector3(-10, 10, 10), new THREE.Vector3(0, 0, 10), new THREE.Vector3(10, -10, 10), new THREE.Vector3(20, -15, 10), new THREE.Vector3(30, -15, 10), new THREE.Vector3(40, -15, 10), new THREE.Vector3(50, -15, 10), new THREE.Vector3(60, 0, 10), new THREE.Vector3(70, 0, 0), new THREE.Vector3(80, 0, 0), new THREE.Vector3(90, 0, 0), new THREE.Vector3(100, 0, 0)]);
  38. var sampleClosedSpline = new THREE.ClosedSplineCurve3([
  39. new THREE.Vector3(0, -40, -40),
  40. new THREE.Vector3(0, 40, -40),
  41. new THREE.Vector3(0, 140, -40),
  42. new THREE.Vector3(0, 40, 40),
  43. new THREE.Vector3(0, -40, 40),
  44. ]);
  45. // Keep a dictionary of Curve instances
  46. var splines = {
  47. GrannyKnot: new THREE.Curves.GrannyKnot(),
  48. HeartCurve: new THREE.Curves.HeartCurve(3.5),
  49. VivianiCurve: new THREE.Curves.VivianiCurve(70),
  50. KnotCurve: new THREE.Curves.KnotCurve(),
  51. HelixCurve: new THREE.Curves.HelixCurve(),
  52. TrefoilKnot: new THREE.Curves.TrefoilKnot(),
  53. TorusKnot: new THREE.Curves.TorusKnot(20),
  54. CinquefoilKnot: new THREE.Curves.CinquefoilKnot(20),
  55. TrefoilPolynomialKnot: new THREE.Curves.TrefoilPolynomialKnot(14),
  56. FigureEightPolynomialKnot: new THREE.Curves.FigureEightPolynomialKnot(),
  57. DecoratedTorusKnot4a: new THREE.Curves.DecoratedTorusKnot4a(),
  58. DecoratedTorusKnot4b: new THREE.Curves.DecoratedTorusKnot4b(),
  59. DecoratedTorusKnot5a: new THREE.Curves.DecoratedTorusKnot5a(),
  60. DecoratedTorusKnot5c: new THREE.Curves.DecoratedTorusKnot5c(),
  61. PipeSpline: pipeSpline,
  62. SampleClosedSpline: sampleClosedSpline
  63. };
  64. extrudePath = new THREE.Curves.TrefoilKnot();
  65. var dropdown = '<select id="dropdown" onchange="addTube(this.value)">';
  66. var s;
  67. for ( s in splines ) {
  68. dropdown += '<option value="' + s + '"';
  69. dropdown += '>' + s + '</option>';
  70. }
  71. dropdown += '</select>';
  72. var closed2 = true;
  73. var debug = true;
  74. var parent;
  75. var tube, tubeMesh;
  76. var animation = false, lookAhead = false;
  77. var scale;
  78. var showCameraHelper = false;
  79. function addTube() {
  80. var value = document.getElementById('dropdown').value;
  81. var segments = parseInt(document.getElementById('segments').value);
  82. closed2 = document.getElementById('closed').checked;
  83. debug = document.getElementById('debug').checked;
  84. var radiusSegments = parseInt(document.getElementById('radiusSegments').value);
  85. console.log('adding tube', value, closed2, debug, radiusSegments);
  86. if (tubeMesh) parent.remove(tubeMesh);
  87. extrudePath = splines[value];
  88. tube = new THREE.TubeGeometry(extrudePath, segments, 2, radiusSegments, closed2, debug);
  89. addGeometry(tube, 0xff00ff);
  90. setScale();
  91. }
  92. function setScale() {
  93. scale = parseInt( document.getElementById('scale').value );
  94. tubeMesh.scale.set( scale, scale, scale );
  95. }
  96. function addGeometry( geometry, color ) {
  97. // 3d shape
  98. tubeMesh = THREE.SceneUtils.createMultiMaterialObject( geometry, [
  99. new THREE.MeshLambertMaterial({
  100. color: color,
  101. opacity: geometry.debug ? 0.2 : 0.8,
  102. transparent: true
  103. }),
  104. new THREE.MeshBasicMaterial({
  105. color: 0x000000,
  106. opacity: 0.5,
  107. wireframe: true
  108. })]);
  109. if ( geometry.debug ) tubeMesh.add( geometry.debug );
  110. parent.add( tubeMesh );
  111. }
  112. function animateCamera( toggle ) {
  113. if ( toggle ) {
  114. animation = !animation;
  115. document.getElementById('animation').value = 'Camera Spline Animation View: ' + (animation? 'ON': 'OFF');
  116. }
  117. lookAhead = document.getElementById('lookAhead').checked;
  118. showCameraHelper = document.getElementById('cameraHelper').checked;
  119. cameraHelper.children[0].visible = showCameraHelper;
  120. cameraEye.visible = showCameraHelper;
  121. }
  122. init();
  123. animate();
  124. function init() {
  125. container = document.createElement('div');
  126. document.body.appendChild(container);
  127. var info = document.createElement('div');
  128. info.style.position = 'absolute';
  129. info.style.top = '10px';
  130. info.style.width = '100%';
  131. info.style.textAlign = 'center';
  132. info.innerHTML = 'Spline Extrusion Examples by <a href="http://www.lab4games.net/zz85/blog">zz85</a><br/>Select spline:';
  133. info.innerHTML += dropdown;
  134. info.innerHTML += '<br/>Scale: <select id="scale" onchange="setScale()"><option>1</option><option>2</option><option selected>4</option><option>6</option><option>10</option></select>';
  135. info.innerHTML += '<br/>Extrusion Segments: <select onchange="addTube()" id="segments"><option>50</option><option selected>100</option><option>200</option><option>400</option></select>';
  136. info.innerHTML += '<br/>Radius Segments: <select id="radiusSegments" onchange="addTube()"><option>1</option><option>2</option><option selected>3</option><option>4</option><option>5</option><option>6</option><option>8</option><option>12</option></select>';
  137. info.innerHTML += '<br/>Debug normals: <input id="debug" type="checkbox" onchange="addTube()" /> Closed:<input id="closed" onchange="addTube()" type="checkbox" checked />';
  138. info.innerHTML += '<br/><br/><input id="animation" type="button" onclick="animateCamera(true)" value="Camera Spline Animation View: OFF"/><br/> Look Ahead <input id="lookAhead" type="checkbox" onchange="animateCamera()" /> Camera Helper <input id="cameraHelper" type="checkbox" onchange="animateCamera()" />';
  139. container.appendChild(info);
  140. scene = new THREE.Scene();
  141. //
  142. camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 0.01, 1000);
  143. splineCamera = new THREE.PerspectiveCamera(84, window.innerWidth / window.innerHeight, 0.01, 1000);
  144. cameraHelper = new THREE.CameraHelper(splineCamera);
  145. camera.position.set(0, 50, 500);
  146. scene.add(camera);
  147. var light = new THREE.DirectionalLight(0xffffff);
  148. light.position.set(0, 0, 1);
  149. scene.add(light);
  150. parent = new THREE.Object3D();
  151. parent.position.y = 100;
  152. scene.add(parent);
  153. addTube();
  154. // Debug point
  155. cameraEye = new THREE.Mesh(new THREE.SphereGeometry(5), new THREE.MeshBasicMaterial({
  156. color: 0xdddddd
  157. }));
  158. cameraHelper.children[0].visible = showCameraHelper;
  159. cameraEye.visible = showCameraHelper;
  160. parent.add(cameraEye);
  161. cameraHelper.scale.multiplyScalar(0.1);
  162. splineCamera.add(cameraHelper);
  163. parent.add(splineCamera);
  164. //
  165. renderer = new THREE.WebGLRenderer({
  166. antialias: true
  167. });
  168. renderer.setSize(window.innerWidth, window.innerHeight);
  169. container.appendChild(renderer.domElement);
  170. stats = new Stats();
  171. stats.domElement.style.position = 'absolute';
  172. stats.domElement.style.top = '0px';
  173. container.appendChild(stats.domElement);
  174. renderer.domElement.addEventListener('mousedown', onDocumentMouseDown, false);
  175. renderer.domElement.addEventListener('touchstart', onDocumentTouchStart, false);
  176. renderer.domElement.addEventListener('touchmove', onDocumentTouchMove, false);
  177. //
  178. window.addEventListener( 'resize', onWindowResize, false );
  179. }
  180. function onWindowResize() {
  181. windowHalfX = window.innerWidth / 2;
  182. windowHalfY = window.innerHeight / 2;
  183. camera.aspect = window.innerWidth / window.innerHeight;
  184. camera.updateProjectionMatrix();
  185. renderer.setSize( window.innerWidth, window.innerHeight );
  186. }
  187. //
  188. function onDocumentMouseDown(event) {
  189. event.preventDefault();
  190. renderer.domElement.addEventListener('mousemove', onDocumentMouseMove, false);
  191. renderer.domElement.addEventListener('mouseup', onDocumentMouseUp, false);
  192. renderer.domElement.addEventListener('mouseout', onDocumentMouseOut, false);
  193. mouseXOnMouseDown = event.clientX - windowHalfX;
  194. targetRotationOnMouseDown = targetRotation;
  195. }
  196. function onDocumentMouseMove(event) {
  197. mouseX = event.clientX - windowHalfX;
  198. targetRotation = targetRotationOnMouseDown + (mouseX - mouseXOnMouseDown) * 0.02;
  199. }
  200. function onDocumentMouseUp(event) {
  201. renderer.domElement.removeEventListener('mousemove', onDocumentMouseMove, false);
  202. renderer.domElement.removeEventListener('mouseup', onDocumentMouseUp, false);
  203. renderer.domElement.removeEventListener('mouseout', onDocumentMouseOut, false);
  204. }
  205. function onDocumentMouseOut(event) {
  206. renderer.domElement.removeEventListener('mousemove', onDocumentMouseMove, false);
  207. renderer.domElement.removeEventListener('mouseup', onDocumentMouseUp, false);
  208. renderer.domElement.removeEventListener('mouseout', onDocumentMouseOut, false);
  209. }
  210. function onDocumentTouchStart(event) {
  211. if (event.touches.length == 1) {
  212. event.preventDefault();
  213. mouseXOnMouseDown = event.touches[0].pageX - windowHalfX;
  214. targetRotationOnMouseDown = targetRotation;
  215. }
  216. }
  217. function onDocumentTouchMove(event) {
  218. if (event.touches.length == 1) {
  219. event.preventDefault();
  220. mouseX = event.touches[0].pageX - windowHalfX;
  221. targetRotation = targetRotationOnMouseDown + (mouseX - mouseXOnMouseDown) * 0.05;
  222. }
  223. }
  224. //
  225. function animate() {
  226. requestAnimationFrame(animate);
  227. render();
  228. stats.update();
  229. }
  230. function render() {
  231. // Try Animate Camera Along Spline
  232. var time = Date.now();
  233. var looptime = 20 * 1000;
  234. var t = (time % looptime) / looptime;
  235. var pos = tube.path.getPointAt(t);
  236. pos.multiplyScalar(scale);
  237. // interpolation
  238. var segments = tube.tangents.length;
  239. var pickt = t * segments;
  240. var pick = Math.floor(pickt);
  241. var pickNext = (pick + 1) % segments;
  242. binormal.sub(tube.binormals[pickNext], tube.binormals[pick]);
  243. binormal.multiplyScalar(pickt - pick).addSelf(tube.binormals[pick]);
  244. var dir = tube.path.getTangentAt(t);
  245. var offset = 15;
  246. normal.copy(binormal).crossSelf(dir);
  247. // We move on a offset on its binormal
  248. pos.addSelf(normal.clone().multiplyScalar(offset));
  249. splineCamera.position = pos;
  250. cameraEye.position = pos;
  251. // Camera Orientation 1 - default look at
  252. // splineCamera.lookAt(lookAt);
  253. // Using arclength for stablization in look ahead.
  254. var lookAt = tube.path.getPointAt((t + 30/tube.path.getLength()) % 1).multiplyScalar(scale);
  255. // Camera Orientation 2 - up orientation via normal
  256. if (!lookAhead)
  257. lookAt.copy(pos).addSelf(dir);
  258. splineCamera.matrix.lookAt(splineCamera.position, lookAt, normal);
  259. splineCamera.rotation.setEulerFromRotationMatrix(splineCamera.matrix, splineCamera.eulerOrder);
  260. cameraHelper.update();
  261. parent.rotation.y += (targetRotation - parent.rotation.y) * 0.05;
  262. if (animation) {
  263. renderer.render(scene, splineCamera);
  264. } else {
  265. renderer.render(scene, camera);
  266. }
  267. }
  268. </script>
  269. </body>
  270. </html>