webgl_loader_vtk.html 3.3 KB

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  1. <!doctype html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - loaders - vtk loader</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #000;
  11. color: #fff;
  12. margin: 0px;
  13. overflow: hidden;
  14. }
  15. #info {
  16. color: #fff;
  17. position: absolute;
  18. top: 10px;
  19. width: 100%;
  20. text-align: center;
  21. z-index: 100;
  22. display:block;
  23. }
  24. #info a, .button { color: #f00; font-weight: bold; text-decoration: underline; cursor: pointer }
  25. </style>
  26. </head>
  27. <body>
  28. <div id="info">
  29. <a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> -
  30. vtk format loader test -
  31. model from <a href="http://www.cc.gatech.edu/projects/large_models/" target="_blank">The GeorgiaTech Lagre Geometric Model Archive</a>,
  32. </div>
  33. <script src="../build/Three.js"></script>
  34. <script src="js/loaders/VTKLoader.js"></script>
  35. <script src="js/Detector.js"></script>
  36. <script src="js/Stats.js"></script>
  37. <script>
  38. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  39. var container, stats;
  40. var camera, controls, scene, renderer;
  41. var cross;
  42. init();
  43. animate();
  44. function init() {
  45. // scene and camera
  46. scene = new THREE.Scene();
  47. camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 0.01, 1e10 );
  48. camera.position.z = 0.2;
  49. scene.add( camera );
  50. controls = new THREE.TrackballControls( camera );
  51. controls.rotateSpeed = 5.0;
  52. controls.zoomSpeed = 5;
  53. controls.panSpeed = 2;
  54. controls.noZoom = false;
  55. controls.noPan = false;
  56. controls.staticMoving = true;
  57. controls.dynamicDampingFactor = 0.3;
  58. // light
  59. var dirLight = new THREE.DirectionalLight( 0xffffff );
  60. dirLight.position.set( 200, 200, 1000 ).normalize();
  61. camera.add( dirLight );
  62. camera.add( dirLight.target );
  63. var material = new THREE.MeshLambertMaterial( { color:0xffffff, doubleSided: true } );
  64. var loader = new THREE.VTKLoader();
  65. loader.addEventListener( 'load', function ( event ) {
  66. var geometry = event.content;
  67. var mesh = new THREE.Mesh( geometry, material );
  68. mesh.position.setY( - 0.09 );
  69. scene.add( mesh );
  70. } );
  71. loader.load ( "models/vtk/bunny.vtk" );
  72. // renderer
  73. renderer = new THREE.WebGLRenderer( { antialias: false } );
  74. renderer.setClearColorHex( 0x000000, 1 );
  75. renderer.setSize( window.innerWidth, window.innerHeight );
  76. container = document.createElement( 'div' );
  77. document.body.appendChild( container );
  78. container.appendChild( renderer.domElement );
  79. stats = new Stats();
  80. stats.domElement.style.position = 'absolute';
  81. stats.domElement.style.top = '0px';
  82. container.appendChild( stats.domElement );
  83. //
  84. window.addEventListener( 'resize', onWindowResize, false );
  85. }
  86. function onWindowResize() {
  87. camera.aspect = window.innerWidth / window.innerHeight;
  88. camera.updateProjectionMatrix();
  89. renderer.setSize( window.innerWidth, window.innerHeight );
  90. controls.handleResize();
  91. }
  92. function animate() {
  93. requestAnimationFrame( animate );
  94. controls.update();
  95. renderer.render( scene, camera );
  96. stats.update();
  97. }
  98. </script>
  99. </body>
  100. </html>