webgl_materials_cubemap_refraction.html 6.4 KB

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  1. <!doctype html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - cube refraction [Lucy]</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background:#000;
  10. color:#fff;
  11. padding:0;
  12. margin:0;
  13. overflow:hidden;
  14. font-family:georgia;
  15. text-align:center;
  16. }
  17. a { color: #ff0080; text-decoration: none; }
  18. a:hover { color: #0080ff; }
  19. canvas { pointer-events:none; z-index:10; }
  20. #d { text-align:center; margin:1em auto -9.5em; z-index:200; position:relative; display:block;
  21. background:rgba(0,0,0,0.5); padding:0.5em; width:400px; border-radius:15px; -webkit-box-shadow: 0px 0px 10px rgba(0,0,0,0.5) }
  22. #oldie { margin-top:15em !important }
  23. </style>
  24. </head>
  25. <body>
  26. <div id="d">
  27. <p><a href="http://github.com/mrdoob/three.js">Three.js</a> cube map refraction demo
  28. <p>Lucy model from <a href="http://graphics.stanford.edu/data/3Dscanrep/">Stanford 3d scanning repository</a>
  29. <p>Texture by <a href="http://www.humus.name/index.php?page=Textures" target="_blank">Humus</a>
  30. </div>
  31. <script src="../build/Three.js"></script>
  32. <script src="js/Detector.js"></script>
  33. <script src="js/Stats.js"></script>
  34. <script>
  35. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  36. var FLOOR = -250;
  37. var container, stats;
  38. var camera, scene, renderer;
  39. var cameraCube, sceneCube, cubeTarget;
  40. var mesh, zmesh, lightMesh, geometry;
  41. var loader;
  42. var directionalLight, pointLight;
  43. var mouseX = 0, mouseY = 0;
  44. var windowHalfX = window.innerWidth / 2;
  45. var windowHalfY = window.innerHeight / 2;
  46. init();
  47. animate();
  48. function init() {
  49. container = document.createElement('div');
  50. document.body.appendChild(container);
  51. scene = new THREE.Scene();
  52. sceneCube = new THREE.Scene();
  53. // CAMERAS
  54. camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 100000 );
  55. camera.position.z = 2000;
  56. cameraCube = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 100000 );
  57. cubeTarget = new THREE.Vector3( 0, 0, 0 );
  58. scene.add( camera );
  59. sceneCube.add( cameraCube );
  60. // LIGHTS
  61. var ambient = new THREE.AmbientLight( 0xffffff );
  62. scene.add( ambient );
  63. pointLight = new THREE.PointLight( 0xffffff, 2 );
  64. scene.add( pointLight );
  65. // light representation
  66. sphere = new THREE.SphereGeometry( 100, 16, 8 );
  67. lightMesh = new THREE.Mesh( sphere, new THREE.MeshBasicMaterial( { color:0xffaa00 } ) );
  68. lightMesh.position = pointLight.position;
  69. lightMesh.scale.x = lightMesh.scale.y = lightMesh.scale.z = 0.05;
  70. scene.add( lightMesh );
  71. // material samples
  72. var r = "textures/cube/Park3Med/";
  73. var urls = [ r + "px.jpg", r + "nx.jpg",
  74. r + "py.jpg", r + "ny.jpg",
  75. r + "pz.jpg", r + "nz.jpg" ];
  76. var textureCube = THREE.ImageUtils.loadTextureCube( urls, new THREE.CubeRefractionMapping() );
  77. var cubeMaterial3 = new THREE.MeshBasicMaterial( { color: 0xccddff, envMap: textureCube, refractionRatio: 0.98, reflectivity:0.9 } );
  78. var cubeMaterial2 = new THREE.MeshBasicMaterial( { color: 0xccfffd, envMap: textureCube, refractionRatio: 0.985 } );
  79. var cubeMaterial1 = new THREE.MeshBasicMaterial( { color: 0xffffff, envMap: textureCube, refractionRatio: 0.98 } )
  80. // Skybox
  81. var shader = THREE.ShaderUtils.lib[ "cube" ];
  82. shader.uniforms[ "tCube" ].texture = textureCube;
  83. var material = new THREE.ShaderMaterial( {
  84. fragmentShader: shader.fragmentShader,
  85. vertexShader: shader.vertexShader,
  86. uniforms: shader.uniforms,
  87. flipSided: true
  88. } ),
  89. mesh = new THREE.Mesh( new THREE.CubeGeometry( 100000, 100000, 100000 ), material );
  90. sceneCube.add( mesh );
  91. //
  92. renderer = new THREE.WebGLRenderer();
  93. renderer.setSize( window.innerWidth, window.innerHeight );
  94. renderer.autoClear = false;
  95. container.appendChild( renderer.domElement );
  96. stats = new Stats();
  97. stats.domElement.style.position = 'absolute';
  98. stats.domElement.style.top = '0px';
  99. stats.domElement.style.zIndex = 100;
  100. container.appendChild( stats.domElement );
  101. loader = new THREE.BinaryLoader( true );
  102. document.body.appendChild( loader.statusDomElement );
  103. loader.load( 'obj/lucy/Lucy100k_bin.js', function( geometry ) { createScene( geometry, cubeMaterial1, cubeMaterial2, cubeMaterial3 ) } );
  104. document.addEventListener('mousemove', onDocumentMouseMove, false);
  105. //
  106. window.addEventListener( 'resize', onWindowResize, false );
  107. }
  108. function onWindowResize() {
  109. windowHalfX = window.innerWidth / 2,
  110. windowHalfY = window.innerHeight / 2,
  111. camera.aspect = window.innerWidth / window.innerHeight;
  112. camera.updateProjectionMatrix();
  113. cameraCube.aspect = window.innerWidth / window.innerHeight;
  114. cameraCube.updateProjectionMatrix();
  115. renderer.setSize( window.innerWidth, window.innerHeight );
  116. }
  117. function createScene( geometry, m1, m2, m3 ) {
  118. var s = 1.5, z = - 1000;
  119. var mesh = new THREE.Mesh( geometry, m1 );
  120. mesh.position.z = z;
  121. mesh.scale.x = mesh.scale.y = mesh.scale.z = s;
  122. scene.add( mesh );
  123. var mesh = new THREE.Mesh( geometry, m2 );
  124. mesh.position.x = - 900;
  125. mesh.position.z = z;
  126. mesh.scale.x = mesh.scale.y = mesh.scale.z = s;
  127. scene.add( mesh );
  128. var mesh = new THREE.Mesh( geometry, m3 );
  129. mesh.position.x = 900;
  130. mesh.position.z = z;
  131. mesh.scale.x = mesh.scale.y = mesh.scale.z = s;
  132. scene.add( mesh );
  133. loader.statusDomElement.style.display = "none";
  134. }
  135. function onDocumentMouseMove(event) {
  136. mouseX = ( event.clientX - windowHalfX ) * 4;
  137. mouseY = ( event.clientY - windowHalfY ) * 4;
  138. }
  139. //
  140. function animate() {
  141. requestAnimationFrame( animate );
  142. render();
  143. stats.update();
  144. }
  145. function render() {
  146. var timer = -0.0002 * Date.now();
  147. camera.position.x += ( mouseX - camera.position.x ) * .05;
  148. camera.position.y += ( - mouseY - camera.position.y ) * .05;
  149. camera.lookAt( scene.position );
  150. cubeTarget.x = - camera.position.x;
  151. cubeTarget.y = - camera.position.y;
  152. cubeTarget.z = - camera.position.z;
  153. cameraCube.lookAt( cubeTarget );
  154. lightMesh.position.x = 1500 * Math.cos( timer );
  155. lightMesh.position.z = 1500 * Math.sin( timer );
  156. renderer.clear();
  157. renderer.render( sceneCube, cameraCube );
  158. renderer.render( scene, camera );
  159. }
  160. </script>
  161. </body>
  162. </html>