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- <!DOCTYPE HTML>
- <html lang="en">
- <head>
- <title>three.js - webgl</title>
- <meta charset="utf-8">
- <style type="text/css">
- body {
- background:#fff;
- padding:0;
- margin:0;
- font-weight: bold;
- overflow:hidden;
- }
- #info {
- position: absolute;
- top: 0px; width: 100%;
- color: #ffffff;
- padding: 5px;
- font-family:Monospace;
- font-size:13px;
- text-align:center;
- z-index:1000;
- }
- a {
- color: #ffffff;
- }
- #log { position:absolute; top:50px; text-align:left; display:block; z-index:100 }
- </style>
- </head>
- <body>
- <pre id="log"></pre>
- <div id="info"><a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - webgl cube Fresnel shader demo.</div>
- <!--
- <script type="text/javascript" src="../build/Three.js"></script>
- -->
- <script type="text/javascript" src="../src/Three.js"></script>
- <script type="text/javascript" src="../src/core/Color.js"></script>
- <script type="text/javascript" src="../src/core/Vector2.js"></script>
- <script type="text/javascript" src="../src/core/Vector3.js"></script>
- <script type="text/javascript" src="../src/core/Vector4.js"></script>
- <script type="text/javascript" src="../src/core/Ray.js"></script>
- <script type="text/javascript" src="../src/core/Rectangle.js"></script>
- <script type="text/javascript" src="../src/core/Matrix3.js"></script>
- <script type="text/javascript" src="../src/core/Matrix4.js"></script>
- <script type="text/javascript" src="../src/core/Vertex.js"></script>
- <script type="text/javascript" src="../src/core/Face3.js"></script>
- <script type="text/javascript" src="../src/core/Face4.js"></script>
- <script type="text/javascript" src="../src/core/UV.js"></script>
- <script type="text/javascript" src="../src/core/Geometry.js"></script>
- <script type="text/javascript" src="../src/cameras/Camera.js"></script>
- <script type="text/javascript" src="../src/lights/Light.js"></script>
- <script type="text/javascript" src="../src/lights/AmbientLight.js"></script>
- <script type="text/javascript" src="../src/lights/DirectionalLight.js"></script>
- <script type="text/javascript" src="../src/lights/PointLight.js"></script>
- <script type="text/javascript" src="../src/objects/Object3D.js"></script>
- <script type="text/javascript" src="../src/objects/Particle.js"></script>
- <script type="text/javascript" src="../src/objects/Line.js"></script>
- <script type="text/javascript" src="../src/objects/Mesh.js"></script>
- <script type="text/javascript" src="../src/materials/Material.js"></script>
- <script type="text/javascript" src="../src/materials/LineBasicMaterial.js"></script>
- <script type="text/javascript" src="../src/materials/MeshBasicMaterial.js"></script>
- <script type="text/javascript" src="../src/materials/MeshLambertMaterial.js"></script>
- <script type="text/javascript" src="../src/materials/MeshPhongMaterial.js"></script>
- <script type="text/javascript" src="../src/materials/MeshDepthMaterial.js"></script>
- <script type="text/javascript" src="../src/materials/MeshNormalMaterial.js"></script>
- <script type="text/javascript" src="../src/materials/MeshFaceMaterial.js"></script>
- <script type="text/javascript" src="../src/materials/MeshCubeMaterial.js"></script>
- <script type="text/javascript" src="../src/materials/MeshShaderMaterial.js"></script>
- <script type="text/javascript" src="../src/materials/ParticleBasicMaterial.js"></script>
- <script type="text/javascript" src="../src/materials/ParticleCircleMaterial.js"></script>
- <script type="text/javascript" src="../src/materials/ParticleDOMMaterial.js"></script>
- <script type="text/javascript" src="../src/materials/Texture.js"></script>
- <script type="text/javascript" src="../src/materials/mappings/CubeReflectionMapping.js"></script>
- <script type="text/javascript" src="../src/materials/mappings/CubeRefractionMapping.js"></script>
- <script type="text/javascript" src="../src/materials/mappings/LatitudeReflectionMapping.js"></script>
- <script type="text/javascript" src="../src/materials/mappings/LatitudeRefractionMapping.js"></script>
- <script type="text/javascript" src="../src/materials/mappings/SphericalReflectionMapping.js"></script>
- <script type="text/javascript" src="../src/materials/mappings/SphericalRefractionMapping.js"></script>
- <script type="text/javascript" src="../src/materials/mappings/UVMapping.js"></script>
- <script type="text/javascript" src="../src/scenes/Scene.js"></script>
- <script type="text/javascript" src="../src/renderers/Projector.js"></script>
- <script type="text/javascript" src="../src/renderers/DOMRenderer.js"></script>
- <script type="text/javascript" src="../src/renderers/CanvasRenderer.js"></script>
- <script type="text/javascript" src="../src/renderers/SVGRenderer.js"></script>
- <script type="text/javascript" src="../src/renderers/WebGLRenderer.js"></script>
- <script type="text/javascript" src="../src/renderers/WebGLRenderer2.js"></script>
- <script type="text/javascript" src="../src/renderers/renderables/RenderableFace3.js"></script>
- <script type="text/javascript" src="../src/renderers/renderables/RenderableParticle.js"></script>
- <script type="text/javascript" src="../src/renderers/renderables/RenderableLine.js"></script>
- <script type="text/javascript" src="../src/extras/primitives/Sphere.js"></script>
- <script type="text/javascript" src="../src/extras/ShaderUtils.js"></script>
- <script type="text/javascript" src="js/Stats.js"></script>
- <script type="text/javascript">
- var statsEnabled = true;
- var container, stats;
- var camera, scene, webglRenderer;
- var mesh, zmesh, lightMesh, geometry;
- var mouseX = 0, mouseY = 0;
- var windowHalfX = window.innerWidth / 2;
- var windowHalfY = window.innerHeight / 2;
- document.addEventListener( 'mousemove', onDocumentMouseMove, false );
- init();
- // loop();
- setInterval( loop, 1000 / 60 );
- function init() {
- container = document.createElement( 'div' );
- document.body.appendChild( container );
- camera = new THREE.Camera( 60, window.innerWidth / window.innerHeight, 1, 100000 );
- camera.position.z = 3200;
- scene = new THREE.Scene();
- var geometry = new Sphere( 100, 32, 16 );
- var uniforms = ShaderUtils.lib[ 'basic' ].uniforms;
- var vertex_shader = ShaderUtils.lib[ 'basic' ].vertex_shader;
- var fragment_shader = ShaderUtils.lib[ 'basic' ].fragment_shader;
- /*
- var material = new THREE.MeshShaderMaterial( {
- uniforms: uniforms,
- vertex_shader: vertex_shader,
- fragment_shader: fragment_shader
- } );
- */
- var material = new THREE.MeshBasicMaterial( { color: 0x0000ff, opacity: 0.5 } );
- for ( var i = 0; i < 1000; i ++ ) {
- var mesh = new THREE.Mesh( geometry, material );
- mesh.position.x = Math.random() * 10000 - 5000;
- mesh.position.y = Math.random() * 10000 - 5000;
- mesh.position.z = Math.random() * 10000 - 5000;
- mesh.scale.x = mesh.scale.y = mesh.scale.z = Math.random() * 4 + 1;
- scene.addObject( mesh );
- }
- webglRenderer = new THREE.WebGLRenderer2();
- webglRenderer.setSize( window.innerWidth, window.innerHeight );
- container.appendChild( webglRenderer.domElement );
- if ( statsEnabled ) {
- stats = new Stats();
- stats.domElement.style.position = 'absolute';
- stats.domElement.style.top = '0px';
- stats.domElement.style.zIndex = 100;
- container.appendChild( stats.domElement );
- }
- }
- function onDocumentMouseMove(event) {
- mouseX = ( event.clientX - windowHalfX ) * 10;
- mouseY = ( event.clientY - windowHalfY ) * 10;
- }
- function loop() {
- camera.position.x += ( mouseX - camera.position.x ) * .05;
- camera.position.y += ( - mouseY - camera.position.y ) * .05;
- webglRenderer.render( scene, camera );
- if ( statsEnabled ) stats.update();
- }
- function log( text ) {
- var e = document.getElementById("log");
- e.innerHTML = text + "<br/>" + e.innerHTML;
- }
- </script>
- </body>
- </html>
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