webgl_postprocessing_afterimage.html 2.5 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - postprocessing - afterimage</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <script type="module">
  11. import {
  12. BoxBufferGeometry,
  13. Fog,
  14. Mesh,
  15. MeshNormalMaterial,
  16. PerspectiveCamera,
  17. Scene,
  18. WebGLRenderer
  19. } from "../build/three.module.js";
  20. import { GUI } from './jsm/libs/dat.gui.module.js';
  21. import { EffectComposer } from './jsm/postprocessing/EffectComposer.js';
  22. import { RenderPass } from './jsm/postprocessing/RenderPass.js';
  23. import { AfterimagePass } from './jsm/postprocessing/AfterimagePass.js';
  24. var camera, scene, renderer, composer;
  25. var mesh;
  26. var afterimagePass;
  27. var params = {
  28. enable: true
  29. };
  30. init();
  31. createGUI();
  32. animate();
  33. function init() {
  34. renderer = new WebGLRenderer();
  35. renderer.setPixelRatio( window.devicePixelRatio );
  36. renderer.setSize( window.innerWidth, window.innerHeight );
  37. document.body.appendChild( renderer.domElement );
  38. camera = new PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 1000 );
  39. camera.position.z = 400;
  40. scene = new Scene();
  41. scene.fog = new Fog( 0x000000, 1, 1000 );
  42. var geometry = new BoxBufferGeometry( 150, 150, 150, 2, 2, 2 );
  43. var material = new MeshNormalMaterial();
  44. mesh = new Mesh( geometry, material );
  45. scene.add( mesh );
  46. // postprocessing
  47. composer = new EffectComposer( renderer );
  48. composer.addPass( new RenderPass( scene, camera ) );
  49. afterimagePass = new AfterimagePass();
  50. composer.addPass( afterimagePass );
  51. window.addEventListener( 'resize', onWindowResize, false );
  52. }
  53. function createGUI() {
  54. var gui = new GUI( { name: 'Damp setting' } );
  55. gui.add( afterimagePass.uniforms[ "damp" ], 'value', 0, 1 ).step( 0.001 );
  56. gui.add( params, 'enable' );
  57. }
  58. function onWindowResize() {
  59. camera.aspect = window.innerWidth / window.innerHeight;
  60. camera.updateProjectionMatrix();
  61. renderer.setSize( window.innerWidth, window.innerHeight );
  62. composer.setSize( window.innerWidth, window.innerHeight );
  63. }
  64. function animate() {
  65. requestAnimationFrame( animate );
  66. mesh.rotation.x += 0.005;
  67. mesh.rotation.y += 0.01;
  68. if ( params.enable ) {
  69. composer.render();
  70. } else {
  71. renderer.render( scene, camera );
  72. }
  73. }
  74. </script>
  75. </body>
  76. </html>