webgl_postprocessing_outline.html 8.9 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384
  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - post processing - Outline Pass</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - Outline Pass by <a href="http://eduperiment.com" target="_blank" rel="noopener">Prashant Sharma</a> and <a href="https://clara.io" target="_blank" rel="noopener">Ben Houston</a><br/><br/>
  12. </div>
  13. <script type="module">
  14. import {
  15. AmbientLight,
  16. DirectionalLight,
  17. DoubleSide,
  18. Group,
  19. LoadingManager,
  20. Mesh,
  21. MeshLambertMaterial,
  22. MeshPhongMaterial,
  23. Object3D,
  24. PerspectiveCamera,
  25. PlaneBufferGeometry,
  26. Raycaster,
  27. RepeatWrapping,
  28. Scene,
  29. SphereBufferGeometry,
  30. TextureLoader,
  31. TorusBufferGeometry,
  32. Vector2,
  33. WebGLRenderer
  34. } from "../build/three.module.js";
  35. import Stats from './jsm/libs/stats.module.js';
  36. import { GUI } from './jsm/libs/dat.gui.module.js';
  37. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  38. import { OBJLoader } from './jsm/loaders/OBJLoader.js';
  39. import { EffectComposer } from './jsm/postprocessing/EffectComposer.js';
  40. import { RenderPass } from './jsm/postprocessing/RenderPass.js';
  41. import { ShaderPass } from './jsm/postprocessing/ShaderPass.js';
  42. import { OutlinePass } from './jsm/postprocessing/OutlinePass.js';
  43. import { FXAAShader } from './jsm/shaders/FXAAShader.js';
  44. var container, stats;
  45. var camera, scene, renderer, controls;
  46. var raycaster = new Raycaster();
  47. var mouse = new Vector2();
  48. var selectedObjects = [];
  49. var composer, effectFXAA, outlinePass;
  50. var obj3d = new Object3D();
  51. var group = new Group();
  52. var params = {
  53. edgeStrength: 3.0,
  54. edgeGlow: 0.0,
  55. edgeThickness: 1.0,
  56. pulsePeriod: 0,
  57. rotate: false,
  58. usePatternTexture: false
  59. };
  60. // Init gui
  61. var gui = new GUI( { width: 300 } );
  62. gui.add( params, 'edgeStrength', 0.01, 10 ).onChange( function ( value ) {
  63. outlinePass.edgeStrength = Number( value );
  64. } );
  65. gui.add( params, 'edgeGlow', 0.0, 1 ).onChange( function ( value ) {
  66. outlinePass.edgeGlow = Number( value );
  67. } );
  68. gui.add( params, 'edgeThickness', 1, 4 ).onChange( function ( value ) {
  69. outlinePass.edgeThickness = Number( value );
  70. } );
  71. gui.add( params, 'pulsePeriod', 0.0, 5 ).onChange( function ( value ) {
  72. outlinePass.pulsePeriod = Number( value );
  73. } );
  74. gui.add( params, 'rotate' );
  75. gui.add( params, 'usePatternTexture' ).onChange( function ( value ) {
  76. outlinePass.usePatternTexture = value;
  77. } );
  78. var Configuration = function () {
  79. this.visibleEdgeColor = '#ffffff';
  80. this.hiddenEdgeColor = '#190a05';
  81. };
  82. var conf = new Configuration();
  83. gui.addColor( conf, 'visibleEdgeColor' ).onChange( function ( value ) {
  84. outlinePass.visibleEdgeColor.set( value );
  85. } );
  86. gui.addColor( conf, 'hiddenEdgeColor' ).onChange( function ( value ) {
  87. outlinePass.hiddenEdgeColor.set( value );
  88. } );
  89. init();
  90. animate();
  91. function init() {
  92. container = document.createElement( 'div' );
  93. document.body.appendChild( container );
  94. var width = window.innerWidth;
  95. var height = window.innerHeight;
  96. renderer = new WebGLRenderer();
  97. renderer.shadowMap.enabled = true;
  98. // todo - support pixelRatio in this demo
  99. renderer.setSize( width, height );
  100. document.body.appendChild( renderer.domElement );
  101. scene = new Scene();
  102. camera = new PerspectiveCamera( 45, width / height, 0.1, 100 );
  103. camera.position.set( 0, 0, 8 );
  104. controls = new OrbitControls( camera, renderer.domElement );
  105. controls.minDistance = 5;
  106. controls.maxDistance = 20;
  107. controls.enablePan = false;
  108. controls.enableDamping = true;
  109. controls.dampingFactor = 0.25;
  110. //
  111. scene.add( new AmbientLight( 0xaaaaaa, 0.2 ) );
  112. var light = new DirectionalLight( 0xddffdd, 0.6 );
  113. light.position.set( 1, 1, 1 );
  114. light.castShadow = true;
  115. light.shadow.mapSize.width = 1024;
  116. light.shadow.mapSize.height = 1024;
  117. var d = 10;
  118. light.shadow.camera.left = - d;
  119. light.shadow.camera.right = d;
  120. light.shadow.camera.top = d;
  121. light.shadow.camera.bottom = - d;
  122. light.shadow.camera.far = 1000;
  123. scene.add( light );
  124. // model
  125. var manager = new LoadingManager();
  126. manager.onProgress = function ( item, loaded, total ) {
  127. console.log( item, loaded, total );
  128. };
  129. var loader = new OBJLoader( manager );
  130. loader.load( 'models/obj/tree.obj', function ( object ) {
  131. var scale = 1.0;
  132. object.traverse( function ( child ) {
  133. if ( child instanceof Mesh ) {
  134. child.geometry.center();
  135. child.geometry.computeBoundingSphere();
  136. scale = 0.2 * child.geometry.boundingSphere.radius;
  137. var phongMaterial = new MeshPhongMaterial( { color: 0xffffff, specular: 0x111111, shininess: 5 } );
  138. child.material = phongMaterial;
  139. child.receiveShadow = true;
  140. child.castShadow = true;
  141. }
  142. } );
  143. object.position.y = 1;
  144. object.scale.divideScalar( scale );
  145. obj3d.add( object );
  146. } );
  147. scene.add( group );
  148. group.add( obj3d );
  149. //
  150. var geometry = new SphereBufferGeometry( 3, 48, 24 );
  151. for ( var i = 0; i < 20; i ++ ) {
  152. var material = new MeshLambertMaterial();
  153. material.color.setHSL( Math.random(), 1.0, 0.3 );
  154. var mesh = new Mesh( geometry, material );
  155. mesh.position.x = Math.random() * 4 - 2;
  156. mesh.position.y = Math.random() * 4 - 2;
  157. mesh.position.z = Math.random() * 4 - 2;
  158. mesh.receiveShadow = true;
  159. mesh.castShadow = true;
  160. mesh.scale.multiplyScalar( Math.random() * 0.3 + 0.1 );
  161. group.add( mesh );
  162. }
  163. var floorMaterial = new MeshLambertMaterial( { side: DoubleSide } );
  164. var floorGeometry = new PlaneBufferGeometry( 12, 12 );
  165. var floorMesh = new Mesh( floorGeometry, floorMaterial );
  166. floorMesh.rotation.x -= Math.PI * 0.5;
  167. floorMesh.position.y -= 1.5;
  168. group.add( floorMesh );
  169. floorMesh.receiveShadow = true;
  170. var geometry = new TorusBufferGeometry( 1, 0.3, 16, 100 );
  171. var material = new MeshPhongMaterial( { color: 0xffaaff } );
  172. var torus = new Mesh( geometry, material );
  173. torus.position.z = - 4;
  174. group.add( torus );
  175. torus.receiveShadow = true;
  176. torus.castShadow = true;
  177. //
  178. stats = new Stats();
  179. container.appendChild( stats.dom );
  180. // postprocessing
  181. composer = new EffectComposer( renderer );
  182. var renderPass = new RenderPass( scene, camera );
  183. composer.addPass( renderPass );
  184. outlinePass = new OutlinePass( new Vector2( window.innerWidth, window.innerHeight ), scene, camera );
  185. composer.addPass( outlinePass );
  186. var onLoad = function ( texture ) {
  187. outlinePass.patternTexture = texture;
  188. texture.wrapS = RepeatWrapping;
  189. texture.wrapT = RepeatWrapping;
  190. };
  191. var loader = new TextureLoader();
  192. loader.load( 'textures/tri_pattern.jpg', onLoad );
  193. effectFXAA = new ShaderPass( FXAAShader );
  194. effectFXAA.uniforms[ 'resolution' ].value.set( 1 / window.innerWidth, 1 / window.innerHeight );
  195. composer.addPass( effectFXAA );
  196. window.addEventListener( 'resize', onWindowResize, false );
  197. window.addEventListener( 'mousemove', onTouchMove );
  198. window.addEventListener( 'touchmove', onTouchMove );
  199. function onTouchMove( event ) {
  200. var x, y;
  201. if ( event.changedTouches ) {
  202. x = event.changedTouches[ 0 ].pageX;
  203. y = event.changedTouches[ 0 ].pageY;
  204. } else {
  205. x = event.clientX;
  206. y = event.clientY;
  207. }
  208. mouse.x = ( x / window.innerWidth ) * 2 - 1;
  209. mouse.y = - ( y / window.innerHeight ) * 2 + 1;
  210. checkIntersection();
  211. }
  212. function addSelectedObject( object ) {
  213. selectedObjects = [];
  214. selectedObjects.push( object );
  215. }
  216. function checkIntersection() {
  217. raycaster.setFromCamera( mouse, camera );
  218. var intersects = raycaster.intersectObjects( [ scene ], true );
  219. if ( intersects.length > 0 ) {
  220. var selectedObject = intersects[ 0 ].object;
  221. addSelectedObject( selectedObject );
  222. outlinePass.selectedObjects = selectedObjects;
  223. } else {
  224. // outlinePass.selectedObjects = [];
  225. }
  226. }
  227. }
  228. function onWindowResize() {
  229. var width = window.innerWidth;
  230. var height = window.innerHeight;
  231. camera.aspect = width / height;
  232. camera.updateProjectionMatrix();
  233. renderer.setSize( width, height );
  234. composer.setSize( width, height );
  235. effectFXAA.uniforms[ 'resolution' ].value.set( 1 / window.innerWidth, 1 / window.innerHeight );
  236. }
  237. function animate() {
  238. requestAnimationFrame( animate );
  239. stats.begin();
  240. var timer = performance.now();
  241. if ( params.rotate ) {
  242. group.rotation.y = timer * 0.0001;
  243. }
  244. controls.update();
  245. composer.render();
  246. stats.end();
  247. }
  248. </script>
  249. </body>
  250. </html>