webgl_postprocessing_smaa.html 2.9 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - postprocessing smaa</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="http://threejs.org" target="_blank" rel="noopener noreferrer">three.js</a> - post-processing SMAA
  12. </div>
  13. <div id="container"></div>
  14. <script type="module">
  15. import {
  16. BoxBufferGeometry,
  17. Mesh,
  18. MeshBasicMaterial,
  19. PerspectiveCamera,
  20. Scene,
  21. TextureLoader,
  22. WebGLRenderer
  23. } from "../build/three.module.js";
  24. import Stats from './jsm/libs/stats.module.js';
  25. import { EffectComposer } from './jsm/postprocessing/EffectComposer.js';
  26. import { RenderPass } from './jsm/postprocessing/RenderPass.js';
  27. import { SMAAPass } from './jsm/postprocessing/SMAAPass.js';
  28. var camera, scene, renderer, composer, pass, stats;
  29. init();
  30. animate();
  31. function init() {
  32. var container = document.getElementById( "container" );
  33. renderer = new WebGLRenderer();
  34. renderer.setPixelRatio( window.devicePixelRatio );
  35. renderer.setSize( window.innerWidth, window.innerHeight );
  36. document.body.appendChild( renderer.domElement );
  37. stats = new Stats();
  38. container.appendChild( stats.dom );
  39. //
  40. camera = new PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 1000 );
  41. camera.position.z = 300;
  42. scene = new Scene();
  43. var geometry = new BoxBufferGeometry( 120, 120, 120 );
  44. var material = new MeshBasicMaterial( { color: 0xffffff, wireframe: true } );
  45. var mesh = new Mesh( geometry, material );
  46. mesh.position.x = - 100;
  47. scene.add( mesh );
  48. var texture = new TextureLoader().load( "textures/brick_diffuse.jpg" );
  49. texture.anisotropy = 4;
  50. var material = new MeshBasicMaterial( { map: texture } );
  51. var mesh = new Mesh( geometry, material );
  52. mesh.position.x = 100;
  53. scene.add( mesh );
  54. // postprocessing
  55. composer = new EffectComposer( renderer );
  56. composer.addPass( new RenderPass( scene, camera ) );
  57. pass = new SMAAPass( window.innerWidth * renderer.getPixelRatio(), window.innerHeight * renderer.getPixelRatio() );
  58. composer.addPass( pass );
  59. window.addEventListener( 'resize', onWindowResize, false );
  60. }
  61. function onWindowResize() {
  62. var width = window.innerWidth;
  63. var height = window.innerHeight;
  64. camera.aspect = width / height;
  65. camera.updateProjectionMatrix();
  66. renderer.setSize( width, height );
  67. composer.setSize( width, height );
  68. }
  69. function animate() {
  70. requestAnimationFrame( animate );
  71. stats.begin();
  72. for ( var i = 0; i < scene.children.length; i ++ ) {
  73. var child = scene.children[ i ];
  74. child.rotation.x += 0.005;
  75. child.rotation.y += 0.01;
  76. }
  77. composer.render();
  78. stats.end();
  79. }
  80. </script>
  81. </body>
  82. </html>