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BabylonLoader.js 4.0 KB

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  1. /**
  2. * @author mrdoob / http://mrdoob.com/
  3. */
  4. THREE.BabylonLoader = function ( manager ) {
  5. this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
  6. };
  7. THREE.BabylonLoader.prototype = {
  8. constructor: THREE.ObjectLoader,
  9. load: function ( url, onLoad, onProgress, onError ) {
  10. var scope = this;
  11. var loader = new THREE.XHRLoader( scope.manager );
  12. loader.setCrossOrigin( this.crossOrigin );
  13. loader.load( url, function ( text ) {
  14. onLoad( scope.parse( JSON.parse( text ) ) );
  15. }, onProgress, onError );
  16. },
  17. setCrossOrigin: function ( value ) {
  18. this.crossOrigin = value;
  19. },
  20. parse: function ( json ) {
  21. var materials = this.parseMaterials( json.materials );
  22. var scene = this.parseObjects( json, materials );
  23. return scene;
  24. },
  25. parseMaterials: function ( json ) {
  26. var materials = {};
  27. for ( var i = 0, l = json.length; i < l; i ++ ) {
  28. var data = json[ i ];
  29. var material = new THREE.MeshPhongMaterial();
  30. material.name = data.name;
  31. material.ambient.fromArray( data.ambient );
  32. material.color.fromArray( data.diffuse );
  33. material.emissive.fromArray( data.emissive );
  34. material.specular.fromArray( data.specular );
  35. material.shininess = data.specularPower;
  36. material.opacity = data.alpha;
  37. materials[ data.id ] = material;
  38. }
  39. return materials;
  40. },
  41. parseObjects: function ( json, materials ) {
  42. var objects = {};
  43. var scene = new THREE.Scene();
  44. var lights = json.lights;
  45. for ( var i = 0, l = lights.length; i < l; i ++ ) {
  46. var data = lights[ i ];
  47. var light;
  48. switch ( data.type ) {
  49. case 0:
  50. light = new THREE.PointLight();
  51. break;
  52. case 1:
  53. light = new THREE.DirectionalLight();
  54. break;
  55. case 2:
  56. light = new THREE.SpotLight();
  57. break;
  58. case 3:
  59. light = new THREE.HemisphereLight();
  60. break;
  61. }
  62. light.name = data.name;
  63. light.position.set( data.position[ 0 ], data.position[ 1 ], - data.position[ 2 ] );
  64. light.color.fromArray( data.diffuse );
  65. if ( data.intensity ) light.intensity = data.intensity;
  66. objects[ data.id ] = light;
  67. scene.add( light );
  68. }
  69. var meshes = json.meshes;
  70. for ( var i = 0, l = meshes.length; i < l; i ++ ) {
  71. var data = meshes[ i ];
  72. var object;
  73. if ( data.indices !== null ) {
  74. var geometry = new THREE.BufferGeometry();
  75. geometry.attributes.index = {
  76. itemSize: 1,
  77. array: new Uint16Array( data.indices )
  78. };
  79. geometry.attributes.position = {
  80. itemSize: 3,
  81. array: new Float32Array( data.positions )
  82. };
  83. var positions = geometry.attributes.position.array;
  84. for ( var j = 2, jl = positions.length; j < jl; j += 3 ) {
  85. positions[ j ] = - positions[ j ];
  86. }
  87. geometry.attributes.normal = {
  88. itemSize: 3,
  89. array: new Float32Array( data.normals )
  90. };
  91. var normals = geometry.attributes.normal.array;
  92. for ( var j = 2, jl = normals.length; j < jl; j += 3 ) {
  93. normals[ j ] = - normals[ j ];
  94. }
  95. geometry.attributes.uv = {
  96. itemSize: 2,
  97. array: new Float32Array( data.uvs )
  98. };
  99. var subMeshes = data.subMeshes;
  100. if ( subMeshes !== null ) {
  101. for ( var j = 0, jl = subMeshes.length; j < jl; j ++ ) {
  102. var subMesh = subMeshes[ j ];
  103. geometry.offsets.push( {
  104. start: subMesh.indexStart,
  105. index: 0,
  106. count: subMesh.indexCount
  107. } );
  108. }
  109. } else {
  110. geometry.offsets.push( {
  111. start: 0,
  112. index: 0,
  113. count: data.indices.length
  114. } );
  115. }
  116. var material = materials[ data.materialId ];
  117. object = new THREE.Mesh( geometry, material );
  118. } else {
  119. object = new THREE.Object3D();
  120. }
  121. object.name = data.name;
  122. object.position.set( data.position[ 0 ], data.position[ 1 ], - data.position[ 2 ] );
  123. object.rotation.fromArray( data.rotation );
  124. object.scale.fromArray( data.scaling );
  125. if ( data.parentId !== undefined && data.parentId !== '' ) {
  126. objects[ data.parentId ].add( object );
  127. } else {
  128. scene.add( object );
  129. }
  130. objects[ data.id ] = object;
  131. }
  132. return scene;
  133. }
  134. };