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- /**
- * @author mrdoob / http://mrdoob.com/
- */
- THREE.BabylonLoader = function ( manager ) {
- this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
- };
- THREE.BabylonLoader.prototype = {
- constructor: THREE.ObjectLoader,
- load: function ( url, onLoad, onProgress, onError ) {
- var scope = this;
- var loader = new THREE.XHRLoader( scope.manager );
- loader.setCrossOrigin( this.crossOrigin );
- loader.load( url, function ( text ) {
- onLoad( scope.parse( JSON.parse( text ) ) );
- }, onProgress, onError );
- },
- setCrossOrigin: function ( value ) {
- this.crossOrigin = value;
- },
- parse: function ( json ) {
- var materials = this.parseMaterials( json.materials );
- var scene = this.parseObjects( json, materials );
- return scene;
- },
- parseMaterials: function ( json ) {
- var materials = {};
- for ( var i = 0, l = json.length; i < l; i ++ ) {
- var data = json[ i ];
- var material = new THREE.MeshPhongMaterial();
- material.name = data.name;
- material.ambient.fromArray( data.ambient );
- material.color.fromArray( data.diffuse );
- material.emissive.fromArray( data.emissive );
- material.specular.fromArray( data.specular );
- material.shininess = data.specularPower;
- material.opacity = data.alpha;
- materials[ data.id ] = material;
- }
- return materials;
- },
- parseObjects: function ( json, materials ) {
- var objects = {};
- var scene = new THREE.Scene();
- var lights = json.lights;
- for ( var i = 0, l = lights.length; i < l; i ++ ) {
- var data = lights[ i ];
- var light;
- switch ( data.type ) {
- case 0:
- light = new THREE.PointLight();
- break;
- case 1:
- light = new THREE.DirectionalLight();
- break;
- case 2:
- light = new THREE.SpotLight();
- break;
- case 3:
- light = new THREE.HemisphereLight();
- break;
- }
- light.name = data.name;
- light.position.set( data.position[ 0 ], data.position[ 1 ], - data.position[ 2 ] );
- light.color.fromArray( data.diffuse );
- if ( data.intensity ) light.intensity = data.intensity;
- objects[ data.id ] = light;
- scene.add( light );
- }
- var meshes = json.meshes;
- for ( var i = 0, l = meshes.length; i < l; i ++ ) {
- var data = meshes[ i ];
- var object;
- if ( data.indices !== null ) {
- var geometry = new THREE.BufferGeometry();
- geometry.attributes.index = {
- itemSize: 1,
- array: new Uint16Array( data.indices )
- };
- geometry.attributes.position = {
- itemSize: 3,
- array: new Float32Array( data.positions )
- };
- var positions = geometry.attributes.position.array;
- for ( var j = 2, jl = positions.length; j < jl; j += 3 ) {
- positions[ j ] = - positions[ j ];
- }
- geometry.attributes.normal = {
- itemSize: 3,
- array: new Float32Array( data.normals )
- };
- var normals = geometry.attributes.normal.array;
- for ( var j = 2, jl = normals.length; j < jl; j += 3 ) {
- normals[ j ] = - normals[ j ];
- }
- geometry.attributes.uv = {
- itemSize: 2,
- array: new Float32Array( data.uvs )
- };
- var subMeshes = data.subMeshes;
- if ( subMeshes !== null ) {
- for ( var j = 0, jl = subMeshes.length; j < jl; j ++ ) {
- var subMesh = subMeshes[ j ];
- geometry.offsets.push( {
- start: subMesh.indexStart,
- index: 0,
- count: subMesh.indexCount
- } );
- }
- } else {
- geometry.offsets.push( {
- start: 0,
- index: 0,
- count: data.indices.length
- } );
- }
- var material = materials[ data.materialId ];
- object = new THREE.Mesh( geometry, material );
- } else {
- object = new THREE.Object3D();
- }
- object.name = data.name;
- object.position.set( data.position[ 0 ], data.position[ 1 ], - data.position[ 2 ] );
- object.rotation.fromArray( data.rotation );
- object.scale.fromArray( data.scaling );
- if ( data.parentId !== undefined && data.parentId !== '' ) {
- objects[ data.parentId ].add( object );
- } else {
- scene.add( object );
- }
- objects[ data.id ] = object;
- }
- return scene;
- }
- };
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