Viewport.js 18 KB

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  1. var Viewport = function ( signals ) {
  2. var container = new UI.Panel( 'absolute' );
  3. container.setBackgroundColor( '#aaa' );
  4. // settings
  5. var enableHelpersFog = true;
  6. // helpers
  7. var objects = [];
  8. var sceneHelpers = new THREE.Scene();
  9. var size = 500, step = 25;
  10. var geometry = new THREE.Geometry();
  11. var material = new THREE.LineBasicMaterial( { vertexColors: THREE.VertexColors } );
  12. var color1 = new THREE.Color( 0x444444 ), color2 = new THREE.Color( 0x888888 );
  13. for ( var i = - size; i <= size; i += step ) {
  14. geometry.vertices.push( new THREE.Vector3( -size, 0, i ) );
  15. geometry.vertices.push( new THREE.Vector3( size, 0, i ) );
  16. geometry.vertices.push( new THREE.Vector3( i, 0, -size ) );
  17. geometry.vertices.push( new THREE.Vector3( i, 0, size ) );
  18. var color = i === 0 ? color1 : color2;
  19. geometry.colors.push( color, color, color, color );
  20. }
  21. var grid = new THREE.Line( geometry, material, THREE.LinePieces );
  22. sceneHelpers.add( grid );
  23. var selectionBox = new THREE.Mesh( new THREE.CubeGeometry( 1, 1, 1 ), new THREE.MeshBasicMaterial( { color: 0xffff00, wireframe: true } ) );
  24. selectionBox.matrixAutoUpdate = false;
  25. selectionBox.visible = false;
  26. sceneHelpers.add( selectionBox );
  27. var selectionAxis = new THREE.AxisHelper( 100 );
  28. selectionAxis.material.depthTest = false;
  29. selectionAxis.material.transparent = true;
  30. selectionAxis.matrixAutoUpdate = false;
  31. selectionAxis.visible = false;
  32. sceneHelpers.add( selectionAxis );
  33. //
  34. var lightGeo = new THREE.SphereGeometry( 5, 16, 8 );
  35. var targetGeo = new THREE.SphereGeometry( 5, 8, 4 );
  36. var direction = new THREE.Vector3();
  37. //
  38. var scene = new THREE.Scene();
  39. var camera = new THREE.PerspectiveCamera( 50, 1, 1, 5000 );
  40. camera.position.set( 500, 250, 500 );
  41. camera.lookAt( scene.position );
  42. scene.add( camera );
  43. var light1 = new THREE.DirectionalLight( 0xffffff );
  44. light1.position.set( 1, 0.5, 0 ).multiplyScalar( 400 );
  45. var light2 = new THREE.DirectionalLight( 0xffffff, 0.5 );
  46. light2.position.set( - 1, - 0.5, 0 ).multiplyScalar( 400 );
  47. light1.target.properties.targetInverse = light1;
  48. light2.target.properties.targetInverse = light2;
  49. // fog
  50. var oldFogType = "None";
  51. var oldFogColor = 0xaaaaaa;
  52. var oldFogNear = 1;
  53. var oldFogFar = 5000;
  54. var oldFogDensity = 0.00025;
  55. // default objects names
  56. camera.name = "Camera";
  57. light1.name = "Light 1";
  58. light1.target.name = "Light 1 Target";
  59. light2.name = "Light 2";
  60. light2.target.name = "Light 2 Target";
  61. // active objects
  62. camera.properties.active = true;
  63. // object picking
  64. var intersectionPlane = new THREE.Mesh( new THREE.PlaneGeometry( 2000, 2000, 8, 8 ) );
  65. intersectionPlane.visible = false;
  66. sceneHelpers.add( intersectionPlane );
  67. var ray = new THREE.Ray();
  68. var projector = new THREE.Projector();
  69. var offset = new THREE.Vector3();
  70. var cameraChanged = false;
  71. var helpersVisible = true;
  72. //
  73. var picked = null;
  74. var selected = camera;
  75. // events
  76. var onMouseDown = function ( event ) {
  77. container.dom.focus();
  78. event.preventDefault();
  79. if ( event.button === 0 ) {
  80. var vector = new THREE.Vector3(
  81. ( ( event.clientX - container.dom.offsetLeft ) / container.dom.offsetWidth ) * 2 - 1,
  82. - ( ( event.clientY - container.dom.offsetTop ) / container.dom.offsetHeight ) * 2 + 1,
  83. 0.5
  84. );
  85. projector.unprojectVector( vector, camera );
  86. ray.set( camera.position, vector.subSelf( camera.position ).normalize() );
  87. var intersects = ray.intersectObjects( objects, true );
  88. if ( intersects.length > 0 ) {
  89. controls.enabled = false;
  90. picked = intersects[ 0 ].object;
  91. var root;
  92. if ( picked.properties.isGizmo ) {
  93. root = picked.properties.gizmoRoot;
  94. selected = picked.properties.gizmoSubject;
  95. } else {
  96. root = picked;
  97. selected = picked;
  98. }
  99. intersectionPlane.position.copy( root.position );
  100. intersectionPlane.lookAt( camera.position );
  101. signals.objectSelected.dispatch( selected );
  102. var intersects = ray.intersectObject( intersectionPlane );
  103. offset.copy( intersects[ 0 ].point ).subSelf( intersectionPlane.position );
  104. document.addEventListener( 'mousemove', onMouseMove, false );
  105. document.addEventListener( 'mouseup', onMouseUp, false );
  106. } else {
  107. controls.enabled = true;
  108. }
  109. }
  110. cameraChanged = false;
  111. };
  112. var onMouseMove = function ( event ) {
  113. var vector = new THREE.Vector3(
  114. ( ( event.clientX - container.dom.offsetLeft ) / container.dom.offsetWidth ) * 2 - 1,
  115. - ( ( event.clientY - container.dom.offsetTop ) / container.dom.offsetHeight ) * 2 + 1,
  116. 0.5
  117. );
  118. projector.unprojectVector( vector, camera );
  119. ray.set( camera.position, vector.subSelf( camera.position ).normalize() );
  120. var intersects = ray.intersectObject( intersectionPlane );
  121. if ( intersects.length > 0 ) {
  122. intersects[ 0 ].point.subSelf( offset );
  123. if ( picked.properties.isGizmo ) {
  124. picked.properties.gizmoRoot.position.copy( intersects[ 0 ].point );
  125. picked.properties.gizmoSubject.position.copy( intersects[ 0 ].point );
  126. signals.objectChanged.dispatch( picked.properties.gizmoSubject );
  127. } else {
  128. picked.position.copy( intersects[ 0 ].point );
  129. signals.objectChanged.dispatch( picked );
  130. }
  131. render();
  132. }
  133. };
  134. var onMouseUp = function ( event ) {
  135. document.removeEventListener( 'mousemove', onMouseMove );
  136. document.removeEventListener( 'mouseup', onMouseUp );
  137. };
  138. var onClick = function ( event ) {
  139. if ( event.button == 0 && cameraChanged === false ) {
  140. var vector = new THREE.Vector3(
  141. ( ( event.clientX - container.dom.offsetLeft ) / container.dom.offsetWidth ) * 2 - 1,
  142. - ( ( event.clientY - container.dom.offsetTop ) / container.dom.offsetHeight ) * 2 + 1,
  143. 0.5
  144. );
  145. projector.unprojectVector( vector, camera );
  146. ray.set( camera.position, vector.subSelf( camera.position ).normalize() );
  147. var intersects = ray.intersectObjects( objects, true );
  148. if ( intersects.length > 0 && ! controls.enabled ) {
  149. selected = intersects[ 0 ].object;
  150. } else {
  151. selected = camera;
  152. }
  153. if ( selected.properties.isGizmo ) {
  154. signals.objectSelected.dispatch( selected.properties.gizmoSubject );
  155. } else {
  156. signals.objectSelected.dispatch( selected );
  157. }
  158. }
  159. controls.enabled = true;
  160. };
  161. var onKeyDown = function ( event ) {
  162. switch ( event.keyCode ) {
  163. case 46: // delete
  164. signals.removeSelectedObject.dispatch();
  165. break;
  166. case 72: // h
  167. signals.toggleHelpers.dispatch();
  168. break;
  169. }
  170. };
  171. container.dom.addEventListener( 'mousedown', onMouseDown, false );
  172. container.dom.addEventListener( 'click', onClick, false );
  173. // controls need to be added *after* main logic,
  174. // otherwise controls.enabled doesn't work.
  175. var controls = new THREE.TrackballControls( camera, container.dom );
  176. controls.rotateSpeed = 1.0;
  177. controls.zoomSpeed = 1.2;
  178. controls.panSpeed = 0.8;
  179. controls.noZoom = false;
  180. controls.noPan = false;
  181. controls.staticMoving = true;
  182. controls.dynamicDampingFactor = 0.3;
  183. controls.addEventListener( 'change', function () {
  184. cameraChanged = true;
  185. signals.cameraChanged.dispatch( camera );
  186. render();
  187. } );
  188. var handleAddition = function ( object ) {
  189. // add to picking list
  190. objects.push( object );
  191. // create helpers for invisible object types (lights, cameras, targets)
  192. if ( object instanceof THREE.DirectionalLight ) {
  193. var lightGizmo = new THREE.Object3D();
  194. lightGizmo.position = object.position;
  195. lightGizmo.properties.isGizmo = true;
  196. var lightColor = object.color.clone();
  197. lightColor.r *= object.intensity;
  198. lightColor.g *= object.intensity;
  199. lightColor.b *= object.intensity;
  200. var length = 30;
  201. direction.sub( object.target.position, object.position );
  202. var lightArrow = new THREE.ArrowHelper( direction, null, length, lightColor.getHex() );
  203. var lightMaterial = new THREE.MeshBasicMaterial( { color: lightColor.getHex() } );
  204. var lightSphere = new THREE.Mesh( lightGeo, lightMaterial );
  205. lightGizmo.add( lightArrow );
  206. lightGizmo.add( lightSphere );
  207. sceneHelpers.add( lightGizmo );
  208. object.properties.arrow = lightArrow;
  209. object.properties.pickingProxy = lightSphere;
  210. if ( object.target.properties.targetInverse ) {
  211. var targetMaterial = new THREE.MeshBasicMaterial( { color: lightColor.getHex(), wireframe: true } );
  212. var targetSphere = new THREE.Mesh( targetGeo, targetMaterial );
  213. targetSphere.position = object.target.position;
  214. sceneHelpers.add( targetSphere );
  215. targetSphere.properties.isGizmo = true;
  216. targetSphere.properties.gizmoSubject = object.target;
  217. targetSphere.properties.gizmoRoot = targetSphere;
  218. objects.push( targetSphere );
  219. object.target.properties.pickingProxy = targetSphere;
  220. }
  221. lightSphere.properties.isGizmo = true;
  222. lightSphere.properties.gizmoSubject = object;
  223. lightSphere.properties.gizmoRoot = lightGizmo;
  224. objects.push( lightSphere );
  225. } else if ( object instanceof THREE.PointLight ) {
  226. } else if ( object instanceof THREE.SpotLight ) {
  227. } else if ( object instanceof THREE.HemisphereLight ) {
  228. }
  229. };
  230. // signals
  231. signals.objectAdded.add( function ( object ) {
  232. object.traverse( handleAddition );
  233. scene.add( object );
  234. render();
  235. signals.sceneChanged.dispatch( scene );
  236. } );
  237. signals.objectChanged.add( function ( object ) {
  238. if ( object instanceof THREE.Camera ) {
  239. object.updateProjectionMatrix();
  240. } else if ( object instanceof THREE.DirectionalLight ) {
  241. // set gizmo arrow orientation
  242. // pointing from light to target
  243. direction.sub( object.target.position, object.position );
  244. object.properties.arrow.setDirection( direction );
  245. // set gizmo color to light color * light intensity
  246. var lightColor = object.properties.pickingProxy.material.color;
  247. lightColor.copy( object.color );
  248. var intensity = THREE.Math.clamp( object.intensity, 0, 1 );
  249. lightColor.r *= intensity;
  250. lightColor.g *= intensity;
  251. lightColor.b *= intensity;
  252. object.properties.arrow.setColor( lightColor.getHex() );
  253. object.target.properties.pickingProxy.material.color.copy( lightColor );
  254. } else if ( object instanceof THREE.PointLight ) {
  255. } else if ( object instanceof THREE.SpotLight ) {
  256. } else if ( object instanceof THREE.HemisphereLight ) {
  257. } else if ( object.properties.targetInverse ) {
  258. direction.sub( object.position, object.properties.targetInverse.position );
  259. object.properties.targetInverse.properties.arrow.setDirection( direction );
  260. }
  261. render();
  262. } );
  263. signals.removeSelectedObject.add( function () {
  264. if ( selected === camera ) return;
  265. var name = selected.name ? '"' + selected.name + '"': "selected object";
  266. if ( ! confirm( 'Delete ' + name + '?' ) ) {
  267. return;
  268. }
  269. // remove from picking list
  270. var toRemove = {};
  271. selected.traverse( function ( child ) {
  272. toRemove[ child.id ] = true;
  273. } );
  274. var newObjects = [];
  275. for ( var i = 0; i < objects.length; i ++ ) {
  276. var object = objects[ i ];
  277. if ( ! ( object.id in toRemove ) ) {
  278. newObjects.push( object );
  279. }
  280. }
  281. objects = newObjects;
  282. //
  283. selectionBox.visible = false;
  284. selectionAxis.visible = false;
  285. scene.traverse( function( node ) {
  286. node.remove( selected );
  287. } );
  288. render();
  289. signals.sceneChanged.dispatch( scene );
  290. signals.objectSelected.dispatch( null );
  291. } );
  292. signals.objectSelected.add( function ( object ) {
  293. selectionBox.visible = false;
  294. selectionAxis.visible = false;
  295. var geometry;
  296. var hasRotation;
  297. if ( object !== null ) {
  298. selected = object;
  299. if ( object.geometry ) {
  300. geometry = object.geometry;
  301. hasRotation = true;
  302. } else if ( object.properties.pickingProxy ) {
  303. geometry = object.properties.pickingProxy.geometry;
  304. hasRotation = false;
  305. }
  306. }
  307. if ( geometry ) {
  308. if ( geometry.boundingBox === null ) {
  309. geometry.computeBoundingBox();
  310. }
  311. var vertices = selectionBox.geometry.vertices;
  312. vertices[ 0 ].x = geometry.boundingBox.max.x;
  313. vertices[ 0 ].y = geometry.boundingBox.max.y;
  314. vertices[ 0 ].z = geometry.boundingBox.max.z;
  315. vertices[ 1 ].x = geometry.boundingBox.max.x;
  316. vertices[ 1 ].y = geometry.boundingBox.max.y;
  317. vertices[ 1 ].z = geometry.boundingBox.min.z;
  318. vertices[ 2 ].x = geometry.boundingBox.max.x;
  319. vertices[ 2 ].y = geometry.boundingBox.min.y;
  320. vertices[ 2 ].z = geometry.boundingBox.max.z;
  321. vertices[ 3 ].x = geometry.boundingBox.max.x;
  322. vertices[ 3 ].y = geometry.boundingBox.min.y;
  323. vertices[ 3 ].z = geometry.boundingBox.min.z;
  324. vertices[ 4 ].x = geometry.boundingBox.min.x;
  325. vertices[ 4 ].y = geometry.boundingBox.max.y;
  326. vertices[ 4 ].z = geometry.boundingBox.min.z;
  327. vertices[ 5 ].x = geometry.boundingBox.min.x;
  328. vertices[ 5 ].y = geometry.boundingBox.max.y;
  329. vertices[ 5 ].z = geometry.boundingBox.max.z;
  330. vertices[ 6 ].x = geometry.boundingBox.min.x;
  331. vertices[ 6 ].y = geometry.boundingBox.min.y;
  332. vertices[ 6 ].z = geometry.boundingBox.min.z;
  333. vertices[ 7 ].x = geometry.boundingBox.min.x;
  334. vertices[ 7 ].y = geometry.boundingBox.min.y;
  335. vertices[ 7 ].z = geometry.boundingBox.max.z;
  336. selectionBox.geometry.computeBoundingSphere();
  337. selectionBox.geometry.verticesNeedUpdate = true;
  338. selectionBox.matrixWorld = object.matrixWorld;
  339. selectionAxis.matrixWorld = object.matrixWorld;
  340. selectionBox.visible = true;
  341. }
  342. if ( hasRotation ) {
  343. selectionAxis.visible = true;
  344. }
  345. render();
  346. } );
  347. signals.materialChanged.add( function ( material ) {
  348. render();
  349. } );
  350. signals.clearColorChanged.add( function ( color ) {
  351. renderer.setClearColorHex( color, 1 );
  352. render();
  353. } );
  354. signals.fogTypeChanged.add( function ( fogType ) {
  355. if ( fogType !== oldFogType ) {
  356. if ( fogType === "None" ) {
  357. scene.fog = null;
  358. } else if ( fogType === "Fog" ) {
  359. scene.fog = new THREE.Fog( oldFogColor, oldFogNear, oldFogFar );
  360. } else if ( fogType === "FogExp2" ) {
  361. scene.fog = new THREE.FogExp2( oldFogColor, oldFogDensity );
  362. }
  363. updateMaterials( scene );
  364. if ( enableHelpersFog ) {
  365. sceneHelpers.fog = scene.fog;
  366. updateMaterials( sceneHelpers );
  367. }
  368. oldFogType = fogType;
  369. }
  370. render();
  371. } );
  372. signals.fogColorChanged.add( function ( fogColor ) {
  373. oldFogColor = fogColor;
  374. updateFog( scene );
  375. render();
  376. } );
  377. signals.fogParametersChanged.add( function ( near, far, density ) {
  378. oldFogNear = near;
  379. oldFogFar = far;
  380. oldFogDensity = density;
  381. updateFog( scene );
  382. render();
  383. } );
  384. signals.windowResize.add( function () {
  385. camera.aspect = container.dom.offsetWidth / container.dom.offsetHeight;
  386. camera.updateProjectionMatrix();
  387. renderer.setSize( container.dom.offsetWidth, container.dom.offsetHeight );
  388. render();
  389. } );
  390. signals.exportScene.add( function ( root ) {
  391. var clearColor = renderer.getClearColor();
  392. var clearAlpha = renderer.getClearAlpha();
  393. var output = new THREE.SceneExporter().parse( root, clearColor, clearAlpha );
  394. var blob = new Blob( [ output ], { type: 'text/plain' } );
  395. var objectURL = URL.createObjectURL( blob );
  396. window.open( objectURL, '_blank' );
  397. window.focus();
  398. } );
  399. signals.toggleHelpers.add( function () {
  400. helpersVisible = !helpersVisible;
  401. render();
  402. } );
  403. signals.resetScene.add( function ( newScene, newCamera, newClearColor ) {
  404. scene = newScene;
  405. // remove old gizmos
  406. var toRemove = {};
  407. sceneHelpers.traverse( function ( child ) {
  408. if ( child.properties.isGizmo ) {
  409. toRemove[ child.id ] = child;
  410. }
  411. } );
  412. for ( var id in toRemove ) {
  413. sceneHelpers.remove( toRemove[ id ] );
  414. }
  415. // reset picking list
  416. objects = [];
  417. // add new gizmos and fill picking list
  418. scene.traverse( handleAddition );
  419. //
  420. if ( newCamera ) {
  421. camera = newCamera;
  422. camera.properties.active = true;
  423. camera.aspect = container.dom.offsetWidth / container.dom.offsetHeight;
  424. camera.updateProjectionMatrix();
  425. controls.object = camera;
  426. controls.update();
  427. }
  428. if ( newClearColor ) {
  429. signals.clearColorChanged.dispatch( newClearColor.getHex() );
  430. }
  431. if ( newScene.fog ) {
  432. oldFogColor = newScene.fog.color.getHex();
  433. if ( newScene.fog instanceof THREE.Fog ) {
  434. oldFogType = "Fog";
  435. oldFogNear = newScene.fog.near;
  436. oldFogFar = newScene.fog.far;
  437. } else if ( newScene.fog instanceof THREE.FogExp2 ) {
  438. oldFogType = "FogExp2";
  439. oldFogDensity = newScene.fog.density;
  440. }
  441. } else {
  442. oldFogType = "None";
  443. }
  444. if ( enableHelpersFog ) {
  445. sceneHelpers.fog = scene.fog;
  446. updateMaterials( sceneHelpers );
  447. }
  448. signals.sceneChanged.dispatch( scene );
  449. signals.objectSelected.dispatch( null );
  450. } );
  451. //
  452. var renderer = new THREE.WebGLRenderer( { antialias: true, alpha: false, clearColor: 0xaaaaaa, clearAlpha: 1 } );
  453. renderer.autoClear = false;
  454. renderer.autoUpdateScene = false;
  455. container.dom.appendChild( renderer.domElement );
  456. animate();
  457. // set up for hotkeys
  458. // must be done here, otherwise it doesn't work
  459. container.dom.tabIndex = 1;
  460. container.dom.style.outline = 'transparent';
  461. container.dom.addEventListener( 'keydown', onKeyDown, false );
  462. // must come after listeners are registered
  463. signals.sceneChanged.dispatch( scene );
  464. signals.objectAdded.dispatch( light1 );
  465. signals.objectAdded.dispatch( light2 );
  466. //
  467. function updateMaterials( root ) {
  468. root.traverse( function ( node ) {
  469. if ( node.material ) {
  470. node.material.needsUpdate = true;
  471. }
  472. if ( node.geometry && node.geometry.materials ) {
  473. for ( var i = 0; i < node.geometry.materials.length; i ++ ) {
  474. node.geometry.materials[ i ].needsUpdate = true;
  475. }
  476. }
  477. } );
  478. }
  479. function updateFog( root ) {
  480. if ( root.fog ) {
  481. root.fog.color.setHex( oldFogColor );
  482. if ( root.fog.near !== undefined ) root.fog.near = oldFogNear;
  483. if ( root.fog.far !== undefined ) root.fog.far = oldFogFar;
  484. if ( root.fog.density !== undefined ) root.fog.density = oldFogDensity;
  485. }
  486. }
  487. function animate() {
  488. requestAnimationFrame( animate );
  489. controls.update();
  490. }
  491. function render() {
  492. sceneHelpers.updateMatrixWorld();
  493. scene.updateMatrixWorld();
  494. renderer.clear();
  495. renderer.render( scene, camera );
  496. if ( helpersVisible ) {
  497. renderer.render( sceneHelpers, camera );
  498. }
  499. }
  500. return container;
  501. }